This is a good article. Click here for more information.

Lumines: Puzzle Fusion

From Wikipedia, the free encyclopedia

Lumines: Puzzle Fusion
Lumines Puzzle Fusion.png
Developer(s)Q Entertainment
Publisher(s)
Designer(s)Tetsuya Mizuguchi
Programmer(s)Katsumi Yokota
Composer(s)Takayuki Nakamura
SeriesLumines
Platform(s)PlayStation Portable, mobile phone, Windows, PlayStation 2, Nintendo Switch, Xbox One, PlayStation 4
Release
December 12, 2004
    • PSP
      • JP: December 12, 2004
      • NA: March 23, 2005
      • EU: September 1, 2005
    • mobile phone
      • NA: March 12, 2006
      • EU: May 30, 2006
    • Windows
      • WW: November 28, 2007
      • WW: June 26, 2018 (remaster)
    • PS2
      • NA: February 27, 2007
      • EU: March 9, 2007
    • PS4, Xbox One, Switch
      • WW: June 26, 2018
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Lumines: Puzzle Fusion[a] (pronounced as "Loo-min-ess")[1] is a 2004 puzzle game developed by Q Entertainment. It was published for PlayStation Portable (PSP) by Bandai in Japan and by Ubisoft internationally. The objective of the game is to rotate and drop 2×2 groups of blocks in order to create single-color 2×2 squares. A vertical line known as the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and speed of the time line.

Lumines is the work of video game designer Tetsuya Mizuguchi, who had previously worked at Sega. Katsumi Yokota contributed as the graphic designer and assisted Takayuki Nakamura in music composition. Originally, Mizuguchi wanted to make a music-heavy Tetris game, but licensing issues prevented this, leading him to create a new concept for Lumines. Mizuguchi was inspired to make a music game on the PSP, one of the few handhelds on the market with a headphone jack. It was released as a launch title for PSP in Japan in December 2004, in North America in March 2005, and in Europe in September 2005. It was followed by ports for mobile phones, Microsoft Windows, and PlayStation 2 (PS2); and a high-definition remaster for PlayStation 4 (PS4), Nintendo Switch, Xbox One, and Windows.

The game earned critical acclaim and commercial success, selling over half a million copies between North America, Europe, and Japan, and earning "Best Handheld Game of 2005". It was recognized as one of the best-ever launch titles by multiple media outlets. It was praised for its music and gameplay, with multiple reviewers describing it as addictive and comparing it to Tetris. The ports received less praise than the original. The mobile phone version was commended by critics for its new features, but criticized for its poor sound quality, while the PS2 port was criticized for removing content from the original. Reviewers complimented the remastered version for enhancing the quality of sounds and visuals, yet were also disappointed with the lack of an online multiplayer mode. The game led to numerous spin-offs and sequels for multiple platforms, becoming the first entry in the Lumines series.

Gameplay[]

Screenshot showing the time line passing through a group of completed squares. The block the player controls at the top-center of the playing field and descends downward.
Gameplay of Lumines: Puzzle Fusion depicting a transition between background skins. The "time line" sweeps across the screen and clears the completed squares.

Lumines: Puzzle Fusion is a tile-matching video game similar to Tetris. The playing field consists of a 16×10 grid. A sequence of 2×2 grouped blocks varying between two colors descend from the top of the playing field. A player can rotate the descending grouped blocks and move them to the left or right, or drop the blocks straight down.[2] When part of the grouped blocks hits an obstruction, the remaining blocks divide from the rest and continue to fall.[3] A single-color square is created when a group of blocks of the same color on the playing field are organized in a 2×2 square, or a larger shape.[3] A vertical line known as the "time line" sweeps through the playing field from left to right, erasing any completed single-color groups of blocks that it touches (typically 2×2 squares) and awarding points for each group.[3] If a square is created in the middle of the moving time line, only half of the square is taken and no points are awarded.[4][2]

The objective is to rotate and align the falling groups of blocks to create squares of the same block color once the blocks have landed.[4] Players earn increasing score multipliers by repeatedly clearing squares on consecutive time line sweeps.[4] Bonuses are earned by reducing the remaining blocks to a single color on the playing field or by removing all blocks from the screen.[4] Blocks with gems are known as "special blocks"; if these are used to create squares, they allow adjacent blocks of the same color to be eliminated by the time line.[4] Squares of the same color can be grouped to create overlapping squares. The game ends when the blocks pile up to the top of the playing field.[4][2]

Each stage has a skin that affects the background's appearance, the blocks' color scheme, music track, and sound effects.[3] Each skin also changes the rate at which the time line crosses the screen; it moves in time with the music. Progressing through the game modes unlocks skins, which can affect the gameplay; fast tempos make it more difficult to create large combos, and slow tempos may cause the playing field to fill faster while players wait for the time line to sweep across the screen.[2]

