Virgin Interactive

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Virgin Interactive Entertainment (UK/Europe) Limited
FormerlyUK Branch
  • Virgin Games Ltd. (1983–1988, 1991–1993)
  • Virgin Mastertronic Ltd. (1988–1991)
  • Virgin Interactive Entertainment (UK/Europe) Limited (1993–2003)
  • Avalon Interactive Limited (2003–2006)
TypePublic company (1993–1998)
Subsidiary (1983–1993, 1998–2005)
Private (2005–2006)
IndustryVideo games
PredecessorVirgin Games
Mastertronic
Founded1983; 39 years ago (1983) (as Virgin Games)
Defunct1998 (1998) (US)
2006 (2006) (UK)
FateUK Branch
Closed down after the bankruptcy of Titus Interactive
American branch
Purchased by Electronic Arts
French branch
Closed due to Titus' bankruptcy
Spanish branch
Split off and re-established as Virgin Play
SuccessorEA Pacific
Westwood Studios
Interplay Entertainment
Virgin Play
HeadquartersLondon, England, UK (international HQ)
Irvine, California, US (global HQ)[1]
Key people
ProductsEntertainment software
Revenue$99 million (£67 million) (1993)[3]
Number of employees
500 (1997)
Parent
DivisionsBurst Studios
Westwood Studios (Both purchased by EA in 1998)
SubsidiariesVirgin Interactive España SA (Split in 2002)
Websitewww.virgininteractive.com
www.vie.com
-- offline --

Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for every major platform and was home to many talented developers, including Brett Sperry (co-founder of Westwood Studios, makers of the Command & Conquer series) and Earthworm Jim creators David Perry and Doug TenNapel. Other Virgin Interactive alumni include video game composer Tommy Tallarico and animators Bill Kroyer and Andy Luckey.

Formed as Virgin Games in 1983,[7] and built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987.[7][8] As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys[9] to film[10] to education.[11] To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993.[8]

As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms investing in video game makers to create new forms of entertainment, VIE became part of the entertainment industry after being acquired by media behemoths Blockbuster and Viacom, who were attracted by its edge in multimedia and CD-ROM-based software development. Being centrally located in close proximity to the thirty-mile zone and having access to the media content of its parent companies drew Virgin Interactive's U.S. division closer to Hollywood as it began developing sophisticated interactive games, leading to partnerships with Disney and other major studios on motion picture-based games such as The Lion King, Aladdin, RoboCop and The Terminator, in addition to being the publisher of popular titles from other companies like Capcom's Resident Evil series and Street Fighter Collection and id Software's Doom II in the European market.

VIE ceased to exist in mid-2003 after being acquired by French publisher Titus Software who rebranded them to Avalon Interactive in July of that year. The VIE library and intellectual properties are owned by Interplay Entertainment as a result of its acquisition of Titus. A close affiliate and successor of Spanish origin, Virgin Play, was formed in 2002 from the ashes of former Virgin Interactive's Spanish division and kept operating until it folded in 2009.

History[]

Early History (1983-1987)[]

Nick Alexander started Virgin Games in 1983 after leaving Thorn EMI. It was headquartered in Portobello Road, London. The firm initially relied on submissions by freelancer developers, but set up its own in-house development team in 1984, known as the Gang of Five. Early successes included Sorcery and Dan Dare.[12] The company expanded with the acquisition of several smaller publishers, Rabbit Software,[13] New Generation Software[14] and Leisure Genius (publishers of the first officially licensed computer versions of Scrabble, Monopoly and Cluedo).[14]

Purchase of Mastertronic and rebranding to Virgin Mastertronic (1987-1991)[]

1987 marked a turning point for Virgin after its acquisition of struggling distributor Mastertronic. Mastertronic had opened its North American headquarters in Irvine, California just a year earlier to build on its success at home,[1][15] though growth exhausted its resources after expanding in Europe and acquiring publisher Melbourne House. Richard Branson stepped in and offered to buy 45 percent of Mastertronic stake, in exchange Mastertronic joined the Virgin Group.[16] The subsequent merger created Virgin Mastertronic Ltd. in 1988 with Alper as its president which enabled Virgin to expand its business reach overseas. Mastertronic had been the distributor of the Master System in the United Kingdom and is credited with introducing Sega to the European market, where they expanded rapidly. The Mastertronic acquisition enabled Virgin to compete with Nintendo in the growing home console market.[17]

Return to Publishing (1991-1993)[]

To gain a foothold in its newly established market, Sega Enterprises, Ltd. acquired Mastertronic in 1991 while Virgin retained a small publishing unit, which was renamed Virgin Interactive Entertainment in 1993.[7]

Hasbro, who had previously licensed some of its properties to Virgin, bought 15 percent—later increased to 16.2 percent—stake in VIE in August 1993. Hasbro wanted to create titles based on its brands, which included Transformers, G.I. Joe and Monopoly. The deal cut off competitors like Mattel and Fisher-Price who were interested in a similar partnership.[18]

