KOI8-RU
Language(s) | Belarusian, Ukrainian, Russian, Bulgarian |
---|---|
Classification | 8-bit KOI, extended ASCII |
Extends | KOI8-B |
Based on | KOI8-U, KOI8-R |
Other related encoding(s) | KOI8-E, KOI8-F |
KOI8-RU is an 8-bit character encoding, designed to cover Russian, Ukrainian, and Belarusian which use a Cyrillic alphabet. It is closely related to KOI8-R, which covers Russian and Bulgarian, but replaces ten box drawing characters with five Ukrainian and Belarusian letters Ґ, Є, І, Ї, and Ў in both upper case and lower case. It is even more closely related to KOI8-U, which does not include Ў but otherwise makes the same replacements. The additional letter allocations are matched by KOI8-E, except for Ґ which is added to KOI8-F.
In IBM, KOI8-RU is assigned code page/CCSID 1167.[1][2]
KOI8 remains much more commonly used than ISO 8859-5, which never really caught on. Another common Cyrillic character encoding is Windows-1251. In the future, both may eventually give way to Unicode.
KOI8 stands for Kod obmena informatsiey, 8 bit (Russian: Код обмена информацией, 8 бит) which means "Code for Information Exchange, 8 bit".
The KOI8 character sets have the property that the Russian Cyrillic letters are in pseudo-Roman order rather than the natural Cyrillic alphabetical order as in ISO 8859-5. Although this may seem unnatural, it has the useful property that if the eighth bit is stripped, the text can still be read (or at least deciphered) in case-reversed transliteration on an ordinary ASCII terminal. For instance, "Русский Текст" in KOI8-RU becomes rUSSKIJ tEKST ("Russian Text") if the 8th bit is stripped.
Character set[]
The following table shows the KOI8-RU encoding. Each character is shown with its equivalent Unicode code point.
KOI8-RU[3][4][5] | ||||||||||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |
0x | ||||||||||||||||
1x | ||||||||||||||||
2x | SP | ! | " | # | $ | % | & | ' | ( | ) | * | + | , | - | . | / |
3x | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | : | ; | < | = | > | ? |
4x | @ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O |
5x | P | Q | R | S | T | U | V | W | X | Y | Z | [ | \ | ] | ^ | _ |
6x | ` | a | b | c | d | e | f | g | h | i | j | k | l | m | n | o |
7x | p | q | r | s | t | u | v | w | x | y | z | { | | | } | ~ | |
8x | ─ | │ | ┌ | ┐ | └ | ┘ | ├ | ┤ | ┬ | ┴ | ┼ | ▀ | ▄ | █ | ▌ | ▐ |
9x | ░ | ▒ | ▓ | “ | ■ | ∙ | ” | — | № | ™ | NBSP | » | ® | « | · | ¤ |
Ax | ═ | ║ | ╒ | ё | є | ╔ | і | ї | ╗ | ╘ | ╙ | ╚ | ╛ | ґ | ў | ╞ |
Bx | ╟ | ╠ | ╡ | Ё | Є | ╣ | І | Ї | ╦ | ╧ | ╨ | ╩ | ╪ | Ґ | Ў | © |
Cx | ю | а | б | ц | д | е | ф | г | х | и | й | к | л | м | н | о |
Dx | п | я | р | с | т | у | ж | в | ь | ы | з | ш | э | щ | ч | ъ |
Ex | Ю | А | Б | Ц | Д | Е | Ф | Г | Х | И | Й | К | Л | М | Н | О |
Fx | П | Я | Р | С | Т | У | Ж | В | Ь | Ы | З | Ш | Э | Щ | Ч | Ъ |
Although RFC 2319 says that character 0x95 should be U+2219 (∙), it may also be U+2022 (•) to match the bullet character in Windows-1251.
Some references have a typo and incorrectly state that character 0xB4 is U+0403, rather than the correct U+0404. This typo is present in Appendix A of RFC 2319 (but the table in the main text of the RFC gives the correct mapping).
See also[]
- KOI character encodings
References[]
- ^ "Code page 1167 information document". Archived from the original on 2017-01-16.
- ^ "CCSID 1167 information document". Archived from the original on 2016-03-27.
- ^ Leisher, Mark (1999-12-20), KOI8-RU Belorusian/Ukrainian Cyrillic to Unicode 2.1 mapping table, KOI8RU.TXT
- ^ Code Page CPGID 01167 (pdf) (PDF), IBM
- ^ Code Page CPGID 01167 (txt), IBM
External links[]
- Nechayev, Valentin (2013) [2001]. "Review of 8-bit Cyrillic encodings universe". Archived from the original on 2016-12-05. Retrieved 2016-12-05.
- Character sets