Need for Speed: Underground

From Wikipedia, the free encyclopedia
Need for Speed: Underground
Nfsu-win-cover.jpg
Cover art featuring a Nissan Skyline GT-R
Developer(s)EA Black Box
Pocketeers (GBA)
Global VR (Arcade)
Publisher(s)EA Games
Konami (Arcade)
SeriesNeed for Speed
Platform(s)PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Arcade
ReleaseMicrosoft Windows, Xbox, PlayStation 2, GameCube
  • NA: November 17, 2003
  • EU: November 21, 2003
  • EU: November 28, 2003 (PC)
  • AU: November 2003
Game Boy Advance
  • NA: December 17, 2003
  • EU: January 16, 2004
Arcade
  • JP: December 26, 2006
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It was developed by EA Black Box and published by Electronic Arts. Two different games were produced, one for consoles and Windows, and the other for the Game Boy Advance.

Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night called Olympic City, though the city bears some resemblance to New York City, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was critically and commercially successful, and was followed by Need for Speed: Underground 2 in 2004.

Plot[]

The player races in Olympic City in a modified Acura Integra Type R sporting wide body kits and easily winning over his opponents; only to be woken up by Samantha from his sleep.

Samantha is the player's friend in Olympic City and she tours him across the import culture scene and illegal street racing therein. She helps the player buy his first car, although she mocks the player's choice of the car by calling it "weak". The player also encounters several street racing crews, some of them being Samantha's acquaintances who befriend the player after he proves his racing skills to them. She introduces him to T.J, one of her acquaintances, who promises him with numerous upgrades and parts, provided he wins races. The player races other racers and wins them over, eventually drawing the attention of Eddie, the leader of the Eastsiders gang and Melissa, his beautiful girlfriend. Eddie is the current best underground racer in Olympic City and berates the player for his racing skills, going as far as mocking him to "take a taxi home so that he can get home faster", but the player proves otherwise. Enraged, Eddie challenges the player to race Samantha, who gets infuriated upon the player's acceptance. She loses after she wrecks her Honda Civic Si during the race, and her car is taken by T.J for himself thereafter and vandalizes it. Deeply saddened by the loss of her car to T.J, Samantha distances herself from the player.

The player eventually keeps winning races offered by Samantha's acquaintances in her absence and later on faces T.J in Samantha's vandalized Civic. T.J loses the race and returns the car to the player, who returns it back to Samantha. They rekindle their friendship and Samantha motivates the player to race Eddie and defeat him once and for all. Eddie challenges the player to a sprint race and loses; while the player's crew are about to celebrate, a mysterious grey Nissan 350Z challenges the player to a final race. The player races the 350Z and wins; while the others celebrate his victory, the driver of the 350Z is revealed to be Melissa.

That event solidifies the player's status as the best underground racer in Olympic City.

Gameplay[]

A circuit race with a Honda Civic Si Coupe, PC version

Circuit is a standard race that involves racing with up to three opponents' cars around a loop track for one lap or more, and is the main mode of the game. For about the last 4 races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (endurance race).

Knockout Mode is similar to previous Need for Speed titles, and involves "knocking out" the last racer who passes the starting line in each lap until the final leader of the race remains, and wins the race. In the case of Underground, Knockout sessions have a maximum of three laps for four racers.

Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing, such as crashing into barriers or vehicles.

Drifting is the most challenging and technical aspect of the game. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.

Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.

Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no apparent purpose in this situation.

Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. Players are forced to use manual transmission in this mode. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts. Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the tachometer and the engine temperature during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.

Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.

Car customization[]

In the car customization menu, cars can be altered with performance upgrades and visual upgrades, such as paint colors, vinyls, neon, custom front and rear bumpers, custom side skirts, spoilers, custom hoods, exhaust tips, roof scoops, custom tires and stickers, and wide body kits.

Players have the ability to increase their car's performance by applying performance upgrades to the players vehicles. The player can upgrade their car's engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbo chargers and reduce the car's weight (in the form of "weight reduction packages").

Vehicles[]

Underground is the first game in the Need for Speed series to offer a Korean-made car (Hyundai Tiburon) as a racing vehicle.

