Magic item (Dungeons & Dragons)

From Wikipedia, the free encyclopedia

In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon.[1] Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest.[2]

Development[]

1st edition Advanced Dungeons & Dragons[]

In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The powers and effects are selected by the DM from a set of lists, so that players cannot predict the artifact's powers.[3]

2nd edition Advanced Dungeons & Dragons[]

In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published. The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993".[4] The books total more than 1500 pages across the four volumes and each volume contains over 1000 magic items.[4][5] There was "no attempt to correct rule imbalances, edit entries, or even match game mechanics to one particular edition of the game".[4]

3rd edition Dungeons & Dragons[]

The 3.5 edition book Magic Item Compendium (2007) was a capstone book that reprinted, updated, organized, and regularized "numerous 3e magic items".[6] Andy Collins, the lead designer on the project, "started this process by identifying the 'big six' magic items that took up the majority of characters' item slots: magic weapons; magic armor & shields; rings of protection; cloaks of resistance; amulets of natural armor; and ability-score boosters".[6] Collins "identified the reasons that these [magic] items were particularly well-loved: they were cost effective, they could be improved, there was nothing else as good in their slots, they were simple, they didn't take time to activate [and] they provided effects that were required for characters to stay competitive".[6] With this in mind, the designers then pulled items from all the 3rd and 3.5 edition books and "after looking through about 2000 magic items, they looted the best 1000 or so".[6]

The Magic Item Compendium also showed some early hallmarks of 4th edition design: items were marked levels and some items appeared at multiple strengths. It also introduced the idea of item sets, where items of a set would improve as more were collected, which would then reappear in the 4th edition book Adventurer's Vault 2 (2009).[6]

4th edition Dungeons & Dragons[]

Many magic items in this edition "have an enhancement value" which improves a character's basic stats.[7]: 258  This enhancement value is a "persistent, always-on" ability.[7]: 258  Additionally, some magical items contain a daily power usable by the character.[7]: 266 

The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield of protection) at the same time. The body slots are neck, arms, feet, hands, head, and waist".[7]: 259–260 

Ritual scrolls are single use consumable items, each of which contains a specific ritual (4th edition's equivalent of non-combat spells), halves the time required to perform that ritual and allows it to be performed without a ritual book. After it has been expended, a ritual scroll crumbles to dust. Unlike the scrolls of previous editions, 4th edition's scrolls are not classified as magical items.[8]

5th edition Dungeons & Dragons[]

The 5th edition Dungeon Master's Guide introduced the concept of Item Rarity, in which magic items are given a rating between Common, Uncommon, Rare, Very Rare, and Legendary to denote the frequency in which this item is expected to be found within the game.[9] The only Common magic item to appear in the Dungeon Master's Guide is the Potion of Healing, with an additional list of Common items appearing in the supplementary book Xanathar's Guide to Everything.[10] Artifacts act as a 6th Rarity category for items, such as the Hand of Vecna or the Wand of Orcus, in which there is only one of this item in existence.[11] The categories of magic items in 5th edition are: Armor, Potions, Rings, Rods, Scrolls, Staffs, Wands, Weapons, and Wondrous Items (which acts as a miscellaneous category). Some items require attunement to be used, limiting the number of items a character can benefit from at once to 3 attunable items.[9]

Notable magic items[]

