Megamania

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Megamania
Megamania.jpg
Atari 2600 box signed by Steve Cartwright
Developer(s)Activision
Publisher(s)Activision
Designer(s)Steve Cartwright
Programmer(s)Atari 2600
Steve Cartwright
Atari 8-bit / 5200
Glyn Anderson
Platform(s)Atari 2600, Atari 5200, Atari 8-bit
ReleaseAtari 2600
  • NA: September 24, 1982[1]
Atari 8-bit
Atari 5200
Genre(s)Fixed shooter
Mode(s)Single-player, multiplayer

Megamania is an Atari 2600 game by Steve Cartwright and published by Activision in 1982. Versions were released for the Atari 5200 and Atari 8-bit family in 1983. Megamania is similar to Sega's 1981 arcade title Astro Blaster. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. The player's ships are remarkably similar in both games.

The game took Cartwright six months to initially develop and another three months to fine-tune.[2] The band The Tubes performed a Megamania theme song in a 1982 television commercial advertising the Atari 2600 version of the game.[3]

Gameplay[]

Atari 2600 gameplay screenshot

Megamania gameplay resembles that of Astro Blaster, but rather than being aliens or spaceships the enemies are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectile attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe.

Scoring[]

The first cycle scores 20 to 90 points in 10 point increments each round for each object defeated; after the first cycle, every object destroyed scores 90 points. Once a wave is cleared, the player scores bonus points equal to the value of the object times the number of energy units remaining.

Every 10,000 points gives the player an extra life; the player can have no more than six extra lives in stock at a time.

If a player exceeds a score of 999,999 the game ends.[4]

Patch[]

Anyone who scored above 45,000 points could send Activision a picture of their screen receive an "Official Megamaniac" emblem.[5]

Ports[]

Megamania was ported to the Atari 8-bit family and Atari 5200 by Glyn Anderson. The ports add a title screen and more detailed enemies, plus the names of the enemies listed in the manual have changed. There are "ice cream sandwiches" instead of "cookies," "refrigerator magnets" instead of "bugs," and "diamond rings" instead of "diamonds."[6][7]

Reception[]

The original Atari 2600 version of Megamania received an award for "Most Humorous Home Arcade Game" at the 4th annual Arkie Awards.[8]: 108  Video magazine reviewed the Atari 8-bit version in 1984, describing it "hardly different" in terms of gameplay from the original Atari 2600 version, but emphasizing its "visually enhanced" graphics that allow players "to clearly distinguish what each wave of attacking objects is supposed to represent".[9] Computer and Video Games rated it 80% in 1989.[10]

Legacy[]

The Atari 2600 version is included with Activision Anthology (2002). A visually updated version is part of Arcade Zone for the Wii (2009).

See also[]

References[]

  1. ^ "MegaMania (Registration Number PA0000189212)". United States Copyright Office. Retrieved 1 August 2021.
  2. ^ Nick (Racketboy) (January 2010). "Podcast #5: Listener Requests pt1". RetroGaming with Racketboy. racketboy.com. Retrieved 14 August 2015.
  3. ^ "Megamania television commercial". YouTube. Archived from the original on 2013-10-22.
  4. ^ "Megamania profile". Atari Age.
  5. ^ "Megamania User Manual for Atari 2600". Atari Age.
  6. ^ "Megamania Atari 5200 manual". Atari Age.
  7. ^ "Megamania". Atari Mania.
  8. ^ Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video. Reese Communications. 6 (11): 30, 108. ISSN 0147-8907.
  9. ^ Kunkel, Bill; Katz, Arnie (March 1984). "Arcade Alley: We Still Want Action". Video. Reese Communications. 7 (12): 22. ISSN 0147-8907.
  10. ^ "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.

External links[]

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