Visual programming language

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An implementation of a "Hello, world!" program in the Scratch programming language making the "Cat" sprite "say" the text "Hello World!"

In computing, a visual programming language (VPL) is any programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually.[1][2] A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs (known as dataflow or diagrammatic programming)[3][4] are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations.

Definition[]

VPLs may be further classified, according to the type and extent of visual expression used, into icon-based languages, form-based languages, and diagram languages. Visual programming environments provide graphical or iconic elements which can be manipulated by users in an interactive way according to some specific spatial grammar for program construction.

The general goal of VPLs is to make programming more accessible to novices and to support programmers at three different levels[5]

  • Syntax: VPLs use icons/blocks, forms and diagrams trying to reduce or even eliminate the potential of syntactic errors helping with the arrangement of programming primitives to create well-formed programs.
  • Semantics: VPLs may provide some mechanisms to disclose the meaning of programming primitives. This could include help functions providing documentation functions built-in to programming languages.
  • Pragmatics: VPLs support the study of what programs mean in particular situations. This level of support allows users to put artifacts created with a VPL into a certain state in order to explore how the program will react to that state. Examples: In AgentSheets or AgentCubes users can set games or simulations into a particular state in order to see how program would react. With the Thymio programming language users can bring a robot into a certain state in order to see how it will react, i.e., which sensors will be activated.

Current developments try to integrate the visual programming approach with dataflow programming languages to either have immediate access to the program state, resulting in online debugging, or automatic program generation and documentation. Dataflow languages also allow automatic parallelization, which is likely to become one of the greatest programming challenges of the future.[6]

The Visual Basic, Visual C#, Visual J# etc. languages of the Microsoft Visual Studio IDE are not visual programming languages: the representation of algorithms etc. is textual even though the IDE embellishes the editing and debugging activities with a rich user interface. A similar consideration applies to most other rapid application development environments which typically support a form designer and sometimes also have graphical tools to illustrate (but not define) control flow and data dependencies.

Parsers for visual programming languages can be implemented using graph grammars.[7][8]

List of visual languages[]

The following contains a list of notable visual programming languages.

Educational[]

  • AgentCubes, 3D and 2D game design and simulation design computational thinking tools.
  • AgentSheets, game authoring and computational science authoring tool.
  • Alice, an object based language used to program 3D environments.
  • Analytica, for building and analyzing quantitative models for decision and risk analysis.
  • App Inventor for Android, a tool for creating Android applications, based on Blockly and Kawa.
  • Blockly, a client-side library for the programming language JavaScript for creating block-based visual programming languages (VPLs) and editors
  • Bubble, for creating production-ready web applications.
  • Catrobat, block-based visual programming language for animations, games
  • Flowgorithm, creates executable flowcharts which can be converted to several languages.
  • Hopscotch, an iPad app, and visual programming language for creating touchscreen-oriented mobile applications.
  • Kodu, a visual programming tool for Logo.
  • Kojo, a programming language, IDE, and learning environment.
  • mBlock, an extension of Scratch for Arduino hardware interfaces. Developed by Makeblock.
  • Open Roberta, online programming environment from , designed for children.
  • Raptor, a product of the USAF, for drawing executable flowcharts.
  • Scratch, a product of MIT, designed for children in K-12 and after-school programs.
  • ScratchJr, another product of MIT, designed for 5-7-year-old children.
  • Snap!, a browser-based reimplementation of BYOB, and extension of Scratch, with first class procedures and lists. Used for teaching at UC Berkeley.
  • Stagecast Creator, formerly Apple's Cocoa: Internet Authoring for Kids.
  • StarLogo, an agent-based simulation language developed by Mitchel Resnick, Eric Klopfer, and others at MIT Media Lab. An extension of the Logo programming language (a dialect of Lisp).
  • ToonTalk, programming system for children.
  • Visual Logic, for creating executable flowcharts.
  • VIPLE Visual IoT/Robotics Programming Language Environment

Multimedia[]

