List of Dungeons & Dragons rulebooks

From Wikipedia, the free encyclopedia

This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures.

In Dungeons & Dragons, rule books contain all the elements of playing the game. And they cover rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve player options, like race, class, archetype, and background. But other options could be player equipment like weapons, tools, armor, and miscellaneous items that can be useful.

Original Dungeons & Dragons[]

Title Author(s) Date Pages
Dungeons & DragonsGary Gygax, Dave Arneson19743 booklets, 112 total (36, 40, 36)

The original Dungeons & Dragons was published as a boxed set containing three separate booklets:

  • Volume 1: Men & Magic
  • Volume 2: Monsters & Treasure
  • Volume 3: Underworld & Wilderness Adventures

This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is considered the first of what is now considered role-playing games and, along with its supplements, is responsible for the creation of the genre itself.

GreyhawkGary Gygax, Robert J. Kuntz197568
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign.[1]
BlackmoorDave Arneson197560
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name.[2]
Eldritch WizardryGary Gygax, Brian Blume197660
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3]
Gods, Demi-Gods & HeroesRobert Kuntz, James M. Ward197672
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3]
Swords & SpellsGary Gygax197645
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement"[4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover.

Basic Dungeons & Dragons[]

The Dungeons & Dragons Basic Set was the successor to original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]

Initially it was expected that players would start using Basic edition and then graduate to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D dichotomy became fixed and the Basic/Expert pair were considered a completely separate game from Advanced Dungeons & Dragons.[7]

Core products
Title Author(s) Date Item # Contents
Basic Set 1977Basic Set John Eric Holmes 1977 TSR 1001 Rulebook & misc. items (changed throughout printing)
Basic Set 1981Basic Set Tom Moldvay 1981 TSR 1011
Expert Set David Cook 1981 TSR 1012
Basic Set 1983Basic Set Frank Mentzer 1983 TSR 1011
Expert Set Frank Mentzer 1983 TSR 1012
Companion Set Frank Mentzer 1984 TSR 1013
Master Rules Frank Mentzer 1985 TSR 1021
Immortals Rules Frank Mentzer 1986 TSR 1017
The New Easy-to-Master Dungeons & Dragons Game Troy Denning April 1991 TSR 1070
Dungeons & Dragons Rules Cyclopedia Aaron Allston, Steven E. Schend, Jon Pickens, Dori Jean Watry November 1991 TSR 1071 304 pages hardcover, ISBN 978-1-56076-085-6
Wrath of the Immortals Aaron Allston 1992 TSR 1082
The Classic Dungeons & Dragons Game Doug Stewart 1994 TSR 1106
Supplements
Title Author(s) Date Pages Item # ISBN
Dungeon Geomorphs 1Dungeon Geomorphs Set One: Basic Dungeon 1976 TSR 9004
Dungeon Geomorphs 2Dungeon Geomorphs Set Two: Caves & Caverns 1977 TSR 9005
Dungeon Geomorphs 3Dungeon Geomorphs Set Three: Lower Dungeons 1977 TSR 9006
Dungeon Geomorphs 4Dungeon Geomorphs Sets One to Three 1980 TSR 9048
Outdoor Geomorphs Set One: Walled City 1977 TSR 9008
Monster & Treasure Assortment 1Monster & Treasure Assortment Set One: Levels 1-3 1977 TSR 9011
Monster & Treasure Assortment 2Monster & Treasure Assortment Set Two: Levels 4-6 1977 TSR 9012
Monster & Treasure Assortment 3Monster & Treasure Assortment Set Three: Levels 7-9 1978 TSR 9015
Monster & Treasure Assortment 4Monster & Treasure Assortment Set One to Three: Level 1-9 1980 TSR 9047
Player Character Record Sheets 1977, 1980, 1985, 1986, 1991 -, -, AC5, AC6, DDREF1
Dungeon Master's Screen 1979 DMR1
Hexagonal Mapping Booklet 1981 TSR 8007
Quadrille Graph Paper 1982
Shady Dragon Inn, TheThe Shady Dragon Inn Carl Smith 1983 AC1
Combat Shield and Mini-adventure David Cook 1984 14 AC2
3-D Dragon Tiles: The Kidnapping of Princess Arelina 1984 AC3
Book of Marvelous Magic, TheThe Book of Marvelous Magic Gary Gygax, Frank Mentzer 1985 76 AC4
Master Player Screen 1985 AC7
3-D Dragon Tiles: The Revenge of Rusak 1985 AC8
Creature Catalogue Various 1986 96 AC9
Bestiary of Dragons and Giants Deborah Christian (editor) 1987 64 AC10
Book of Wondrous Inventions, TheThe Book of Wondrous Inventions Bruce A. Heard (compiled) 1987 96 AC11
Creature Crucible: Tall Tales of the Wee Folk John Nephew 1989 PC1
Creature Crucible: Top Ballista Carl Sargent 1989 PC2
Creature Crucible: The Sea People Jim Bambra 1990 PC3
Creature Crucible: Night Howlers 1992 PC4
Character and Monster Assortment Pack 1992
Aaron Allston 1992 240 AC1010
Poor Wizard's Almanac II & Book of Facts Ann Dupuis 1993 240 AC1011
Poor Wizard's Almanac III & Book of Facts Ann Dupuis 1994 240 AC1012
Joshuan's Almanac & Book of Facts Ann Dupuis 1995 240
Creature Catalog Various 1994 DMR2
Campaign settings
Title Author(s) Date Pages Item # ISBN
Western Countries Trail Map, TheThe Western Countries Trail Map TM1
Eastern Countries Trail Map, TheThe Eastern Countries Trail Map TM2
Grand Duchy of Karameikos, TheThe Grand Duchy of Karameikos Aaron Allston 1987 64 GAZ1
Emirates of Ylaruam, TheThe Emirates of Ylaruam Ken Rolston 1987 GAZ2
Principalities of Glantri, TheThe Principalities of Glantri Bruce Heard GAZ3
Kingdom of Ierendi, TheThe Kingdom of Ierendi Anne Gray McCready 1987 64 GAZ4
Elves of Alfheim, TheThe Elves of Alfheim Steve Perrin, Anders Swenson 1988 GAZ5
Dwarves of Rockhome, TheThe Dwarves of Rockhome Aaron Allston 1988 96 GAZ6
Northern Reaches, TheThe Northern Reaches Ken Rolston, Elizabeth Danforth GAZ7
Five Shires, TheThe Five Shires Ed Greenwood 1988 GAZ8
Minrothad Guilds, TheThe Minrothad Guilds Deborah Christian, Kim Eastland GAZ9
Orcs of Thar, TheThe Orcs of Thar Bruce Heard GAZ10
Republic of Darokin, TheThe Republic of Darokin Scott Haring, William W. Connors GAZ11
Golden Khan of Ethengar, TheThe Golden Khan of Ethengar Jim Bambra 1989 GAZ12
Shadow Elves, TheThe Shadow Elves Carl Sargent, Gary Thomas GAZ13
Atruaghin Clans, TheThe Atruaghin Clans William W. Connors 1991 96 GAZ14
Dawn of the Emperors: Thyatis and Alphatia Aaron Allston 1989 Boxed set (3 books, 2 maps) TSR 1037 -
Hollow World Campaign Set Aaron Allston 1990 Boxed set TSR 1054 -
Hollow World: Sons of Azca HWR1
Hollow World: HWR2
Hollow World: HWR3
Thunder Rift 1992 TSR 9357
Champions of Mystara Ann Dupuis, Bruce A. Heard 1993 Boxed set TSR 1094 -

Advanced Dungeons & Dragons[]

Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.

Around 1983, books such as MM, PHB, DMG and DDG, all previous hardcover releases except Fiend Folio, were upgraded with new cover art and unified in "orange spine" look. This included only minimal text change such as removal of rape references in DMG (books are now labeled "ages 10 and up"). MM2 and the rest of the series followed the same format. By the end of its first decade, Advanced Dungeons & Dragons line had expanded to a library of 14 hardcover rulebooks, including three books of monsters, and two books governing character skills in wilderness and underground settings.