Aegis-fang
The magical war hammer of Wulfgar, a character from the Forgotten Realms novels and campaign setting.[12]
Bag of Holding
This fictional bag is capable of containing objects larger than its own size.[13] It appears to be a common cloth sack of about 2 by 4 feet (0.61 by 1.22 m) in size and opens into a nondimensional space or a pocket dimension, making the space larger inside than it is outside.[14] This iconic item in the game is coveted by players because it mitigates encumbrance (the game mechanic for the carrying capacity of a player character).[13] If another magical item containing an extra-dimensional space, such as the portable hole or the handy haversack, is put inside a bag of holding, or if the bag of holding is put inside a portable hole or a handy haversack, a destructive dimensional rupture opens up, either killing nearby creatures or teleporting them to another dimension.[15] Since its introduction, it and concepts like it have appeared in other media.[16][17][18][19] A number of academics have noted that the bag of holding also has symbolic meaning and uses,[20] such as Benjamin Woo who has used the Bag of Holding as a way of understanding white privilege: "Like the Bag of Holding—a kind of magical 'knapsack' in Dungeons & Dragons and other fantasy games—white privilege is much bigger than it appears from the outside."[21][further explanation needed] Levi Keach uses knowledge about the catastrophic interaction of a bag of holding with a portable hole in the game to distinguish a sub-population from the general public.[22]
Bag of Tricks
By reaching into this remarkable bag, a game character can pull out one of the small fuzzy items inside which then turn into some type of animal, depending on luck anything from a weasel to a rhinoceros.[23][24]
Blue Crystal Staff
The Blue Crystal Staff is a magical item with healing powers in the Dragonlance campaign setting. It plays a central role in Dragonlance: Dragons of Autumn Twilight.[25][26] The story of the discovery of the Staff by a barbarian named Riverwind is presented in several different versions within the Dragonlance franchise.[27]
Disks of Mishakal
The Disks of Mishakal contain the teachings of the "True Gods",[28] in the Dragonlance campaign setting. They are described as thin disks of platinum bound together.[29]: 151  After the Cataclysm, the disks were hidden in the ruined city Xak Tsaroth.[28] They were guarded by the black dragon, Khisanth (Onyx).[28] The Disks were found by the companions in the first book in the Chronicles series called Dragons of Autumn Twilight.[28]
The player characters in the computer game Advanced Dungeons & Dragons: Heroes of the Lance must retrieve the Disks of Mishakal from the lair of Khisanth in the ruins of Xak Tsaroth.[30][28] The characters must use the Disks to prevent Takhisis from creating her evil empire.[31]
Dragonlances
The eponymous weapons of the Dragonlance campaign setting, these magical lances have a devastating effect on dragons.[32] Dragonlances are a major factor in defeating the evil Dragonarmies in the Chronicles novels.[33][34] In an earlier point in history of the setting, a character named Huma Dragonbane defeats Takhisis herself with a dragonlance,[27] an evil goddess consistently causing strife in the novels. Huma's use of the artifact is presented in several differing versions within the franchise.[27]
Girdle of femininity/masculinity
The girdle of femininity/masculinity first appeared in the original 1979 Dungeon Masters Guide, detailed on page 145.[35] Such a girdle looks like an ordinary leather belt, but when worn immediately switches the wearer's sex to the opposite gender, then loses all power. Additionally, 10% of these items remove the sex of the wearer.[35] The change causes no actual damage, but it is permanent. The Girdles are included in the first and the second editions of AD&D, their magic potent enough to be fiendishly difficult to reverse; even a Wish spell has even odds, though a deity can set things right.[35] They appear to be absent from the third edition, though similar effects are mentioned as a possible curse outcome. Using a Girdle is the best-known if not only method to bring about such an effect. "Reverse user's gender" is also one of the random cursed item effects in the 3rd edition of D&D. One such item also makes an appearance in Baldur's Gate, where it's among the first magical objects the player finds, but only takes a Remove Curse to do away with. The webcomic The Order of the Stick introduces a Girdle early on[36] and brings it back much later, where it's used to good effect[37][38] and later yet undone with a Remove Curse.
Philter of Love
A magical potion, the fictional version of an aphrodisiac, that causes attraction of a person of the other sex and is a rare mention of love in the game.[39]
Portable hole
In the game, a portable hole is a circle of cloth made from phase spider webs, strands of ether and beams of starlight. When deployed, it creates an extradimensional space six feet in diameter by ten feet deep. Folding the cloth causes the entrance to this space to disappear, but items placed inside the hole remain there. Sufficient air is contained in the hole to support life for up to ten minutes.[40][41] If put inside a bag of holding, both items are destroyed by a dimensional rupture.[22]
Staff of Magius
A magic staff from the world of Dragonlance, it was named after its most famous wielder from the setting's past[29]: 147  even though it was created long before Magius obtained it.[42] It the Dragonlance novels, it was in the possession of the main character Raistlin.[12]

Major artifacts[]

Artifacts in the game are unique magic items with great power.[13] Major artifacts include the ones in the following table. They are generally unique and exist for a specific purpose. Less powerful or potent artifacts, or ones that are not unique, are generally called minor artifacts.

