Thunderspire Labyrinth

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Thunderspire Labyrinth
H2 Thunderspire Labyrinth cover.jpg
CodeH2
Rules required4th Edition Dungeons & Dragons
Character levels4-6
Campaign settingPoints of Light
AuthorsRichard Baker, Mike Mearls
First publishedJuly 15, 2008
ISBN978-0-7869-4872-7
Linked modules
H1 H2 H3

Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition Dungeons & Dragons concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls and Richard Baker was published in 2008 by Wizards of the Coast, as a sequel to the adventure Keep on the Shadowfell. The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier.[1] This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition Dungeon Master's Guide.

Synopsis[]

Thunderspire Labyrinth can be run as either a loose sequel to Keep on the Shadowfell or as a standalone module.

Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.)

The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.

Monsters[]

Thunderspire Labyrinth contains the first 4th Edition appearances and write-ups of the duergar, along with , norkers, phalagars, and Enigmas of Vecna.

Contents[]

  • A 32-page adventure book one booklet
  • A 64-page adventure book two booklet
  • A full-color poster map
  • A light cardboard portfolio

Publication history[]

The adventure was designed by Richard Baker and Mike Mearls and was published in July 2008. Cover art was by William O'Connor, with interior art by , Lucio Parrillo, and Jim Pavelec.

References[]

Notes[]

  1. ^ "Keep on the Shadowfell Spotlight Interview". Wizards of the Coast. Retrieved 2009-01-16.

Bibliography[]

  • Richard Baker and Mike Mearls. Thunderspire Labyrinth (Wizards of the Coast, 2008).

External links[]

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