This is a list of the publications released for the roleplaying game Deadlands: The Weird West, published by Pinnacle Entertainment Group. The game was originally released using its own custom rules, and has since been published using the d20 system, GURPS and Savage Worlds rules.
Expanded rules for played blessed and holy characters
1998
Law Dogs
Expanded rules for playing law enforcement characters
1998
Lone Stars: the Texas Rangers
New rules for playing Texas Ranger characters
2001
The Agency: Men in Black Dusters
New rules for playing Agency characters
2003
Locations[]
Title
Description
Year
The Great Maze
Boxed set including maps and a rulebook detailing the labyrinth of chasms that was once California, an adventure, and rules for martial arts characters
1997
City o' Gloom
Boxed set of maps and information for setting adventures in Salt Lake City, as well as advanced rules for mechanical augmentations and a game called skullchucker
1997
Lost Angels
Maps and information for setting adventures in Los Angeles
1998
River o' Blood
Boxed set including maps and rulebooks for setting adventures in New Orleans or on a Mississippi riverboat, as well as an adventure and rules for voodoo
1998
Back East: The North
Maps and information for setting adventures in the Northern states of America
1999
Back East: The South
Maps and information for setting adventures in the Southern states of America
Maps and information for setting adventures in Mexico
1999
Boomtowns
Boxed set including descriptions of several towns, an adventure, and tiles for designing new towns for use in Deadlands or Great Rail Wars.
2000
The Collegium
Information for setting adventures in the Distinguished Collegium of Interspatial Physics, as well as new inventions and expanded rules for Mad Scientist characters
2000
The Great Weird North
Maps and information for setting adventures in Canada
2002
Adventures[]
Title
Description
Publication Year
The Forbidden God
An adventure in the Utah Salt Flats which pits the players against the crew of a haunted Spanish Galleon.
1998
Devils Tower 1: The Road to Hell
The first part of a high-level adventure set in Salt Lake City.
1998
Devils Tower 2: Heart o' Darkness
The second part of the Devil's Tower adventure
1998
Devils Tower 3: Fortress o' Fear
The epic Devil's Tower adventure comes to its conclusion
1998
Canyon o' Doom
An adventure which sends the players in search of the City of Ghouls in the depths of the Grand Canyon.
1999
Bloody Ol' Muddy
An ancient evil awakes beneath the waters of the Mississippi
1999
Ghost Busters
A top Agency operative, known only as the Ghost, is kidnapped from Gomorrah, and the posse track him down.
2000
Rain o' Terror
A Mad Scientist's airship is stolen, along with a weapon of terrible power, and the posse must race against time to get it back.
2000
Dead Presidents
The posse start by looking into suspicious activity in Gomorra and end up being involved in an enormous, nationwide conspiracy.
2000
Dime Novels[]
Deadlands Dime Novels were works of short fiction, primarily starring undead gunslinger Ronan Lynch, which also included maps and statistics which gamemasters could use to incorporate elements from the story into their game.
Perdition's Daughter
Details Ronan's background and his battle against an evil cult.
1996
Independence Day
Ronan is hired by Wyatt Earp and Batt Masterton to keep the peace in Dodge City on the Fourth of July.
1996
Night Train
Ronan finds himself aboard the legendarily haunted Night Train. Includes a scenario for Deadlands: The Great Rail Wars.
Ronan and his companions cross worlds from the Weird West to the Savage West along with their werewolf companions
1998
Under a Harrowed Moon pt. 3: Ground Zero
The conclusion to the trilogy; both worlds hang in the balance as the heroes battle the evil Dr. Hellstromme. Includes a tie-in scenario for Deadlands: The Great Rail Wars.
1998
Worms!
Ronan finds himself in the town of Hilton Springs, Nevada, which is on brink of destruction by Mojave Rattlers, enormous underground sand worms.
1998
Adios, A-Mi-Go!
Ronan find himself face to face with the terrors of the Cthulhu mythos in an official crossover with Chaosium'sCall of Cthulhu
1998
Skinners
Ronan must battle a horror that wants to skin him alive on a haunted Mississippi riverboat.
1999
Miscellaneous[]
Title
Product Number
Description
Year
Marshal Law
PEG1009
Package containing a GM screen, revised character sheets and two new adventures
1996
Smith & Robards catalog [c.1877]
PEG1004
Additional equipment and inventions
1997
Rascals, Varmints & Critters
PEG1006
Catalogue of monsters and antagonists
1998
Twisted Tales
PEG1007
Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets
1998
Hexarcana
PEG1032
Additional rules for huckster characters as well as new spells
1999
Marshal's Log
PEG1022
Notebook for Marshal (GM) to keep adventure notes and NPC details
1999
Rascals, Varmints & Critters II: The Book of Curses
PEG1029
Catalogue of monsters and antagonists
2000
The Black Circle: Unholy Alliance
PEG1036
Information on a conspiracy amongst a number of Deadlands villains, including Black River, the Bayou Vermillion, and the Whateley family
2000
Accessories[]
Title
Product Number
Description
Year
Poker Decks
PEG2007
Package containing 2 54-card poker decks. The artwork uses Deadlands personalities for the Face Cards
1997
Ghost Rock Dice
PEG2016
Package containing a set of 6 black polyhedral dice with white numbering (d4, d6, d8, d10, d12, and d20)
?
