Ingemar Ragnemalm

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Ingemar Ragnemalm is a Swedish computer programmer, best known for writing the Sprite Animation Toolkit for MacOS and several Macintosh games during the 1990s, including the Q*bert clone Bert and Solitaire House.

Ragnemalm contributed to the book Tricks of the Mac Game Programming Gurus (1995) [1] and self-published two volumes on computer graphics: Polygons feel no pain [2] and So how can we make them scream (2008).[3]

Personal life[]

He has a PhD in image processing[4] and works as software developer and university teacher. He is the nephew of Hans Ragnemalm.

References[]

  1. ^ McCornack, Ragnemalm, Celestin, "Tricks of the Mac Game Programming Gurus", Hayden books, 1995, ISBN 1-56830-183-9
  2. ^ Ingemar Ragnemalm, "Polygons Feel No Pain", CreateSpace Independent Publishing Platform, 2017, ISBN 9781547237692
  3. ^ Ingemar Ragnemalm, "So How Can You Make Them Scream", CreateSpace Independent Publishing Platform, 2017, ISBN 9781974110650
  4. ^ Ingemar Ragnemalm, "The Euclidean Distance Transform", Dissertation No 304, Linköping University, 1993

External links[]


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