Lumines Live!
Lumines Live! | |
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Developer(s) | Q Entertainment |
Publisher(s) | Microsoft Studios |
Director(s) | Ryuichi Hattori |
Producer(s) | Tetsuya Mizuguchi |
Designer(s) | Katsumi Yokota Osamu Kodera |
Programmer(s) | Osamu Kodera |
Artist(s) | Katsumi Yokota |
Series | Lumines |
Platform(s) | Xbox 360 |
Release |
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Genre(s) | Puzzle |
Mode(s) | Single player, Multiplayer |
Lumines Live![a] is a 2006 puzzle video game developed by Q Entertainment for the Xbox 360. It was released in Europe in October 2006, in North America in January 2007, and in Japan in March 2007. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. Lumines Live! introduces online multiplayer, Xbox Live achievements, and leaderboard.
During development, game producer Tetsuya Mizuguchi intended Lumines Live! to be customizable for players via downloadable content (DLC). One of the challenges during development was to have the game size be fifty megabytes due to Xbox Live's file size restrictions. It received several DLC packages between January 2007 to October 2007, a mobile phone port, and a physical edition compiled with Every Extend Extra Extreme and Rez HD in September 2009. The game was received mixed reviews from critics with some critics praising the new features, enhancements in performance, and visuals from its predecessor but also had received complaints about the amount of content the base game had and pricing.
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/6/6b/Lumines_Live_Mission_Mode.jpg/260px-Lumines_Live_Mission_Mode.jpg)
Lumines Live! is a puzzle game similar to its predecessor, Lumines: Puzzle Fusion. The objective of the game is to rotate, move, and drop colored blocks varying between two colors to form 2×2 squares of the same color.[1] A vertical line known as the Time Line sweeps over the playing field and will erase the colored squares, granting points to the player's overall score.[1] Deleting four or more squares will add a bonus multiplier to the player's overall score. Players lose the game when the blocks reach the top of the playing field.[2][3] Stages vary from thematic visual themes known as "Skins" that change the music, background, and sound effects.[2] There are seven game modes: Challenge mode, Puzzle, Time Attack, VS CPU, and Duel Mode.[1] In Challenge mode, players are tasked to survive as long as possible and gain the highest possible score. Puzzle mode tasks players to use the blocks to create specific shapes. Time Attack mode tasks players to clear as many squares as possible within an allotted time.[1] Time Attack mode also allows players to share a recording of their best playthrough. In VS CPU mode, players share the playing field with an AI opponent and must defeat them by clearing more squares than them, causing players to claim more of the playing field. In Duel Mode, players can compete with each other either locally or online. Unlike its predecessor, Lumines Live! also allows players to accumulate over one million points in a play session.[4]
Two new modes were introduced in Lumines Live!: Mission Mode and Skin Edit Mode. In Mission Mode, players are tasked to solve specific tasks that vary. In Skin Edit Mode, players can create their own custom playlist using skins previously unlocked in Challenge mode.[4]
Development[]
Lumines Live! was developed by Q Entertainment alongside Lumines Plus and Lumines II. Mizuguchi's concept for the game was that the game would feed the player with new songs, with a choice of downloads. Mizuguchi compared the game to TV channels where they direct the player to new content.[5] During the development of Lumines: Puzzle Fusion, audio had to be completed before finalizing the skin's design. Music composer Yokota decided to take a different approach with Lumines II and Lumines Live!. Instead, skin designs took priority in order to provide more concrete suggestions for the audio. Yokota stated this made greater variation possible for the music tracks.[6] Tetsuya Mizuguchi initially attempted to expand the multiplayer options by expanding it to play between four, six, and eight players at once however Mizuguchi didn't consider it to be fun and reverted to having only 2-player online mode.[7] One of the challenges Q Entertainment faced was having the contents of the base game to the size of 50 megabytes or under due to Xbox Live Arcade's size restrictions emplaced at the time.[7][8] Mizuguchi also chose to make the base game 50 megabytes to give freedom to customize the game using DLC for players.[7]
Release[]
