Introsort

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Introsort
ClassSorting algorithm
Data structureArray
Worst-case performanceO(n log n)
Average performanceO(n log n)

Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold. This combines the good parts of the three algorithms, with practical performance comparable to quicksort on typical data sets and worst-case O(n log n) runtime due to the heap sort. Since the three algorithms it uses are comparison sorts, it is also a comparison sort.

Introsort was invented by David Musser in Musser (1997), in which he also introduced introselect, a hybrid selection algorithm based on quickselect (a variant of quicksort), which falls back to median of medians and thus provides worst-case linear complexity, which is optimal. Both algorithms were introduced with the purpose of providing generic algorithms for the C++ Standard Library which had both fast average performance and optimal worst-case performance, thus allowing the performance requirements to be tightened.[1] Introsort is in place and not stable.[2]

Pseudocode[]

If a heapsort implementation and partitioning functions of the type discussed in the quicksort article are available, the introsort can be described succinctly as

procedure sort(A : array):
    let maxdepth = ⌊log2(length(A))⌋ × 2
    introsort(A, maxdepth)

procedure introsort(A, maxdepth):
    n ← length(A)
    if n ≤ 1:
        return  // base case
    else if maxdepth = 0:
        heapsort(A)
    else:
        p ← partition(A)  // assume this function does pivot selection, p is the final position of the pivot
        introsort(A[0:p-1], maxdepth - 1)
        introsort(A[p+1:n], maxdepth - 1)

The factor 2 in the maximum depth is arbitrary; it can be tuned for practical performance. A[i:j] denotes the array slice of items i to j.

Analysis[]

In quicksort, one of the critical operations is choosing the pivot: the element around which the list is partitioned. The simplest pivot selection algorithm is to take the first or the last element of the list as the pivot, causing poor behavior for the case of sorted or nearly sorted input. Niklaus Wirth's variant uses the middle element to prevent these occurrences, degenerating to O(n2) for contrived sequences. The median-of-3 pivot selection algorithm takes the median of the first, middle, and last elements of the list; however, even though this performs well on many real-world inputs, it is still possible to contrive a median-of-3 killer list that will cause dramatic slowdown of a quicksort based on this pivot selection technique.

Musser reported that on a median-of-3 killer sequence of 100,000 elements, introsort's running time was 1/200 that of median-of-3 quicksort. Musser also considered the effect on caches of Sedgewick's delayed small sorting, where small ranges are sorted at the end in a single pass of insertion sort. He reported that it could double the number of cache misses, but that its performance with double-ended queues was significantly better and should be retained for template libraries, in part because the gain in other cases from doing the sorts immediately was not great.

Implementations[]

Introsort or some variant is used in a number of standard library sort functions, including some C++ sort implementations.

The June 2000 SGI C++ Standard Template Library stl_algo.h implementation of unstable sort uses the Musser introsort approach with the recursion depth to switch to heapsort passed as a parameter, median-of-3 pivot selection and the Knuth final insertion sort pass for partitions smaller than 16.

The GNU Standard C++ library is similar: uses introsort with a maximum depth of 2×log2 n, followed by an insertion sort on partitions smaller than 16.[3]

The Microsoft .NET Framework Class Library, starting from version 4.5 (2012), uses introsort instead of simple quicksort.[4]

Go uses introsort with small modification: for slices of 12 or less elements it uses Shellsort instead of insertion sort, and more advanced median of three medians of three pivot selection for quicksort.

Variants[]

pdqsort[]

Pattern-defeating quicksort (pdqsort) is a variant of introsort incorporating the following improvements:[5]

  • Median-of-three pivoting,
  • "BlockQuicksort" partitioning technique to mitigates branch misprediction penalities,
  • Linear time performance for certain input patterns (adaptive sort),
  • Use element shuffling on bad cases before trying the slower heapsort.

Rust and GAP use pdqsort.[6]

References[]

  1. ^ "Generic Algorithms", David Musser
  2. ^ "Know Your Sorting Algorithm | Set 2 (Introsort- C++'s Sorting Weapon)". 26 June 2016.
  3. ^ libstdc++ Documentation: Sorting Algorithms
  4. ^ Array.Sort Method (Array)
  5. ^ Peters, Orson R. L. (2021). "orlp/pdqsort: Pattern-defeating quicksort". GitHub. arXiv:2106.05123.
  6. ^ "slice.sort_unstable(&mut self)". Rust. The current algorithm is based on pattern-defeating quicksort by Orson Peters, which combines the fast average case of randomized quicksort with the fast worst case of heapsort, while achieving linear time on slices with certain patterns. It uses some randomization to avoid degenerate cases, but with a fixed seed to always provide deterministic behavior.

General[]

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