Hardcovers
Title Author(s) Date Pages ISBN
Monster Manual Gary Gygax September 1977 108 0-935696-00-8
Player's Handbook Gary Gygax, Mike Carr (editor) June 1978 128 0-935696-01-6
Dungeon Master's Guide Gary Gygax May 1979 232 (1st-5th printings), 238 (subsequent printings). 0-935696-02-4
Deities & Demigods James Ward, Robert Kuntz December 1980 144 (1st & 2nd printing), 128 (3rd & 4th printings, due to removal of Cthulhu and Melnibonean Mythos). 0-935696-22-9
Fiend Folio Don Turnbull, Games Workshop August 1981 128 0-935696-21-0
Monster Manual II Gary Gygax December 1983 160 0-88038-031-4
Legends & Lore (re-titling of Deities & Demigods) James Ward, Robert Kuntz 1985 128 0-935696-22-9
Oriental Adventures Gary Gygax, David "Zeb" Cook, François Marcela-Froideval October 1985 144 0-88038-099-3
Unearthed Arcana Gary Gygax, Jeff Grubb (ed), Kim Mohan (ed) December 1985 128 0-88038-084-5
Dungeoneer's Survival Guide Douglas Niles June 1986 128 0-88038-272-4
Wilderness Survival Guide Kim Mohan October 1986 128 0-88038-291-0
Manual of the Planes Jeff Grubb June 1987 128 0-88038-399-2
Dragonlance Adventures Tracy Hickman, Margaret Weis October 1987 128 0-88038-452-2
Greyhawk Adventures James M. Ward September 1988 128 0-88038-649-5
Accessories
Title Author(s) Date Pages ISBN
Dungeon Masters Screen 1979, 1985 -, REF1
Player Character Record Sheets 1979, 1986 -, REF2 0-935696-63-6
Dungeon Masters Adventure Log Lawrence Schick (editor) 1980 0-935696-35-0
Dungeon Master's Design Kit Harold Johnson, Aaron Allston, Christopher Mortika (editor) 1988 3 x 32 0-935696-22-9
Non-Player Character Records Harold Johnson 1979 32 0-935696-65-2
Permanent Character Folder & Adventure Records Harold Johnson 1979 32 0-935696-64-4
The Rogues Gallery Brian Blume, Dave Cook, Jean Wells 1980 48 0-935696-18-0

Advanced Dungeons & Dragons 2nd edition[]

In 1989, Advanced Dungeons & Dragons 2nd edition was published. Initially, the second edition would consolidate the game, with two essential hardcovers and a 3-ring monster document binder that Dungeon Masters can sort contents as they wish. Periodically, TSR published 3 lines of optional rulebooks (PHBR/DMGR/HR) and additional monster compendium to enhance game play.

However, by popular demand TSR released a hardcover monster book in 1993. Also by 1995, with power creep from optional classes and races becoming prominent, they were forced to abandon their original plan and revise the entire line.[8] Core rules were rewritten, reorganized and accompanied with new logo, new art and black bordered cover style but had only a few meaningful rule changes. Optional rules were also revised and reorganized in hardcover books in the same look.

Hardcovers
Title Author(s) Date Pages Item # ISBN
Player's Handbook David "Zeb" Cook April 1989 256 TSR 2101 0-88038-716-5
Dungeon Master's Guide David "Zeb" Cook June 1989 192 TSR 2100 0-88038-729-7
Forgotten Realms Adventures Jeff Grubb, Ed Greenwood March 1990 160 TSR 2106 0-88038-828-5
Legends & Lore James M. Ward, Troy Denning July 1990 192 TSR 2108 0-88038-844-7
Tome of Magic David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, Rick Swan May 1991 160 TSR 2121 1-56076-107-5
Dark Sun: Dragon Kings Timothy Brown May 1992 210 TSR 2408 1-56076-235-7
Monstrous Manual (reprinting MC1 & MC2 plus others) Tim Beach June 1993 384 TSR 2140 1-56076-619-0
Book of Artifacts David "Zeb" Cook September 1993 160 TSR 2138 1-56076-672-7
Dungeon Master's Guide (Revised; 1995) David "Zeb" Cook, Steve Winter April 1995 256 TSR 2160 0-7869-0328-7
Player's Handbook (Revised; 1995) David "Zeb" Cook, Steve Winter April 1995 320 TSR 2159 0-7869-0329-5
Player's Option: Combat & Tactics Skip Williams, L. Richard Baker III June 1995 192 TSR 2149 0-7869-0096-2
Player's Option: Skills & Powers Douglas Niles and Dale Donovan July 1995 192 TSR 2154 0-7869-0149-7
Dungeon Master Option: High-Level Campaigns Skip Williams August 1995 192 TSR 2156 0-7869-0168-3
Player's Option: Spells & Magic Richard Baker May 1996 192 TSR 2163 0-7869-0394-5
Ravenloft: Domains of Dread William Connors, Steve Miller August 1997 288 TSR 2174 0-7869-0672-3
Campaign Option: Council of Wyrms Bill Slavicsek September 1999 202 TSR 11383 0-7869-1383-5
Starter sets
Title Author(s) Date Pages Item # ISBN
First Quest: The Introduction to Role-Playing Games Bruce Nesmith, L. Richard Baker III, David "Zeb" Cook 1994 TSR 1105 1-5607-6844-4
December 1995 TSR 1134 0-7869-0332-5
December 1996 TSR 1167 0-7869-0640-5
Dungeons & Dragons Adventure Game (1999) April 1999 TSR 11450 0-7869-1450-5
Monstrous Compendium series
Title Author(s) Date Pages Notes
MC1 Monstrous Compendium Volume One 1989[9] 144 pages (loose leaf), 12 dividers and 3-ring D-binder
MC2 Monstrous Compendium Volume Two 1989[9] 144 pages (loose leaf)
MC3 Monstrous Compendium Volume Three Forgotten Realms Appendix 1989[9] 64 pages (loose leaf), 4 dividers
MC4 Monstrous Compendium Dragonlance Appendix 1989 96 pages (loose leaf), 4 dividers and 3-ring D-binder
MC5 Monstrous Compendium Greyhawk Adventures Appendix 1990 64 pages (loose leaf), 4 dividers
MC6 Monstrous Compendium Kara-Tur Appendix 1990 64 pages (loose leaf), 4 dividers
MC7 Monstrous Compendium Spelljammer Appendix 1990 64 pages (loose leaf), 4 dividers
MC8 Monstrous Compendium Outer Planes Appendix 1991 96 pages (loose leaf), 4 dividers
MC9 Monstrous Compendium Spelljammer Appendix II 1991 64 pages (loose leaf), 4 dividers
MC10 Monstrous Compendium Ravenloft Appendix 1991 64 pages (loose leaf), 4 dividers
MC11 Monstrous Compendium Forgotten Realms Appendix II 1991 64 pages (loose leaf), 4 dividers
MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert 1992 96 pages (loose leaf)
MC13 Monstrous Compendium Al-Qadim Appendix 1992 64 pages (loose leaf), 4 dividers
MC14 Monstrous Compendium Fiend Folio Appendix 1992 64 pages (loose leaf), 4 dividers
MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night 1993 64 pages (loose leaf), 4 dividers
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr 1995 128 pages (softcover)
Ravenloft Monstrous Compendium Appendices I & II 1996 128 pages (softcover) reprinting MC10 & MC15
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness 1994 128 pages (softcover)
Planescape Monstrous Compendium Appendix 1994 128 pages (softcover)
Planescape Monstrous Compendium Appendix II 1995 128 pages (softcover)
Planescape Monstrous Compendium Appendix III 1998 128 pages (softcover)
Mystara Monstrous Compendium Appendix 1994 128 pages (softcover)
Monstrous Compendium Annual Volume One 1994 128 pages (softcover) reprints from modules and magazines of 1993
Monstrous Compendium Annual Volume Two 1995 128 pages (softcover) reprints from modules and magazines of 1994
Monstrous Compendium Annual Volume Three 1996 128 pages (softcover) reprints from modules and magazines of 1995
Monstrous Compendium Annual Volume Four 1998 96 pages (softcover) reprints from modules and magazines of 1996–7
Savage Coast Monstrous Compendium Appendix 1996 126 pages download-only
Reference series optional rulebooks
Title Author(s) Date Pages Item # ISBN
The Complete Fighter's Handbook Aaron Allston December 1989 128 PHBR01PHBR1 0-88038-779-3
The Complete Thief's Handbook John Nephew, Carl Sargent, Douglas Niles December 1989 128 PHBR02PHBR2 0-88038-780-7
The Complete Priest's Handbook Aaron Allston May 1990 128 PHBR03PHBR3 0-88038-818-8
The Complete Wizard's Handbook Rick Swan June 1990 128 PHBR04PHBR4 0-88038-838-2
The Complete Psionics Handbook Steve Winter January 1991 128 PHBR05PHBR5 1-56076-054-0
The Complete Book of Dwarves Jim Bambra October 1991 128 PHBR06PHBR6 1-56076-110-5
March 1992 128 PHBR07PHBR7 1-56076-360-4
Colin McComb December 1992 128 PHBR08PHBR8 1-56076-376-0
The Complete Book of Gnomes & Halflings Douglas Niles February 1993 128 PHBR09PHBR9 1-56076-573-9
The Complete Book of Humanoids Bill Slavicsek April 1993 128 PHBR10 1-56076-611-5
Rick Swan December 1993 128 PHBR11 1-56076-634-4
Rick Swan May 1994 128 PHBR12 1-56076-845-2
The Complete Druid's Handbook David Pulver August 1994 128 PHBR13(PHBR13) 1-56076-886-X
Rick Swan January 1995 128 PHBR14(PHBR14) 0-7869-0090-3
The Complete Ninja's Handbook Aaron Allston August 1995 128 PHBR15(PHBR15) 0-7869-0159-4
Campaign Sourcebook and Catacomb Guide Jennell Jaquays[a] and William W. Connors March 1990 128 DMGR1 0-87975-653-5
The Castle Guide Grant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. Connors April 1990 128 DMGR2 0-88038-837-4
Arms and Equipment Guide , Troy Christensen, Jon Pickens, John Terra, and July 1991 128 DMGR3 1-56076-109-1
Monster Mythology Carl Sargent April 1992 128 DMGR4 1-56076-362-0
Creative Campaigning Tony Pryor, Tony Herring, Jonathan Tweet, and Norm Ritchie January 1993 128 DMGR5 1-56076-561-5
The Complete Book of Villains April 1994 128 DMGR6(DMGR6) 1-56076-837-1
The Complete Book of Necromancers March 1995 128 DMGR7(DMGR7) 0-78690-106-3
Sages & Specialists Matt Forbeck July 1996 128 DMGR8(DMGR8) 0-7869-0410-0
September 1997 128 DMGR9(DMGR9) 0-7869-0706-1
Vikings Campaign Sourcebook David "Zeb" Cook April 1991 96 HR1 1-56076-128-8
Ken Rolston June 1992 96 HR2 1-56076-393-0
Celts Campaign Sourcebook Graeme Davis October 1992 96 HR3 1-56076-374-4
Steve Winter November 1992 96 HR4 1-56076-372-8
David L. Pulver October 1993 96 HR5 1-56076-673-5
Nicky Rea March 1994 96 HR6(HR6) 1-56076-814-2
Steve Kurtz October 1994 96 HR7(HR7) 1-56076-858-4
Spell Compendium series
Title Author(s) Date Pages Item # ISBN
Priest's Spell Compendium, Volume 1 1999 288 TSR 11359 0-78691-359-2
Priest's Spell Compendium, Volume 2 1999 288 TSR 11421 0-78691-421-1
Priest's Spell Compendium, Volume 3 2000 256 TSR 11611 0-78691-611-7
Wizard's Spell Compendium, Volume 1 1996 TSR 2165 0-78690-436-4
Wizard's Spell Compendium, Volume 2 1997 TSR 2168 0-78690-664-2
Wizard's Spell Compendium, Volume 3 1998 TSR 2175 0-78690-791-6
Wizard's Spell Compendium, Volume 4 1998 TSR 2177 0-78691-209-X
Magic item series
Title Author(s) Date Pages Item # ISBN
The Magic Encyclopedia, Volume One Connie Rae Henson, Dale "Slade" Henson 1992 TSR 9293 978-1560764298
The Magic Encyclopedia, Volume Two 1993 TSR 9421 978-1560765639
Deck of Magical Items 1993 TSR 9423 978-1560765875
Encyclopedia Magica, Volume 1 Dale "Slade" Henson 1994 TSR 2141 1-56076-842-8
Encyclopedia Magica, Volume 2 Dale "Slade" Henson 1995 TSR 2152 0-78690-124-1
Encyclopedia Magica, Volume 3 Dale "Slade" Henson 1995 TSR 2157 0-78690-187-X
Encyclopedia Magica, Volume 4 Doug Stewart 1995 TSR 2161 0-78690-289-2
Miscellaneous
Title Author(s) Date Pages Item # ISBN
Bastion of Faith Bruce R. Cordell 2000 TSR 11442 978-0786914425
Bruce R. Cordell 1998 TSR 9549 0-7869-0717-7
Den of Thieves 1996 TSR 9515 0-7869-0382-1
Bruce R. Cordell 1998 64 TSR 9556 0-7869-1207-3
Fighter's Player Pack William W. Connors 1994 TSR 1112 0-7869-0039-3
Thief's Player Pack 1994 TSR 1115 978-0-7869-0042-8
Land of Fate 1992 TSR 1077 978-1-56076-329-1
World Builder's Guidebook Richard Baker 1996 96 TSR 9532 0-7869-0434-8