There are five modes in the game: Challenge, Single Skin, Time Attack, Puzzle, and Versus. Challenge mode cycles through skins in a fixed order of increasing difficulty.[3] Single Skin mode allows players to select one skin to play without it changing for the rest of the play session.[4] The maximum score in Challenge Mode is 999,999 points.[5] Time Attack games give players a limited time to clear as many blocks as possible.[3] Puzzle mode challenges players to create pictures using blocks.[2] In Versus mode, players battle against A.I. opponents or other players using their wireless connections. It begins with the playing field divided in half; the goal is to clear successive squares, which shrinks the opposing player's space.[3][4]

Development[]

A photo of Tetsuya Mizuguchi taken on April 1, 2007
Tetsuya Mizuguchi, the game's lead designer

Lumines: Puzzle Fusion was the first game developed by Q Entertainment, a company founded by designer Tetsuya Mizuguchi following his departure from Sega.[5] It was officially announced at the Tokyo Game Show 2004 and was reported to be 75% complete upon its announcement.[6] The game was developed in one year by a total of six people.[5][7] Mizuguchi was inspired to make a puzzle game with music when he first learned about the PlayStation Portable (PSP) technology.[8][9] He described the PSP as an "interactive Walkman" and considered it the ideal device for his game, since it was one of the few handheld video game consoles with a headphone jack and high-quality sound.[9] To attract casual players, Mizuguchi wanted to develop an audio-visual puzzle game that was less daunting to players than his previous titles, Rez and Space Channel 5.[8] Originally, Mizuguchi wanted to make a music-heavy Tetris game, but challenges with licensing led him to instead create a new concept.[10]

A prototype was initially developed on a Windows PC with the specifications of the PSP in mind.[9] Takayuki Nakamura composed the music with assistance from amateur musician Katsumi Yokota. At the time of the development of the prototype, Yokota was mainly a graphic designer and illustrator and considered himself an amateur music composer. He purchased several PC software packages including FruityLoops and Cubase, and used them to assemble loops of electronic music. Yokota learned about using sound effects while working on Rez, which led him to focus on making music for the prototype. He experimented with rhythms that synchronized with the game's time line bar and with pacing the gameplay to match the speed of the time line.[11]

Yokota initially thought the game would be limited to techno and dance music, and worried that the project lacked musical variety.[11] Nakamura joined the project after the prototype was completed and was able to overcome this problem by constructing a rich variety of songs, based on a deep understanding of the game's design.[11] The music was developed with the ability to be changed by the gameplay.[8] Nakamura wanted the songs to be enjoyable even if certain parts of them were missing during gameplay.[8] The music and skins were developed simultaneously, with the music having to be completed before the skins were finalized, except for the tracks "The SPY loves me" and "Japanese Form", which were directly influenced by Yokota's design.[11] Nakamura implemented strict rules for the songs to follow the 4
4
time signature
due to the playing field being divided into 16 columns and the time line needing to be in synchronization with the beat. The use of the 4
4
time signature allows sixteen eighth notes to correspond to two bars.[11] Nakamura made an exception for the song "Big Elpaso", which alternates between 5
4
and 3
4
time signatures.[11]

While composing the music, Mizuguchi felt that something was missing from the soundtrack and looked for pre-existing external music. While on a summer camping trip in Okinawa, he discovered the song "Shinin'" by Shinichi Osawa (Mondo Grosso). The discovery inspired him to request Yokota to implement a mode that would match music with visuals. Mizuguchi also requested that Osawa include four tracks that would be sequenced with the theme of a party beginning at sunset and ending at sunrise.[5][12] The songs that Osawa contributed are "Shinin'", "Shake Ya Body", "I Hear the Music in my Soul", and "Lights", which appear in that order in the game.[4]

Release[]

Lumines: Puzzle Fusion was released in Japan on December 12, 2004, as a launch title for the PSP.[13] It was later released in North America on March 23, 2005, and in Europe on September 1, 2005.[14][15] Several ports were released for multiple platforms, each with its own revisions. In September 2005, mobile game maker Gameloft announced that it would release both Meteos and Lumines for cell phones. Lumines Mobile was released in North America on March 12, 2006, and in Europe on May 30, 2006.[16][17] The mobile version has two modes, Single Skin, and Puzzle, from the original version. It also introduces Arcade mode, which consists of 20 stages and includes new blocks that can cause explosions and give additional bonus points. After a set number of stages are cleared, players can access boss levels that are similar to "Vs. CPU" on the PSP.[16]

