ExploreLearning

From Wikipedia, the free encyclopedia

ExploreLearning is a Charlottesville, Virginia-based company which operates a large library of interactive online simulations for mathematics and science education in grades 3–12. These simulations are called 'Gizmos'. The company's website describes their library of over 450[1] Gizmos as the world's largest collection of such materials.

ExploreLearning also makes Reflex, which is an online, game-based system that helps students of all ability levels to develop instant recall of basic math facts (addition, subtraction, multiplication, and division from 1-10 and 1-12).[2]

ExploreLearning is a business unit of Cambium Learning Group.

Gizmos[]

"Gizmos" are a collection of online interactive simulations that are operated by ExploreLearning.[3] The simulations are centered on science education and mathematics.[4][5]

These simulations have been recognized with many educational awards.[6] The Gizmos earned finalist honors from the Software and Information Industry Association.[7] They have been the subject of numerous scholarly studies of educational technology.[8][9][10][11]

Reflex[]

Reflex is an adaptive, game-based solution for assessing and developing math fact fluency in grade 2-8 students. Reflex has been recognized with many educational awards, including the "Best K-12 Instructional Solution" Codie award from the Software and Information Industry Association.[12]

References[]

  1. ^ ExploreLearning Gizmos, NASA Talk, a service of the Center for Educational Technologies at Wheeling Jesuit University
  2. ^ "2012 CODiE Award Finalist listing for Best K-12 Instructional Solution". Archived from the original on 2012-04-15. Retrieved 2012-04-27.
  3. ^ "Explorelearning Gizmos - Powerful Web Based Simulations for Math and Science, Grades 3-12". LHRIC. Archived from the original on October 15, 2012. Retrieved October 24, 2012.
  4. ^ "Learning with Gizmos!". Tech 4 Mathed. July 19, 2011. Retrieved October 24, 2012.
  5. ^ "Company Overview of ExploreLearning, Inc". Business Week. Retrieved October 24, 2012.
  6. ^ "Awards of Excellence Winners 2008". Tech Learning. January 3, 2009. Archived from the original on February 12, 2009. Retrieved October 24, 2012.
  7. ^ "ExploreLearning Gizmos Earn Finalist Honors in Three Categories from Software & Information Industry Association". PRNewswire. Retrieved October 24, 2012.
  8. ^ http://publish.edu.uwo.ca/george.gadanidis/pdf/applets-Montreal.PDF Archived 2011-07-06 at the Wayback Machine, George Gadanidis, University of Western Ontario
  9. ^ Analysis of Technology in the Classroom–Explorelearning's Gizmos, Kathryn Robles, Michigan State University, July 1, 2008
  10. ^ Sivit, F. (2004). A practical example of Mathematics Teaching using the Internet. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 3188–3193). Chesapeake, VA: AACE.
  11. ^ Projecting Science and Mathematics, Randy Bell & Joe Garofalo, School Science and Mathematics, Volume 105(1), January 2005
  12. ^ "Winner In Best K-12 instructional Solution". Archived from the original on 2014-03-14. Retrieved 2014-03-14.

External links[]


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