  • AudioMulch, an audio signal flow based sound and music creation environment
  • Bidule, a modular node and patch cord environment for the creation of interactive computer music and multimedia (Windows, MacOS).[9]
  • Blender (software), the open source 3D graphics package, includes node graphs for building shaders,[10] composites[11] and textures.[12] With the upcoming release of blender 2.92 a new geometry nodes system will be included[13] as a part of the upcoming project everything nodes.[14][15]
  • Cameleon, graphical functional language
  • Clickteam's The games factory/Multimedia fusion series, environments made for visually developing games
  • Dynamo, a generative modeling interface for Autodesk Revit
  • Filter Forge Node based filter generation for image processing.
  • Houdini (software) vfx, modeling and animation software.
  • GenerativeComponents, a parametric CAD software developed by Bentley Systems
  • Grasshopper 3d, a generative modeling interface for Rhinoceros 3D
  • Kyma (sound design language), a visual programming language for sound design used by musicians, researchers, and sound designers.
  • Mama (software) – a programming language and IDE for building 3D animations and games
  • Max (software), visual programming environment for building interactive, real-time music and multimedia applications
  • Nodal, a node-based generative programming software application for music composition
  • Nuke, an object-based visual programming software for visual effects compositing by The Foundry powered by Tcl, Python and Blink-script.
  • OpenMusic, a visual programming language for music composition (based on Common Lisp Object System (CLOS)) applications, and mobile applications
  • Pure Data (Pd) is a visual programming language developed for creating interactive computer music and multimedia works.
  • Quartz Composer, a language for processing and rendering graphical data (macOS)
  • Reaktor, a DSP and MIDI-processing language by Native Instruments
  • Scala Multimedia Authoring suite and complete multimedia system for AmigaOS and Windows
  • Softimage, with ICE Interactive Creative Environment.
  • SynthEdit, a Synthesizer construction tool using a VPL.
  • TouchDesigner, visual programming language for real-time multimedia content
  • Virtools, a middleware used to create interactive 3D experiences
  • vvvv, a general purpose toolkit with a special focus on real-time video synthesis and programming large media environments with physical interfaces, real-time motion graphics, audio and video.
  • WireFusion, visual programming environment for creating interactive 3D web presentations

Video games[]

  • Babylon.js has a node material editor that can be used to build shaders, procedural textures, particle systems and post processing effects.[16]
  • Blender Game Engine (Graphical logic editor)
  • Construct 2 is an HTML5-based 2D game editor, developed by Scirra Ltd.
    • Construct Classic is the previous, DirectX-based open-sourced version of Construct.[17][18]
  • CryEngine has a node-based visual programming language called FlowGraph.
  • GameMaker Studio, has a drag and drop game creation system developed by YoYo Games.
  • GameSalad is a visual game creation tool developed by GameSalad, Inc.
  • GDevelop is a visual game creation tool created by Florian Rival (4ian).
  • Godot, in-house open source MIT Licensed game development software.
  • Human Resource Machine is a visual programming-based puzzle game developed by Tomorrow Corporation.
  • Kodu, a software designed to program games with a 3D Interface developed by Microsoft Research.
  • Pixel Game Maker MV is an interface-based 2D video game development tool.
  • Rec Room includes a game creation system with a node-based visual programming language called Circuits.
  • Snowdrop has a visual scripting system.
  • Stencyl, a video game creation tool.
  • Unity has a visual scripting system as of the ECS release.
  • Unreal Engine 4 has a node-based visual programming language called Blueprints, and also shaders.
  • Clickteam Fusion, a 2D game creation software with event editor system, developed by Clickteam SARL, originally known as Klik n' Play, The Games Factory and Multimedia Fusion 2
  • Game Builder Garage, a 3D and 2D game creation tool for the Nintendo Switch, developed by Nintendo.

Many modern video games make use of behavior trees, which are in principle a family of simple programming languages designed to model behaviors for non-player characters. The behaviors are modeled as trees, and are often edited in graphical editors.