By the time that ports were released for additional platforms, several sequels and spin-offs had been released; the ports were able to incorporate music and gameplay originally developed for those new games. A port for the PlayStation 2 (PS2) was published by Buena Vista Games under the title Lumines Plus in North America on February 27, 2007, and in Europe on March 9, 2007.[18][19] The PS2 port includes nine songs from Lumines II (released in 2006) but omits "Shake Ya Body", "I Hear the Music in my Soul", and "Lights" from the original game.[20][21][22] A version for Windows was released on November 28, 2007, via WildTangent, and on April 18, 2008, via Steam's network.[23][24] The WildTangent and Steam versions include Mission mode and Skin Edit mode, which had been introduced in Lumines Live! (released in 2006). The Steam version contains 21 unlockable skins, Time Attack, Puzzle mode, and Mission mode. An "Advance" pack was made available on the same day, which adds a second group of 21 skins, 70 puzzles, and 35 missions to the base game.[24]

Lumines Remastered[]

In March 2018, Mizuguchi under his new company, Enhance Games, announced Lumines Remastered[b], with the Japanese studio Resonair as the developer. It was released on June 26, 2018, for Microsoft Windows, Nintendo Switch, PlayStation 4 (PS4), and Xbox One.[25] The game has enhanced visuals and support for high-resolution systems.[26] It includes the original high-bitrate music composed by Nakamura on the PC that was previously downsampled for the PSP and other releases.[8] All of the game modes and skins from the original return in Lumines Remastered with the exception of Single Skin mode, and adds modes that were introduced in sequels and spin-offs released in the previous 12 years.[27][8] In addition, some blocks and visual effects were redesigned. Game director Eiichiro Ishige considers it more of a remake more than a remaster.[28]

A new feature introduced to Lumines Remastered is the Trance Vibration feature, which provides the ability to have additional controllers in a single-player game.[29] Mizuguchi decided to remaster the game in part to use new features of the Switch, specifically the HD Rumble feature of the Joy-Con; he felt that the haptic gameplay feature would add something new to Lumines.[8] Remastered allows the use of up to eight Joy-Cons for the Switch, eight Xbox Wireless Controllers for Xbox One, four DualShock controllers for PS4, and additional controllers for the Windows version based on the computer's Bluetooth capabilities.[29] According to Mizuguchi, the purpose of the additional controllers is to provide players a sense of synesthesia: players can place the controllers on their bodies to experience vibration feedback during gameplay.[30] The vibrations of the additional controllers are synchronized to the rhythm of the game's music.[30][31] Remastered eventually received a Physical release via Limited Run Games.[32]

Soundtracks[]

Three soundtrack albums based on the game were produced. The first soundtrack titled Lumines Remixes was released on June 9, 2005, by Takayuki Nakamura on his Brainstorm label.[33] The first disc of the two-disc set has 21 tracks and the second has 19 tracks.[33] The second soundtrack, which was distributed on January 23, 2008 is titled L.II remixes.[34] L.II remixes include tracks from Lumines II and the remix tracks of the original game.[35] The third album titled Lumines Remastered Original Soundtrack[c][36] was released digitally on June 26, 2018 as part of a limited release bundle for PS4 and Steam versions of Lumines Remastered.[30][37] A physical double LP version was made available for a limited time on June 26, 2019 by Limited Run Games as part of a bundle with physical editions of the game for PS4 and Switch.[38]

Reception[]

Original release[]

Lumines: Puzzle Fusion received "generally favorable" reviews, according to review aggregator Metacritic.[40] Multiple reviewers praised its combination of music and visuals. GamePro complimented the combination of music and colors, calling it "a mini rave in your hands".[52] Similarly, GameSpot praised how the audio and visuals would correspond to the actions performed.[3] PALGN commended the graphic design of the game, even pointing out that the menu design and avatars make it more distinct. Although PALGN was not a fan of the music genre used in the game, the website still gave a positive review to its soundtrack.[60] Eurogamer deemed the audio superior to the visuals, praising how the player's actions build the musical elements to a crescendo, and described it as "the real star of the show".[46] IGN had a lukewarm response to the audio and visuals, claiming that they did not have enough interactivity for players to feel an impact.[2]

The gameplay was given positive feedback by reviewers. The single-player mode was complimented by Pocket Gamer, stating "it's so good it's the closest thing we hope you ever get to class A drugs".[50] IGN praised the gameplay, noting that they were attracted to the game design and addicted to unlocking background skins.[2] 1Up.com, GameSpot, and PALGN also used the word "addictive" to describe the gameplay.[3][43][60]

Reviewers frequently compared the game to other tile-matching video games, particularly Tetris. GamePro proclaimed that it reaches the rank of Tetris and Bejeweled.[52] Similar comparisons to Tetris were made by 1Up.com, which stated, "Q Entertainment has used the Tetris template to duplicate a lightning-in-a-bottle feeling equal in brilliance and addictiveness to the puzzle classic".[43] GameSpot praised Lumines: Puzzle Fusion as "the greatest Tetris-style puzzle game since Tetris itself".[3]