Artifact Campaign/Source Reference books
Acorn of Wo Mai Forgotten Realms: The Horde Book of Artifacts (1993),[43] Encyclopedia Magica Vol. 1 (1994)
Al-Azid's Ghostly Palace Al-Qadim: Secrets of the Lamp Encyclopedia Magica Vol. 1 (1994)[4]
All-Knowing Eye of Yasmin Sira Al-Qadim Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Andrathath's Mask Forgotten Realms City of Splendors, Waterdeep (2005 or 2006)
Ankh of Life Forgotten Realms: FR10 Old Empires Encyclopedia Magica Vol. 1 (1994)
The Apparatus Ravenloft: I10 The House on Gryphon Hill Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Apparatus of Dreadful Construction Encyclopedia Magica Vol. 1 (1994)
Arm of Doom Encyclopedia Magica Vol. 1 (1994)
Armet by Wayland D&D Master Set Encyclopedia Magica Vol. 2 (1995, under "Helmet")
Artifurnace Spelljammer box set Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1995, under "Helm")
Axe of the Dwarvish Lords[44] Greyhawk: Eldritch Wizardry[45] Dungeon Master's Guide (1979),[35] Book of Artifacts (1993),[46] Encyclopedia Magica Vol. 1 (1994),[47] Axe of the Dwarvish Lords (module, 1999)[48]
Axe of the Emperors Dragon Lance: DLR2 Taladas – The Minotaurs Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Baba Yaga's Hut Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Beacon of Light Forgotten Realms Volo's Guide to All Things Magical (1996)
Blackjammer's Cutlass Dragon Magazine #159 Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Sword")
Blackrazor Greyhawk: White Plume Mountain Encyclopedia Magica Vol. 4 (1995, under "Sword")
Blood of Lathander Forgotten Realms: Volo's Guide to the Dalelands Volo's Guide to All Things Magical (1996)
Blue Staff Dragon Lance: Leaves from the Inn of the Last Home
Book of Amon Hollow World: HWR2 Kingdom of Nithia Encyclopedia Magica Vol. 1 (1994)
Book of Vile Darkness Greyhawk (Supplement) Dungeon Master's Guide (1979 [1e], 1989 [2e], 1995 [2e Revised], 2003 [3.5e], 2014 [5e]), Book of Vile Darkness (2011)
Book of Zargos Hollow World: HWR3 The Milenian Empire Encyclopedia Magica Vol. 4 (1995, under "Spellbook")
Book With No End Dungeon Magazine #3 Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995, under "Spellbook")
Bringer of Doom Monstrous Compendium: MC8 Outer Planes Appendix Encyclopedia Magica Vol. 1 (1994, under "Box")
Calvan's Bell Forgotten Realms: LC4 Port of Ravens Bluff Encyclopedia Magica Vol. 2 (1995, under "Percussion Instrument")
Carven Oak Mystara: GAZ7 The Minrothad Guilds Encyclopedia Magica Vol. 1 (1994)
Chariot of Re Forgotten Realms: FR10 Old Empires Encyclopedia Magica Vol. 1 (1994)
Chessmen of Ultham-Urre Forgotten Realms Volo's Guide to All Things Magical (1996)
Claw of Mighty Simurgh D&D Master Set Encyclopedia Magica Vol. 1 (1994)
Codex of the Infinite Planes Greyhawk: Eldritch Wizardry[45] Dungeon Master's Guide (1979),[35] Book of Artifacts (1993),[46] Encyclopedia Magica Vol. 2 (1995, under "Libram")[49]
Coin of Jisan the Bountiful Al-Qadim Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Comb of the Korrigans D&D Master Set Encyclopedia Magica Vol. 1 (1994)
Crenshinibon Forgotten Realms: The Crystal Shard novel Volo's Guide to All Things Magical (1996)
Crown of Horns Forgotten Realms: City of Splendors (1994) Volo's Guide to All Things Magical (1996)
Crown of Souls[44] Ravenloft: RA1 Feast of Goblyns Encyclopedia Magica Vol. 1 (1994)
Crystal of the Ebon Flame Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Crystal Warrior Kara-Tur Encyclopedia Magica Vol. 1 (1994)
Cup of Al-Akbar Greyhawk: Dungeon Master's Guide, I9 Day of Al'Akbar Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Cyrinishad Forgotten Realms: Prince of Lies novel, Ruins of Zhentil Keep Volo's Guide to All Things Magical (1996)
Daoud's Wondrous Lanthron Greyhawk: Lost Caverns of Tsojcanth Encyclopedia Magica Vol. 2 (1995, "Lamp")
Dawnstone Forgotten Realms Volo's Guide to All Things Magical (1996)
Death Moon Orb Forgotten Realms: Spellbound Volo's Guide to All Things Magical (1996)
Death Rock Kara-Tur Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Delzoun's Fist Forgotten Realms: FR5 Savage Frontier Encyclopedia Magica Vol. 2 (1995, under "Hammer")
Demonbane Dragon Magazine #91, Forgotten Realms: FR4 Magister Encyclopedia Magica Vol. 2 (1995, under "Sword" as "Fiendbane")
Demonomicon The Lost Caverns of Tsojcanth (1982)[50] "Spellcraft: Demonomicon of Iggwilv" Dragon Magazine #336,[50] "Iggwilv's Legacy: The Lost Caverns of Tsojcanth" Dungeon Magazine #151, Demonomicon of Iggwilv (column series published across Dragon, Dungeon, and Dragon+ between 2005 and 2015),[50] Demonomicon (2010),[50] Tasha's Cauldron of Everything (2020)[51]
Diamond Orb of Tyche D&D Master Set Encyclopedia Magica Vol. 2 (1995)
Dragonking's Eye Forgotten Realms Volo's Guide to All Things Magical (1996)
Ebonbane Dungeon Magazine #31 Encyclopedia Magica Vol. 4 (1995, under "Sword")
Egg of the Phoenix[44] I12 Egg of the Phoenix Encyclopedia Magica Vol. 2 (1995)