Dungeons & Dragons 3rd edition and v3.5[]

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).

This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.

In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.

Core rulebooks
TitleAuthorDatePagesISBN
Player's HandbookMonte Cook, Jonathan Tweet, Skip WilliamsJuly 2, 2000304ISBN 0786915501
An essential rulebook for any players and Dungeon Masters alike of the D&D game.
Dungeon Master's GuideMonte CookSeptember 1, 2000224ISBN 078691551X
An essential rulebook for Dungeon Masters of the D&D game.
Monster ManualMonte Cook, Jonathan Tweet, Skip WilliamsOctober 1, 2000224ISBN 0786915528
From aboleths to zombies, the Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign.
Player's Handbook v.3.5Monte Cook, Jonathan Tweet, Skip Williams, Andy CollinsJuly 1, 2003317ISBN 978-0-7869-2886-6
2003 revision of the game updated the core book to this new version. Credited revision work by Andy Collins.
Dungeon Master's Guide v.3.5Monte Cook, David NoonanJuly 1, 2003320ISBN 978-0-7869-2889-7
2003 revision of the game updated the core book to this new version. Note increased page count. Credited revision work by David Noonnan and Rich Baker.
Monster Manual v.3.5Monte Cook, Jonathan Tweet, Skip WilliamsJuly 1, 2003319ISBN 978-0-7869-2893-4
2003 revision of the game updated the core book to this new version. Note increased page count. Also note Monster Manual II did not receive this treatment. Credited revision work by Rich Baker and Skip Williams.
Alternate rulesets (for players and dungeon masters)
TitleAuthorDatePagesISBN
Book of Exalted DeedsJames Wyatt, Darrin Drader, Christopher PerkinsOctober 1, 2003192ISBN 978-0-7869-3136-1
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.
Book of Vile DarknessMonte CookOctober 1, 2002160ISBN 978-0-7869-2650-3
Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes.
Deities and DemigodsRich Redman, Skip Williams, James WyattFebruary 1, 2002224ISBN 978-0-7869-2654-1
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign.
Dragon MagicOwen K.C. Stephens, Rodney ThompsonSeptember 12, 2006160ISBN 978-0-7869-3936-7
Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign.
Drow of the UnderdarkRobert J. Schwalb, Anthony Pryor, Greg A. VaughanMay 8, 2007224ISBN 978-0-7869-4151-3
This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
Epic Level HandbookAndy Collins, Bruce R. Cordell, Thomas M. ReidJuly 1, 2002320ISBN 978-0-7869-2658-9
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play.
Heroes of BattleDavid Noonan, Will McDermott, Stephen SchubertMay 19, 2005160ISBN 978-0-7869-3686-1
Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign.
Heroes of HorrorJames Wyatt, Ari Marmell, C.A. SuleimanOctober 20, 2005160ISBN 978-0-7869-3699-1
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns.
Magic of IncarnumJames Wyatt, Frank Brunner, Stephen SchubertSeptember 22, 2005224ISBN 978-0-7869-3701-1
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do).
Psionics HandbookBruce R. CordellMarch 1, 2001160ISBN 978-0-7869-1835-5
Expanded Psionics HandbookBruce R. CordellApril 1, 2004224ISBN 978-0-7869-3301-3
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.
Miniatures HandbookJonathan Tweet, Mike Donais, Skaff Elias, Bruce R. CordellOctober 1, 2003192ISBN 978-0-7869-3281-8
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats.
Oriental AdventuresJames WyattOctober 1, 2001256ISBN 978-0-7869-2015-0
Legend of the Five Rings campaign setting.
Tome of BattleRichard Baker, Frank Brunner, Joseph Carriker Jr.August 8, 2006160ISBN 978-0-7869-3922-0
Tome of MagicMatthew Sernett, Ari Marmell, David Noonan, Robert J. SchwalbMarch 14, 2006288ISBN 978-0-7869-3909-1
Unearthed ArcanaAndy Collins, Jesse Decker, David Noonan, Rich RedmanFebruary 1, 2004224ISBN 978-0-7869-3131-6
Players' options
TitleAuthorDatePagesISBN
Player's Handbook IIDavid NoonanMay 9, 2006244ISBN 978-0-7869-3918-3
Complete AdventurerJesse DeckerJanuary 13, 2005192ISBN 978-0-7869-3651-9
Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class.
Complete ArcaneRichard BakerNovember 18, 2004192ISBN 978-0-7869-3435-5
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage.
Complete ChampionEd Stark, Chris Thomasson, , Ari Marmell, June 5, 2007160ISBN 978-0-7869-4034-9
Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure.
Complete DivineDavid NoonanMay 1, 2004192ISBN 978-0-7869-3272-6
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage.
Complete MageSkip Williams, Penny Williams, Ari Marmell, October 10, 2006160ISBN 978-0-7869-3937-4
In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen.
Complete PsionicBruce R. Cordell, Christopher LindsayApril 11, 2006160ISBN 978-0-7869-3911-4
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.”
Complete ScoundrelMike McArtor and F. Wesley SchneiderJanuary 16, 2007160ISBN 978-0-7869-4152-0
Complete WarriorAndy Collins, David Noonan, Ed StarkDecember 1, 2003160ISBN 978-0-7869-2880-4
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
Defenders of the FaithRich Redman, James WyattMay 1, 200196ISBN 978-0-7869-1840-9
A guidebook to clerics and paladins
Masters of the WildMike Selinker, David EckelberryFebruary 1, 200296ISBN 978-0-7869-2653-4
A guidebook to barbarians, druids, and rangers
Song and SilenceDavid Noonan, John D. RateliffDecember 1, 200196ISBN 978-0-7869-1857-7
A guidebook to rogues and bards
Sword and FistJason CarlJanuary 1, 200196ISBN 978-0-7869-1829-4
A guidebook to fighters and monks
Tome and BloodBruce R. Cordell, Skip WilliamsJuly 1, 200196ISBN 978-0-7869-1845-4
A guidebook to wizards and sorcerers
Planar HandbookBruce R. Cordell and Gwendolyn F.M. KestrelJuly 1, 2004192ISBN 978-0-7869-3429-4
Races of DestinyDavid Noonan, Eric Cagle, and Aaron RosenbergDecember 1, 2004192ISBN 978-0-7869-3653-3
A guidebook to humans, half-elves, half-orcs, and Illumian
Races of StoneJesse Decker, Michelle Lyons, David NoonanAugust 1, 2004192ISBN 978-0-7869-3278-8
A guidebook to dwarves, gnomes, and goliaths
Races of the DragonGwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven LiquetteJanuary 17, 2006160ISBN 978-0-7869-3913-8
A guidebook to kobolds, half-dragons, dragonborn, and spellscales
Races of the WildSkip WilliamsFebruary 1, 2005192ISBN 978-0-7869-3438-6
A guidebook to elves, halflings, and raptorans
Savage SpeciesDavid Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K ReynoldsFebruary 1, 2003224ISBN 978-0-7869-2648-0
A guidebook to monsters as playable characters.
Environment series
TitleAuthorDatePagesISBN
CityscapeAri Marmell, C.A. SuleimanNovember 7, 2006160ISBN 978-0-7869-3939-8
Part of the Environment series, Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain.
DungeonscapeJason Bulmahn, Rich BurlewFebruary 13, 2007160ISBN 978-0-7869-4118-6
Part of the Environment series
FrostburnWolfgang Baur, James Jacobs, George StraytonSeptember 23, 2004224ISBN 978-0-7869-2896-5
Part of the Environment series, Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather.
GhostwalkMonte Cook and Sean K. ReynoldsJune 1, 2003224ISBN 978-0-7869-2834-7
Campaign setting about the afterlife.
Manual of the PlanesJeff Grubb, Bruce R. Cordell, David NoonanSeptember 1, 2001224ISBN 978-0-7869-1850-8
This supplement for the D&D game provides everything you need to know before you visit other planes of existence.
SandstormBruce R. Cordell, Jennifer Clarke Wilkes, J.D. WikerMarch 1, 2005224ISBN 978-0-7869-3655-7
Part of the Environment series.
StormwrackRichard Baker, Joseph D. Carriker, Jr., Jennifer Clarke WilkesAugust 2005224ISBN 978-0-7869-3689-2
Monsters, NPCs, and Equipment
TitleAuthorDatePagesISBN
Arms and Equipment Guide, Jesse Decker, , , James WyattMarch 1, 2003160ISBN 978-0-7869-2649-7
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
Book of Challenges: Dungeon Rooms, Puzzles, and Traps, , Mike Selinker, Skip WilliamsJune 1, 2002128ISBN 978-0-7869-2657-2
Over fifty encounters designed to be dropped into any campaign.
Draconomicon: The Book of DragonsAndy Collins, Skip Williams, James WyattNovember 1, 2003288ISBN 978-0-7869-2884-2
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives.
Elder EvilsRobert J. SchwalbDecember 18, 2007160ISBN 978-0-7869-4733-1
Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes.
Enemies and AlliesJeff Grubb, David Noonan, Skip Williams, Bruce R. CordellOctober 1, 200164ISBN 978-0-7869-1852-2
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign.
Exemplars of Evil: Deadly Foes to Vex Your HeroesRobert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen RauschSeptember 18, 2007160ISBN 978-0-7869-4361-6
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign.
Fiend FolioEric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James WyattApril 1, 2003224ISBN 978-0-7869-2780-7
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable.
Fiendish Codex I: Hordes of the AbyssJames Jacobs, Erik MonaJune 13, 2006160ISBN 978-0-7869-3919-0
This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane.
Fiendish Codex II: Tyrants of the Nine HellsRobin D. Laws, Robert J. SchwalbDecember 12, 2006160ISBN 978-0-7869-3940-4
Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world.
Libris Mortis: The Book of UndeadAndy Collins, Bruce R. CordellOctober 14, 2004192ISBN 978-0-7869-3433-1
This title takes a comprehensive look at undead creatures and characters in the D&D world.
Lords of Madness: The Book of AberrationsRichard Baker, James Jacobs, Steve WinterApril 14, 2005224ISBN 978-0-7869-3657-1
Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them.
Monster Manual IIEd Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve WinterSeptember 1, 2002224ISBN 978-0-7869-2873-6
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher.
Monster Manual IIIGwendolyn F. M. KestrelAugust 1, 2004224ISBN 978-0-7869-3430-0
Monster Manual IVGwendolyn F. M. KestrelJuly 11, 2006222ISBN 978-0-7869-3920-6
Monster Manual VCreighton BroadhurstJuly 17, 2007224ISBN 978-0-7869-4115-5
Weapons of LegacyBruce R. Cordell, Kolja Raven Liquette, Travis StoutMay 1, 2005224ISBN 978-0-7869-3688-5
Compendia
TitleAuthorDatePagesISBN
Magic Item CompendiumAndy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. StephensMarch 13, 2007224ISBN 978-0-7869-4345-6
Rules CompendiumChris SimsOctober 16, 2007160ISBN 978-0-7869-4725-6
Spell CompendiumMatthew Sernett, Jeff Grubb, Mike McArtorDecember 1, 2005288ISBN 978-0-7869-3702-8
Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells.
Guidebooks
TitleAuthorDatePagesISBN
Dungeon Survival GuideBill Slavicsek, Christopher PerkinsOctober 23, 200764ISBN 978-0-7869-4730-0
Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps!
Dungeon Master's Guide IIJesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. LawsJune 23, 2005288ISBN 978-0-7869-3687-8
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.
Hero Builder's GuidebookRyan Dancey, David Noonan, John RateliffDecember 1, 200064ISBN 978-0-7869-1647-4
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.
Stronghold Builder's GuidebookMatt Forbeck, David NoonanMay 1, 2002128ISBN 978-0-7869-2655-8
Starter sets
TitleAuthorDatePagesISBN
Dungeons & Dragons Adventure Game (2000)Jason Carl, Andy Collins, David Noonan, Jonathan TweetAugust, 200096ISBN 0-7869-1641-9
3.0E, Orange cover, "Adventure Begins Here!"
Dungeons & Dragons Basic Game (2004)Jonathan TweetSeptember, 200464ISBN 0-7869-3409-3
3.5E, Black dragon cover
Dungeons & Dragons Basic Game (2006)Jonathan TweetSeptember, 200664ISBN 0-7869-3944-3
3.5E, Blue dragon cover
Dungeons & Dragons Player's KitWizards TeamFebruary, 2007160ISBN 0-7869-3945-1

Dungeons & Dragons 4th edition[]

The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.