Later releases[]

The phone port Lumines Mobile was also well received by critics, who noted the game's new features. IGN considered it better than the original version because of them.[56] The new features were further praised by 1Up.com, which almost considered it a sequel, and Eurogamer opined that they helped place it among the top ranks of mobile games.[45][48] GameDaily called it one of the best puzzle games ever made and said that it almost perfectly complements the original.[59] Multiple reviewers had a negative response towards the sound quality, but most felt this was outweighed by the game's quality overall.[56][45][48] GameDaily praised the music but criticized the way it operates independently of the gameplay.[59] Pocket Gamer, in particular, criticized that the on-screen visuals obscure the background artwork and concluded that the sound does not do the Lumines concept justice.[51]

Lumines Plus for PS2 received less favorable reviews than those of its PSP and mobile phone counterparts. Game Informer said that the visuals are less vibrant and noted five seconds of silence between level transitions; the magazine called it the least impressive title in the Lumines series.[69] 1Up.com also criticized the gaps of silence between songs, and noted that songs from the original were missing. However, they praised the addition of skins from Lumines Live and Lumines II, calling it a "Lumines greatest hits".[44] The absence of new features was disappointing to IGN, who argued that the "Plus" moniker was misleading. IGN further elaborated that they would have preferred it to have the animated backgrounds and game modes introduced in Lumines II.[55] Eurogamer was more critical of the missing songs from the original and felt that the new track selections made the game too long to play.[47] In contrast, GameSpot noted the missing tracks but felt that the remaining Japanese tracks compensated for it.[49] GamePro did not deem the game fun, claiming that the music distracted from the gameplay.[53]

When reviewing Lumines Remastered, critics reacted positively. Nintendo World Report noted the Trance Vibration feature working as advertised and called it "genius".[27] Hardcore Gamer praised the music as enjoyable, with multiple songs among their favorites.[29] GameSpot noted that the Nintendo Switch version of the game looks better than prior handheld releases due to its cleaner animation, but said that it is still not the best-looking game in the series.[64] The Switch version was also praised by Eurogamer as "euphoric", comparing the rumble feature to Mizuguchi's previous endeavor with Rez's trance vibrator.[68] Nintendo Life felt that the songs varied in quality but that each is catchy in its own way. They also complimented the visuals for being vibrant and full of animation without detracting from the gameplay.[66] Despite having an overall positive response, multiple reviewers were disappointed in the absence of an online multiplayer feature.[64][29][66][27]

Sales and awards[]

Lumines: Puzzle Fusion won several awards, including the 2005 Spike TV Video Game Award for Best Handheld Game, GameSpot's 2005 PSP Game Of The Year, and Electronic Gaming Monthly's 2005 Handheld Game Of The Year.[70][71][72] The game also appeared on Game Informer's "Top 50 Games of 2005" list."[73] Play ranked it the second-best PSP game in its "2005 Year in Review".[74] GamesRadar+ ranked the game as the sixth-best launch game of all time, and Paste ranked it 12th-best.[75][76] The mobile phone version was nominated for the Edge mobile awards at the 2006 Edinburgh Interactive Entertainment Festival.[77]

As of 2005, Lumines: Puzzle Fusion had sold 180,000 units in Europe, 300,000 in North America, and 70,000 in Japan, totaling over half a million sales.[78] In 2007, hackers discovered a bug that allowed them to install any program to the PSP's firmware, causing sales of the game to increase by 5900% on Amazon within 24 hours.[79][80] Sony released an update to prevent the exploit on June 29, 2007.[81]

Sequels and follow-ups[]

Lumines: Puzzle Fusion was followed by multiple spin-offs and sequels, becoming the first entry in the Lumines series. The first set of sequels, Lumines II and Lumines Live!, were developed at the same time.[82] Lumines Live! introduces Mission Mode, Skin Edit mode, and an online multiplayer feature.[83] It was released digitally on Xbox 360 via Xbox Live; its distribution began in Europe on October 18, 2006.[84][85] Lumines II includes the new features introduced in Lumines Live!, along with a Sequencer mode and pre-existing videos from music artists such as Black Eyed Peas, Gwen Stefani, and Hoobastank. It was made available for the PSP in North America on November 6, 2006.[86]

The games were followed by Lumines Supernova, which adds a new Dig Down mode but omits online multiplayer. This game was released for PlayStation 3 via the PlayStation Network on December 18, 2008.[87] An iOS game called Lumines: Touch Fusion was made for touch controls, with all of the features of the original except for the Versus modes. It was released on August 27, 2009.[88] A follow-up, Lumines: Electronic Symphony, was released on the PlayStation Vita in Japan on April 19, 2012. This version renames some of the modes and adds new features.[89] The latest entry in the series, titled Lumines: Puzzle & Music, was released on July 19, 2016, for iOS and Android.[90]

