Interference (chess)

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Example of interference
abcdefgh
8
Chessboard480.svg
a8 black rook
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
e7 black pawn
f7 black pawn
h7 black pawn
c6 black knight
g6 black bishop
a5 black queen
d5 white knight
g5 white pawn
e4 black pawn
f4 white pawn
h4 white queen
e3 white bishop
g3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
h2 white pawn
d1 white rook
f1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
In the Blackmar–Diemer Gambit, Vienna Defence after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 Bf5 5.g4 Bd7 6.g5 Nh5 7.f4 g6 8.Be2 Bf5 9.Bxh5 gxh5 10.Qxh5 Qxd4 11.Nge2 Qd7 12.Be3 Bg6 13.Qh4 Nc6 14.Rd1 Qf5 15.Ng3 Qa5 16.0-0 Qb4 17.Nd5 Qa5, the interference move 19.Bb6 simultaneously threatens 20.Nxc7# and 20.Bxa5, winning Black's queen.[1]

In the game of chess, interference occurs when the line between an attacked piece and its defender is interrupted by sacrificially interposing a piece. It is a chess tactic which seldom arises, and is therefore often overlooked. Opportunities for interference are rare because the defended object must be more valuable than the sacrificed piece, and the interposition must itself present a threat. Huczek defines interference as a tactic involving blocking moves that obstruct lines of attack.[2] This definition may be expanded by including blocking moves that disrupt lines of defense.[3]

Examples[]

Diagram A
abcdefgh
8
Chessboard480.svg
c8 black king
d8 black rook
f8 black bishop
a7 black pawn
b7 black pawn
c7 black pawn
h7 black pawn
g6 black pawn
e5 white pawn
f5 white knight
h3 white pawn
a2 white pawn
d2 black queen
e2 white queen
f2 white pawn
g2 white pawn
e1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move

In diagram A, White to play will apparently be obliged to retreat the knight from f5, because the squares to which it could advance are all guarded. The interference move 1.Nd6+, however, interrupts the black rook's defense of the black queen. If Black plays either 1...cxd6 or 1...Bxd6, White will capture Black's queen. Therefore, Black has no better play than 1...Rxd6 2.exd6 Qxe2 3.Rxe2 Bxd6, conceding the exchange for a pawn.

A more subtle example of interference occurs when the interposing piece interrupts two lines simultaneously. In this case, the moving piece does not have to pose a threat by itself. Instead, it makes the opponent "trip over their own feet" because capturing the offending piece will necessarily break one line of defense or the other.

Diagram B
abcdefgh
8
Chessboard480.svg
b8 white rook
d8 black rook
a7 white pawn
f7 black pawn
h7 black king
g6 black pawn
h6 black pawn
f5 black knight
b4 white knight
e4 black bishop
a3 white king
b3 white pawn
b2 white bishop
c2 white pawn
d2 black rook
h2 white pawn
8
77
66
55
44
33
22
11
abcdefgh
White to move

In diagram B, White is at a material disadvantage, and apparently can't queen the a-pawn because the black bishop guards the queening square. However, 1.Nd5! interferes with the bishop and with the black rooks' defense of each other. If 1...Bxd5, 2.Rxd8 is crushing. If 1...R8xd5, then 2.Rh8 mate. The best Black can do is 1...R2xd5, interfering with the bishop's guard of a8 and permitting 2.a8=Q.

Although interferences are quite rare in actual play, they are a common theme in chess problems. The device in the last example above, in which a sacrifice occurs on the intersection of the defensive lines of two differently moving pieces, is known to problemists as a Novotny. Various other types of interference are given specific names in problem terminology, including the Grimshaw, Plachutta (where the two pieces both move orthogonally; see a beautiful example by Tarrasch), , and .

See also[]

Glossary of chess problems

References[]

  1. ^ "My Best Move". Chess Life (May): 1–72. 2020.
  2. ^ George Huczek (2017). A to Z Chess Tactics. Batsford. pp. 001–349. ISBN 978-1-8499-4446-5.
  3. ^ Interference definitions and examples
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