Poker Chips
PEG2017
Package containing 70 plastic mini poker chips (40 white, 20 red and 10 blue)
?
Cardstock Cowboys[]
Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.
Title
Description
Publication Year
Starter Pack
A basic set of standups matching the starting archetypes and common enemies of the main game
Horrors of the Weird West
Standups of all monsters from both volumes of Rascals, Varmints & Critters
Infernal Devices
Standups for a wide variety of mechanical constructions
Fiction[]
Title
Description
Publication Year
A Fistful O' Dead Guys
A collection of short stories set in the Deadlands setting
1999
For A Few Dead Guys More
A second collection of short stories set in the Deadlands setting
1999
The Good, The Bad, and The Dead
The final collection of short stories set in the Deadlands setting
1999
Deadlands: The Weird West d20[]
In 2001, Wizards of the Coast, produced a set of Deadlands rulebooks using their d20 system.
Title
Description
Year
Deadlands: d20
Core rulebook
2001
Horrors o' the Weird West
Catalogue of monsters and antagonists
2001
The Way of the Brave
Expanded rules for playing Native American characters
2001
The Way of the Dead
Expanded rules for playing undead characters
2001
The Way of the Gun
Expanded rules for playing gunslinger characters
2001
The Way of the Huckster
Expanded rules for playing magical characters
2001
The Way of the New Science
Expanded rules for playing Mad Scientist
2001
The Way of the Righteous
Expanded rules for played blessed and holy characters
2001
Deadlands Reloaded[]
In 2006, Pinnacle Entertainment Group again began publishing Deadlands using their Savage Worlds rules, under the name Deadlands: Reloaded. It requires the original Savage Worlds rulebook to use. In 2012 they began publishing Savage Worlds rulebooks for the Hell on Earth setting as well.
Core Rulebooks[]
Title
Description
Publication Year
Player's Guide
Core rulebook for players. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition"
2006
Marshal's Handbook
Core rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition"
2006
Deadlands: The Weird West Savage Worlds Adventure Edition
Revised for compatibility with SWADE
2021
Adventures[]
Savage Worlds adventures come in two formats - Savage Tales, which are designed as standalone adventures, and Plot Point campaigns, which are looser in design and made up of a series of self-contained adventures which link together and build to a climax over time, with the intention that smaller events be woven throughout at the GM's discretion.
Title
Description
Publication Year
Coffin Rock
A Savage Tale which finds the posse in the tiny town of Coffin Rock as all hell breaks loose
2008
Don't Drink the Water
A Savage Tale in which the posse travel to Mexico, avoid the foreign legion and get mixed up in a revolution
2009
Doomtown: A Fight They'll Never Forget
Set in the fallout of a conspiracy that lead to the very public murders of Roderick Byre and Wilbur Crowley—Gomorra's latest mayoral candidates. This takes place prior to the Plot Point Campaign The Flood.
The Flood
A Plot Point campaign which involves the posse in the Great Rail Wars and the battle to secure California's ghost rock supplies, pitting them against the evil Reverend Grimme. Includes new rules for martial arts and steam vessels as well as extensive details on California's Great Maze.
2009
Murder on the Hellstromme Express
The posse find themselves on a train packed with Mad Scientists, travelling to Kansas Scientific Exposition, all competing for a contract with Hellstromme Industries
2009
Night Train 2: For Whom the Whistle Blows
A sequel to the classic Deadlands adventure Night Train. Baron LaCroix returns with a revitalised terror weapon and a new plan to win the Great Rail Wars
2010
Saddle Sore
A set of encounters and short adventures designed for use while the posse travels from one point in the Weird West to another
2010
Devil's Night
A Savage Tale set in Wichita, Kansas, in which several people have fallen into comas, and the locals claim that the Devil is coming to claim their souls. The adventure was released as a free PDF and requires the Savage Worlds Horror Companion.
2011
Blood Drive 1: Bad Times on the Goodnight
The first part of the Blood Drive campaign, which sees the posse join a cattle drive that spans the length of the Weird West. The three modules may be played as separate adventures or one after the other.