References[]

Translation
  1. ^ Japanese: ルミネス −音と光の電飾パズル−, Hepburn: Ruminesu − Oto to Hikari no Denshoku Pazuru −, Lumines: Sound and Light Illuminating Puzzle
  2. ^ ルミネス リマスター, Ruminesu rimasutā
  3. ^ ルミネス リマスター オリジナルサウンドトラック, Ruminesu Rimasutā Orijinaru Saundotorakku
Citation
  1. ^ "The most mispronounced game names ever – ClassicRadar". GamesRadar+. December 24, 2012. Archived from the original on February 13, 2018. Retrieved July 30, 2021.
  2. ^ a b c d e f g h Nix (March 8, 2005). "Lumines: Should you go into the Light?". IGN. Archived from the original on December 4, 2013. Retrieved November 13, 2019.
  3. ^ a b c d e f g h i j k Kasavin, Greg (March 29, 2005). "Lumines review". GameSpot. Archived from the original on January 10, 2006. Retrieved April 20, 2008.
  4. ^ a b c d e f g h i Lumines instruction manual (PDF). North America: Ubisoft. 2004. Archived (PDF) from the original on June 12, 2008. Retrieved May 28, 2018.
  5. ^ a b c d Jordan, Jon (September 11, 2005). "Mizuguchi Chat: Lumines creator taps out answers to tough questions". Pocket Gamer. Archived from the original on October 5, 2019. Retrieved November 20, 2019.
  6. ^ Nix (September 25, 2004). "TGS 2004: Lumines". IGN. Archived from the original on August 8, 2021. Retrieved August 7, 2021.
  7. ^ Kikizo staff (October 13, 2005). "Tetsuya Mizuguchi Interview 2005". Video Games Daily. Superglobal, Ltd. Archived from the original on July 17, 2011. Retrieved October 12, 2019.
  8. ^ a b c d e f g Parish, Jeremy (May 24, 2018). "Lumines Remastered Owes Its Existence to Nintendo Switch". USGamer. Archived from the original on May 25, 2018. Retrieved May 25, 2018.
  9. ^ a b c Robinson, Martin (February 8, 2015). "Rez: The Return of Tetsuya Mizuguchi". Eurogamer. Archived from the original on March 6, 2018. Retrieved May 22, 2018.
  10. ^ Tetris Effect Interview PS4, PSVR at E3 2018 (Video). Sony. June 13, 2018. Archived from the original on June 15, 2018. Retrieved June 15, 2018.
  11. ^ a b c d e f Jeriaska (March 10, 2009). "Interview: Nakamura Yokota On The Origins of Lumines Supernova". Gamasutra. Archived from the original on May 13, 2012. Retrieved May 22, 2018.
  12. ^ Byford, Sam (July 13, 2018). "Interview: Nakamura Yokota On The Origins of Lumines Supernova". The Verge. Archived from the original on July 13, 2019. Retrieved October 30, 2019.
  13. ^ "ルミネス −音と光の電飾パズル−" [Lumines: Sound and Light Illuminating Puzzle]. Nlab.ITmedia (in Japanese). Archived from the original on August 5, 2021. Retrieved November 1, 2019.
  14. ^ Adams, David (March 23, 2005). "Lumines Illuminates Stores". IGN. Archived from the original on November 2, 2019. Retrieved November 2, 2019.
  15. ^ "Lumines Release Dates". Eurogamer. September 1, 2005. Archived from the original on August 31, 2015. Retrieved November 3, 2019.
  16. ^ a b Lee, Nicole (May 12, 2006). "Gameloft brings Lumines to cell phones". CNET. Archived from the original on October 31, 2019. Retrieved November 3, 2019.
  17. ^ "Lumines Mobile". Eurogamer. May 30, 2006. Archived from the original on March 26, 2016. Retrieved November 3, 2019.
  18. ^ Spencer (February 27, 2007). "Missing music in Lumines Plus". Siliconera. Archived from the original on December 3, 2008. Retrieved November 3, 2019.
  19. ^ "Lumines Plus". Eurogamer. March 9, 2007. Archived from the original on September 22, 2015. Retrieved November 3, 2019.
  20. ^ Thomas, Aaron (April 2, 2007). "Lumines Plus review". GameSpot. Archived from the original on October 23, 2012. Retrieved October 28, 2007.
  21. ^ Spencer (February 27, 2007). "What's 'plus' in Lumines Plus". Siliconera. Archived from the original on July 1, 2019. Retrieved June 30, 2019.
  22. ^ Hatfield, Daemon (November 1, 2006). "Lumines Plus Impressions". IGN. Archived from the original on September 9, 2019. Retrieved February 24, 2008.