In late 1993, Virgin Interactive spun off a new company, Virgin Sound And Vision, to focus exclusively on CD-based children entertainment.[19]

Purchase by Blockbuster Entertainment and Spelling Entertainment (1994-1998)[]

As more media companies became interested in interactive entertainment, Blockbuster Entertainment, then the world's largest video-store chain, acquired 20 percent of Virgin Interactive Entertainment in January 1994.[20] It acquired 75 percent of VIE's stock later in 1994 and purchased the remaining shares held by Hasbro in an effort to expand beyond its video store base. Hasbro went on to found their own game company, Hasbro Interactive the following year.[5] The partnership with Blockbuster ended a year later when Blockbuster sold its stake to Spelling Entertainment, at the time being a subsidiary of Viacom. Viacom is the owner of Paramount Pictures and MTV, which made Virgin Interactive part of one of the world's largest entertainment companies.[1] Viacom had planned to sell Spelling and buy Virgin Interactive out of Spelling before the sale. While it abandoned the Spelling sale some time ago, the collapse in the games market appears to have killed off any interest in buying Virgin.[5][21]

Blockbuster and Viacom invested heavily in the production of CD-based interactive multimedia—video games featuring sophisticated motion-picture video, stereo sound and computer animation. VIE's headquarters were expanded to include 17 production studios where expensive SGI “graphics supercomputers” were used to build increasingly complicated games,[8] eventually becoming one of the five largest U.S.-based video game companies.[22]

In 1995, VIE signed a deal with Capcom to publish its titles in Europe, supplanting Acclaim Entertainment as Capcom's designated European distributor.[23] VIE later published titles released by other companies, such as Hudson Soft.

Re-independence and purchase of US operations by Electronic Arts (1998-1999)[]

Spelling put its ownership of Virgin up for sale as a public stock offering in 1997, stating that Virgin's financial performance had been disappointing.[24] Since Spelling's purchase of the company, Virgin had lost $14 million in 1995 and was expected to post similar losses for 1996.[25]

In 1998, Virgin Interactive's US operations were divested to Electronic Arts as part of its $122.5 million (£75 million) acquisition of Westwood Studios that same year.[26][27] Electronic Arts also acquired the Burst Studios development studio, which was renamed to Westwood Pacific by its new owners.

The European division though was put out in a majority stake buyout backed by Mark Dyne, who became its Chief Executive Officer in the same year. Tim Chaney, the former Managing Director was named president.

Purchase by Interplay and Titus (1999-2002)[]

On February 17, 1999, Interplay Entertainment purchased a 49.9% minority interest in the company, allowing Interplay to distribute Virgin's titles in North America and Virgin distributing Interplay's titles in Europe.[28] In October of that year, Titus Interactive acquired a 50.1% majority interest in VIE after the company acquired a majority interest in Interplay.

In 2001, Titus Software Corporation, the North American division of Titus Interactive, announced a new line of games to be branded under the Virgin Interactive name in North America, which were to be sold at a budget price of $20. These games would be Screamer 4x4, Codename: Outbreak, Original War, Jimmy White's Cueball World and Nightstone. This would be the first time since 1998 that the Virgin Interactive name would be used for publishing in the country, excluding the North American release of Jimmy White's 2: Cueball, which was handled by Bay Area Multimedia.

Full purchase by Titus, sale of Spanish operations, Rebranding, and Fate (2002-2006)[]

In early 2002, as part of Titus Interactive's buyout of Interplay's European operations, Interplay's shares in Virgin Interactive were sold to Titus, which made the company a 100% owned subsidiary of Titus Software. Virgin Interactive ceased publishing their own games soon afterwards, and become solely a video game distributor for Titus and Interplay's titles.

In June 2002, Titus accepted the MBO (management buyout) of Virgin Interactive's Spanish operations by Tim Chaney but would continue to distribute Titus' titles in the region. With this, the company was out of Titus' hands and was rebranded as Virgin Play in October of that year.

On July 1, 2003, Virgin Interactive's British and French operations were renamed to Avalon Interactive and Avalon France by Titus, respectively.[29]

In January 2005, Titus Interactive filed for bankruptcy with €33 million ($43.8 million) debt.[30] Avalon France and all of Titus' French operations were closed down immediately, while the UK branch continued to trade as Titus’ non-French operations were unaffected. Avalon Interactive was eventually closed by May 2006.

Games[]

Source: Giant Bomb[34]

Notes[]

  1. ^ By the time Blockbuster purchased out VIE, Virgin owned a small 10% minority stake in the company.
  2. ^ Hasbro originally acquired a 15% stake, but was later extended to 16.2%.
  3. ^ Blockbuster originally purchased a 73% stake in VIE, but they would eventually purchase Hasbro's stake as well, giving them 100% control of the publisher.
  4. ^ Around this time, Spelling and Blockbuster merged with Viacom, although VIE remained a subsidiary of Spelling.
  5. ^ Owned a 43.9% minority stake.
  6. ^ Titus originally acquired a 50.1% majority stake, but was expanded to 100% when they acquired Interplay Europe's operations.