In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.

Preview releases
Title Author(s) Date Pages ISBN
Wizards Presents: Races and Classes Wizards RPG Team December 18, 2007 96 978-0-7869-4801-9
Wizards Presents: Worlds and Monsters Wizards RPG Team January 15, 2008 96 978-0-7869-4802-4
Core rulebooks
Title Author(s) Date Pages ISBN
Player's Handbook - Arcane, Divine, and Martial Heroes Wizards RPG Team June 6, 2008 320 978-0-7869-4867-3
Player's Handbook 2 - Primal, Arcane, and Divine Heroes Wizards RPG Team March 17, 2009 224 978-0-7869-5016-4
Player's Handbook 3 - Psionic, Divine, and Primal Heroes Wizards RPG Team March 16. 2010 224 978-0-7869-5390-5
Dungeon Master's Guide Wizards RPG Team June 6, 2008 224 978-0-7869-4880-2
Dungeon Master's Guide 2 Wizards RPG Team September 15, 2009 224 978-0-7869-5244-1
Monster Manual Wizards RPG Team June 6, 2008 288 978-0-7869-4852-9
Monster Manual 2 Wizards RPG Team May 19, 2009 224 978-0-7869-5101-7
Monster Manual 3 Wizards RPG Team June 15, 2010 224 978-0-7869-5490-2
Essentials products
Title Author(s) Date Pages ISBN
Dungeon Master's Kit Wizards RPG Team 2010
Heroes of the Fallen Lands Wizards RPG Team September, 2010
Heroes of the Forgotten Kingdoms Wizards RPG Team November, 2010
Monster Vault Wizards RPG Team 2010
Rules Compendium Wizards RPG Team September 21, 2010 320 978-0-7869-5621-0
Starter sets
Title Author(s) Date Pages ISBN
Dungeons & Dragons Roleplaying Game Starter Set (Blue box cover) October 21, 2008 16-page Quick Start Rules booklet and a 64-page Dungeon Master's Booklet
Dungeons & Dragons Fantasy Roleplaying Game Starter Set (Red box cover) September 7, 2010 32-page booklet for players and a 64-page booklet for Dungeon Masters 978-0-7869-5629-6
Supplement books
Title Author(s) Date Pages ISBN
Adventurer's Vault Wizards RPG Team September 16, 2008 224 978-0-7869-4978-6
Adventurer's Vault 2 Wizards RPG Team August 18, 2009 160 978-0-7869-5204-5
Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and Wizards Wizards RPG Team April 21, 2009 160 978-0-7869-4957-1
Book of Vile Darkness Wizards RPG Team December 27, 2011 128 978-0-7869-5868-9
Demonomicon Wizards RPG Team July 20, 2010 160 978-0-7869-5492-6
Divine Power - Options for Avengers, Clerics, Invokers and Paladins Wizards RPG Team July 21, 2009 160 978-0-7869-4982-3
Draconomicon: Chromatic Dragons Wizards RPG Team November 18, 2008 256 978-0-7869-4980-9
Draconomicon: Metallic Dragons Wizards RPG Team November 17, 2009 224 978-0-7869-5248-9
Dungeon Delve Wizards RPG Team March 3, 2009 160 978-0-7869-5139-0
Dragon Magazine Annual 2009 Wizards RPG Team August, 2009 160 978-0-7869-5245-8
Dungeon Magazine Annual 2010 Wizards RPG Team May, 2010 160 978-0-7869-5200-7
Hammerfast: A Dwarven Outpost Adventure Site Wizards RPG Team March 16, 2010 32 978-0-7869-5534-3
Into the Unknown: The Dungeon Survival Handbook Wizards RPG Team May 15, 2012 159 978-0-7869-6032-3
Manual of the Planes Wizards RPG Team December 16, 2008 160 978-0-7869-5002-7
Martial Power - Options for Fighters, Rangers, Rogues, and Warlords Wizards RPG Team November 18, 2008 160 978-0-7869-4981-6
Martial Power 2 - Options for Fighters, Rangers, Rogues, and Warlords Wizards RPG Team February 16, 2010 160 978-0-7869-5389-9
Mordenkainen's Magnificent Emporium Wizards RPG Team September, 2011 160 978-0-7869-5744-6
Monster Vault: Threats to the Nentir Vale Wizards RPG Team 2011 978-0-7869-5838-2
Open Grave: Secrets of the Undead Wizards RPG Team January 20, 2009 224 978-0-7869-5069-0
The Plane Above: Secrets of the Astral Sea Wizards RPG Team April 20, 2010 160 978-0-7869-5392-9
The Plane Below: Secrets of the Elemental Chaos Wizards RPG Team December 15, 2009 160 978-0-7869-5249-6
Player's Strategy Guide Wizards RPG Team May 18, 2010 160 978-0-7869-5488-9
Player's Handbook Races: Dragonborn Wizards RPG Team January 19, 2010 32 978-0-7869-5386-8
Player's Handbook Races: Tieflings Wizards RPG Team June 15, 2010 32 978-0-7869-5489-6
Player's Option: Heroes of Shadow Wizards RPG Team April 19, 2011 160 978-0-7869-5745-3
Player's Option: Heroes of the Feywild Wizards RPG Team November 15, 2011 160 978-0-7869-5836-8
Player's Option: Heroes of the Elemental Chaos Wizards RPG Team February 21, 2012 160 978-0-7869-5981-5
Primal Power - Options for Barbarians, Druids, Shamans and Wardens Wizards RPG Team October 20, 2009 160 978-0-7869-5023-2
Psionic Power - Options for Ardents, Battleminds, Monks and Psions Wizards RPG Team August 17, 2010 160 978-0-7869-5560-2
Vor Rukoth: An Ancient Ruins Adventure Site Wizards RPG Team July 20, 2010 32 978-0-7869-5549-7
Campaign settings
Title Author(s) Date Pages ISBN
Dark Sun Campaign Setting Wizards RPG Team August 17, 2010 224 978-0-7869-5493-3
Dark Sun Creature Catalog Wizards RPG Team August 17, 2010 144 978-0-7869-5494-0
Eberron Campaign Guide Wizards RPG Team July 21, 2009 288 978-0-7869-5099-4
Eberron Player's Guide Wizards RPG Team June 16, 2009 160 978-0-7869-5100-0
Forgotten Realms Campaign Guide Wizards RPG Team August 19, 2008 288 978-0-7869-4924-3
Forgotten Realms Player's Guide Wizards RPG Team September 16, 2008 160 978-0-7869-4929-5
Halls of Undermountain Wizards RPG Team April 17, 2012 96 978-0-7869-5994-5
Menzoberranzan: City of Intrigue Wizards RPG Team August 21, 2012 128 978-0-7869-6036-1
Neverwinter Campaign Setting Wizards RPG Team August 16, 2011 224 978-0-7869-5814-6
The Shadowfell: Gloomwrought and Beyond Wizards RPG Team 2011 31 978-0-7869-5848-1
Underdark Wizards RPG Team January 19, 2010 160 978-0-7869-5387-5
Accessories
Title Author(s) Date Pages ISBN
Character Record Sheets Wizards RPG Team 2008
Dungeon Master's Screen Wizards RPG Team 2008
Deluxe Dungeon Master's Screen Wizards RPG Team February 15, 2011

Dungeons & Dragons 5th edition[]

D&D Next[]

