Dungeon Master's Guide 2

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Dungeon Master's Guide 2
Dungeon Master's Guide 2 (D&D Manual).jpg
GenreRole-playing game
PublisherWizards of the Coast
Publication date
2009
Media typePrint
ISBN978-0786952441

Dungeon Master's Guide 2 is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

Contents[]

Dungeon Master's Guide 2 gives expansions for the Dungeon Master to add to a campaign.

The Dungeon Master's Guide 2 contains information on group storytelling, advanced encounters, skill challenges, customizing monsters, adventures and paragon campaigns. Although it does contain artifacts, it does not contain standard magic items.

Publication history[]

Dungeon Master's Guide 2 was written by Greg Gorden, Robin D. Laws, and Mike Mearls, and published on September 19, 2009. The 224-page hardcover book features art by Steve Argyle, , , , Julie Dillon, , Vincent Dutrait, Jason Engle, , , Ralph Horsley, , Howard Lyon, Raven Mimura, Lucio Parrillo, Wayne Reynolds, , , , , and Eva Widermann.

Shannon Appelcline commented that with Fourth Edition Dungeons & Dragons, Wizards planned to publish just three books for each setting, beginning with the poorly-received Forgotten Realms Campaign Guide, Forgotten Realms Player's Guide and Scepter Tower of Spellgard in 2008, and "The next year saw the clockwork production of Dungeon Master's Guide 2 (2009), Monster Manual 2 (2009) and Player's Handbook 2 (2009), as well as the reappearance of Eberron through the typical two books and an adventure – the latter released as part of Free RPG Day. These setting books were much better accepted, perhaps because the 4e nay-sayers had now moved on to other games."[1]: 300 

Reception[]

References[]

  1. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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