Goro Majima

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Goro Majima
Yakuza character
GoroMajimafive.jpg
Goro Majima as he appears in Yakuza: Like a Dragon (2020)
First appearanceYakuza (2005)
Last appearanceYakuza: Like a Dragon (2020)
Portrayed byGoro Kishitani (Like a Dragon)
Shunsuke Kubozuka (Ryu ga Gotoku stage play)
Voiced by
In-universe information
AliasMad Dog of Shimano (sobriquet)
Lord of the Night
AffiliationTojo Clan
FamilyMirei Park (ex-wife)
Taiga Saejima (sworn brother)
NationalityJapanese

Goro Majima (Japanese: 真島 吾朗, Hepburn: Majima Gorō) is a major recurring character in Sega's Yakuza video game series and one of the main playable protagonists of Yakuza 0 and Yakuza: Dead Souls, as well as the Majima Saga of Yakuza Kiwami 2. Introduced as a member of the Tojo clan and patriarch of its subsidiary family Majima family as well as lieutenant of Futoshi Shimano nicknamed "Mad Dog of Shimano", he develops a sadomasochistic obsession with the protagonist Kazuma Kiryu. He is seeking continually to fight him, seeing him as the perfect rival, but eventually, bonds with him across the franchise. He is also the sworn brother of Taiga Saejima who is one of the protagonists of Yakuza 4 and Yakuza 5. Majima's character is explored in more detail during the prequel Yakuza 0, in which he is a 24-year-old former Yakuza and a playable protagonist along with Kiryu. In this game, Majima has a much calmer and serious demeanor that develops into his standard sadomasochistic one during a war between a number of families in a fight for a patch of land known as the Empty Lot. Majima also appears in the spin-off Dead Souls as well as the crossover Project X Zone 2. He is voiced by Hidenari Ugaki in Japanese, while Mark Hamill voices him in the English dub for the first entry and Matthew Mercer voices him in the English dub of Yakuza: Like a Dragon.

The Ryu Ga Gotoku Studio created Majima as a "clown" character who would contrast his calmer characterization in Yakuza 0, where the localization shifted Majima's character arc so he would not come across as insane. Majima has been popular with the Yakuza fanbase, having earned a CD with all the songs Ugaki plays in his karaoke mini-games while topping a popularity poll. His character and fighting style in Yakuza 0 were highly praised by critics.

Creation and development[]

According to Scott Strichart, who handled localization and production on a number of Yakuza games, Majima is a bit of a "class clown"—someone with a "joker-esque personality"—which is opposite to his calm demeanor in the prequel. However, he noted that while fans felt that Majima went "insane", the Ryu Ga Gotoku Studio said that he "makes a conscious choice to... let loose". This was something the translators found challenging while localizing the game. Strichart pointed out that through Majima's interactions with Nishitani, he gains insight into how someone like that would live.[1] The goal of the localization team was to make Majima and Kiryu more likeable with their changes, although Strichart believed Kiryu was more popular than Majima in Western countries.[2] Strichart said that while fans might miss previous Yakuza characters like Kiryu and Majima, he hoped they would be receptive to Takayuki Yagami, the protagonist from the next game Judgment.[3]

Series' producer Daisuke Sato said that ever since the release of Yakuza 0, Majima has become far more popular, to the point that many developers thought it was possible to create a new spin-off game focused around him.[4]

Appearances[]

Goro Majima first appears in the original Yakuza game as a supporting character. Nicknamed "The Mad Dog of Shimano" (嶋野の狂犬, Shimano no kyōken), he takes an interest in protagonist Kazuma Kiryu because Kiryu refuses to fight him when provoked. This results in Majima spending the rest of the game's plot trying to goad Kiryu into fighting him just for fun. To achieve this, Majima attacks Kiryu while he is escaping from Chairman Sera's funeral; kidnaps Haruka, daughter of one of Kiryu's best friends; and drives a truck into a soapland when Kiryu was questioning one of the sex workers for information. The remake of the game, Yakuza Kiwami, added further scenes where Majima stalks Kiryu, aiming to make his rival stronger through new fights.