Initially promoted in playtest materials as Dungeons & Dragons Next, the fifth edition of Dungeons & Dragons was released in a staggered fashion through the second half of 2014.[10][11] Unlike previous editions, this edition of the game was developed partly via a public open playtest.[12] An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans.[13] Public playtesting began on May 24, 2012,[14] with the final playtest packet released on September 20, 2013.[15]

D&D Next preview and edition-free releases
Title Author(s) Date Pages ISBN Levels
Vault of the Dracolich Teos Abadia, Scott Fitzgerald Gray, Michael E. Shea June 2013 23 N/A 4
Ghosts of Dragonspear Castle Greg Bilsland, Bruce R. Cordell, Jeremy Crawford August 15, 2013 290 978-0786965311 1-10
Confrontation at Candlekeep Teos Abadia, Greg Bilsland, Shawn Merwin August 15, 2013 N/A 2
Sundering Adventure I: Murder in Baldur's Gate Greg Bilsland, Matthew Sernett, Steve Winter August 15, 2013 96 978-0-7869-6463-5 1-3
Sundering Adventure II: Legacy of the Crystal Shard R.A. Salvatore with Jeffrey Ludwig, James Wyatt, and Matthew Sernett November 2013 96 978-0-7869-6464-2 1-3
Sundering Adventure III: Dreams of the Red Wizards: Scourge of the Sword Coast Tito Leati, Matt Sernett, and Chris Sims February 2014 N/A
Sundering Adventure IV: Dreams of the Red Wizards: Dead in Thay Scott Fitzgerald Gray April 29, 2014[16] 107 N/A 6-8

5th edition[]

The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014.[17] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic Rules and Dungeon Master's Basic Rules into a single document.

Public playtests have continued through the Unearthed Arcana series, which is published for free online in PDF format.[18]