Eye of Vecna Greyhawk: Eldritch Wizardry[45] Dungeon Master's Guide (1979),[35] WGA4 – Vecna Lives! (1990),[52] Book of Artifacts (1993),[46] Encyclopedia Magica Vol. 2 (1995)[49]
Fiery Brand of Massauwu D&D Master Set Encyclopedia Magica Vol. 4 (1995, under "Torch")
Font of Time Forgotten Realms: FR10 Old Empires Encyclopedia Magica Vol. 2 (1995, under "Fountain")
Fork of Mephistopheles Monster Manual II (1982) Encyclopedia Magica Vol. 3 (1995, under "Polearm")
Fountain of Tomorrow Hollow World: HWR3 The Milenian Empire Encyclopedia Magica Vol. 2 (1995)
Galley of the Gods Forgotten Realms: FR10 Old Empires Encyclopedia Magica Vol. 3 (1995, under "Ship")
Gatekeeper's Crystal Forgotten Realms Volo's Guide to All Things Magical (1996)
The Gauntlet[44] Greyhawk: UK3 The Gauntlet Encyclopedia Magica Vol. 2 (1995)
Ghearufu Night Masks by R. A. Salvatore The Cleric Quintet
Girdle of Armida D&D Master Set Encyclopedia Magica Vol. 2 (1995)
Girdle of De'Rah M2 Vengeance of Alphaks Encyclopedia Magica Vol. 2 (1995)
Golden Circlet Dragon Lance: Tales of the Lance Encyclopedia Magica Vol. 1 (1994)
Gryylph Discoon's Fingers Lankhmar: LNR1 Wonders of Lankhmar Encyclopedia Magica Vol. 2 (1995)
Guardian's Tear Forgotten Realms Volo's Guide to All Things Magical (1996)
Hammer of Gesen Forgotten Realms: The Horde Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Hammer of Kharas Dragon Lance: Tales of the Lance Encyclopedia Magica Vol. 2 (1995)
Hand of Vecna Greyhawk: Eldritch Wizardry[45] WGA4 – Vecna Lives! (1990),[52] Book of Artifacts (1993),[46]
Helm of Halav Hollow World: HWR3 The Milenian Empire Encyclopedia Magica Vol. 2 (1995, under "Helmet")
Helm of Petra Hollow World: HWR3 The Milenian Empire Encyclopedia Magica Vol. 2 (1995, under "Helmet")
Herald of Mei Lung Kara-Tur? Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Tome")
Heward's Mystical Organ Greyhawk: Dragon Magazine #29 Dungeon Master's Guide (1989), Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Wind Instrument")
Horn of Change Dungeon Master's Guide (1979) Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Wind Instrument")
Horn of Geryon Monster Manual (1977)
Horn of the Sacred Grove Ravenloft: Castles Forlorn Encyclopedia Magica Vol. 4 (1995, under "Wind Instruments")
Humbaba's Glaring Eye D&D Master Set Encyclopedia Magica Vol. 2 (1995)
Hymir's Steaming Cauldron D&D Master Set Encyclopedia Magica Vol. 1 (1994)
Icon of Halav Hollow World: HWQ1 The Milenian Scepter Encyclopedia Magica Vol. 2 (1995)
Icon of Petra Hollow World: HWQ1 The Milenian Scepter Encyclopedia Magica Vol. 2 (1995)
Ild's Astral Tome Dungeon Magazine #10
Invulnerable Coat of Arnd Greyhawk: Dungeon Master's Guide (1979) Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Iron Bow of Gesen Forgotten Realms: The Horde Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Iron Flask of Tuerny the Merciless Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Iron Helm of Heroes Forgotten Realms Volo's Guide to All Things Magical (1996)
Ivory Chain of Pao Kara-Tur? Book of Artifacts (1993), Encyclopedia Magica Vol. 1 (1994)
Ivory Plume of Maat D&D Master Set Encyclopedia Magica Vol. 1 (1994, under "Brooch")
Jacinth of Inestimable Beauty Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Joyhdee's Mask Greyhawk: Dungeon Master's Guide (1979) Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Kuroth's Quill Greyhawk: Dungeon Master's Guide (1979) Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Lens of Transformation Temple of Elemental Evil Encyclopedia Magica Vol. 2 (1995)
Living Gem Forgotten Realms Volo's Guide to All Things Magical (1996)
Mace of Cuthbert Greyhawk: Eldritch Wizardry,[45] Dragon Magazine #100[53] Book of Artifacts (1993),[46] Encyclopedia Magica Vol. 2 (1995)[49]
Machine of Lum the Mad[44] Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Mask of Bachraeus D&D Rules Cyclopedia Encyclopedia Magica Vol. 2 (1995)
Master Plan Hollow World: HRW2 Kingdom of Nithia Encyclopedia Magica Vol. 2 (1995)
Mighty Servant of Leuk-o Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995), Tasha’s Cauldron of Everything (2020)[54]
Milenian Scepter Hollow World: HWQ1 The Milenian Scepter Encyclopedia Magica Vol. 3 (1995)
Military Fork of Pain Monster Manual II (1982) Encyclopedia Magica Vol. 3 (1995, under "Polearm")
Mirror-Shield of Rheddrian Mystara: Wrath of the Immortals Encyclopedia Magica Vol. 3 (1995)
Moloch's Whip Monster Manual II (1982) Encyclopedia Magica Vol. 4 (1995)
Monacle of Bagthalos Forgotten Realms? Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Monkey Fist of Ha'chao Kara-Tur Encyclopedia Magica Vol. 2 (1995)
Necklace of Lilith Imagine Magazine #20 Encyclopedia Magica Vol. 2 (1995)
Necklace of Ulutiu Forgotten Realms: FR16 The Great Glacier Encyclopedia Magica Vol. 2 (1995)
Obsidian Man of Urik Dark Sun Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Orb of Golden Death Greyhawk: Temple of Elemental Evil Encyclopedia Magica Vol. 2 (1995)
Orbs of Dragonkind[43] Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 2 (1995)
Ortnit's Lance of Doom D&D Master Set Encyclopedia Magica Vol. 2 (1995)