During Yakuza 2—and its later remake, Yakuza Kiwami 2—Majima appears again. In between the events of the first and second games, Majima left the Tojo Clan because of disagreements with its new leader, Chairman Yukio Terada. He then formed his own criminal organization, the Majima Construction Company, which ran several construction rackets, along with an underground fighting arena and an illegal casino. Because of the looming threat of an invasion of Tokyo by the rival Yakuza organization, the Omi Alliance, Kiryu convinces Majima to ally with the Tojo Clan once again and provide the Majima Construction Company's support if a war breaks out. Though initially hesitant, Majima ultimately agrees after Kiryu beats him in a fight in his underground coliseum. Majima's crew ultimately prove instrumental in defending Tokyo against Omi attacks. Majima helps save the city when he disarms the bombs planted all over Kamurocho by another rival crime syndicate, the Korean Jingweon Mafia.

During Yakuza 3, Kiryu pleads with Majima once more to go back to the Tojo Clan and support the newly appointed Sixth Chairman, Daigo Dojima, as a contingency against any future troubles. Sometime later, Majima is blackmailed by Goh Hamazaki as a suspect in the clan's internal dispute. In Yakuza 4, Majima follows the trail of Yasuko Saejima, determined to protect her on behalf of Taiga Saejima. Majima tells Akiyama that he is looking for Yasuko to protect her and to make amends with Saejima. On his way to see Majima, Kiryu, having returned to Kamurocho, witnesses Majima's arrest and calls out to him. Majima tells him that it was Daigo Dojima who set him up. In Yakuza 5, Majima is in negotiations with the Tsukimino branch of the Omi Alliance under Dojima's orders to help put a stop to the rising tensions between the two clans. Despite his claims he wants peace, Tsubasa Kurosawa orders assassins to kill Majima mid-negotiation, which he survives. Majima reveals that the reason he was unable to resist Kurosawa was the threat to the young girl Haruka Sawamura at her debut concert.

Majima's next appearance is in the prequel Yakuza 0. He is forced to manage a cabaret club in Sotenbori, Osaka, and is nicknamed by locals as "Lord of the Night" due to his managerial acumen and proven success in turning the club's fortunes around. Flashbacks reveal that he was thrown out of the Yakuza after having his left eye gouged out for attempting to aid his sworn brother Saejima in an attack on 18 men which landed the latter in prison. Wishing to return to his yakuza roots, Majima gets the opportunity to make a comeback via his former boss Shimano's sworn brother Sagawa, by killing a woman known as Makoto Makimura. However, he accidentally bonds with Makimura and is unable to kill her. Instead he becomes determined to protect her from a current yakuza fight as Makimura is part of an "Empty Lot" dispute, which is the centerpiece of the power struggle for all the dark organizations across Japan. To find the truth behind such a power struggle, as well as maintain their innocence and safety, Majima sets out to investigate the events surrounding the Empty Lot incident. Majima manages to protect Makimura, but he distances himself as he returns to his yakuza life, hoping Makimura enjoys a peaceful life instead. Additionally, Majima decides to develop his infamous sadomasochistic persona based on the many eccentric men he encountered in his quest, to rise above the world that mistreated him and meets Kiryu for the first time at the end of the game. Majima later reunites with Makimura in the remake of Yakuza 2, where Makimura has formed a family. During a conflict within the Tojo clan, Majima goes on to dissolve his family, and creates his construction company, Majima Construction, taking over Purgatory and beginning work on Kamurocho Hills. Majima also appears in Yakuza 6: The Song of Life as a minor character, and reappears as a major character and summonable ally alongside Saejima in Yakuza: Like a Dragon.[5]

Spinoffs and other appearances[]

Outside of the main Yakuza series, Majima is playable in Yakuza: Dead Souls, fighting against an army of zombies. He also appears alongside Kiryu in the crossover game Project X Zone 2 as well as Binary Domain.[6]

