Game integrated development environment

From Wikipedia, the free encyclopedia

A Game Engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine.

This is in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features.

There is also a distinction from Visual programming language in that programming languages are more general than Game Engines.

Examples[]

Below are some game engines and frameworks which come with specialized IDEs.

References[]

  1. ^ "Adventure Game Studio". www.adventuregamestudio.co.uk. Retrieved 2019-10-06.
  2. ^ http://www.blender.org/
  3. ^ http://cryengine.com/
  4. ^ "Archived copy". Archived from the original on 2011-07-23. Retrieved 2011-08-08.{{cite web}}: CS1 maint: archived copy as title (link)
  5. ^ "Game Editor".
  6. ^ "Gamut".
  7. ^ "Home". Archived from the original on 2014-01-09.
  8. ^ http://www.magicworkstation.com/
  9. ^ "PlayCanvas WebGL Game Engine".
  10. ^ "SharpLudus - Home". Archived from the original on 2009-06-24.
  11. ^ "Real-time 3D development tools for games, architecture, automotive, engineering, manufacturing, construction & more | Products | Unity".
  12. ^ "Unreal Engine".
  13. ^ "Virtual Playtable for Magic: the Gathering".
  14. ^ "Vassal".
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