SimsVille

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SimsVille
Simsville-comeingsoon.png
The ending of the SimsVille trailer, displaying its stated year to be released and logo.
Developer(s)Maxis
Publisher(s)EA Games
Platform(s)PC
ReleaseCanceled[1]
Genre(s)Life simulation

SimsVille is a cancelled 2001 game by Maxis. It was meant to be a crossover game between The Sims and SimCity which would offer the user control of a multitude of houses in a neighborhood in a fashion similar to The Sims. It was cancelled in September 2001 as Maxis decided to apply more of its staff to development of The Sims products.

In March 2001, during a reception in San Francisco, California for the release of The Sims: House Party, several Maxis developers demonstrated SimsVille, which was expected at that time to be released later that year. It received a tepid response in comparison to the House Party demonstration. One significant difference between the gameplay of The Sims and SimsVille was that while in The Sims a player would push Sims by giving them commands to follow, in SimsVille a player could only pull Sims by placing objects with different degrees of attraction to the Sims; objects with insufficient attraction would be ignored by Sims. This new gameplay style did not allow as much player control in SimsVille as in The Sims, which contributed to its poor reception by those in attendance.

Many aspects of the game, such as a communal "downtown" area, were incorporated into the third expansion pack for The Sims: Hot Date. Also, several elements of SimsVille, such as obtaining feedback from citizens, were used in Maxis' next city simulation game, SimCity 4. The ability to control many households at once and the fully 3D neighborhood view format was also used in The Sims 2. Finally, the concept of a fully open world without loading screens features in The Sims 3 and MySims.

The trailer can be seen on the SimCity 3000 Unlimited and The Sims: Livin' Large installation CDs.

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References[]

  1. ^ "SimsVille Canceled". September 20, 2001.

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