Fuel (video game)

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Fuel
FUEL.jpg
Developer(s)Asobo Studio
Publisher(s)Codemasters
EngineACE[2]
Platform(s)PlayStation 3, Xbox 360, Microsoft Windows
ReleasePlayStation 3, Xbox 360
  • NA: June 2, 2009
Microsoft Windows
July 5, 2009
Genre(s)Racing
Mode(s)Single-player, multiplayer

Fuel is an open world racing video game developed by Asobo Studio and published by Codemasters. The game was released in 2009 in North America on June 2 and Europe on June 5 for PlayStation 3 and Xbox 360,[3] and July 5 for Microsoft Windows. It is set in a post-apocalyptic United States after the Sun scorched the Earth, with a completely free-to-roam open world approximately 5,560 square miles (14,400 km2) in size, which is roughly the size of the U.S. state of Connecticut.[4] In the free roaming mode, the game features the ability to drive anywhere in the game world without incurring loading times; however, crashing a vehicle – or invoking the reset function to return to the road – does invoke a loading screen.[5]

Gameplay[]

Fuel is an open world racing game set in a Mad Max-like post-apocalyptic world ravaged by extreme weather fueled by global warming, with players experiencing varying weather effects such as occasional tornadoes and sandstorms, as well as an accelerated day-night cycle.[3] The map in which the game takes place is over 14,400 square kilometers large.

Fuel contains several thousand square miles of terrain.
The open-world setting of Fuel allows players to seamlessly drive all the way towards and up into the snowy regions of those hazy mountains.
The game's lighting system.
The game features a dynamic lighting and weather system.

Development[]

Fuel evolved from a game Asobo Studio announced in 2005, called Grand Raid Offroad.[6]

The award for largest playable area in a console game was awarded to Fuel developer Asobo Studios. Guinness World Records presented the developer with a certificate to commemorate the achievement.[7]

Reception[]

Fuel has been met with mixed reviews.. Many of the rewards available to be unlocked were seen as not worth the effort and the racing mechanics have been noted as sloppy, with the AI opponents leading for most of the race only to slow down towards the end to allow the player to win.[16]

References[]

  1. ^ Patrick Garratt. "FUEL delayed to June 5".
  2. ^ "Fuel Hands-on". IGN. Retrieved 8 May 2009.[dead link]
  3. ^ a b Bramwell, Tom. "Codemasters unveils FUEL". EuroGamer. Retrieved 2008-08-22.
  4. ^ https://www.engadget.com/2009/05/22/fuel-sets-guinness-record-as-biggest-console-game-ever/
  5. ^ https://www.engadget.com/2009/05/22/fuel-sets-guinness-record-as-biggest-console-game-ever/
  6. ^ Robinson, Martin (August 22, 2008). "GC 2008: Fuel Preview". IGN. Archived from the original on August 25, 2008. Retrieved 2008-08-22.
  7. ^ Fahey, Mike (22 May 2009). "Fuel Is The Biggest Console Game Ever". Kotaku. Retrieved 27 March 2015.
  8. ^ "Fuel for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 2020-03-10.
  9. ^ "Fuel for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 2020-03-10.
  10. ^ "Fuel for PC Reviews". Metacritic. CBS Interactive. Retrieved 2020-03-10.
  11. ^ Tom Bramwell (27 May 2009). "FUEL review: Spent". Eurogamer. Retrieved 27 March 2015.
  12. ^ Kevin VanOrd (10 June 2009). "Fuel Review". GameSpot. Retrieved 27 March 2015.
  13. ^ "Fuel review". GameTrailers. 16 June 2009. Retrieved 27 March 2015.
  14. ^ Chris Roper (8 July 2009). "Fuel review: Codemasters races to an open world mess". IGN. Retrieved 27 March 2015.
  15. ^ Jason D'Aprile (9 June 2009). "Fuel Review - Xbox 360". XPlay. Retrieved 27 March 2015.
  16. ^ IGN: Fuel Playstation 3 Review

External links[]

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