Palm Sign I4 Oasis of the White Palm Encyclopedia Magica Vol. 1 (1994, under "Amulet")
Peaceful Periapt of Pax M5 Talons of the Night[44] Encyclopedia Magica Vol. 2 (1995)
Pileus D&D Master Set Encyclopedia Magica Vol. 1 (1994, under "Cap")
Porpherio's Garden Pool Greyhawk: UK1 Beyond the Crystal Cave Encyclopedia Magica Vol. 3 (1995)
Psychometron of Nerad Dark Sun Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Pyramid Energy Hollow World: HRW2 Kingdom of Nithia Encyclopedia Magica Vol. 3 (1995)
Queen Ehlissa's Marvelous Nightengale Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Queen's Eye Spelljammer: SJA1 Wildspace Encyclopedia Magica Vol. 2 (1995)
Rainbow Scarf of Sinbad D&D Master Set Encyclopedia Magica Vol. 3 (1995)
Recorder of Ye-Cind Greyhawk: Dungeon Master's Guide (1979) Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Wind Instrument")
Regalia of Might Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Rift Spanner Ravenloft: Monstrous Compendium 2: "Children of the Night" Encyclopedia Magica Vol. 3 (1995)
Ring of Gaxx Greyhawk: Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Ring of Winter Forgotten Realms: Heroes' Lorebook Volo's Guide to All Things Magical (1996)
Rod of Seven Parts Greyhawk: Eldritch Wizardry[45][13] Dungeon Master's Guide (1979),[35] Dungeon Master's Guide (1989),[55] Book of Artifacts (1993),[46] Rod of Seven Parts boxed set,[56] Encyclopedia Magica Vol. 3 (1995),[57] Arms and Equipment Guide (2003)[58]
Rod of Teeth Book of Artifacts (1993) Encyclopedia Magica Vol. 3 (1995)
Ruby Rod of Asmodeus Monster Manual (1977) Encyclopedia Magica Vol. 3 (1995)
Scepter of Savras Forgotten Realms: Heroes' Lorebook? Volo's Guide to All Things Magical (1996)
Scepter of the Sorcerer-Kings Forgotten Realms Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
Scimitar of Souls Forgotten Realms: FA1 Halls of the High King Encyclopedia Magica Vol. 4 (1995, under "Sword")
Seal of Jafar al-Samal Al-Qadim Book of Artifacts (1993), Encyclopedia Magica Vol. 3 (1995)
The Sentinel Greyhawk: UK3 Encyclopedia Magica Vol. 2 (1995, under "Glove")
Shadow Belt M4 Five Coins for a Kingdom Encyclopedia Magica Vol. 1 (1994)
Shard of Sakkrad D&D Master Set Encyclopedia Magica Vol. 1 (1994, under "Crystal")
Sibylline Book D&D Master Set Encyclopedia Magica Vol. 3 (1995, under "Spellbook")
Silencer of Bodach Dark Sun Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Sword")
Staff of Fraz-Urb'luu Greyhawk: Lost Caverns of Tsojcanth Monster Manual II (1982), Encyclopedia Magica Vol. 4 (1995), Dragon Magazine #333
Staff of the Lower Planes Monster Manual II (1982)
Starym Moonblade Forgotten Realms: FOR5 Elves of Evermeet Volo's Guide to All Things Magical (1996)
Stone of Gul Dungeon Magazine #30 Encyclopedia Magica Vol. 4 (1995)
Stone Scepter of Shih Black Courser Encyclopedia Magica Vol. 3 (1995)
Sword of Kas Greyhawk: Eldritch Wizardry[45] WGA4 – Vecna Lives! (1990),[52] Book of Artifacts (1993),[46] Encyclopedia Magica Vol. 4 (1995),[59] Dungeon Masters Guide (2000),[44] Open Grave: Secrets of the Undead,[60] Dungeon Master’s Guide (2014)[60]
Talisman of Al-Akbar Greyhawk: Dungeon Master's Guide, I9 Day of Al'Akbar Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995)
Tear of Selune Forgotten Realms Volo's Guide to All Things Magical (1996)
Teeth of Dahlvar-Nar Greyhawk: Dungeon Master's Guide (1979) Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995, under "Tooth"), Tasha's Cauldron of Everything (2020)[61]
Thakorsol's Seat Forgotten Realms: Spellbound Volo's Guide to All Things Magical (1996)
Throne of the Gods Eldritch Wizardry Dungeon Master's Guide (1979), Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995)
Timepiece of Klorr Ravenloft: Forbidden Lore Encyclopedia Magica Vol. 4 (1995)
Tome of Ssu-Ma D&D Master Set Encyclopedia Magica Vol. 4 (1995)
Triad of Betrayal Dragon Lance: Tales of the Lance Book of Artifacts (1993), Encyclopedia Magica Vol. 4 (1995)
Tree of Life Mystara: GAZ5 The Elves of Alfheim Encyclopedia Magica Vol. 4 (1995)
Underworld Scepter Dungeon Magazine #12
Verthandi's Invincible Hourglass D&D Master Set Encyclopedia Magica Vol. 2 (1995)
Wand of Orcus[43] Eldritch Wizardry[45] Monster Manual (1977),[62] Encyclopedia Magica Vol. 4 (1995)[59]
Wave Greyhawk: White Plume Mountain Encyclopedia Magica Vol. 3 (1995, under "Polearm")
Well of All Heals Greyhawk: Treasures of Greyhawk Encyclopedia Magica Vol. 4 (1995)
Whelm Greyhawk: White Plume Mountain Encyclopedia Magica Vol. 2 (1995, under "Hammer")
Wife of Ilmarinen D&D Master Set Encyclopedia Magica Vol. 4 (1995)
Windwalker Forgotten Realms: Heroes' Lorebook Volo's Guide to All Things Magical (1996)
World-Shield Ore Hollow World: HWA2 Nightrage Encyclopedia Magica Vol. 4 (1995)
Wyvern Crown of Cormyr Forgotten Realms Volo's Guide to All Things Magical (1996)
Yuthla the Eye of the Beholder Forgotten Realms Volo's Guide to All Things Magical (1996)
Zeladazar the Ghost Sword Forgotten Realms Volo's Guide to All Things Magical (1996)