Core and supplemental rulebooks
Title Author(s) Date Pages ISBN
Player's Handbook Wizards RPG Team August 19, 2014 320 978-0-7869-6560-1
Monster Manual Wizards RPG Team September 17, 2014 352 978-0-7869-6561-8
Dungeon Master's Guide Wizards RPG Team December 9, 2014 320 978-0-7869-6562-5
Volo's Guide to Monsters Wizards RPG Team November 15, 2016 224 978-0-7869-6601-1
Xanathar's Guide to Everything Wizards RPG Team November 12, 2017 192 978-0-7869-6611-0
Mordenkainen's Tome of Foes Wizards RPG Team May 29, 2018 256 978-0-7869-6624-0
Tasha's Cauldron of Everything Wizards RPG Team November 17, 2020 192[19] 978-0-7869-6702-5
Fizban's Treasury of Dragons Wizards RPG Team October 26, 2021[20][21] 224 978-0-7869-6729-2
[22][23] Wizards RPG Team TBA TBA
Campaign guides
Title Author(s) Date Pages ISBN Levels
Sword Coast Adventurer's Guide Wizards RPG Team November 3, 2015 159 978-0-7869-6580-9
Guildmasters' Guide to Ravnica (includes Krenko's Way) Wizards RPG Team November 20, 2018[24] 256 978-0-7869-6659-2 1-2
Acquisitions Incorporated (includes The Orrery of the Wanderer) Wizards RPG Team, Penny Arcade June 18, 2019 224 978-0-7869-6690-5 1-7[25]
Eberron: Rising from the Last War (includes Forgotten Relics) Wizards RPG Team November 19, 2019[26][27] 320[28] 978-0-7869-6689-9 1-2
Explorer's Guide to Wildemount
(includes four starter adventures: Tide of Retribution, Dangerous Designs, Frozen Sick, and Unwelcome Spirits)
Matthew Mercer, Chris Lockey, James Introcaso, James Haeck, Wizards RPG Team March 17, 2020 304[29] 978-0-7869-6691-2 1-3 (each adventure)[29]
Mythic Odysseys of Theros (includes No Silent Secret) Wizards RPG Team June 2, 2020 (digital release),
July 21, 2020 (physical release)[30]
256 978-0-7869-6701-8 1-2[31]
Van Richten's Guide to Ravenloft (includes The House of Lament)[32] Wizards RPG Team May 18, 2021 256[33] 978-0-7869-6725-4 1-3
Strixhaven: A Curriculum of Chaos (includes School is in Session, Hunt for the Mage Tower, The Magister's Masquerade, and A Reckoning in Ruins) Wizards RPG Team December 7, 2021[34][21] 978-0-7869-6744-5
Adventures
Title Author(s) Date Pages ISBN Levels
Hoard of the Dragon Queen Wizards RPG Team August 19, 2014 96 978-0-7869-6564-9 1-8
The Rise of Tiamat Wizards RPG Team November 4, 2014 96 978-0-7869-6565-6 8-15
Princes of the Apocalypse Wizards RPG Team April 7, 2015 255 978-0-7869-6578-6 1-15
Out of the Abyss Wizards RPG Team September 15, 2015 240 978-0-7869-6581-6 1-15
Curse of Strahd Wizards RPG Team March 15, 2016 224 978-0-7869-6598-4 1-10
Storm King's Thunder Wizards RPG Team September 6, 2016 256 978-0-7869-6600-4 1-11
Tales from the Yawning Portal Wizards RPG Team April 4, 2017 248 978-0-7869-6609-7 1-11+
Tomb of Annihilation Wizards RPG Team September 19, 2017 256 978-0-7869-6610-3 1-9+
Waterdeep: Dragon Heist Wizards RPG Team September 18, 2018 224 978-0-7869-6625-7 1-5[35]
Waterdeep: Dungeon of the Mad Mage Wizards RPG Team November 20, 2018 320 978-0-7869-6626-4 5-20[36]
Ghosts of Saltmarsh Wizards RPG Team May 21, 2019 256 978-0-7869-6675-2 1-12
Baldur's Gate: Descent Into Avernus Wizards RPG Team September 17, 2019 256 978-0-7869-6676-9 1-13
Tyranny of Dragons (includes Hoard of the Dragon Queen and The Rise of Tiamat) Wizards RPG Team, Kobold Press October 22, 2019 224 978-0-7869-6697-4 1-15
Icewind Dale: Rime of the Frostmaiden Chris Perkins, Stacey Allan, Bill Benham, H.H. Carlan, Celeste Conowitch, Dan Dillon, Will Doyle, Mikayla Ebel, Anne Gregersen, Chad Quandt, Morrigan Robbins, Ashley Warren[37] September 15, 2020 320 978-0-7869-6698-1 1-12[38]
Candlekeep Mysteries (includes 17 adventures) Graeme Barber, Kelly Lynne D’Angelo, Alison Huang, Mark Hulmes, Jennifer Kretchmer, Daniel Kwan, Adam Lee, Ari Levitch, Sarah Madsen, Christopher Perkins, Michael Polkinghorn, Taymoor Rehman, Derek Ruiz, Kienna Shaw, Brandes Stoddard, Amy Vorpahl, Toni Winslow-Brill March 16, 2021 224[39] 978-0-7869-6722-3 1-16[40]
The Wild Beyond the Witchlight September 21, 2021[41] 252 978-0-7869-6727-8 1-8[42]
Matthew Mercer, James Haeck, Chris Perkins March 15, 2022 3-12[43][44]
Boxed sets
Title Author(s) Date Contents ISBN Levels
Starter Set (includes Lost Mine of Phandelver) Wizards RPG Team July 15, 2014 Basic rulebook with adventure module (64 pages total), and accessory 978-0-7869-6559-5 1-5
Dungeons & Dragons Core Rules Gift Set Wizards RPG Team November 20, 2018 Foil cover editions of the Player's Handbook, Dungeon Master's Guide, and Monster Manual, along with a DM Screen[45] 9780786966622
Stranger Things Dungeons & Dragons Roleplaying Game Starter Set (includes Hunt for the Thessalhydra) Wizards RPG Team May 1, 2019 Basic rulebook with adventure module (94 pages total), minifigures and accessory UPC 0630509716296 3-4[46]
Dungeons & Dragons Essentials Kit (includes Dragon of Icespire Peak and others) Wizards RPG Team June 24, 2019 Basic rulebook with adventure module (128 pages total), and accessory 9780786966837 1-6[47]
Dungeons & Dragons vs. Rick and Morty Tabletop Roleplaying Game Adventure (includes The Lost Dungeon of Rickedness: Big Rick Energy) Wizards RPG Team November 19, 2019 Basic rulebook with adventure module (108 pages total) 9780786966882 1-3
Curse of Strahd: Revamped Wizards RPG Team October 20, 2020 Softcover edition of Curse of Strahd, Creatures of Horror bestiary, tarokka deck, and accessories[48] 9780786967155
Dungeons & Dragons Rules Expansion Gift Set Wizards RPG Team January 25, 2022 Special editions of Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, and Mordenkainen Presents: Monsters of the Multiverse, along with a new DM Screen[22][23]
Accessories
Title Author(s) Date ISBN
Dungeon Master's Screen Wizards RPG Team January 20, 2015 978-0-7869-6563-2
Dungeon Master's Screen: Reincarnated Wizards RPG Team September 19, 2017 978-0-7869-6619-6
Dungeon Master's Screen: Wilderness Kit Wizards RPG Team November 17, 2020 978-0-7869-6720-9
Dungeon Master's Screen: Dungeon Kit Wizards RPG Team September 21, 2021 978-0-7869-6733-9
PDF and print on demand (POD) releases
Title Author(s) Date Pages Levels Notes
Elemental Evil Player's Companion Richard Baker, Robert J. Schwalb, Stephen Schubert March 10, 2015 (PDF),
