Kodu Game Lab
This article needs additional citations for verification. (January 2019) |
Initial release | June 30, 2009[1] |
---|---|
Stable release | 1.5.81.0
/ May 6, 2021[2] |
Written in | C# |
Operating system | Windows |
Type | Visual programming |
Website | kodugamelab |
Kodu, originally named Boku, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows XP, Windows Vista, Windows 7, Windows 8 and Windows 10. It was released on the Xbox Live Marketplace on June 30, 2009.[3] A Windows version is available to the general public for download from Microsoft's FUSE web portal.[4]
Overview[]
Kodu is a visual programming tool which is used to teach basic coding with the use of blocks and pictures. Its design allows it to be accessed by anyone.
Kodu is available to download as an Xbox 1 Indie Game. There is also a PC version in an open beta which is available to anyone at their website.
Kodu is different from those other projects in several key ways:
- It avoids typing code by having users construct programs using visual elements via a game controller
- Rather than a bitmapped or 2D display, programs are executed in a 3D simulation environment, similar to Alice
Kodu Game Lab has also been used as an educational learning tool in selected schools and learning centers.
Language design[]
Kodu's programming model is simplified and can be programmed using a gaming controller or a combination of the keyboard and mouse. It dispenses with most "serious" programming conventions, including symbolic variables, branching, loops, number and string manipulation, subroutines, polymorphism, and so on.
This simplicity is achieved by situating the programming task in a largely complete simulation environment. The user programs the behaviors of characters in a 3d world, and programs are expressed in a high-level, sensory paradigm consisting of a rule-based system or language, based on conditions and actions similarly to AgentSheets.
The typical "hello world" of Kodu is:
see - fruit - move - towards
The grammar, as it were, of this expression is:
<condition> <action>
Where <condition> is:
<sensor> [<filter> ...]
And <action> is:
<verb> [<modifier> ...]
An illustrative variant of the above program is:
see - red - fruit - move - towards - quickly
Many different types of games can be made in Kodu, such as racing, strategy, RPGs, adventure, platform, puzzle, 1st person shooters, and others.
See also[]
- Educational programming language
- Visual programming language
References[]
- ^ App Hub - game details
- ^ "Commits · scoy/KoduGameLab". GitHub.com. Retrieved 2021-03-23.
- ^ "Xbox LIVE Marketplace". Archived from the original on 2010-10-23. Retrieved 2011-10-03.
- ^ What is Kodu | Projects | Fuse Labs
This article includes a list of general references, but it remains largely unverified because it lacks sufficient corresponding inline citations. (July 2010) |
External links[]
- Educational programming languages
- Software for children
- Microsoft Research
- Pedagogic integrated development environments
- Video game development software
- 2009 software