In the film Like a Dragon, an adaptation of the first Yakuza game, he is portrayed by Goro Kishitani. In the Ryu ga Gotoku stage play, he is portrayed by Shunsuke Kubozuka.[7]

Reception[]

Goro Majima has been popular with the Yakuza fanbase. His songs performed during his appearances were collected in 2017 on a CD titled Goro Majima's Best Hits.[8] In a 2018 popularity poll, Majima was voted the best Yakuza character.[9] GameInformer also listed him as the best main character in 2017 based on his characterization from Yakuza 0.[10] Several writers enjoyed the character's fighting style in Yakuza 0, finding him more interesting than Kiryu.[11][12][13] EGMNOW liked the contrast the duo had in the narrative because of the different quests they had to pass to achieve their goals.[12][14] GameSpot highly praised Majima's character arc in that game for changing into the narrative, as well as how many allies and enemies he makes.[15] Similarly, IGN liked the handling of Majima's and Kiryu's storylines, finding them simple in contrast to the ones in Yakuza 5, which the website deemed convoluted.[14] Polygon stated that Majima was quite different from his portrayal in the regular games in the series because his story was set in the past.[16] A similar comment was made by PlayStation Life Style because both Majima and Kiryu change across the plot of this prequel.[17] The Jimquisition said that both characters were "like-able protagonists who consistently have to act as straight men in a variety of weird situations".[18]

Destructoid enjoyed the comical characterization in Yakuza Kiwami because of his constant interactions with Kiryu.[19] Game Informer noted despite not being playable with his longer screen time Majima manages to aid the player to make Kiryu a stronger fighter. However, they were highly critical of his different personality in Kiwami, calling it "jarring", and added that Yakuza 0 failed to close this character arc.[20] While calling him "Zero's standout character", GameSpot stated that they enjoyed these interactions, as it added more side content to the remake of the first Yakuza game.[21] IGN referred to this take of Majima as "lovably weird" based on his traits.[22] Polygon criticized Majima's fights for lacking the challenge seen in regular boss fights. They added that "Majima's constant intervention feels a little more ingrained in the story, providing some character depth that the original game lacked."[23]

With Yakuza Kiwami 2, Destructoid criticized Majima's "overpowered" abilities, which players continuously pressed the same buttons to use them.[24] Game Informer praised Majima's story in this game, as it helped to develop his change of character from Yakuza 0 further, while also finding his mini game refreshing because of how different it is from common regular fights.[25] Game Revolution agreed, finding Majima's interactions with Makoto during his own side story provides further depth to the "fan favorite" character.[26] Despite liking the character, GameSpot criticized him for lacking his own character progression during his chapters.[27] IGN had similar comments with regard to his character's depth but found his scenario to be relatively short.[28]

References[]

