Miniatures Handbook

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Miniatures Handbook
Miniatures Handbook coverthumb.jpg
Cover of Miniatures Handbook
AuthorJonathan Tweet, , Skaff Elias, and Rob Heinsoo
GenreRole-playing game
PublisherWizards of the Coast
Publication date
October 2003
Media typePrint (Hardback)
Pages192
ISBN0-7869-3281-3
OCLC53277725
LC ClassGV1469.62.D84 D836 2000

The Miniatures Handbook is an official supplement for the 3.5 edition of the Dungeons & Dragons roleplaying game.

Contents[]

The Miniatures Handbook is a D&D supplement intended to complement the Dungeons & Dragons Miniatures Game, containing variants for the rules, covering dungeon crawls and mass battles while offering 3rd edition prestige classes.[1]

Chapters[]

  1. Characters Provides information on the Favored Soul, Healer, Marshal, and Warmage classes. Also provides details on the , , , , , , and Warchief prestige classes. It also provide numerous feats.
  2. Magic: Provides information on new spells, ranging from 0th level to 5th level, as well as several new magic items.
  3. Monsters: Provides information on new monsters, including the Kruthik, , , and Stonechild.
  4. Stat Cards: Provides information on reading and understanding statistics cards, with respect both to roleplaying and skirmish.
  5. Skirmish Rules: Provides information on the skirmish game, Including Command, Movement, Spells, and Terrain. Also provides rules on skirmish campaigns.
  6. Mass Battle Rules: Presents rules for large scale action in which creatures fight together in large, regimented groups.
  7. Random Dungeons: Shows how to turn miniatures' stat cards into a "dungeon deck" to generate random encounters.

Publication history[]

Miniatures Handbook was authored by Jonathan Tweet, , Skaff Elias, and Rob Heinsoo, and published by Wizards of the Coast in October 2003. Cover art was by , and interior art was by Trevor Hairsine, , , Stephen Tappin, and .

Jonathan Tweet explained the initial goal behind the book: "The Miniatures Handbook and the D&D Miniatures line in general developed because we saw that miniatures were a big part of the D&D roleplaying experience. We wanted to support players who use miniatures in their games, as well as create easy-to-use miniatures for players who would like to use miniatures but don't. In addition, we built on the experience Wizards has with competitive games. Our D&D miniatures are designed to work in a roleplaying game, but we've also created a head-to-head skirmish system for fighting fast, tactical battles with them. The Miniatures Handbook, like the miniatures themselves, supports both roleplaying and head-to-head wargaming."[2]

Reception[]

Shannon Appelcline noted that the book "got somewhat mixed reviews and some things like the mass battle rules - which may have dated back, in part, all the way to Wizard's unpublished 'Military Order' book - were derided as not working well with the random nature of the miniatures. Still, the book probably served its purpose of cross-marketing Dungeons & Dragons and the Miniatures game."[1]

References[]

  1. ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. pp. 292–293. ISBN 978-1-907702-58-7.
  2. ^ Ryan, Michael (September 13, 2003). "Product Spotlight: D&D Miniatures Handbook". Wizards of the Coast. Retrieved August 11, 2013.

External links[]

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