April 17, 2015 (POD)
25 [49]
The Tortle Package Wizards RPG Team September 19, 2017 (PDF) 28 Proceeds are donated to Extra Life fundraiser[50]
One Grung Above Christopher Lindsay October 11, 2017 (PDF) 4 Proceeds are donated to Extra Life fundraiser[51]
The Lost Kenku Wizards RPG Team November 28, 2017 (PDF) 9 4 Proceeds are donated to Extra Life fundraiser[52]
Wayfinder's Guide to Eberron Wizards RPG Team July 23, 2018 (PDF) 175 [53][54]
Lost Laboratory of Kwalish Wizards RPG Team November 10, 2018 (PDF),
January 9, 2019 (POD)
61 5-10 Proceeds are donated to Extra Life fundraiser[55]
Locathah Rising Wizards RPG Team September 19, 2019 (PDF) 39 9-10 Proceeds are donated to Extra Life fundraiser[56]
Infernal Machine Rebuild Wizards RPG Team November 12, 2019 (PDF) 111 5-10 Proceeds are donated to Extra Life fundraiser[57]
Mordenkainen's Fiendish Folio, Volume 1: Monsters Malevolent and Benign Wizards RPG Team November 12, 2019 (PDF) 21 Proceeds are donated to Extra Life fundraiser[58]
Return to the Glory Wizards RPG Team May 21, 2020 (PDF) 38 Proceeds are donated to Red Nose Day fundraiser[59]
Domains of Delight Adam Lee September 21, 2021 (PDF) Corresponds with the adventure module The Wild Beyond the Witchlight (2021).[60] Proceeds are donated to Extra Life fundraiser[61]
Unearthed Arcana playtest releases
Title Author(s) Date Pages Notes
Eberron[62] Mike Mearls February 2, 2015 6 Changelings (race), Shifters (race), Warforged (race), Wizard (Artificer), Dragonmarks
When Armies Clash[63] Mike Mearls March 2, 2015 9 Mass combat rules
Modifying Classes[64] Rodney Thompson April 6, 2015 9 Alternate spell-less Ranger class, Sorcerer (Favored Soul)
Waterborne Adventures[65] Mike Mearls May 4, 2015 5 Minotaur (race), Fighting Style (Mariner), Rogue (Swashbuckler), Sorcerer (Storm Sorcery)
Variant Rules[66] Mike Mearls June 8, 2015 3
Awakened Mystic[67] Mike Mearls July 6, 2015 10 Mystic
Modern Magic[68] Dan Helmick August 3, 2015 9 Cleric (City Domain), Warlock (Ghost in the Machine), Wizard (Technomancy)
Ranger[69] Mike Mearls September 9, 2015 4 Revised Ranger class
Prestige Classes and Rune Magic[70] Mike Mearls October 5, 2015 6
Light, Dark, Underdark![71] Mike Mearls November 2, 2015 4 Ranger (Deep Stalker), Sorcerer (Shadow Sorcery), Warlock (The Undying Light)
That Old Black Magic[72] Mike Mearls December 7, 2015 3 Tiefling (race variants), new spells
Kits of Old[73] Mike Mearls January 4, 2016 4 Bard (College of Swords, College of Satire), Fighter (Cavalier, Scout)
Psionics and the Mystic – Take Two[74] Mike Mearls, Jeremy Crawford February 1, 2016 10 Mystic
March 2016 Review[75] Mike Mearls, Chris Lindsay March 7, 2016
Gothic Heroes[76] Mike Mearls April 4, 2016 3 Revenant (subrace), Fighter (Monster Hunter), Rogue (Inquisitive)
Feats[77] Mike Mearls, Jeremy Crawford June 6, 2016 5
Quick Characters[78] Mike Mearls July 25, 2016 3
The Faithful[79] Mike Mearls, Jeremy Crawford August 1, 2016 3 Warlock (Pact of the Seeker), Wizard (Theurgy)
The Ranger, Revised[80] Mike Mearls September 12, 2016 8 Revised Ranger class
Encounter Building[81] Mike Mearls October 10, 2016 4
Barbarian Primal Paths[82] Mike Mearls, Jeremy Crawford November 7, 2016 3 Barbarian (Path of the Ancestral Guardian, Path of the Storm Herald, Path of the Zealot)
Bard: Bard Colleges[83] Mike Mearls, Jeremy Crawford November 14, 2016 3 Bard (College of Glamour, College of Whispers)
Cleric: Divine Domains[84] Mike Mearls, Jeremy Crawford November 21, 2016 3 Cleric (Domains of the Forge, the Grave, and Protection)
Druid Circles and Wild Shape[85] Mike Mearls, Jeremy Crawford November 28, 2016 4 Druid (Circle of Dreams, Circle of the Shepard, Circle of Twilight), Wild Shape (variant rules)
Fighter: Martial Archetypes[86] Mike Mearls, Jeremy Crawford December 5, 2016 4 Fighter (Arcane Archer, Knight, Samurai, and Sharpshooter)
Monk: Monastic Traditions[87] Mike Mearls, Jeremy Crawford December 12, 2016 2 Monk (Way of the Kensei, Way of Tranquility)
Paladin: Sacred Oaths[88] Mike Mearls, Jeremy Crawford December 19, 2016 3 Paladin (Oath of Conquest, Oath of Treachery)
Artificer[89] Mike Mearls, Jeremy Crawford January 9, 2017 7 Artificer
Ranger and Rogue[90] Mike Mearls, Jeremy Crawford January 16, 2017 3 Ranger (Horizon Walker, Primeval Guardian), Rogue (Scout)
Sorcerer[91] Mike Mearls, Jeremy Crawford February 6, 2017 4 Sorcerer (Favored Soul, Phoenix Sorcery, Sea Sorcery, Stone Sorcery)
Warlock and Wizard[92] Mike Mearls, Jeremy Crawford February 13, 2017 6 Warlock (Hexblade, the Raven Queen) and new Eldritch Invocations, Wizard (Lore Mastery)
Mass Combat[93] Mike Mearls, Jeremy Crawford February 21, 2017 5
Traps Revisited[94] Mike Mearls, Jeremy Crawford February 27, 2017 13
The Mystic Class[95] Mike Mearls, Jeremy Crawford March 13, 2017 28 Mystic
Wizard Revisited[96] Mike Mearls, Jeremy Crawford March 20, 2017 2 Wizard (Theurgy, War Magic)
A Trio of Subclasses[97] Mike Mearls, Jeremy Crawford March 27, 2017 3 Monk (Way of the Drunken Master), Paladin (Oath of Redemption), Ranger (Monster Slayer)
Starter Spells[98] Robert J. Schwalb, Jeremy Crawford April 3, 2017 5 New spells
Downtime[99] Mike Mearls, Jeremy Crawford April 10, 2017 14
Feats for Skills[100] Robert J. Schwalb, Jeremy Crawford April 17, 2017 4
Feats for Races[101] Robert J. Schwalb, Jeremy Crawford April 24, 2017 4
Revised Subclasses[102] Jeremy Crawford, Mike Mearls May 1, 2017 6 Barbarian (Path of the Ancestral Guardian), Bard (College of Swords), Fighter (Arcane Archer), Monk (Way of the Kensei), and Sorcerer (Favored Soul)
Revised Class Options[103] Mike Mearls, Jeremy Crawford June 5, 2017 7 Druid (Circle of the Shepherd), Fighter (Cavalier), Paladin (Oath of Conquest), and Warlock (Celestial; formerly known as the Undying Light)
Greyhawk Initiative[104] Mike Mearls July 10, 2017 5 Alternate initiative rules
Three-Pillar Experience[105] Mike Mearls August 7, 2017 2 Alternate XP rules
Race Options: Eladrin and Gith[106] Mike Mearls, Jeremy Crawford September 11, 2017 3 Elf (Eladrin subrace), Gith (race)
Fiendish Options[107] Mike Mearls, Jeremy Crawford October 9, 2017 8 Tiefling (subraces), Diabolical Cults