  1. ^ "Q&A: Translating the humour & tone of Yakuza games for the West". Gamasutra. Archived from the original on October 1, 2019. Retrieved October 4, 2019.
  2. ^ "Q&A: Translating the humor & tone of Yakuza games for the West". Gamasutra. Archived from the original on October 1, 2019. Retrieved October 4, 2019.
  3. ^ "Judgment – it's justice, it's law, it's the vibe!". Stack. Archived from the original on September 22, 2019. Retrieved September 22, 2019.
  4. ^ "Yakuza's Producer Discusses Possibility Of A Majima Spin-Off". Game Informer. Archived from the original on August 22, 2019. Retrieved October 5, 2019.
  5. ^ "Archived copy". Archived from the original on December 5, 2019. Retrieved December 4, 2019.{{cite web}}: CS1 maint: archived copy as title (link)
  6. ^ "Binary Domain: More Yakuza Crossovers and Corporate Tie-ups". Andriasang. Archived from the original on November 15, 2017. Retrieved October 5, 2019.
  7. ^ "Yakuza Stage Play's Leads Photographed in Costume". Anime News Network. Archived from the original on April 14, 2015. Retrieved April 13, 2015.
  8. ^ "Everybody Say 'ROUGE OF LOVE' With Goro Majima's Best Hits CD". Siliconera. Archived from the original on January 5, 2019. Retrieved October 4, 2019.
  9. ^ "Here Are The Top-20 Favourite Yakuza Characters, As Voted By Fans". Siliconera. Archived from the original on December 24, 2018. Retrieved October 4, 2019.
  10. ^ "The 2017 RPG Of The Year Awards". GameInformer. Archived from the original on March 27, 2019. Retrieved October 4, 2019.
  11. ^ Glagowski, Peter (January 19, 2017). "Review: Yakuza 0". Destructoid. Archived from the original on January 19, 2017. Retrieved January 19, 2017.
  12. ^ a b Plessas, Nick (January 19, 2017). "Yakuza 0 review". Electronic Gaming Monthly. Archived from the original on January 21, 2017. Retrieved January 19, 2017.
  13. ^ Cork, Jeff (January 19, 2017). "Everlasting Mob Stopper - Yakuza 0 - PlayStation 4". Game Informer. Archived from the original on January 20, 2017. Retrieved January 19, 2017.
  14. ^ a b Ogilvie, Tristan (January 19, 2017). "Yakuza 0 Review". IGN. Archived from the original on January 20, 2017. Retrieved January 19, 2017.
  15. ^ Brown, Peter (January 19, 2017). "Yakuza 0 Review". GameSpot. Archived from the original on December 16, 2017. Retrieved January 19, 2017.
  16. ^ Hawkins, Janine (January 19, 2017). "Yakuza 0 review". Polygon. Archived from the original on January 20, 2017. Retrieved January 19, 2017.
  17. ^ Hindman, Heath (March 22, 2015). "Yakuza 0 Review – Zero the Hero (PS4 Import)". PlayStation LifeStyle. Archived from the original on March 24, 2015. Retrieved March 22, 2015.
  18. ^ Sterling, Jim (January 19, 2017). "Yakuza 0 Review – Majimagnificent". The Jimquisition. Archived from the original on January 27, 2017. Retrieved January 27, 2017.
  19. ^ Glagowski, Peter (August 21, 2017). "Review: Yakuza Kiwami". Destructoid. Archived from the original on August 27, 2017. Retrieved December 18, 2018.
  20. ^ Cork, Jeff (August 21, 2017). "Yakuza Kiwami - A Blast From The Past". Game Informer. Archived from the original on December 19, 2018. Retrieved December 18, 2018.
  21. ^ Brown, Peter (August 21, 2017). "Yakuza Kiwami Review". GameSpot. Archived from the original on March 19, 2018. Retrieved March 2, 2018.
  22. ^ Kemps, Heidi (August 21, 2017). "Yakuza Kiwami Review". IGN. Archived from the original on October 8, 2017. Retrieved December 17, 2018.
  23. ^ Hawkins, Janine (August 21, 2017). "Yakuza Kiwami review". Polygon. Archived from the original on September 6, 2017. Retrieved March 2, 2018.
  24. ^ Peter Glagowski (August 26, 2018). "Review: Yakuza Kiwami 2". Destructoid. Archived from the original on January 12, 2019. Retrieved August 29, 2018.
  25. ^ Javy Gwaltney (August 23, 2018). "Yakuza Kiwami 2 Review – Leader of the Pack". Game Informer. GameStop. Archived from the original on August 23, 2018. Retrieved August 23, 2018.
  26. ^ Jason Faulkner (August 23, 2018). "Yakuza Kiwami 2 Review – A Tale of Two Dragons". Game Revolution. CraveOnline. Archived from the original on September 2, 2018. Retrieved August 23, 2018.
  27. ^ Edmond Tran (August 29, 2018). "Yakuza Kiwami 2 Review: Double Dragon". GameSpot. CBS Interactive. Archived from the original on August 30, 2018. Retrieved August 29, 2018.
  28. ^ Tristan Ogilvie (August 23, 2018). "Yakuza Kiwami 2 Review". IGN. Ziff Davis. Archived from the original on August 23, 2018. Retrieved August 23, 2018.
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