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This is a list of the publications released for the Deadlands: Hell on Earth roleplaying game, which is a continuation of Deadlands: The Weird West, both of which were published by Pinnacle Entertainment Group.[1][2]Hell on Earth was originally published using the same custom rules as The Weird West, and has since been republished as Hell on Earth Reloaded, using the Savage Worlds rules.[3]
Core rulebook; moved the setting up a few hundred years from the original Deadlands[4]
1998
Wasted West
Expansion of the core rules and additional setting detail
1998
Locations[]
Title
Description
Year
Shattered Coast
Maps and information on The Great Maze, updated for the Hell on Earth setting
1999
Iron Oasis
Rules and information for Junkyard, the largest free city in the Wasted West, as well as rules for aerial combat
1999
Denver
Rules and information for setting adventures in Denver, including details of new villains The Combine and rules for powered armour
2001
City O' Sin
Rules and information for setting adventures in Las Vegas, as well as an adventure
2001
Character classes[]
Title
Description
Year
Brainburners
Expanded rules for playing Sykers
1998
The Last Crusaders
Expanded rules for playing Templars
1998
Children o' the Atom
Expanded rules for playing Doomsayers
1998
Cyborgs
Expanded rules for playing Cyborgs
1999
The Junkman Cometh
Expanded rules for playing Junkers
1999
Waste Warriors
Expanded rules for playing Warriors, including new rules for martial arts
2000
Spirit Warriors
Expanded rules for playing Toxic Shamans, including updated histories for many Native American tribes
2000
Adventures[]
Title
Description
Year
Hell or High Water
The posse must defend the people of Baton Rouge against first a band of pirates and then a terrible horror from the depths of the bayou
1998
Something About a Sword
The posse must battle mutants and rad-priests in a race to find a legendary Templar sword lost somewhere in Wyoming
1999
Urban Renewal
The posse are tasked with clearing squatters and mutants from an abandoned building in Junkyard, though all is not what it initially appears
2000
The Boise Horror
The posse find themselves involved in the politics of the Templars, at their headquarters in Boise.
2000
The Unity
The conclusion of the primary Hell on Earth storyline.[5]: 286 This adventure involves a ghost ship named Unity, the secret of the sand worms, a new appearance of Dr Hellstromme and a glimpse of the planet Banshee, the setting of the third gameplay setting, Deadlands: Lost Colony.
2002
Dime Novels[]
As with Deadlands: The Weird West, these Dime Novels contained a work of short fiction followed by rules for implementing elements from it into an existing game.
Title
Description
Year
Leftovers
Dime Novel #1, Teller and his companions try to make peace between some townies and mutants. Leftovers won the Origins Awards for Best Game-Related Short Work of 1998.[6]
1998
Killer Clowns
Wasteland wanderer Teller and his companions battle through an abandoned amusement part in order to rescue a set of hostages from a road gang
1999
Infestations
A second adventure starring Teller
1999
Miscellaneous[]
Title
Description
Year
Road Warriors
Expanded rules for vehicle combat as well as detail on various vehicle based organisations such as The Convoy and wheel gangs
1998
Toxic Tales
Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets
1998
Radiation Screen
Package containing a GM screen and the adventure Apocalypse Now, in which the posse must locate a ghost rock powered nuclear weapon
1998
Monsters, Muties 'n' Misfits
A catalogue of monsters and antagonists for use in Wasted West adventures
1999
Cardstock Cowboys[]
Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.
Title
Description
Year
Starter Pack
A basic set of standups matching the starting archetypes and common enemies of the main game
Horrors of the Weird West
Standups of all monsters from Monsters, Muties 'n' Misfits
Road Wars
Vehicle standups for use with the Road Warrior expansion
The Combine
Standups of the various forces of The Combine, as introduced in the Denver expansion
Deadlands: Hell on Earth d20[]
Title
Description
Publication Year
Hell on Earth d20
adaptation of the original Hell on Earth setting core rulebook for the d20 System ruleset. Requires d20 SRD or Dungeons & Dragons 3rd Edition for complete rules.
2002
Horrors of the Wasted West
Catalogue of monsters and antagonists.
2002
Deadlands: Hell on Earth Reloaded[]
Title
Description
Publication Year
Hell on Earth Reloaded
Core rulebook, containing the complete Savage Worlds ruleset for the Hell on Earth setting. Requires the core Savage Worlds book to play.
2012
Hell on Earth Players Guide
Contains the portions of the core rulebook aimed solely at players, with none of the gamemaster information. Designed as a cheaper product so that players only purchase the information they need.
2012
Hell on Earth Companion
Contains expanded setting rules for players and game masters, including rules for playing cyborgs, librarians and witches. It also contains an adventure generator and rules for creating survivor settlements.
2014
The Worms' Turn
A full-length plot campaign for Hell on Earth that takes place after the events of The Unity adventure (which was a Deadlands Classic adventure listed above).