Systems / simulation[]

  • Analytica, a commercial visual language for decision models based on influence diagrams.
  • BPEL (Business Process Execution Language), currently a Graphical user based Programming Language used to create orchestration logic for data and web services. It is based on XML, but has a graphical interface for faster coding.
  • DRAKON, a graphical algorithmic language
  • EICASLAB, a software suite including a graphical language for supporting the design of control architectures
  • Flowcode is a graphical programming language to program embedded microprocessors
  • Function block diagrams, used in programmable logic controllers
  • GNU Radio, a development toolkit which provides signal-processing blocks to implement software-defined-radios and signal-processing systems
  • KNIME, the Konstanz Information Miner, is an open source data analytics, reporting and integration platform
  • LabVIEW, a graphical language designed for engineers and scientists
  • Ladder logic, a language that simulates relay logic commonly used in programmable logic controllers
  • MeVisLab, cross-platform application framework for medical image processing and scientific visualization
  • Microsoft Visual Programming Language, dataflow language for robotics programming that is a component of Microsoft Robotics Studio
  • MindRover, a robot programming game incorporating a dataflow "wiring" language
  • Minibloq, visual programming language for robotics and Arduino compatible boards
  • MST Workshop, an interactive visual programming language for creating mathematical solutions, rapid prototyping, two-dimensional and three-dimensional graphic applications
  • Node-RED: software system rapid development toolkit
  • NXT-G, a visual programming language for the Lego Mindstorms NXT robotics kit
  • OpenDX scientific data visualization using a visual programming language and data flow model
  • OpenWire - adds visual dataflow programming abilities to Delphi via Visual Component Library (VCL) components and a graphical editor (homonymous binary protocol is unrelated)
  • Orange - An open-source, visual programming tool for data mining, statistical data analysis, and machine learning
  • OutSystems language, a visual modeling language to develop and change all layers of business centric web applications
  • Prograph - an object-oriented programming language that uses iconic symbols to represent actions to be taken on data
  • Ptolemy Project - a project aimed at modeling and designing real-time embedded systems.
  • Qucs graphical interface to set up simulation of electronic circuit signal and noise behavior
  • Reallusion - iClone, a 3D software with Lua language and visual programing design
  • ROBO Pro, a visual programming language for the fischertechnik robotics kit
  • Scicos A graphical language associated with the numerical analysis package ScicosLab (originally SciLab)
  • Sequential function chart, a Petri-net like programming language for programmable logic controllers
  • Simulink, graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems
  • Stateflow, a graphical language that includes  executable state transition diagrams, flow charts, state transition tables, and truth tables
  • STELLA, a VPL for system dynamics modeling
  • Softimage ICE, a node-based system that is used to create and modify 3D models, simulate particles and perform various other tasks
  • VEE
  • VisSim, modeling and simulation language, allows making mathematical models quickly and executing them in real-time

Automation[]

Data warehousing / business intelligence[]

  • Ab Initio, a tool for ETL processing by creating graphs
  • Alteryx Designer, a tool for data processing and analytics incorporating SQL, R, and Python.
  • Apache Nifi, software project to automate the flow of data between software systems.
  • IBM Cognos Business Intelligence, is an example for front-end programs in Business Intelligence applications, which are used to generate SQL queries to run against RDBMS databases
  • IBM InfoSphere DataStage, an ETL tool
  • Informatica Powercenter is an ETL tool to design mappings graphically for data load in Data Warehouse systems
  • Microsoft SQL Server Integration Services (SSIS), a platform for data integration and workflow applications
  • Pentaho Data Integration (PDI), formerly named Kettle, an open-source ETL tool

Miscellaneous[]

  • Kwikpoint, an isotype visual translator created by Alan Stillman
  • Lava, an experimental object oriented RAD language
  • Limnor, a general purpose programming system. Limnor Studio is an IDE for rapid software development.
  • Morphic (software), makes it easier to build and edit graphical objects by direct manipulation and from within programs; the whole Self (programming language) programming environment is built using Morphic
  • Piet, an esoteric language, the program is an image whose pixels are the language's elements
  • PWCT, Free open source visual programming language for software development
  • StreamBase Systems, StreamBase EventFlow is a visual programming language for processing streaming events
  • WebML, is a visual language for designing complex data-intensive Web applications that can be automatically generated
  • Yahoo! Pipes is a visual data-flow programming system to process web data[19]
  • YAWL, graphical workflow language