Reception[]

20 magic items were highlighted in Io9's 2014 "The 20 Most WTF Magical Items in Dungeons & Dragons" list and the author described them as "magical items that I will simply call 'Artifacts of Dickishness' " — the article highlights items such as the Ring of Contrariness, the Ring of Bureaucratic Wizardry, the Brooch of Number Numbing and the Horn of Baubles.[63]

Michael J. Tresca, in the book The Evolution of Fantasy Role-Playing Games (2011), highlighted that both mundane and magical items are key to Dungeons & Dragons combat but are also often overlooked. Tresca wrote, "be it mundane equipment the adventurer needs to survive or endless lists of magical items that give the character an advantage, equipment provides a means of artificially inflating a character's power level. As a result, adventurers obsessively catalogued every item they owned just to stay alive". The impact of hoarding items led to character encumbrance being "largely abandoned" at game tables over the various editions of the game since the bookkeeping became "too much of a hassle". Tresca also highlighted that enhancement values to basic stats became "exaggerated" over time: "magic armor bestowed a +1 bonus to armor class, magic weapons provided a +1 bonus to hit and damage, and so forth. These bonuses extend as high as +10 in some editions of Dungeons & Dragons".[64]

Inspirations[]

Other fantasy stories[]

  • The Hand and Eye of Vecna were inspired by items appearing within Michael Moorcock's Corum novels:[65] A left hand and left eye which are able to grant whoever replaces their existing hand and eye with them unusual powers.[43]
  • Ioun stones (pronounced EYE-oon[66]) are based on similar artifacts from Jack Vance's Dying Earth series.[67][68] When functioning, they float in a circular pattern around their bearer's head, and grant various benefits based on their color and shape. Two stones of the same type will repel each other, and when drained of power, a stone becomes a dull grey, but still possesses the characteristic floating. While useless to a mage, burned out stones can still yield a single psionic power point to a psionic character in 3rd and 3.5 editions. In the original Jack Vance stories Ioun stones are highly prized by arch-magicians, and are acquired from a race known as the archveults, who mine them from remnants of dead stars (in his book Rhialto the Marvellous). In 2E Dungeons & Dragons it had been conjectured in Dragon magazine that Ioun stones instead come from the Positive Material Plane. Dragon #174 featured an article that included many dozens of new types of ioun stone,[69] as well as an article about an elemental lord who hoards ioun stones on his home plane of radiance.[70] Under 3.0/3.5 editions of the rules they are instead manufactured by spellcasters in the same manner as other magical items.
  • The Vorpal Sword is taken from Lewis Carrol's poem "Jabberwocky".[68] In Dungeons & Dragons, the sword has specific properties relating to beheading, which is the method the blade in the poem uses to slay the titular monster.

Folklore and mythology[]

  • The Carpet of Flying is based upon Magic Carpets, which originate in Persian myths and were popularized in media through 1001 Arabian Nights and other adaptations.[68]
  • Winged Boots bear a similarity to the Winged Sandals worn by Hermes in Greek Mythology.
  • The Broom of Flying is based upon Wiccan Rituals and artwork depicting Witches soaring through the air while riding Broomsticks.
  • The Mirror of Life Trapping, a mirror which can steal and trap the souls of living persons, evokes the superstitions of several cultures surrounding mirror's ability to steal souls. During the Jewish mourning process of Shiva, mirrors in a house are to be covered in order to prevent the soul of the deceased from being trapped within them.[71]
  • The Flametongue, a sword with a blade engulfed in flame, is similar to other flaming swords appearing in mythology. Some examples of these are Dyrnwyn of Welsh Medieval tradition, and in some writings the Sword of Surtr is described as being flaming.

References[]

