Lego Indiana Jones: The Original Adventures

From Wikipedia, the free encyclopedia

Lego Indiana Jones:
The Original Adventures
Lego Indiana Jones cover.jpg
Cover art
Developer(s)
Publisher(s)
Director(s)Jon Burton
Producer(s)Steve Wakeman
Programmer(s)Glyn Scragg
Artist(s)James Cunliffe
Composer(s)David Whittaker
Original music composed by John Williams
SeriesLego Indiana Jones
Engine
Platform(s)
Release
  • NA: 3 June 2008
  • AU: 4 June 2008
  • EU: 6 June 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Lego Indiana Jones: The Original Adventures is a Lego-themed action-adventure video game developed by Traveller's Tales and published by LucasArts.[1] The game allows players to recreate moments (albeit more humorously) from the first three Indiana Jones films: Raiders of the Lost Ark (1981), Indiana Jones and the Temple of Doom (1984), and Indiana Jones and the Last Crusade (1989). It features the same drop in/out co-operative play mode as seen in the Lego Star Wars video games, although it is restricted to local console play. The game was released on 3 June 2008 in the United States and Canada, and 6 June 2008 in Europe. A downloadable demo for Windows was made available on 13 May 2008. This game is based on the Lego Indiana Jones toy line. The Mac OS X version of the game was released on 4 December 2008 by Feral Interactive.[2]

As introduced in Lego Star Wars: The Complete Saga, new moves include clinging onto branches during a jump using Indy's whip.[3] As a promotion, Lego Star Wars: The Complete Saga features Indiana Jones as an unlockable playable character.[4]

The game often follows the events in the films, however like the Lego Star Wars series, some scenes from the film have been altered to allow co-op (Satipo does not die so multiplayer mode could reenact the boulder scene), become more family friendly, or just provide comic relief to the player.[5]

Gameplay[]

The game follows the storylines from the original, first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom and Last Crusade. However, the developers of the game divided the story from the movies into six chapters each in the game, with each a story and a freeplay mode as in the traditional Lego gameplay. The story mode must be played first, restricting the player to use preselected characters, from the real scenes in the movie, in the game, with the option to use any other (unlocked) character during the freeplay mode. These characters can then be used to interact with the environment that other characters sometimes cannot do during story mode to gain new items or find new doorways, puzzles or game collectibles.

Barnett College, Dr. Jones' teaching location from Last Crusade (earlier known as "Marshall College" in the prequels) serves as the main hub of the game, and different maps on the walls allow access to each of the missions, extra unlockable content and options are found in the different classrooms. Once a player chooses a mission, a cutscene begins that introduces the section of the movie being played. Notable scenes have been recreated from the movies, such as the memorable boulder escape and the battle on the rope bridge, or Walter Donovan choosing the incorrect Holy Grail.

There are 82 (standard) playable characters in total, 23 characters which are given to players in the story, and 59 characters which may be purchased from the in-game Library. Then, there are the two custom figures which can be made by the players, and the bonus character Han Solo (much like Indiana Jones was a playable character in Lego Star Wars: The Complete Saga). A few other characters can also be played with the "Secret Characters" extra on, only playable on certain levels (such as Santa Claus in "Into the Mountains" or Dancing girl 2 in "Shanghai Showdown".) Each character featured in the game has his/her own unique ability, which are required to access new areas when replaying a level in Free Play mode. Lego Indiana Jones allows players to mix and match parts to customise characters and make their own creation like "Belloq Jones" or "Colonel Toht".

LEGO Indiana Jones also allows players to customise characters and make their own creation. In addition, players can play as their custom creation in the Art Room to test their character's abilities. However, all custom characters have the Whip ability, which may clash with their custom character's appearance.