  23. ^ "Lumines". WildTangent. November 28, 2007. Archived from the original on May 1, 2015. Retrieved June 30, 2019.
  24. ^ a b "Lumines Drops on Steam". IGN. April 28, 2008. Archived from the original on July 1, 2019. Retrieved June 30, 2019.
  25. ^ Arif, Shabana (May 2, 2018). "Lumines Remastered Gets Release Date". IGN. Archived from the original on May 2, 2018. Retrieved November 19, 2019.
  26. ^ Kuchera, Ben (March 20, 2018). "Lumines Remastered is coming to consoles and Steam this spring". Polygon. Archived from the original on September 27, 2019. Retrieved March 20, 2018.
  27. ^ a b c d Theriault, Donald (June 26, 2018). "Lumines Remastered (Switch) Review". Nintendo World Report. Archived from the original on June 26, 2018. Retrieved August 8, 2021.
  28. ^ "『ルミネス リマスター』は単なるリマスターにあらず。プレイレビューと開発者コメントをお届け" ["Lumines Remaster" is more than just a remaster. Deliver play reviews and developer comments]. Dengeki Online (in Japanese). June 26, 2018. Archived from the original on February 6, 2019. Retrieved June 20, 2020.
  29. ^ a b c d e Estrada, Marcus (June 26, 2018). "Review: Lumines Remastered". Hardcore Gamer. Archived from the original on May 24, 2019. Retrieved November 16, 2019.
  30. ^ a b c "PS4®『ルミネス リマスター』本日発売! より深い没入感を味わうには? 水口哲也氏が楽しみ方をレクチャー!" [PS4® "Lumines Remaster" released today! How to get a deeper immersive feeling? Tetsuya Mizuguchi will give a lecture on how to enjoy!] (in Japanese). PlayStation Blog. June 26, 2018. Archived from the original on July 26, 2021. Retrieved July 26, 2021.
  31. ^ "音と光のパズルアクション『ルミネス』が大幅にパワーアップして帰って来た!『ルミネス リマスター』プレイリポート" [The sound and light puzzle action "Lumines" is back with a big power-up! "Lumines Remaster" Play Report]. Famitsu (in Japanese). July 24, 2018. Archived from the original on August 5, 2019. Retrieved November 17, 2019.
  32. ^ "Switch Limited Run #27: Lumines Remastered Deluxe Edition". Limited Run Games. Retrieved 2021-09-25.
  33. ^ a b "サウンドデザイナー自らがオリジナル音源をリミックスした『ルミネス』音楽CD!" ["Lumines" music CD that the sound designer himself remixed the original sound source!]. Dengeki Online (in Japanese). May 16, 2005. Archived from the original on November 2, 2019. Retrieved November 2, 2019.
  34. ^ "中村隆之氏が手掛ける『ルミネス2』コンセプトCDが来年1月に発売" ["Lumines 2" concept CD by Takayuki Nakamura will be released in January next year] (in Japanese). Dengeki Online. December 28, 2007. Archived from the original on October 31, 2019. Retrieved May 6, 2019.
  35. ^ "『ルミネス』シリーズの音源を収録した「Lumines remixes Winter」と「L.II remixes」のiTunes Storeダウンロード販売が開始" [ITunes Store download sales of "Lumines remixes Winter" and "L.II remixes" containing the sound sources of the "Lumines" series have started.] (in Japanese). Famitsu. March 22, 2013. Archived from the original on June 28, 2019. Retrieved June 27, 2019.
  36. ^ "ルミネス リマスター オリジナルサウンドトラック" [Lumines Remaster Original Soundtrack] (in Japanese). Sony. July 10, 2019. Archived from the original on November 15, 2019. Retrieved November 15, 2019.
  37. ^ Yamamura, Tomomi (June 25, 2018). "音と光の快感再び!「ルミネス リマスター」インタビュー" [Pleasure of sound and light again! Interview with "Lumines Remaster"]. Game Watch Impress (in Japanese). Archived from the original on June 26, 2018. Retrieved July 26, 2021.
  38. ^ Moyse, Chris (April 23, 2019). "Lumines Remastered getting Ultimate Edition on PS4 and Switch via Limited Run". Destructoid. Archived from the original on July 26, 2021. Retrieved July 26, 2021.
  39. ^ "Lumines for Mobile Phone reviews". GameRankings. Archived from the original on September 26, 2009. Retrieved May 27, 2018.
  40. ^ a b "Lumines: Puzzle Fusion for PSP reviews". Metacritic. Archived from the original on September 13, 2010. Retrieved May 20, 2018.
  41. ^ "Lumines Plus for PS2 reviews". Metacritic. Archived from the original on June 8, 2018. Retrieved May 20, 2018.
  42. ^ "Lumines for PC reviews". Metacritic. Archived from the original on June 8, 2019. Retrieved May 27, 2018.