  1. ^ Fine, Gary Alan (1983). Shared Fantasy: Role-playing Games as Social Worlds. University of Chicago Press. p. 16. ISBN 0-226-24944-1.
  2. ^ Livingstone, Ian (1982). Dicing with Dragons. Routledge. p. 80. ISBN 0-7100-9466-3.
  3. ^ "This prevents players from gaining any knowledge of these items, even if they happen to own or read a copy of this volume, and it also makes each artifact and relic distinct from campaign to campaign." from Dungeon Master's Guide (first edition)
  4. ^ a b c d Kulp, Kevin. "Encyclopedia Magica, Vol. 1 (2e) – Product History". DriveThruRPG. Retrieved 2020-06-02.
  5. ^ Swan, Rick (June 1995). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#218): 87–88.
  6. ^ a b c d e Appelcline, Shannon. "Magic Item Compendium (3.5) – Product History". Dungeon Masters Guild. Retrieved 2020-06-02.
  7. ^ a b c d Slavicsek, Bill. Dungeons and Dragons 4th Edition For Dummies, 2nd Edition. pp. 257–274. ISBN 9781118052570. OCLC 899181782.
  8. ^ "Dungeons & Dragons Roleplaying Game Official Home Page - Article (Excerpts: Rituals)". Archived from the original on 2009-10-22.
  9. ^ a b Crawford, Jeremy and Mike Mearls. Dungeon Master's Guide. Wizards of the Coast. 2014. ISBN 978-0-7869-6562-5. Pp, 135–141.
  10. ^ Crawford, Jeremy and Mike Mearls. Xanathar's Guide to Everything. Wizards of the Coast. 2017. ISBN 978-0-7869-6611-0. Pp 136–140.
  11. ^ Crawford, Jeremy and Mike Mearls. Dungeon Master's Guide. Wizards of the Coast. 2014. ISBN 978-0-7869-6562-5. Pp. 219–227.
  12. ^ a b Canavan, Aidan-Paul (April 2011). Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text (PDF) (Thesis). pp. 94–95.
  13. ^ a b c d Mizer, Nicholas J. (22 November 2019). Tabletop role-playing games and the experience of imagined worlds. Cham, Switzerland. ISBN 978-3-030-29127-3. OCLC 1129162802.
  14. ^ Cook, Monte; Williams, Skip; Tweet, Jonathan (2003). Dungeon Master's Guide v.3.5. Renton, Wash.: Wizards of the Coast. p. 248. ISBN 0786928891.
  15. ^ "Bag of Holding – Magic Items – D&D Beyond". DnDBeyond.
  16. ^ Anderson, T., & Galley, S. (1985). The history of Zork. The New Zork Times, 4(1–3).
  17. ^ Pratchett, Terry (2007). Making Money. Doubleday. p. 194.
  18. ^ Austin, Patrick Lucas (2018-06-25). "We're Almost Certainly Getting Some New AirPods—What Will They Be?". Gizmodo. Retrieved 2020-07-24.
  19. ^ Caldwell, Serenity (2014-06-02). "Gear We Love: Rough Rider bag takes you through even the toughest commutes". Macworld. Retrieved 2020-07-24.
  20. ^ Mizer, Nicholas J. (2019). "Responsibly and Accurately: Dwelling in Imagined Worlds". Tabletop Role-Playing Games and the Experience of Imagined Worlds. Cham, Switzerland: Palgrave Macmillan. pp. 123–159. doi:10.1007/978-3-030-29127-3_5. ISBN 978-3-030-29126-6.
  21. ^ The Routledge companion to media fandom. Click, Melissa A., 1971–, Scott, Suzanne, 1979–. New York, NY. 2018. ISBN 978-1-138-63892-1. OCLC 1013876252.{{cite book}}: CS1 maint: others (link)
  22. ^ a b Keach, Levi (May 2018). Investigating the Role of Liminality in the Cultural Transition of the Late Eighth Millennium BC on Cyprus (Thesis). University of Nevada, Las Vegas. pp. 78–79. Retrieved 2020-07-24.
  23. ^ Cook, Monte; Williams, Skip; Tweet, Jonathan (2003). Dungeon Master's Guide v.3.5. Renton, Wash.: Wizards of the Coast. p. 259. ISBN 0786928891.
  24. ^ Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 80. ISBN 978-1-4516-4052-6.
  25. ^ "Toonz to produce 'Dragonlance'". The Hindu. 2006-12-09. Retrieved 2020-10-30.
  26. ^ Odom, Mel (2008-01-06). "Movie Review: Dragonlance: Dragons of Autumn Twilight". blogcritics.org. Archived from the original on 2012-08-19. Retrieved 2020-10-30.
  27. ^ a b c Robertson, Benjamin J. (2017). "From Fantasy to Franchise: DRAGONLANCE and the Privatization of Genre". Extrapolation. 58 (2–3): 146. doi:10.3828/extr.2017.9. ISSN 2047-7708.
  28. ^ a b c d e Barton, Matt; Stacks, Shane (2019). Dungeons and Desktops: The History of Computer Role-Playing Games (Second ed.). CRC Press. p. 176. ISBN 978-1-138-57464-9.
  29. ^ a b Johnson, Harold; Terra, John (1992). Tales of the Lance: World Book of Ansalon. TSR, Inc. ISBN 9781560763383.
  30. ^ South, Phil (March 1989). "Screen Shots Part II: Advanced Dungeons and Dragons: Heroes of the Lance" (review). Your Sinclair (39): 80. ISSN 0269-6983. Retrieved March 29, 2007. "alternate HTML version of the review". Archived from the original on 2007-03-01..
  31. ^ "Fantasy Roleplaying: Heroes of the Lance" (review). Crash. No. 62. March 1989. p. 71. ISSN 0954-8661. Retrieved March 29, 2007.