References[]

  1. ^ a b c "Company Line". Virgin Interactive Entertainment. Archived from the original on June 11, 1998.CS1 maint: unfit URL (link)
  2. ^ "Mastertronic". The Anthony Guter Official Site.
  3. ^ "Blockbuster Buys Slice Of Virgin Video Game Division". Billboard: 5. January 29, 1994.
  4. ^ "Blockbuster, Spelling Add Videogame Maker To Stable". Orlando Sentinel. Bloomberg News Service. 1994-06-30.
  5. ^ a b c Peers, Martin (1997-02-20). "Spelling plans offering to sell Virgin Interactive". Orlando Sentinel.
  6. ^ "Titus Interactive Agrees Terms to Acquire Control Of Virgin Interactive Entertainment LTD" (Press release). Paris: Titus Interactive. PRNewswire. October 7, 1999.
  7. ^ a b c "Corporate Information". Virgin Interactive Entertainment. Archived from the original on 1998-06-11.
  8. ^ a b c Takahashi, Dean (1994-02-10). "O.C.'s Virgin Interactive to Sell Stock : Offering: The video and computer game publisher will deal 16% of shares. Owner's share will dip under 50%". Los Angeles Times.
  9. ^ Takahashi, Dean (1994-02-06). "Big Bets Placed on Game Discs". Los Angeles Times.
  10. ^ Harmon, Amy (1994-06-30). "Spelling to Buy a 75% Stake in Virgin Interactive". Los Angeles Times.
  11. ^ "About VSV". Virgin Sound And Vision. Archived from the original on February 2, 1998.CS1 maint: unfit URL (link)
  12. ^ Fisher, Andrew (July 2014). "Gang Leaders: A Gang of Five Retrospective". Retro Gamer (131): 44–49. ISSN 1742-3155.
  13. ^ "Virgin releases Rabbit titles". Popular Computing Weekly. No. 41. Sunshine Publications. 10 October 1985. p. 5. Retrieved 18 January 2022.
  14. ^ a b "Virgin Territory". ZX Computing. Argus Specialist Publications. July 1986. p. 5. Retrieved 18 January 2022.
  15. ^ Guter, Anthony. "A History of Mastertronic". The Mastertronic site on Guter.Org.
  16. ^ Pettus, Sam (2013). Service Games: The Rise and Fall of SEGA: Enhanced Edition. CreateSpace. pp. 410–411. ISBN 978-1494288358.
  17. ^ Branson, Richard (2011). Losing My Virginity: How I Survived, Had Fun, and Made a Fortune Doing Business My Way. Crown Business. pp. 124–127. ISBN 978-0307720740.
  18. ^ Takahashi, Dean (1993-08-27). "Hasbro to Buy 15% Stake in O.C.'s Virgin Subsidiary". Los Angeles Times.
  19. ^ "Virgin". GamePro. No. 66. IDG. March 1994. p. 186.
  20. ^ McCash, Vicki (1994-06-30). "Blockbuster To Gain Control Of Game Maker". Orlando Sun-Sentinel.
  21. ^ Christman, Ed (1995-05-06). "Alliance May Offer Stock; Blockbuster, Virgin Settle". Billboard: 50.
  22. ^ Harmon, Amy (1994-06-30). "Spelling to Buy a 75% Stake in Virgin Interactive". Los Angeles Times.
  23. ^ Harrod, Gus and Gary (February 1996). "Capcom Speak". Mean Machines Sega. No. 40. pp. 21–22.
  24. ^ Campbell, Colin (May 1997). "Spelling to Dump Virgin". Next Generation. No. 29. Imagine Media. p. 30.
  25. ^ "So Who's Getting Rich?". Next Generation. No. 30. Imagine Media. June 1997. p. 43.
  26. ^ Morris, Chris (1998-08-17). "EA buys Westwood". CNN Money. Cable News Network.
  27. ^ "Virgin Interactive May See Management Buyout". Telecom.paper BV. 1998-09-02.
  28. ^ Interplay Buys Half of Virgin - IGN, retrieved 2020-08-31
  29. ^ "Virgin Interactive name buried as Titus rebrands distribution arm". GamesIndustry.biz. Retrieved 2020-08-31.
  30. ^ "Titus bankrupt, Interplay's future uncertain". Gamespot. 2005-01-05. Archived from the original on 2013-06-29. Retrieved 2013-05-06.
  31. ^ "Lone Soldier for PlayStation". GameFaqs.
  32. ^ "TEST : HEIST : ENCORE UN CASSE DE FOIRÉ". Gamekult.
  33. ^ "Test: Raub (Taktik & Strategie)". 4Players.
  34. ^ "Virgin Interactive Entertainment". Giant Bomb. CBS Interactive Inc.

External links[]

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