  43. ^ a b c Parish, Jeremy (March 14, 2005). "Lumines: Puzzle x Music = Perfection". 1UP.com. Archived from the original on May 23, 2011. Retrieved April 20, 2008.
  44. ^ a b Mielke, James (March 14, 2005). "Lumines Plus". 1UP.com. Archived from the original on June 6, 2016. Retrieved February 13, 2020.
  45. ^ a b c Sharkey, Scott (May 30, 2006). "Lumines (Wire) Let your cell phone lights shine". 1UP.com. Archived from the original on June 6, 2016. Retrieved November 14, 2019.
  46. ^ a b Fahey, Rob (January 19, 2005). "Lumines Review: Falling for you". Eurogamer. Archived from the original on November 15, 2012. Retrieved November 13, 2019.
  47. ^ a b McCarthy, Dave (March 3, 2007). "Lumines Plus: Scintillating. Sort of". Eurogamer. Archived from the original on October 25, 2019. Retrieved November 16, 2019.
  48. ^ a b c Bramwell, Tom (June 13, 2006). "Lumines Mobile: Shinin". Eurogamer. Archived from the original on February 1, 2015. Retrieved November 14, 2019.
  49. ^ a b Thomas, Aaron (April 2, 2007). "Lumines Plus Review". GameSpot. Archived from the original on May 6, 2019. Retrieved November 16, 2019.
  50. ^ a b Jordan, Jon (August 23, 2005). "Lumines Review". Pocket Gamer. Archived from the original on October 31, 2019. Retrieved November 14, 2019.
  51. ^ a b Abolins, Mike (May 26, 2006). "Lumines Mobile". Pocket Gamer. Archived from the original on October 12, 2019. Retrieved November 14, 2019.
  52. ^ a b c GameGirl (March 23, 2005). "Reviews: Lumines". GamePro. Archived from the original on August 6, 2006. Retrieved November 13, 2019.
  53. ^ a b This Old Man (March 12, 2007). "Review: Lumines Plus". GamePro. Archived from the original on April 10, 2007. Retrieved November 16, 2019.
  54. ^ Clayman, David (May 1, 2008). "Lumines review: The Beat Goes to Another Platform". IGN. Archived from the original on October 2, 2015. Retrieved February 13, 2020.
  55. ^ a b Clayman, David (February 27, 2007). "Lumines Plus Review: Puzzle Gaming Zen Reaches the PS2". IGN. Archived from the original on September 8, 2019. Retrieved November 16, 2019.
  56. ^ a b c Buchanan, Levi (May 31, 2006). "Lumines Mobile: Sell your PSP". IGN. Archived from the original on April 12, 2017. Retrieved November 14, 2019.
  57. ^ GameDaily Staff (March 23, 2005). "Lumines Review (PSP)". GameDaily. Archived from the original on April 13, 2008. Retrieved February 17, 2020.
  58. ^ "Lumines Plus Reviews". GameDaily. May 30, 2006. Archived from the original on March 30, 2008. Retrieved February 17, 2020.
  59. ^ a b c Buffa, Chris (May 30, 2006). "Lumines Mobile Review (Cell)". GameDaily. Archived from the original on December 11, 2007. Retrieved November 14, 2019.
  60. ^ a b Sell, Chris (July 30, 2005). "Lumines Review". PALGN. Archived from the original on February 1, 2006. Retrieved November 13, 2019.
  61. ^ "Lumines: Remastered for PS4 reviews". Metacritic. Archived from the original on June 1, 2019. Retrieved July 1, 2018.
  62. ^ "Lumines: Remastered for Switch reviews". Metacritic. Archived from the original on June 25, 2018. Retrieved July 1, 2018.
  63. ^ "Lumines: Remastered for Xbox One reviews". Metacritic. Archived from the original on July 22, 2018. Retrieved July 1, 2018.
  64. ^ a b c Clark, Justin (June 28, 2018). "Lumines Remastered: Groove Is In The Heart". GameSpot. Archived from the original on May 24, 2019. Retrieved November 16, 2019.
  65. ^ Wiltshire, Alex (July 3, 2018). "Lumines Remastered Review". PC Gamer. Archived from the original on July 3, 2018. Retrieved February 19, 2020.
  66. ^ a b c Vogel, Mitch (June 26, 2018). "Lumines Remastered Review: A Shinin' luminary of its genre". Nintendo Life. Archived from the original on February 8, 2019. Retrieved November 16, 2019.
  67. ^ "Lumines Remastered Review". PlayStation Official Magazine – UK. No. 154. Future Plc. July 31, 2018.
