The Book of Wondrous Inventions

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The Book of Wondrous Inventions
AC11 TSR9220 The Book of Wondrous Inventions.jpg
The Book of Wondrous Inventions Module Cover.
CodeAC11
TSR product code9220
Rules requiredDungeons & Dragons Basic, Expert, Companion and Master Sets
Campaign settingGeneric
Authorscompiled by Bruce A. Heard
First published1987
Linked modules
AC1, AC2, AC3, AC4, AC5, AC6, AC7, AC8, AC9, AC10, AC11, ,

The Book of Wondrous Inventions is an accessory for the Dungeons & Dragons fantasy role-playing game.

Contents[]

This supplement details humorous magical inventions for the D&D game.[1] It is also suitable for use with the AD&D game.[1][2]

Publication history[]

AC11 The Book of Wondrous Inventions was compiled by Bruce A. Heard, with art by Jim Holloway, and was published by TSR in 1987 as a 96-page book.[1]

Reception[]

Jim Bambra reviewed The Book of Wondrous Inventions for Dragon magazine #136 (August 1988).[2] Bambra described The Book of Wondrous Inventions as "a real treat for lovers of wacky magical items," including such "zany labor-saving devices and weird war machines" as Melrond's Foolproof Dishwasher and Brandon's Bard-in-a-Box".[2] He also noted that the book contains plenty of "devices of mass destruction", as well as rules for creating magical items.[2]

Lawrence Schick, in his 1991 book Heroic Worlds, comments on some items in the book such as "magic boom boxes" and "armored tanks": "Pretty funny, eh? Real knee-slappers."[1]

References[]

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 134. ISBN 0-87975-653-5.
  2. ^ a b c d Bambra, Jim (August 1988). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#136): 92.


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