The game was released in Europe on October 18, 2006.[9][10] It was later released in North America on January 24, 2007, and in Japan on March 7, 2007.[11] To promote the game in Japan, a contest was held at the WOMB nightclub located in Shibuya, Tokyo on April 14, 2007. The contest was a tournament for who can clear the most squares within 60 seconds and the winner won an Xbox 360.[12]
A total of six downloadable content packages and two individual skins were released for Lumines Live!. The first package titled, "Advance Challenge Pack" contains 20 skins, and was released on October 20, 2006 in Europe and on January 24, 2007 in North America.[13] The second and third package titled, "Puzzle/Mission Pack" and "VS CPU Pack" respectively, were both released on January 24, 2007 for Europe and North America. "Puzzle/Mission Pack" contains 90 puzzles and 40 missions, and "VS CPU Pack" contains 9 opponents alongside their own skins and avatars. It also includes an unlockable skin that can be obtained if all opponents are defeated.[14][15]
The fourth and fifth package titled, "Booster Pack" and "Tokyo Club Mix Pack" respectively, were both released on June 27, 2007. "Tokyo Club Mix Pack" contained skins in collaboration with DJ Sugiurumn, Techriders, DJ Malo, and Genki Rockets with the "Booster Pack" containing 20 skins including a skin based on Takagi Masakatsu's "Bloomy Girl" song.[16][17] The sixth package titled, "Rockin' Holiday Pack" was released on September 24, 2007 and contains 20 skins based on Rez, Every Extend Extra Extreme, and previous Lumines titles.[18] Two individual skins based on songs from Tetsuya Mizuguchi's band, Genki Rockets, were released as DLC. The first skin is the Heavenly Star skin previously in Lumines II and was released on January 24, 2007 for both Europe and North America.[19] The second is the Breeze skin. Both skins are named and based on [20][21][clarification needed]
A physical edition was released by Atari as part of a compilation alongside Rez HD and Every Extend Extra Extreme, titled Qubed. The Qubed compilation also contains all the DLC with the exception of the Booster Pack and Tokyo Club Mix Pack, which were available to be downloaded separately.[22] The compilation was released on September 19, 2009.[23] A mobile phone version of the game was released pre-installed on NTT Docomo's N-02B model on December 11, 2009.[24][25]
Reception[]
Aggregator | Score |
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Metacritic | 77/100[26] |
Publication | Score |
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CVG | 7/10[27] |
Eurogamer | 7/10[3] |
GameSpot | 6.6/10[28] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
IGN | 7.8/10[4] |
OXM (US) | 8.5/10[30] |
GameDaily | ![]() ![]() ![]() ![]() ![]() |
Lumines Live! was received positively by critics. It received an aggregated score of 77 out of 100 based on 24 reviews. Critics praised the new features and updated visuals from the original but the amount of content in the base game versus the amount of DLC was criticized.[26] Computer and Video Games called the gameplay itself perfect and addicting.[27] GameSpot praised the visuals and audio, stating they were better than the original game.[28] Eurogamer praised the visuals, calling it glossy, colorful, and sharp. Eurogamer also referred to the music as high standard, however, was disappointed that the best songs from its predecessor were not included in the game.[3] IGN in particular praised the loading times, which were reduced from the original.[4]
A common criticism for Lumines Live! was the pricing and amount of content of the base game. GameSpot found it offensive due to the base game charging full price.[28] Eurogamer criticized it for costing more than the average Xbox Live game in the market. Eurogamer further criticized the downloadable content being content Mission mode and Puzzle mode levels that required little effort to make.[3] Both GameDaily and IGN criticized the game for being advertised as a full game.[4] Computer and Video Games shared similar sentiments to GameDaily and IGN, and preferred it to be sold complete at a higher price instead of being asked to pay for additional packages upon release.[1][27] Official Xbox Magazine US noted similar issues, but still praised the game and called it a great puzzle game despite the DLC.[30]
In response to the criticism, Mizuguchi stated that he saw DLC as an unavoidable and growing trend, but that it also allowed players to customize their games as they wanted.[31]
References[]
- Translation
- Citation
- ^ Jump up to: a b c d e f Chris Faylor (October 23, 2006). "Lumines Live! Review". GameDaily. Archived from the original on October 25, 2006. Retrieved February 5, 2020.
- ^ Jump up to: a b "極私的コンシューマゲームセレクション:第22回「ルミネスライブ!」". 4Gamer.net (in Japanese). December 4, 2007. Retrieved September 20, 2020.