  68. ^ a b Robinson, Martin (June 27, 2018). "Lumines Remastered review - a puzzle masterpiece finds a perfect new home". Eurogamer. Archived from the original on July 1, 2019. Retrieved November 16, 2019.
  69. ^ Juba, Joe. "Lumines Plus: Mishandling the Boxes". Game Informer. Archived from the original on March 24, 2007. Retrieved November 16, 2019.
  70. ^ "『ルミネス』がSpike TVの"Best Handheld Game"を受賞!" ["Lumines" wins Spike TV's "Best Handheld Game"!]. Famitsu (in Japanese). December 9, 2005. Archived from the original on June 12, 2018. Retrieved June 9, 2018.
  71. ^ "GameSpot's Best and Worst of 2005 awards kick off". GameSpot. December 16, 2005. Archived from the original on November 7, 2017. Retrieved June 11, 2018.
  72. ^ "EGM's 2005 Games of the Year: Replay Edition". Electronic Gaming Monthly. No. 201. EGM Media. March 2006. p. 86.
  73. ^ "The Top 50 Games of 2005". Game Informer. No. 153. GameStop. January 2006.
  74. ^ "2005 Year in Review: Best Handheld Games". Play. Vol. 5 no. 2. February 2006. p. 51. ISSN 1537-7539. Retrieved November 6, 2019.
  75. ^ Elston, Brett (August 16, 2010). "The Top 7... Best launch games of all time". GamesRadar+. Archived from the original on October 4, 2014. Retrieved December 2, 2019.
  76. ^ Wiggins, Terrence; Martin, Garrett (February 6, 2017). "The Top 25 Best launch games of all time". Paste. Archived from the original on August 7, 2021. Retrieved August 7, 2021.
  77. ^ "EIEF06 Hosts First Ever Edge Mobile Award". Gamasutra. August 4, 2006. Archived from the original on November 3, 2019. Retrieved November 3, 2019.
  78. ^ Niizumi, Hirohiko (October 11, 2005). "Lumines squares away half a million". Archived from the original on August 25, 2007. Retrieved February 24, 2008.
  79. ^ Orland, Kyle (June 25, 2007). "PSP firmware hack drives Lumines sales". Engadget. Archived from the original on July 23, 2021. Retrieved July 23, 2021.
  80. ^ Linde, Aaron (June 25, 2007). "Psp Firmware Exploit Found in Lumines Sales Jump". Destructoid. Archived from the original on June 25, 2007. Retrieved June 25, 2007.
  81. ^ Branwell, Tom (June 29, 2007). "New firmware fixes PSP exploit 3.51 crushes Lumines hack". Eurogamer. Archived from the original on July 24, 2021. Retrieved July 24, 2021.
  82. ^ Berghammer, Billy (June 15, 2006). "Everything Lumines: The Tetsuya Mizuguchi Interview". Game Informer. Archived from the original on December 15, 2007. Retrieved June 12, 2018.
  83. ^ Brudvig, Erik (October 18, 2006). "Lumines Live! Review". IGN. Archived from the original on June 17, 2018. Retrieved June 15, 2018.
  84. ^ Surette, Tim (August 7, 2006). "XBL Arcade release dates revealed?". GameSpot. Archived from the original on July 22, 2015. Retrieved May 19, 2019.
  85. ^ Thorsen, Tor (October 18, 2006). "Lumines Live lights up Xbox Live". GameSpot. Archived from the original on October 11, 2019. Retrieved May 19, 2019.
  86. ^ Stasick, Ed (November 6, 2006). "PSP releases for the week of November 6th". Engadget. Archived from the original on August 5, 2021. Retrieved November 3, 2019.
  87. ^ "『ルミネス スーパーノヴァ クラシックパック』今日から販売開始" ["Lumines Super Nova Classic Pack" is on sale from today]. Dangeki Online (in Japanese). March 12, 2009. Archived from the original on May 7, 2019. Retrieved May 6, 2019.
  88. ^ Buchanan, Levi (September 24, 2009). "Lumines Live on App Store: iPhone edition of PSP puzzler up for grabs now". IGN. Archived from the original on November 19, 2019. Retrieved November 19, 2019.
  89. ^ "PlayStation Vita Launch Lineup and Details". PlayStation Blog. Sony. December 22, 2011. Archived from the original on June 1, 2020. Retrieved June 12, 2018.
  90. ^ "水口哲也氏による『ルミネス』最新作が7月19日に配信決定 初代の楽曲、ステージも収録" [The latest work of "Lumines" by Tetsuya Mizuguchi will be distributed on July 19th, including the first song and stage]. Famitsu (in Japanese). June 16, 2016. Archived from the original on October 23, 2019. Retrieved May 19, 2019.

External links[]

Retrieved from ""