Tabletop role-playing game supplement for Dungeons & Dragons
The topic of this article may not meet Wikipedia's notability guideline for books. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be merged, redirected, or deleted. Find sources: – ···scholar·JSTOR(January 2020) (Learn how and when to remove this template message)
Hollow World Campaign Set
The cover to the Hollow World boxed set
Genre
Role-playing game
Publisher
TSR, Inc.
Publication date
1990
Media type
Boxed set
The Hollow World Campaign Set is an accessory for the Dungeons & Dragonsfantasyrole-playing game.
Hollow World is a campaign setting boxed set describing a vast new territory, the hollow inside of the planet of Mystara, mapped on four large sheets.[1] The 128-page "Dungeon Master's Sourcebook" described how in the Hollow World, prehistoric animals abound, as do strange races, such as native tribes, strange elves, and the remnants of the ancient Nithians; magic behaves somewhat differently in the Hollow World, and the people there worship different Immortals.[1] The 64-page "Player's Book" has rules for creating Hollow World characters, plus new spells.[1] The 32-page "Adventure Book" lists new monsters (mainly prehistoric ones), and includes an introductory scenario.[1] The Hollow World set is also suitable for use with AD&D 2nd Edition rules.[1]
Publication history[]
Hollow World was written by Aaron Allston, with a cover by Fred Fields and interior illustrations by Thomas Baxa and Mark Nelson, and was published by TSR in 1990 as a boxed set containing a 128-page book, a 64-page book, and a 32-page book, and four large color maps.[1]
Reception[]
This section is empty. You can help by . (December 2010)
Reviews[]
This section is empty. You can help by . (December 2010)
References[]
^ abcdefSchick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 143. ISBN0-87975-653-5.