Elf Subraces[108] Mike Mearls, Jeremy Crawford November 13, 2017 2 Elf (subraces)
Three Subclasses[109] Mike Mearls, Jeremy Crawford January 8, 2018 4 Druid (Circle of Spores), Fighter (Brute), Wizard (School of Invention)
Into the Wild[110] Mike Mearls February 12, 2018 5 Alternate exploration rules
Order Domain[111] Jeremy Crawford, Mike Mearls April 9, 2018 2 Cleric (Order Domain)
Centaurs and Minotaurs[112] Jeremy Crawford, Mike Mearls, James Wyatt May 14, 2018 2 Centaurs (race), Minotaurs (race)
Giant Soul Sorcerer[113] Mike Mearls, Jeremy Crawford June 11, 2018 2 Sorcerer (Giant Soul)
Races of Eberron[114] Keith Baker, Jeremy Crawford, Mike Mearls, Ruty Rutenberg, Kate Welch July 23, 2018 9 Changelings (race), Kalashtar (race), Shifters (race), Warforged (race)
Races of Ravnica[115] James Wyatt, Ari Levitch, Jeremy Crawford August 13, 2018 5 Loxodon (race), Simic Hybrid (race), Vedalken (race), Viashino (race)
Dragonmarks[116] Keith Baker, Ruty Rutenberg, Ben Petrisor September 10, 2018 9 Dragonmarks (subraces/variant races and feats)
Magic Items of Eberron[117] Keith Baker, Ruty Rutenberg, Ben Petrisor October 8, 2018 4 New magic items for the Eberron setting
Of Ships and the Sea[118] November 12, 2018 9 New ship combat rules
Sidekicks[119] Jeremy Crawford, Ben Petrisor December 17, 2018 6 New rules for sidekicks (NPC party members played by the Dungeon Master)
The Artificer Revisited[120] Jeremy Crawford, Keith Baker, Mike Mearls, Ben Petrisor, James Wyatt February 28, 2019 10 Artificer (with Alchemist and Artillerist subclasses)
The Artificer Returns[121] Jeremy Crawford, Keith Baker, Mike Mearls, Ben Petrisor, James Wyatt May 14, 2019 14 Artificer (with Alchemist, Archivist, Artillerist, and Battle Smith subclasses)
Barbarian and Monk[122] Ben Petrisor, Dan Dillon, F. Wesley Schneider August 15, 2019 3 Barbarian (Path of the Wild Soul), Monk (Way of the Astral Self)
Sorcerer and Warlock[123] Dan Dillon, with Jeremy Crawford, Mike Mearls, Ben Petrisor, and F. Wesley Schneider September 5, 2019 4 Sorcerer (Aberrant Mind), Warlock (the Lurker in the Deep)
Bard and Paladin[124] Ari Levitch, Ben Petrisor, and Jeremy Crawford, with Dan Dillon and F. Wesley Schneider September 18, 2019 3 Bard (College of Eloquence), Paladin (Oath of Heroism)
Cleric, Druid, and Wizard[125] Dan Dillon, Jeremy Crawford, Ben Petrisor, with F. Wesley Schneider October 3, 2019 5 Cleric (Twilight Domain), Druid (Circle of Wildfire), Wizard (Onomancy)
Fighter, Ranger, and Rogue[126] Ben Petrisor, Dan Dillon, Jeremy Crawford, with F. Wesley Schneider October 17, 2019 5 Fighter (Rune Knight), Ranger (Swarmkeeper), Rogue (the Revived)
Class Feature Variants[127] Jeremy Crawford, Dan Dillon, and Ben Petrisor, with F. Wesley Schneider November 4, 2019 13 New and updated features for all 12 character classes in the Player's Handbook.
Fighter, Rogue, Wizard [128] Jeremy Crawford, Dan Dillon, and Ben Petrisor, with F. Wesley Schneider November 25, 2019 9 Fighter (Psychic Warrior), Rogue (Soulknife), Wizard (Psionics), psionics-themed spells and feats
2020: Subclasses, Part 1[129] Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider January 14, 2020 5 Barbarian (Path of the Beast), Monk (Way of Mercy), Paladin (Oath of the Watchers), Warlock (the Noble Genie)
2020: Subclasses, Part 2[130] Ben Petrisor, Dan Dillon, Jeremy Crawford, F. Wesley Schneider February 6, 2020 5 Bard (College of Creation), Cleric (Unity Domain), Sorcerer (Clockwork Soul)
2020: Subclasses, Part 3[131] Ben Petrisor, Jeremy Crawford, Adam Lee, Dan Dillon, F. Wesley Schneider February 24, 2020 6 Artificer (Armorer), Druid (Circle of the Stars), Ranger (Fey Wanderer)
2020: Spells and Magic Tattoos[132] Ben Petrisor, Dan Dillon, Jeremy Crawford March 26, 2020 12 Spells that focus on summoning, magical tattoos
2020: Psionic Options Revisited[133] Jeremy Crawford and Dan Dillon, with Ben Petrisor, Taymoor Rehman, and F. Wesley Schneider April 14, 2020 9 Fighter (Psi Knight; formerly known as the Psychic Warrior), Rogue (Soulknife), Sorcerer (Psionic Soul; formerly known as the Aberrant Mind), psionics-themed spells and feats
2020: Subclasses Revisited[134] Jeremy Crawford, Ben Petrisor, Dan Dillon, Taymoor Rehman May 12, 2020 5 Rogue (Phantom; formerly known as the Revived), Warlock (The Genie; formerly known as the Noble Genie), Wizard (Order of Scribes; a reimagined version of the Archivist artificer)
2020: Feats[135] Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch July 13, 2020 3 16 new feats
2020: Subclasses, Part 4[136] Ben Petrisor, with Jeremy Crawford, Dan Dillon, and Taymoor Rehman August 5, 2020 4 Bard (College of Spirits), Warlock (The Undead)
2020: Subclasses, Part 5[137] Dan Dillon, with Jeremy Crawford, Ben Petrisor, Taymoor Rehman, and James Wyatt October 26, 2020 4 Monk (Way of the Ascendant Dragon), Ranger (Drakewarden)
2021: Gothic Lineages[138] F. Wesley Schneider, Ben Petrisor, and Jeremy Crawford, with input from the rest of the D&D design team January 26, 2021 5 Race options (Lineages: Dhampir, Hexblood, Reborn)
2021: Folk of the Feywild[139] Taymoor Rehman, Ari Levitch, and Jeremy Crawford, with input from the rest of the D&D design team March 11, 2021 3 Race options (Fairy, Hobgoblin of the Feywild, Owlfolk, Rabbitfolk)
2021: Draconic Options[140] Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford April 14, 2021 7 Races (3 variant Dragonborn (Chromatic, Metallic, Gem), Kobold (alternate version)), feats, and spells related to dragons
2021: Mages of Strixhaven[141] Makenzie De Armas, Dan Dillon, and Jeremy Crawford June 8, 2021 9 Subclasses associated with each of the 5 colleges of Strixhaven:
  • Mage of Lorehold (Bard, Warlock, Wizard)
  • Mage of Prismari (Druid, Sorcerer, Wizard)
  • Mage of Quandrix (Sorcerer, Wizard)
  • Mage of Silverquill (Bard, Warlock, Wizard)
  • Mage of Witherbloom (Druid, Warlock)
2021: Travelers of the Multiverse[142][143] Christopher Perkins and Jeremy Crawford October 8, 2021 4 Races (Astral Elf [Humanoid], Autognome [Construct], Giff [Humanoid], Hadozee [Humanoid], Plasmoid [Ooze], & Thri-Kreen [Monstrosity])

Notes[]

  1. ^ Credited as Paul Jaquays

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