F.E.A.R. Perseus Mandate

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F.E.A.R. Perseus Mandate
F.E.A.R. Perseus Mandate.jpg
Developer(s)TimeGate Studios
Publisher(s)
Director(s)Zachary Forcher
Producer(s)Zachary Forcher
Designer(s)Brett Norton
Programmer(s)Denis Papp
Artist(s)Thomas Woods III
Writer(s)Richard Pearsey
Composer(s)
SeriesF.E.A.R.
EngineLithTech Jupiter EX
Platform(s)
Release
  • NA: November 6, 2007[1]
  • AU: November 8, 2007
  • EU: November 16, 2007
Genre(s)First-person shooter, survival horror
Mode(s)Single-player, multiplayer

F.E.A.R. Perseus Mandate is a stand-alone expansion pack for the psychological survival horror first-person shooter video game F.E.A.R. The expansion was developed by TimeGate Studios, the same development team behind the first expansion, F.E.A.R. Extraction Point.[2] It was ported to the Xbox 360 and released as part of the F.E.A.R. Files package in November 2007.

The game follows the exploits of a new player character, a member of a secondary F.E.A.R. team sent in to investigate Armacham's Perseus Project. The game takes place during the events of the original F.E.A.R. as well as the Extraction Point expansion pack. New introductions to gameplay include friendly A.I.-controlled characters who fight alongside the player character, as well as a new faction of enemies. The sequel to F.E.A.R., F.E.A.R. 2: Project Origin, ignores the events of both expansion packs.[3]

Plot[]

Just after ATC murders Aldus Bishop and openly begins to battle against F.E.A.R. and Delta Force, Commissioner Rowdy Betters airdrops a second F.E.A.R. team to ATC's secondary facility to investigate the company and any wrongdoing it is involved with. This second F.E.A.R. team consists of Captain David Raynes, Lt. Steve Chen, and the unnamed F.E.A.R. Sergeant. After battling through Replica soldiers and ATC security forces, the second F.E.A.R. team discover that a third faction has already infiltrated the ATC facility and killed everyone inside. This faction consists of highly trained mercenaries known as "Nightcrawlers", who are armed with advanced weapons. The Nightcrawler ranks also include several elite super-soldiers who possess the same SloMo ability previously demonstrated by the F.E.A.R. Point Man.

It is revealed that the Nightcrawlers work for the mysterious Senator, and are searching for "the Source", the genetic template from which the Replica soldiers were created (later revealed to be a sample of Paxton Fettel's DNA). The F.E.A.R. team discover that Armacham had three major facilities involved in Project Perseus; an active bio-research facility where Fettel's DNA is stored, an abandoned secret cloning facility where the Replica soldiers were actually produced, and the Origin facility where Alma is imprisoned. F.E.A.R. and Delta Force launch an assault against the bio-research facility, battling through Replica, ATC, and Nightcrawler forces. However, the Nightcrawlers manage to obtain and escape with a sample of Fettel's DNA. The F.E.A.R. team almost manages to capture Gavin Morrison, the Senator's operative, but are interrupted by the explosion of the Origin facility, which throws the entire city into chaos.

The Sergeant and Lt. Chen awake in an abandoned part of the city's subway system, and discover that the explosion of the Origin facility has unleashed a wave of deadly paranormal activity. Chen manages to fight off an attack initially, but is torn to pieces by a new type of apparition that comes out of the floor. The Sergeant continues through the subway system in pursuit of the Nightcrawlers. The Sergeant eventually manages to reach the surface, and reestablishes contact with Captain Raynes, who orders him to make his way to the ATC Cloning Facility, where the Nightcrawlers seem to be headed. This is complicated by the re-activation of the Replica soldiers following Fettel's resurrection.

On the way to the Cloning Facility, the Sergeant encounters Gavin Morrison, who has been betrayed and captured by the Nightcrawlers. Morrison reveals that the Nightcrawlers are attempting to acquire a sample of Alma's DNA, and that they must be stopped. Morrison briefly accompanies the Sergeant on the way to the Cloning Facility, but is killed when Alma causes an armored car to drop on him.

The Sergeant eventually reaches the Cloning Facility, where he is greeted by the ghost of Paxton Fettel, who makes several cryptic communications with the Sergeant, as well as sending in Replica soldiers to kill him. The Sergeant fights his way through Fettel's Replicas as well as the Nightcrawler forces, but is too late to prevent the Nightcrawler Commander from acquiring a sample of Alma's DNA.

The Sergeant pursues the Nightcrawler Commander through the facility, eventually battling the Commander and the remaining Nightcrawler forces in a final showdown. The Sergeant then acquires the sample of Alma's DNA, and escapes to the surface where Captain Raynes is waiting for him. The Sergeant and Raynes fight their way through Fettel's final Replica Elite soldiers, and successfully manage to reach an evacuation helicopter (the sky is the same at the end of the first expansion, it must be about twenty to thirty minutes before the next explosion). When the Sergeant gets inside, Lt. Chen appears to be there waiting for them. Captain Raynes remarks that the Sergeant is due for a promotion to Lieutenant, and that Chen would be proud of him. Chen's phantom then fades away.