New features were added to the gameplay from the Lego Star Wars series, such as the ability for the player to interact with objects in their environment, e.g. bottles, swords and guns. Players can also build and ride vehicles. The game also incorporates character phobias from the films; for example, if Indiana Jones sees a snake, Willie sees a spider or Henry Jones Senior or Elsa see a rat, they will be frozen with fear and have limited movement capacity until the animals are either dead or out of range. Also, new melee attacks, such as the Whip snag (trips enemies), have been added.

Nintendo DS[]

The DS version has some significant changes to accommodate both the memory and size limitations of the DS as well as its unique touch screen controls. Characters' special abilities, such as Indy's whip or Satipo's shovel, and elements such as switches can be controlled by using the touch screen. In addition, the built-in microphone comes into play, allowing the player to physically blow out torches in some levels and inflate rubber rafts to cross water hazards.

There are four classes of characters that can use special access panels to enter hidden areas; these all require the player to match a four block sequence by solving a mini-puzzle on the touch screen. Scholars can access scroll panels, and must flip pages in a book to find the correct blocks. Thuggee use red skull panels and move a torch to illuminate the blocks on a darkened screen. Military characters can use the green radio panels and scroll through a set of slot-machine wheels to match the pattern. Brotherhood characters enter the red sword panels and solve a block switching game. In addition, Marion (and Monkey Man) can transform into a monkey on special red pads to climb to otherwise inaccessible areas, and throw bottles of alcohol into flaming trash cans to blow up certain obstacles.

The DS version features cameos by Star Wars characters, including Wicket the Ewok and Luke Skywalker frozen in an ice cave resembling the Wampa's, but unlike the console versions none of the characters are playable. An interesting thing to note is that if you chase Wicket, you might be able to kill him with one hit. In the final scene of "The Last Crusade" The Grail Knight is first shown as a shadow on the wall which looks like Darth Vader, when the shadow draws a sword the blade extends like a Lightsaber. Santa Claus, Strong Man, Castle Knight, and the Clown are the only non-movie characters who are unlockable. There are also no hidden levels and no bonus reward for completing the game at 100%.

Red power bricks remain in the DS version, despite being replaced with red parcels in the console/PSP versions. Also, the characters do not suffer from fear of creatures as they do in the console versions.

Development[]

It was initially reported that the game would allow up to four players in co-operative mode,[6] but this later turned out to be a miscommunication.[7] While four characters may be visible on the screen, only two can be controlled by players. On the Nintendo DS, up to eight characters may be in the party, but only two may be visible on the screen. Neither the Xbox 360 version nor the PlayStation 3 version support online play through Xbox Live or the PlayStation Network. The Xbox 360 version is backwards compatible with Xbox One and the Xbox Series X.[8]

The music from the films was used in this game, but also some music was extracted from The Young Indiana Jones Chronicles e.g. "Attack of the Hawkmen" or "Daredevils of the Desert" or "Masks of Evil", etc. They were played in various scenes such as when Indy and Satipo approached the temple in "The Lost Temple", or when Indy, Willie and Short Round were preparing the mine cart in "Escape the Mines" or when Indy finds the true Grail in "Temple of the Grail". The original trilogy soundtrack would be used in Lego Indiana Jones 2: The Adventure Continues.

Reception[]

Reviews for the game were generally positive. IGN gave the game an 8/10 for the Nintendo DS, PS2 and the Wii[11] 8.4/10 for the 360 and PS3 and 7.7/10 for the PSP.[11] which is similar to the Lego Star Wars games. X-Play gave it a 4 out of 5, saying that it has everything that a fan of the films could want, but it is not as fun as Lego Star Wars.[12] Official PlayStation Magazine UK gave the game an 8/10, praising the immersive nature of the game, and praising the series' choices of source material. Official Nintendo Magazine gave the game 82%, just about the same as Lego Star Wars, saying it was very similar and not much has improved. Also, the magazine stated that, "In general, this game could possibly be one of the greatest games ever." Game Revolution gave the game B+, citing that the game, designed by fans of the movie series, provides "addictive game play" with "tons of replay value."[13]