- ^ Jump up to: a b c d Tom Bramwell (October 19, 2006). "Lumines Live! Puzzle: Confusion". Eurogamer. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ Jump up to: a b c d e Erik Brudvig (Oct 18, 2006). "Lumines Live! Review". IGN. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Everything Lumines: The Tetsuya Mizuguchi Interview". Game Informer. June 15, 2006. Archived from the original on December 15, 2007. Retrieved June 12, 2018.
- ^ "Interview: Nakamura Yokota On The Origins of Lumines Supernova". Gamasutra. Archived from the original on May 13, 2012. Retrieved May 22, 2018.
- ^ Jump up to: a b c "Tetsuya Mizuguchi Interview". IGN. Archived from the original on October 25, 2019. Retrieved October 30, 2019.
- ^ "PS3 downloadable games set at 500MB limit, Xbox 360 still 50MB". engadget. Archived from the original on October 30, 2019. Retrieved October 30, 2019.
- ^ "XBL Arcade release dates revealed?". GameSpot. Archived from the original on July 22, 2015. Retrieved May 19, 2019.
- ^ "Lumines Live lights up Xbox Live". GameSpot. Archived from the original on October 11, 2019. Retrieved May 19, 2019.
- ^ "Xbox 360 Live アーケードに『ルミネス』が登場". Famitsu (in Japanese). Archived from the original on September 17, 2009. Retrieved May 19, 2019.
- ^ "音と映像の共演!渋谷でXbox 360用『ルミネスライブ!』のイベントが開催". Famitsu (in Japanese). Archived from the original on September 6, 2007. Retrieved November 19, 2019.
- ^ "Advance Challenge Pack - LUMINES™ LIVE!". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Puzzle/Mission Pack - LUMINES™ LIVE!". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "VS CPU Pack - LUMINES™ LIVE!". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Tokyo Club Mix Pack - LUMINES™ LIVE!". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Booster Pack - LUMINES™ LIVE!". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Rockin' Holiday Pack". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Lumines Live Gets Promotionally Priced Bonus Packs". Gamasutra. January 18, 2007. Retrieved September 25, 2020.
- ^ "LUMINES™ LIVE! - Heavenly Star Skin". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Breeze Skin". Microsoft. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ "Atari to bundle Rez HD, Lumines Live, E4 in one retail box". Destructoid. Archived from the original on February 15, 2011. Retrieved May 20, 2018.
- ^ "Qubed for Xbox 360". GameSpot. Archived from the original on May 20, 2018. Retrieved May 20, 2018.
- ^ "NTTドコモ、2009年度冬春モデル19機種を発表PRIMEシリーズ全機種に「ドラゴンクエストIII」などをプリイン". Game Watch Impress (in Japanese). November 10, 2009. Archived from the original on October 3, 2016. Retrieved June 30, 2009.
- ^ "N-02B サポート情報". NTT Docomo (in Japanese). December 11, 2009. Retrieved September 20, 2020.
- ^ Jump up to: a b "Lumines Live! for Xbox 360 reviews". Metacritic. Archived from the original on June 16, 2018. Retrieved May 20, 2018.
- ^ Jump up to: a b c Dan Grill (January 9, 2007). "Lumines Live! Warning - this game will eat up chunks of your life!". Computer and Video Games. Archived from the original on March 1, 2007.
- ^ Jump up to: a b c Jeff Gerstmann (Oct 18, 2006). "Lumines Live! Review". Gamespot. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
- ^ Cameron Lewis (November 10, 2006). "Lumines Live! - Xbox Live Arcade Review". GamesRadar+. Archived from the original on June 16, 2018. Retrieved June 15, 2018.
- ^ Jump up to: a b McCaffrey, Ryan (October 2006). "Lumines Live! One Step to Addiction, 12 Steps to Recovery". Official Xbox Magazine US. No. 62. Future plc. p. 78. Retrieved November 4, 2019.
- ^ Cameron Lewis (February 7, 2007). "Interview with Tetsuya Mizuguchi". GamesRadar+. Archived from the original on June 17, 2018. Retrieved June 17, 2018.
External links[]
- 2006 video games
- Puzzle video games
- Q Entertainment games
- Video games developed in Japan
- Xbox 360 Live Arcade games
- Xbox 360-only games
- Xbox 360 games
- Lumines