Krusty's Fun House

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Krusty's Fun House
NES Krusty's Fun House.jpg
North American NES box art
Developer(s)Audiogenic
Publisher(s)Acclaim Entertainment[a] (Console versions)
Virgin Games (Home computer versions)
Designer(s)Fox Williams
Artist(s)Patrick Fox
Composer(s)Nu Romantic Productions
Bigmouth Studios (Console versions)
David Whittaker (sound programming, Dave Lowe (DOS version sound programming)
Platform(s)NES, SNES, Game Boy, Master System, Game Gear, Genesis, Amiga, DOS
ReleaseDOS
Game Boy
  • NA: January 1993
Game Gear
  • NA: May 1992
Genesis
  • NA: May 1992
  • EU: December 1992
NES
  • NA: September 1992
  • EU: 1992
Master System
SNES
  • NA: June 1992
  • EU: December 10, 1992
  • JP: January 29, 1993
Genre(s)Puzzle
Mode(s)Single-player

Krusty's Fun House is a video game based on the animated sitcom The Simpsons.

Gameplay[]

The player directs small rats to an extermination area through complicated maze-like levels. The player controls Krusty the Clown, who must navigate through his Krusty Brand Fun House. Each level is a puzzle in which a number of rats must be exterminated. Using different objects and obstacles, Krusty must create a path for the rats to follow and guide them towards an extermination device. Other creatures such as snakes, martians, flying pigs and birds attempt to hinder Krusty's progress by injuring him; he must throw pies in order to defeat them.

In each stage the extermination devices are run by a different character, including Bart, Homer, Corporal Punishment and Sideshow Mel.

Development[]

Originally released as Rat-Trap on the Commodore Amiga, it was developed by Fox Williams for the British software house Audiogenic, who licensed it to Acclaim Entertainment, the U.S.-based publishers of a range of games based on The Simpsons.

Release[]

The game was released in 1992 for the Amiga, NES, IBM PC, Sega Master System, Sega Game Gear, Game Boy, Super NES and Sega Mega Drive/Genesis. Acclaim published the console versions, and sub-licensed the home computer versions to Virgin. The 16-bit versions on the Super NES and the Mega Drive/Genesis were entitled Krusty's Super Fun House.

There are two revisions of the Super NES and Genesis games. Version 1.1 featured completely different music tracks for the second and fourth world.

Reception[]

Super Play magazine gave the SNES version of Krusty a 79 percent rating and wrote "it's actually pretty good fun to play, although perhaps more of a Younger Player-oriented game than anything else. Not one to set your heart on fire, but a good solid game nevertheless."[6] Computer Gaming World in April 1994 said that the computer version "is an above average arcade/strategy game that is ideal to burn away half an hour or so".[8]

References[]

  1. ^ "Krusty's Fun House - GameRankings (GB)". Retrieved November 12, 2015.
  2. ^ "The Latest Videogames Reviewed". EW.com. Retrieved 2018-11-03.
  3. ^ Rand, Paul; Anglin, Paul (August 1993). Go!. No. 22. pp. 6–7. Missing or empty |title= (help)
  4. ^ "Krusty's Fun House". N-Force. Vol. 2 no. 1. July 1993. p. 23.
  5. ^ "Krusty's Fun House". Nintendo Magazine System. No. 4. July 1993. pp. 24–25.
  6. ^ a b "Krusty's Super Fun-House (SNES) review". Super Play. November 1992.
  7. ^ "Nintendo Power Awards" (46). March 1993: 99. Retrieved November 12, 2015. Cite journal requires |journal= (help)
  8. ^ Matthews, Robin (April 1994). "Sequel Syndrome Strikes Again". Over There. Computer Gaming World. pp. 124, 126.
  1. ^ Released under the Flying Edge brand name on Sega systems.

External links[]

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