Style Points[]

First introducing in Underground was the Style Points (which strongly influenced from The Kudos system in Metropolis Street Racer and Project Gotham Racing), Style Points are rewarded to the player for performing driving stunts and being competitive in race events. Style Points can be multiplied by the Style Modifier, which mean The more "tricked out" the design of Players car, the higher Players car get multiplied. Style Points are earned by Drifting, Drafting, finishing a section/race without colliding, Use a shortcut, Perform a perfect launch, or Drive close to a traffic vehicle at high speed, Style Points can lose if the driver collides with traffic vehicle. Getting style points will unlock the vinyls (which can used in Career Mode) and custom cars, which can only be used in Quick Race mode.[1]

Soundtrack[]

The game's soundtrack contains 26 licensed songs, ranging from rap, hip hop, rock, EDM, and Drum and bass, sung by artists like Nate Dogg, T.I., as well as Lil Jon & The Eastside Boyz (who are best known for singing the game's theme song, Get Low), Static-X, Rob Zombie, Lostprophets, The Crystal Method, Junkie XL, Asian Dub Foundation and BT (who are best known for Produced the game's opening song, "Kimosabe").

Development[]

Need for Speed: Underground was first announced on April 30, 2003, Underground features 20 fully customizable licensed Vehicles from thirteen manufacturers, and hundreds of aftermarket parts from no fewer than 52 aftermarket parts manufacturers, including Bilstein, Holley Performance Products, GReddy, Sparco, HKS Power, PIAA Corporation and Enkei.[2] The game's visual effects was designed under the supervision of Habib Zargarpour, who previously worked on the pod-racing sequence in Star Wars: Episode I – The Phantom Menace.[3] Need for Speed: Underground went gold (became ready for release) on November 8, 2003.[4] Need for Speed: Underground was shipped to retailers on November 17, 2003, in North America, Followed by November 21, 2003, in Europe (November 28 For PC Version) and in Japan for PlayStation 2 and Nintendo GameCube on Christmas Day (December 25, 2003).[5][6] Review embargoes for the game were lifted on November 15, 2003 by with the first Review was came from IGN, before later being Reviewed by GameSpot, GameSpy, GamePro, EGM, Edge, and Newtype USA.[7][8][9][10][11][12][13]

Reception[]

According to Electronic Arts, Need for Speed: Underground was a commercial hit, with sales above 7 million units worldwide by mid-2004.[46] Underground ultimately sold 15 million copies worldwide,[47]

Need for Speed: Underground received positive reviews according to review aggregators GameRankings and Metacritic. Both gave it a score of 84.29% and 85 out of 100 for the PlayStation 2 version,[36][41] 83.73% and 83 out of 100 for the GameCube version,[37][42] 82.29% and 82 out of 100 for the PC version,[38][44] 81.76% and 83 out of 100 for the Xbox version[39][43] and 77.33% and 77 out of 100 for the Game Boy Advance version.[40][45] The only complaints critics had were the repetitive tracks, unbalanced rubberband AI, especially in the game's Easy mode, and the lack of free roam and damage in the game, with the latter only confining to detachment of license plates from cars during collisions, especially during Drag races.[48]

In the UK, Official UK PlayStation 2 Magazine gave the PS2 version a score of nine out of ten and made much of the illegal nature of the gameplay. They praised the speed, but said that it was, "at heart, just another driving game with added Hollywood sparkle."[49] In Japan, Famitsu gave the GameCube and PS2 versions a score of two eights and two nines, bringing it to a score of 34 out of 40.[50]

By July 2006, the PlayStation 2 version of Underground had sold 2.6 million copies and earned $115 million in the United States alone. Next Generation ranked it as the sixth highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. It was the highest-selling Need for Speed game released between those dates in the United States.[51] The PlayStation 2 version also received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[52] indicating sales of at least 600,000 copies in the United Kingdom.[53]

The editors of Computer Gaming World presented Underground with their 2003 "Racing Game of the Year" award. They wrote, "It may not be a conventional racing title like a NASCAR or F1 title, but no other game will make you feel the Gs at every turn like NSFU does."[54]

Need for Speed: Underground also won The Electric Playground's 2003 "Best Driving Game for PC" award,[55] the 7th Annual Interactive Achievements Awards for "Console Racing Game of the Year",[56] and The CESA Game Awards for "Global Awards (overseas works)" from CESA and Ministry of Economy, Trade and Industry.[57]

"By bringing in Hollywood visual-effects artists to help create the game’s movie-like lighting and fantastic sense of speed, Underground became a true artistic achievement for the uber-publisher".