2012
Blood Drive 2: High Plains Drovers
The second part of the Blood Drive campaign
2012
Guess Whose Coming To Donner
The posse travel to Truckee Pass in the Sierra Nevadas to locate a missing party, and find themselves falling foul of cannibalistic locals
2012
The Last Sons
A Plot Point campaign which involves the posse in the ongoing war between Native American and government factions in the disputed territories. Includes expanded rules for shaman characters as well as extensive new detail on The Agency and the Texas Rangers, as well as several self contained Savage Tales, one of which is a Reloaded conversion of the classic Deadlands adventure Night Train.
2012
Return to Manitou Bluff
Clover Mesa, better known as Manitou Bluff, was once the dumping grounds for the dregs of the Great Maze, and now that a motherlode of Ghost Rock has been uncovered, the Wasatch Rail Corporations, Kang's Triad and more are going to war for it.
2012
Blood Drive 3: Range War!
The conclusion of the Blood Drive campaign.
2012
A Tale of Two Killers
The posse arrives in Dante's Ferry, a town surrounded by Deadlands. There's weird horrors to confront and a showdown involving Jasper Stone (the "Deathly Drifter") and The Cackler (the oldest Harrowed).
2020
Dead Men Walkin’
This is Shane Hensley's personal convention adventure he usually runs by invitation only for players up for a little more abuse and mayhem than usual.
Stone and a Hard Place
The third Servitor Plot Point Campaign. Stone and a Hard Place details the strange locales, characters of the American Southwest, provides new Edges and abilities for Harrowed and hexslingers, new Setting Rules to emulate Death's grip on the land, Savage Tales, abominations, and a Plot Point Campaign that pits a posse against Stone!
Good Intentions
The fourth and final Servitor Plot Point Campaign. It involves the plans of Dr. Hellstromme in the Nation of Deseret. It includes rules for new-and-improved Blessed, Metal Mages, new gear, infernal devices and steam-augmentations. It also has details on strange locales in and around the City o’ Gloom, an Adventure Generator customized for the region, a herd of new Savage Tales.
Perilous Parcels: All the Purty Little Horses
This adventure introduces a series of One Sheet adventures.
Twilight Protocol
Texas Rangers and U.S. Agents are working together to unravel one of Hellstromme's plots, and your posse gets caught in the crossfire!
Paradise Lost
An unscheduled train is rolling into the station, it's bringing Hell with it–just maybe not the one you'd expect given the author of this nightmare, John “Night Train” Goff.
Knights with no Armor
A veteran level adventure set along the Mexican boarder.
One Sheet adventures[]
Title
Description
Eyes Like Embers
Four specimens of a new type of nosferatu are on the loose in a S&R train yard.
...Is That You?
A suspenseful little tale when your pistoleros pass through the Spotswood Trading Post in Roswell.
Mound of Doom
An adventure against giant ants.
Perilous Parcels: Ruckus at Worm Creek
Delivering packages for the Smith & Robards’ Express Delivery Service
Perilous Parcels: Salt o’ the Earth
Delivering packages for the Smith & Robards’ Express Delivery Service
Shotgun Wedding
After chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War!
Showdown at Canyon Diablo
After chasing the Shaw Gang to Canyon Diablo, cowpokes find themselves in a Rail War!
Strikebreakers
A strike leader needs help.
Soul-Stealer Box, The
This tale is a tough one, Marshal! To succeed, your heroes need to use wits as well as brawn.
Locations[]
Title
Description
Publication Year
Territory Guide #1 - Newfoundland: Rock of Ages
Information, maps and adventure ideas for locations in Newfoundland
Trail Guide: The Great Northwest
Information, maps, several Savage Tales and a mini Plot Point campaign set in Montana, Oregon, Washington, and Idaho.
2010
Trail Guide: South o' the Border
Information, maps and adventure ideas for locations in Mexico, including several Savage Tales and a mini Plot Point campaign
2010
Trail Guide: Weird White North
Information, maps and adventures detailing the North, including Alaska and British Columbia
2011
Trail Guides: Volume I
An omnibus containing The Great Northwest, South o' the Border and Weird White North
2012
Ghost Towns
Maps and information on seven minor towns around the Weird West, as well as rules and tools for quickly creating new towns on the fly.
2012
Fiction[]
Title
Description
Publication Year
Beast of Fire
A Dime Novel in which the posse find themselves trapped between the Menominee Indians of Norther Wisconsin and the manitou who preys on them. Contains stats for play the original Deadlands, d20 and Savage Worlds rules.
2005
Deadshot
A Dime Novel featuring the town of Hoba Hills, which is hosting a quickdraw competition in which the posse becomes involved. Only Savage Worlds rules are provided.
