Glyn Anderson
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Glyn Anderson | |
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Known for | Video games |
Glyn Anderson has designed, programmed, and managed the production of video games starting with the Intellivision console. A musician as well as a programmer, he wrote the cross-platform sound and music driver used on many Activision games between 1989 and 1992, including Ghostbusters II[1] and Lexi-Cross.[2][3]
Career[]
Anderson started making games in 1980 as a programmer at APh Technological Consulting, the company that created the Intellivision for Mattel. He then worked at Activision creating Atari 8-bit family and Commodore 64 versions of Megamania,[4] Ghostbusters, and Hacker II: The Doomsday Papers.
Anderson's current[when?] company, Game Production Services, creates Location-based Immersive Virtual Experience (LIVE) training simulations, such as the Infantry Immersive Trainer and Joint Fires & Effects Trainer System (JFETS),[5] primarily for the U.S. military.
Selected titles[]
Year | Title | Company |
---|---|---|
2003 | Need for Speed | Electronic Arts |
2003 | Terminator 3 | Infogrames |
2002 | Stuntman | Infogrames |
2002 | Magi-Nation | Interactive Imagination |
1999 | Redline | Accolade |
1999 | Slave Zero | Accolade |
1999 | Test Drive: Off-Road 3 | Infogrames |
1998 | Mission Impossible | Infogrames |
1998 | Deadlock II: Shrine Wars | Accolade |
1997 | Mona & Moki 1: Drive Me Wild! | Lightspan |
1997 | Mona & Moki 2: Drive Me Wilder! | Lightspan |
1997 | Secret of Googol 5: Googolfest - Party Isle / Toy Isle | Lightspan |
1997 | Timeless Math 4: Lunar Base | Lightspan |
1995 | X-Perts | Sega |
1995 | Golden Nugget | Virgin Interactive |
1994 | Mutant League Hockey | Electronic Arts |
1994 | Pirates of the Caribbean | Disney Interactive |
1992 | Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! |
Activision |
1992 | The Manhole: New and Enhanced | Activision |
1991 | Lexi-Cross | Interplay |
1991 | Trump Castle II | Capstone |
1990 | Circuit's Edge | Infocom |
1990 | F-14 Tomcat | Activision |
1990 | Shanghai II: Dragon's Eye | Activision |
1989 | BattleTech: The Crescent Hawks' Revenge | Infocom, Inc. |
1989 | Ghostbusters II | Activision |
1989 | The Manhole: New and Enhanced | Activision |
1989 | Rampage | Activision |
1989 | Stealth ATF | Activision |
1986 | Aliens: The Computer Game | Activision |
1986 | Hacker II: The Doomsday Papers | Activision |
1985 | Future Ball (complete but unpublished) | Activision |
1984 | Ghostbusters | Activision |
1984 | Web Dimension[citation needed] | Activision |
1983 | Megamania | Activision |
1982 | Land Battle[citation needed] | APh |
1982 | Adventures of Tron[citation needed] | APh |
References[]
- ^ YouTube Ghostbusters Music
- ^ Lexi-Cross credits at MobyGames
- ^ Anderson Music-related credits at Mirsoft
- ^ Megamania Manual[www.atarihq.com/5200/manuals/megamani.html]
- ^ "Archived copy" (PDF). Archived from the original (PDF) on 2011-07-22. Retrieved 2009-10-01.CS1 maint: archived copy as title (link), pp10-11 "Joint Fires Effects Training System: Realistic All-Year Training for Today’s Military at a Fraction of the Cost, Challenges" Diamond Cutter, Vol. 1, Issue 6, March 2008; U.S. Army 75th Fires Brigade, Ft. Sill, OK.
External links[]
- Activision
- American video game designers
- Video game programmers
- Living people