After the credits roll, a Nightcrawler agent is seen approaching the Senator, bringing him the sample of Fettel's DNA. The Senator asks how many losses there were, and the Nightcrawler agent replies that the losses were "acceptable".

Canonicity[]

It has been stated that the expansion takes place in alternate universe from the original F.E.A.R.,[4] and that the game's sequel, F.E.A.R. 2: Project Origin, disregards the storylines of both Extraction Point and Perseus Mandate.[3] However, the "massacre at the Perseus Compound" is also briefly mentioned in an e-mail found in F.E.A.R. 2's first level.

Gameplay[]

Perseus Mandate includes the new weapons and enemies found in the previous expansion pack, Extraction Point. Additionally, the new expansion pack includes three new weapons (an advanced rifle with a nightvision scope, a grenade launcher, and a lightning gun) and five new enemies (a new type of ATC soldier, a new type of Alma ghost, Nightcrawler soldiers, and Nightcrawler Elites and a new bug virus which can lock doors to contain the player).

Perseus Mandate also features 3 "bonus missions" that are unlocked after the single-player campaign is beaten. These bonus missions are similar to the "instant action" missions of the PS3 and Xbox 360 version of F.E.A.R., and feature the player progressing through small plot-free levels while fighting through several waves of enemies.

The game also features a modified version of the original F.E.A.R.'s multiplayer, which includes new player models as well as the 5 new weapons added by the two expansion packs (the previous expansion pack, Extraction Point, had no multiplayer component, and thus the two weapons introduced by that expansion had not previously been available in multiplayer).

Reception[]

F.E.A.R Perseus Mandate received "mixed" reviews according to the review aggregation website Metacritic.[5] IGN cited the lack of notable new content and stated that the graphics and gameplay were virtually identical to the original.[8] Hexus concluded that F.E.A.R. Perseus Mandate was uninspiring and repetitive, "a digital example of flogging a dead horse".[14] GameSpot said that it "feels like a completely unnecessary trip to the well for Sierra, especially considering that series creator Monolith is already working on a proper sequel in the form of Project Origin".[6]

References[]

  1. ^ Burnes, Andrew (July 11, 2007). "F.E.A.R. Files & F.E.A.R. Perseus Mandate Announced; Screenshots". Voodoo Extreme. IGN Entertainment. Archived from the original on January 3, 2009. Retrieved June 23, 2018.
  2. ^ Nix, Marc (July 11, 2007). "E3 2007: F.E.A.R.: Perseus Mandate". IGN. Ziff Davis. Retrieved June 23, 2018.
  3. ^ a b Yurei (October 15, 2007). "Connection to the expansions". F.E.A.R. 2: Project Origin Forums. Archived from the original on December 24, 2008. Retrieved June 23, 2018.
  4. ^ Ivan, Tom (December 27, 2008). "Ports and expansions 'killed off a few' F.E.A.R. Fans". Computer and Video Games. Future plc. Archived from the original on August 11, 2011. Retrieved June 23, 2018.
  5. ^ a b "F.E.A.R. Perseus Mandate for PC Reviews". Metacritic. CBS Interactive. Retrieved June 23, 2018.
  6. ^ a b Ocampo, Jason (November 14, 2007). "F.E.A.R. Perseus Mandate Review". GameSpot. CBS Interactive. Retrieved June 23, 2018.
  7. ^ David, Mike (November 12, 2007). "F.E.A.R. Perseus Mandate - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved June 23, 2018.
  8. ^ a b Adams, Dan (November 6, 2007). "F.E.A.R. Perseus Mandate Review". IGN. Ziff Davis. Retrieved June 23, 2018.
  9. ^ Booth, Neil (November 22, 2007). "F.E.A.R.: Perseus Mandate Review". PALGN. Archived from the original on December 31, 2010. Retrieved June 23, 2018.
  10. ^ Gillen, Kieron (December 25, 2007). "PC Review: F.E.A.R. Perseus Mandate". PC Gamer UK. Future plc. p. 92. Archived from the original on June 3, 2008. Retrieved June 23, 2018.
  11. ^ "F.E.A.R. Perseus Mandate". PC Gamer. Vol. 15, no. 2. Future US. February 2008. p. 72.
  12. ^ "Review: F.E.A.R. Perseus Mandate". PC PowerPlay. No. 146. Next Media Pty Ltd. January 2008. p. 56.
  13. ^ "Review: F.E.A.R. Perseus Mandate". PC Zone. Future plc. January 2008. p. 80.
  14. ^ Haywood, Nick (December 17, 2007). "Review: F.E.A.R.: Perseus Mandate - PC". Hexus. Retrieved April 5, 2015.
  1. ^ Released under the Sierra Entertainment brand name

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