The Electric Playground Staff in 2004[55]

References[]

  1. ^ "Need for Speed: Underground". Everything2. Everything2 Media, LLC. Retrieved July 3, 2021.
  2. ^ Casamassina, Matt (April 30, 2003). "EA Goes Underground". IGN. Retrieved July 3, 2021.
  3. ^ Gamespot Staff (August 17, 2003). "Need for Speed Underground Q&A". GameSpot. Retrieved July 3, 2021.
  4. ^ IGN Staff (November 8, 2003). "NFSU Goes Gold - Street racer is around the corner. Are you ready?". IGN. Retrieved July 3, 2021.
  5. ^ IGN Staff (November 18, 2003). "NFSU Ships - Get your dose of street racing now on Cube, PC, PS2 and Xbox". IGN. Retrieved July 3, 2021.
  6. ^ "Need for Speed: Underground Releases (Multiplatform)". MobyGames. Blue Flame Labs. Retrieved July 3, 2021.
  7. ^ Jump up to: a b c Mirabella III, Fran (November 14, 2003). "Need for Speed Underground (GCN, Xbox)". IGN. Retrieved August 8, 2015.
  8. ^ Jump up to: a b c Gerstmann, Jeff (November 17, 2003). "Need for Speed Underground Review (GC, Xbox)". GameSpot. Retrieved August 8, 2015.
  9. ^ Jump up to: a b Williams, Bryn (November 20, 2003). "GameSpy: Need for Speed Underground (PS2)". GameSpy. Retrieved August 8, 2015.
  10. ^ Jump up to: a b c Four-Eyed Dragon (November 18, 2003). "Need for Speed Underground (GC, Xbox)". GamePro. Archived from the original on February 9, 2005. Retrieved August 9, 2015.
  11. ^ Jump up to: a b c d EGM staff (January 2004). "Need for Speed Underground (GC, PS2, Xbox)". Electronic Gaming Monthly (174): 118.
  12. ^ Jump up to: a b c d e Edge staff (December 25, 2003). "Need for Speed Underground". Edge (131): 115.
  13. ^ "Newtype USA - January 2004 Issue". Newtype USA. A.D. Vision. Archived from the original on February 7, 2005.
  14. ^ Reed, Kristan (November 26, 2003). "Need for Speed Underground (PS2)". Eurogamer. Retrieved August 9, 2015.
  15. ^ McNamara, Andy (December 2003). "Need for Speed: Underground (PS2)". Game Informer (128): 126. Archived from the original on September 17, 2008. Retrieved August 8, 2015.
  16. ^ Zoss, Jeremy (December 2003). "Need for Speed: Underground (Xbox)". Game Informer (128): 172. Archived from the original on February 2, 2008. Retrieved August 8, 2015.
  17. ^ Mason, Lisa (December 2003). "Need for Speed: Underground (GC)". Game Informer (128): 159. Archived from the original on September 5, 2008. Retrieved August 8, 2015.
  18. ^ Four-Eyed Dragon (November 18, 2003). "Need for Speed Underground Review for PS2 on GamePro.com". GamePro. Archived from the original on February 23, 2005. Retrieved August 9, 2015.
  19. ^ Jump up to: a b c d White, A.A. (December 2003). "Need for Speed Underground Review". Game Revolution. Retrieved August 9, 2015.
  20. ^ Jump up to: a b Gerstmann, Jeff (November 21, 2003). "Need for Speed Underground Review (PC, PS2)". GameSpot. Retrieved August 8, 2015.
  21. ^ Provo, Frank (January 26, 2004). "Need for Speed Underground Review (GBA)". GameSpot. Retrieved August 8, 2015.
  22. ^ Williams, Bryn (November 20, 2003). "GameSpy: Need for Speed Underground (Xbox)". GameSpy. Retrieved August 8, 2015.
  23. ^ Williams, Bryn (November 20, 2003). "GameSpy: Need for Speed Underground (GCN)". GameSpy. Retrieved August 8, 2015.
  24. ^ Osborne, Scott (December 14, 2003). "GameSpy: Need for Speed Underground (PC)". GameSpy. Retrieved August 8, 2015.
  25. ^ Bedigian, Louis (November 30, 2003). "Need for Speed Underground - PS2 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved August 9, 2015.