Legacy[]

  • AppWare, also known as MicroBrew, icon based programming for classic Mac OS and Microsoft Windows
  • Macromedia Authorware - flowchart based programming language
  • Helix and Double Helix, a pioneering database management system for the Apple Macintosh platform, created in 1983
  • Illumination Software Creator, a language and IDE for visually creating desktop and mobile software
  • ThingLab

Visual styles[]

See also[]

References[]

  1. ^ Jost, Beate; Ketterl, Markus; Budde, Reinhard; Leimbach, Thorsten (2014). "Graphical Programming Environments for Educational Robots: Open Roberta - Yet Another One?". 2014 IEEE International Symposium on Multimedia. pp. 381–386. doi:10.1109/ISM.2014.24. ISBN 978-1-4799-4311-1.
  2. ^ The Maturity of Visual Programming
  3. ^ Bragg, S.D.; Driskill, C.G. (1994). "Diagrammatic-graphical programming languages and DoD-STD-2167A". Proceedings of AUTOTESTCON '94. pp. 211–220. doi:10.1109/AUTEST.1994.381508. ISBN 0-7803-1910-9.
  4. ^ Kuhail, M. A.; Farooq, S.; Hammad, R.; Bahja, M. (2021). "Characterizing Visual Programming Approaches for End-User Developers: A Systematic Review". IEEE Access. 9: 14181–14202. doi:10.1109/ACCESS.2021.3051043.
  5. ^ Repenning, Alexander (2017). "Moving Beyond Syntax: Lessons from 20 Years of Blocks Programing in AgentSheets". Journal of Visual Languages and Sentient Systems. 3: 68–91. doi:10.18293/vlss2017-010.
  6. ^ Johnston, W.M.; Hanna, J.R.P.; Millar, R.J. (2004). "Advances in dataflow programming languages" (PDF). ACM Computing Surveys. 36 (1): 1–34. doi:10.1145/1013208.1013209. Retrieved 2011-02-16.
  7. ^ Rekers, J.; Schürr, A. (1997). "Defining and parsing visual languages with layered graph grammars". Journal of Visual Languages & Computing. 8 (1): 27–55. doi:10.1006/jvlc.1996.0027.
  8. ^ Zhang, D.-Q. (2001). "A context-sensitive graph grammar formalism for the specification of visual languages". The Computer Journal. 44 (3): 186–200. doi:10.1093/comjnl/44.3.186.
  9. ^ http://www.computermusicjournal.org/reviews/31-* * * 2/regan-bidule.html
  10. ^ "Shader Editor — Blender Manual". docs.blender.org. Retrieved 2021-01-22.
  11. ^ "Compositing — Blender Manual". docs.blender.org. Retrieved 2021-01-22.
  12. ^ "Texture Editing — Blender Manual". docs.blender.org. Retrieved 2021-01-22.
  13. ^ "Reference/Release Notes/2.92/Geometry Nodes - Blender Developer Wiki". wiki.blender.org. Retrieved 2021-01-22.
  14. ^ "⚓ T67088 Everything Nodes UX". developer.blender.org. Retrieved 2021-01-22.
  15. ^ Foundation, Blender. "Everything Nodes and the Scattered Stone". Blender Developers Blog. Retrieved 2021-01-22.
  16. ^ "Babylon.js Node Material Editor". nme.babylonjs.com. Retrieved 2021-01-22.
  17. ^ Construct Classic home page
  18. ^ Construct Classic page on SourceForge
  19. ^ "Yahoo! pipes". Archived from the original on 2015-01-03. Retrieved 2015-01-03.
This article was originally based on material from the Free On-line Dictionary of Computing, used with permission. Update as needed.

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