2006
Frostbite
A Dime Novel - In a small town on Mount Frostbite, the posse must solve a series of murders which may lead back to an old evil in the town's history. Only Savage Worlds rules are provided.
2006
Deluge: A Novel of the Flood
A novelization of the Deadlands: The Flood plot-point campaign by John Goff
2008
Miscellaneous[]
Title
Description
Publication Year
Marshal's Screen
A gamemaster's screen with quick reference tables on the back. Comes bundled with the Murder on the Hellstromme Express Savage Tale.
2009
1880 Smith & Robards Catalog
Expanded equipment list and new rules for Mad Science and steam augmentations, as well as backstory on the Smith & Robards corporation
2011
Conversion Guide
Convert between Reloaded and Classic Deadlands
Accessories[]
Title
Description
Publication Year
Deadlands Weird West Bennies
A set of 20 white Bennie chips, 10 red Bennie chips, 5 blue Bennie chips and 5 yellow Legendary Bennie chips. Each denomination has artwork depicting a major character from the Deadlands universe.
?
Deadlands Weird West Extra Bennies
A set of 30 white Bennie chips, 15 red Bennie chips, and 5 blue Bennie chips. This completes a Bennie set to have the original 50:25:10:5 ratio of the Classic Deadlands Fate Chips pool.
?
Map Pack 1: Temple of the Sun
A detailed map of an Aztec temple for use in miniature combat
2012
Skullchucker Arena Combat Map
A 24- by 30-inch Skullchucker map with a 1″ grid.
Blood, Sweat, and Gears: The Chase
Atmospheric original music for Deadlands: Good Intentions.
Cackler Graphic Novel
The Cackler is looking for a blood relative that may change the face of Deadlands forever.
Art of the Weird West
The amazing art that has shown us this savage world of six-guns, sorcery, monsters, and magic!
Archetypes[]
Each publication features several pregenerated character with art, background, and statistics.
Title
Description
Heroes o’ Gloom Archetypes
Six archetypes fit for the City o' Gloom.
Lone Killers of the Southwest
Five deadly real-life gunmen.
Stone and a Hard Place: The Tombstone Seven
Seven characters ready to play Stone and a Hard Place
Deadlands Noir[]
Tenement Men (Kickstarter Exclusive Dime Novel) (2012; PDF)
GURPS Deadlands[]
Also in 2001, a number of Deadlands rulebooks using the GURPS system were released under license by Steve Jackson Games
Title
Description
Publication Year
GURPS Deadlands: Weird West
Core rulebook
2001
Dime Novel 1 - Aces and Eights
2001
Dime Novel 2 - Wanted: Undead or Alive
2001
Hexes
Expanded rules for magical characters
2002
Varmints
Catalogue of monsters and antagonists
2003
Deadlands: The Great Rail Wars[]
Deadlands: The Great Rail Wars was a skirmish oriented miniatures game produced by Pinnace Entertainment Group for the Deadlands setting. The following are the rulebooks and expansions published for the game.
Title
Description
Publication Year
Deadlands: The Great Rail Wars
Boxed set including the core rulebook, miniatures and cards needed to start playing.
1997
Reinforcements
Extra copies of the unit cards in the original boxed set, as well as blank troop cards for creating new units.
1997
Derailed
Adds rules for oversized land, air and sea rigs, as well as trains, including the required troop cards, upgrade cards and counters.
1998
A Fist Full of Ghost Rock
Includes expanded rules for duels, experience and veteran troops, as well as a number of new scenarios.
1998
Dogs o' War
Adds a number of new troops for every faction, as well as a new scenario which follows on from one of those included in A Fist Full of Ghost Rock
1998
Cry Havoc
Adds two new hero classes, as well as new spells, Harrowed powers, gizmos, Edges and Hindrances. Adds new rules for battlefields, duelling and weather effects.
1998
High Noon
2000
Raid on Roswell
A scenario focussed on mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves.
2001
Novels[]
Deluge: A Novel of the Flood, a novelization of the Deadlands: The Flood plot-point campaign (by John Goff, 2008)
Comics[]
Deadlands One Shot (Pinnacle and Image Comics, 1999)
Deadlands: Black Water (Pinnacle, Image Comics and Visionary Comics, 2012)
Deadlands: Death was Silent (Pinnacle, Image Comics and Visionary Comics, 2012)
Deadlands: Massacre at Red Wing (Pinnacle, Image Comics and Visionary Comics, 2012)
Deadlands: The Devil's Six Gun (Pinnacle, Image Comics and Visionary Comics, 2012)
Deadlands: The Kid (Pinnacle, Visionary Comics, 2012)
Other[]
Fist Full Of Zombies - an All Flesh Must Be Eaten sourcebook with conversion notes from Deadlands to Unisystem (Eden Studios, 2004)