  26. ^ Aceinet (December 7, 2003). "Need for Speed Underground - PC - Review". GameZone. Archived from the original on November 8, 2008. Retrieved August 9, 2015.
  27. ^ Mirabella III, Fran (November 14, 2003). "Need for Speed Underground (PC)". IGN. Retrieved August 8, 2015.
  28. ^ Mirabella III, Fran (November 14, 2003). "Need for Speed Underground (PS2)". IGN. Retrieved August 8, 2015.
  29. ^ Harris, Craig (February 2, 2004). "Need for Speed Underground (GBA)". IGN. Retrieved August 8, 2015.
  30. ^ "Need for Speed Underground (GC)". Nintendo Power. 177: 119. March 2004.
  31. ^ "Need for Speed Underground (GBA)". Nintendo Power. 177: 120. March 2004.
  32. ^ Davison, John (January 2004). "Need for Speed Underground". Official U.S. PlayStation Magazine. Archived from the original on December 4, 2003. Retrieved August 8, 2015.
  33. ^ "Need for Speed Underground". Official Xbox Magazine: 108. December 2003.
  34. ^ Mahood, Andy (January 2004). "Need for Speed: Underground". PC Gamer: 118. Archived from the original on March 15, 2006. Retrieved August 8, 2015.
  35. ^ Catucci, Nick (December 2, 2003). "Big Pimpin' Poppas Trick Out Their Autos for City Streets". The Village Voice. Retrieved August 8, 2015.
  36. ^ Jump up to: a b "Need for Speed Underground for PlayStation 2". GameRankings. Retrieved August 8, 2015.
  37. ^ Jump up to: a b "Need for Speed Underground for GameCube". GameRankings. Retrieved August 8, 2015.
  38. ^ Jump up to: a b "Need for Speed Underground for PC". GameRankings. Retrieved August 8, 2015.
  39. ^ Jump up to: a b "Need for Speed Underground for Xbox". GameRankings. Retrieved August 8, 2015.
  40. ^ Jump up to: a b "Need for Speed Underground for Game Boy Advance". GameRankings. Retrieved August 8, 2015.
  41. ^ Jump up to: a b "Need for Speed Underground for PlayStation 2 Reviews". Metacritic.
  42. ^ Jump up to: a b "Need for Speed Underground for GameCube Reviews". Metacritic.
  43. ^ Jump up to: a b "Need for Speed Underground for Xbox Reviews". Metacritic.
  44. ^ Jump up to: a b "Need for Speed Underground for PC Reviews". Metacritic.
  45. ^ Jump up to: a b "Need for Speed Underground for Game Boy Advance Reviews". Metacritic.
  46. ^ B2B Staff (July 26, 2004). "EA: risultati finanziari". Multiplayer.it (in Italian). Archived from the original on August 23, 2004.
  47. ^ Kollar, Philip (17 June 2015). "Need for Speed lets you drive how you want, and future NFS games probably will too". Polygon. Vox Media. Retrieved 22 August 2015.
  48. ^ "Tweak Town". November 25, 2003. Retrieved December 10, 2018.
  49. ^ "Need for Speed Underground". Official UK PlayStation 2 Magazine. Future Publishing (41). December 2003.
  50. ^ "Need for Speed Underground (GC, PS2)". Famitsu. 785. January 1, 2004.
  51. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation. Archived from the original on October 28, 2007.
  52. ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  53. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  54. ^ Editors of CGW (March 2004). "Computer Gaming World's 2003 Games of the Year". Computer Gaming World (236): 57–60, 62–69.CS1 maint: extra text: authors list (link)
  55. ^ Jump up to: a b Staff (2004). "Blister Awards 2003". The Electric Playground. Archived from the original on March 23, 2004.
  56. ^ "Console Racing Game of the Year". Academy of Interactive Arts & Sciences. 2004-03-04. Retrieved 2010-10-17.
  57. ^ "第8回 CESA GAME AWARDS : グローバル賞海外作品部門". Computer Entertainment Supplier's Association. 2004.

External links[]

Retrieved from ""