The Nintendo DS version of Lego Indiana Jones was nominated for two DS-specific awards from IGN.com, namely Best Action Game[14] and Best Local Multiplayer Game.[15] The Wii version has also been nominated for multiple Wii-specific awards by IGN, including Best Action Game[16] and Best Local Multiplayer Game.[17]

The game's Xbox 360 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[18] indicating sales of at least 300,000 copies in the United Kingdom.[19] As of April 2009, the game has sold around 7.91 million copies combining sales of all platforms.[citation needed]As of May 2012, the game has sold over 11 million copies.

Sequel[]

A sequel titled Lego Indiana Jones 2: The Adventure Continues has been released. It includes game levels for Indiana Jones and the Kingdom of the Crystal Skull (2008) as well as redesigned levels for the other three movies among other new features.

References[]

  1. ^ "Lego Indy: First concrete details". 7 February 2008. Archived from the original on 10 February 2008. Retrieved 11 February 2008.
  2. ^ "Games". www.feralinteractive.com. Archived from the original on 14 June 2021. Retrieved 26 June 2021.
  3. ^ "SDCC 07: LEGO Indiana Jones: The Video Game". IGN.com. 27 July 2007. Archived from the original on 16 November 2007. Retrieved 27 July 2007.
  4. ^ Video confirming Indiana Jones Archived 10 May 2009 at the Wayback Machine at GameTrailers
  5. ^ Jensen, Jeff (8 August 2008). "Lego Indiana Jones: The Original Adventures". Entertainment Weekly. Archived from the original on 24 November 2015. Retrieved 1 March 2021.
  6. ^ "'LEGO Indiana Jones' Impressions, Including Four-Player Co-Op And Important Monkey Details". MTV. 18 February 2008. Archived from the original on 19 February 2008. Retrieved 19 February 2008.
  7. ^ "'LEGO Indiana Jones' Fact Correction – Game Will Not Feature Four-Player Co-Op After All, Miscommunication Cited". 21 February 2008. Archived from the original on 26 February 2008. Retrieved 21 February 2008.
  8. ^ "Xbox One Backward Compatibility". Archived from the original on 20 June 2021. Retrieved 26 June 2021.
  9. ^ "Video Game Reviews, Articles, Trailers and more - Metacritic". www.metacritic.com. Archived from the original on 27 January 2013. Retrieved 26 June 2021.
  10. ^ "LEGO Indiana Jones: The Original Adventures". Metacritic. Archived from the original on 2 March 2021. Retrieved 26 June 2021.
  11. ^ Jump up to: a b "LEGO Indiana Jones: The Original Adventures Review - IGN". Archived from the original on 26 April 2021. Retrieved 26 June 2021 – via www.ign.com.
  12. ^ "X-Play Review". Archived from the original on 8 October 2008. Retrieved 4 June 2008.
  13. ^ Sparks, Shawn (27 June 2008). "Lego Indiana Jones Review". gamerevolution.com. Archived from the original on 23 May 2012. Retrieved 25 June 2017.
  14. ^ "IGN DS: Best Action Game 2008". IGN. 15 December 2008. Archived from the original on 13 April 2009. Retrieved 19 December 2008.
  15. ^ "IGN DS: Best Local Multiplayer Game 2008". IGN. 15 December 2008. Archived from the original on 19 December 2008. Retrieved 19 December 2008.
  16. ^ "IGN Wii: Best Action Game 2008". IGN. 18 December 2008. Archived from the original on 22 December 2008. Retrieved 19 December 2008.
  17. ^ "IGN Wii: Best Local Multiplayer Game 2008". IGN. 18 December 2008. Archived from the original on 22 December 2008. Retrieved 19 December 2008.
  18. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
  19. ^ Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status in UK". Gamasutra. Archived from the original on 18 September 2017.

External links[]

Retrieved from ""