Gun Media

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Gun Media Holdings, Inc.
TypePrivate
IndustryVideo games
FoundedNovember 9, 2011; 10 years ago (2011-11-09)
FounderWes Keltner
Headquarters,
Area served
Worldwide
Key people
Wes Keltner[1] (President)
Products
RevenueSteady US$160,000 (2016)
Number of employees
5 (2016)
Websitefearthegun.com

Gun Media Holdings, Inc. (stylized as Gun.) is an American video game publisher based in Lexington, Kentucky founded on November 9, 2011, by Wesley Adam "Wes" Keltner.

The company was founded in 2011 and started operations in 2012. After foundation, Gun Media received US$25,000 in startup fund, both Robert Bowling and Drew Curtis's angel investment, and US$160,000 in annual revenue. Shortly after, Gun published their first title, Breach & Clear, on July 17, 2013, with the sequel Breach & Clear: Deadline released on July 21, 2015. A few months after, Gun partnered with IllFonic to help develop and publish Friday the 13th: The Game, an asymmetrical mutliplayer that was originally developed by IllFonic as Slasher Vol. 1: Summer Camp, which is slated for October 2016 release.

History[]

Gun Media was founded in November 9, 2011 by lead creative Wesley Adam "Wes" Keltner,[2] and was funded with US$25,000 on July 16, 2012, with Robert Bowling and Drew Curtis investing the company on both December 19, 2013 and May 15, 2013 respectively. It is estimated to have an annual revenue of US$160,000.

The company started operations in 2012. On July 17, 2013, the company's first title, Breach & Clear was released, along with its sequel Deadline on July 21, 2015.

On November 25, 2015, Gun Media released their first console game, Speakeasy, on the PlayStation 4. The game received a 3/10 from GameSpot[3] and is no longer available on the PlayStation Network.

In 2015, Randy Greenback, the company's Executive Producer and Director created two campaigns for Friday the 13th: The Game, Kickstarter and . From the two campaigns, the game raised an approximate total of US$1.1 million, becoming the 106th most crowdfunded project of all time.[4] Earlier, Friday the 13th director Sean S. Cunningham approached the team and offered the team the video game license, to which they accepted. The game was originally developed by Denver-based studio IllFonic under the name Slasher Vol. 1: Summer Camp,[5] but was revealed as the new game with release delayed from October 2015 to 2016.[6]

In January 2016, both IllFonic and Gun Media spoke at a developer panel at PAX South and premiered in-engine alpha footage and a list of kill animations there, and premiering a gameplay demo at E3 2016 in June, scheduling the game for release in October 2016.[7]

Games developed or published[]

Year Title Developer(s) Genre(s) Platform(s)
2013 Breach & Clear Mighty Rabbit Studios
2014 Speakeasy SuperSoul Fighting PlayStation 4
2015 Breach & Clear: Deadline
  • Mighty Rabbit Studios
  • Gun Media
2017 Friday the 13th: The Game
Survival horror
2019 Layers of Fear 2 Psychological horror
2022
Survival horror

References[]

  1. ^ June 2018, Rachel Weber 22. "Friday the 13th developer "can't add any content, whatsoever" no matter who wins legal fight". gamesradar. Retrieved July 17, 2020.
  2. ^ "Gun Media has abandoned all future Friday the 13th content plans". Gamecrate. Retrieved July 17, 2020.
  3. ^ Clark, Justin (November 24, 2014). "Speakeasy Review: The Boring Twenties". GameSpot. Retrieved September 18, 2016.
  4. ^ Dodd, Adam (November 10, 2015). "'Friday the 13th: The Game' is a Kickstarter Success". Bloody Disgusting. Complex. Retrieved August 19, 2016.
  5. ^ Cooper, Dalton (May 29, 2015). "'Slasher Vol 1: Summer Camp' Reveals First Screenshots, Details". Game Rant. Retrieved August 19, 2016.
  6. ^ Barton, Steve (October 13, 2015). "HUGE NEWS! Summer Camp Becomes Official Friday the 13th Game!". Dread Central. Retrieved August 19, 2016.
  7. ^ Mozuch, Mo (January 29, 2016). "'Friday the 13th: The Game' Panel At Pax South 2016 Reveals New Kill Animations For Jason Vorhees". iDigitalTimes. IBT Media. Archived from the original on August 27, 2016. Retrieved August 19, 2016.

External links[]

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