  32. ^ Hickman, Tracy; Weis, Margaret (1987). Dragonlance Adventures. TSR, Inc. p. 94. ISBN 0880384522.
  33. ^ Cebrián Salé, Ricardo (2016). The Art of Warfare and Fantasy Writing. ISBN 978-1507163191.
  34. ^ Wienecke-Janz, Detlef, ed. (2002). Lexikon der Zauberwelten – Gandalf & Co. Wissen Media Verlag. p. 62. ISBN 3-577-13505-0.
  35. ^ a b c d e f g Gygax, Gary (1979). Dungeon Master's Guide: Essential Reference Information for Gamemastering Advanced D&D. Lake Geneva, WI: TSR, Inc. p. 156. ISBN 0-935696-02-4.
  36. ^ Giant In the Playground Games
  37. ^ Giant In the Playground Games
  38. ^ Giant In the Playground Games
  39. ^ Sturrock, Ian (2015). "Love for Dice: Love, Sex, Romance and Reward in Tabletop Role-Playing Games". In Enevold, Jessica; MacCallum-Stewart, Esther (eds.). Game Love: Essays on Play and Affection. McFarland & Company. p. 64. ISBN 978-0-7864-9693-8.
  40. ^ "Wondrous Items :: d20srd.org". www.d20srd.org. Retrieved 2018-06-14.
  41. ^ "Portable Hole | D&D 5th Edition on Roll20 Compendium". roll20.net. Retrieved 2018-06-14.
  42. ^ Margaret Weis; Hickman, Tracy (November 1999). "Book 2, volume 1, chapter 7, —Not destined to meet again in this world.". The Annotated Chronicles (1st ed.). Wizards of the Coast. p. 565. ISBN 0-7869-1870-5. Retrieved 2006-07-01.
  43. ^ a b c d "D&D: Top 5 Most Iconic Artifacts". Bell of Lost Souls. 2016-12-01. Retrieved 2020-11-08.
  44. ^ a b c d e f g "Dungeons & Dragons: 20 Powerful Items That Are Impossible To Find (And Where To Find Them)". ScreenRant. 2018-09-28. Retrieved 2020-12-31.
  45. ^ a b c d e f g h Gygax, Gary; Brian Blume (1976). Eldritch Wizardry. Lake Geneva, WI: TSR, Inc.
  46. ^ a b c d e f g Cook, David (1993). Book of Artifacts. Lake Geneva, WI: TSR, Inc. ISBN 1-56076-672-7.
  47. ^ Henson, Dale; Doug Stewart (1994). Encyclopedia Magica, Volume 1. Lake Geneva, WI: TSR, Inc. pp. 115–116. ISBN 1-56076-842-8.
  48. ^ Williams, Skip (1999). Axe of the Dwarvish Lords. Renton, WA: TSR, Inc. ISBN 0-7869-1347-9.
  49. ^ a b c Henson, Dale, and Doug Stewart, eds. Encyclopedia Magica Vol 2 (TSR, 1995)
  50. ^ a b c d Appelcline, Shannon. "Demonomicon (4e) | Product History". DriveThruRPG. Retrieved 2020-11-06.
  51. ^ Chapman, Matt (August 26, 2020). "In the Works: Tasha's Cauldron of Everything". Dragon+. Wizards of the Coast (33).
  52. ^ a b c Cook, David. Vecna Lives! (TSR, 1990)
  53. ^ Schroeck, Robert. "The City Beyond the Gate". Dragon #100 (TSR, 1985)
  54. ^ Hoffer, Christian (November 5, 2020). "Dungeons & Dragons Brings Back Classic (and Powerful) Magic Item". ComicBook.com. Retrieved 2020-11-06.
  55. ^ Cook, David. Dungeon Master's Guide (TSR, 1989)
  56. ^ Williams, Skip (1996), The Rod of Seven Parts, Lake Geneva, WI: TSR, ISBN 0-7869-0418-6
  57. ^ Henson, Dale, and Doug Stewart, eds. Encyclopedia Magica Vol 3 (TSR, 1995)
  58. ^ Cagle, Eric, Jesse Decker, Jeff Quick, and James Wyatt Arms and Equipment Guide (Wizards of the Coast, 2003)
  59. ^ a b Henson, Dale, and Doug Stewart, eds. Encyclopedia Magica Vol 4. (TSR, 1995)
  60. ^ a b "Artifacts of the Ages | Dungeons & Dragons". dnd.wizards.com. Retrieved 2020-12-31.
  61. ^ Hoffer, Christian (December 21, 2020). "Dungeons & Dragons Pulls the Mysteries From One of Its Most Intriguing Magic Items". Comicbook.com. Retrieved 2020-12-21.
  62. ^ Gygax, Gary. Monster Manual (TSR, 1977)
  63. ^ Bricken, Rob (June 26, 2014). "The 20 Most WTF Magical Items in Dungeons & Dragons". Io9. Retrieved May 1, 2021.
  64. ^ Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. Jefferson, N.C.: McFarland & Co. p. 71. ISBN 978-0-7864-6009-0. OCLC 697175248.
  65. ^ Dragon magazine #371, January 2009, p.62.
  66. ^ "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on 2008-10-03. Retrieved 2008-10-03.
  67. ^ "The idea and name for the ioun stone originally appeared in a series of books written by Jack Vance. Collectively, these works are referred to as the Dying Earth novels. They include: The Dying Earth, Eyes of the Overworld, Cugel’s Saga, and Rhialto the Marvelous." (Hargenrader 1991, "Bazaar", p 90)
  68. ^ a b c DeVarque, Aardy. "Literary Sources of D&D". Retrieved 2020-07-23.
  69. ^ Hargenrader, Matthew P. (October 1991). "Bazaar of the Bizarre: Ioun stones: Where do you go if you want some more?". Dragon Magazine. No. 174. TSR, Inc. pp. 90–94.
  70. ^ Hargenrader, Matthew P. "The Dragon's Bestiary" Dragon #174. (TSR, 1991).
  71. ^ Moss, Aron. "Why are the Mirrors Covered in a House of Mourning?". Chabad.
Retrieved from ""