Monsters, Inc. (video game)

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Monsters, Inc.
Monsters Inc PS2.jpg
North American PS2 cover art
Developer(s)Vicarious Visions (GBC)
Natsume (GBA)
Kodiak Interactive (PS2)
Publisher(s)THQ (GBC, GBA)
Sony Computer Entertainment (PS2)
Composer(s)Iku Mizutani
EngineRenderWare (PS2)
Platform(s)Game Boy Advance
Game Boy Color
PlayStation 2
ReleaseGame Boy Color
  • NA: October 19, 2001
  • EU: February 1, 2002
Game Boy Advance
  • NA: October 25, 2001
  • EU: February 1, 2002
PlayStation 2
  • NA: March 19, 2002
Genre(s)Platform
Mode(s)Single-player

Monsters, Inc. is a 2001 platform game based on the film of the same name, published by THQ and released for Game Boy Advance, Game Boy Color, and PlayStation 2. The game was developed by Vicarious Visions for the Game Boy Color, Natsume for the Game Boy Advance.

The handheld versions of the game were released in October 2001 in North America and in February 2002 in Europe. The PlayStation 2 version was developed by Kodiak Interactive and only released in North America in March 2002. The Game Boy Advance version was also released on a Twin Pack cartridge bundled with Finding Nemo in 2005.[1][better source needed]

Gameplay[]

PlayStation 2 version[]

Monsters, Inc. is a 3D platformer. Players control James P. "Sulley" Sullivan through 8 levels based on environments from the movie, including the scream factory Monsters Incorporated, the streets of Monstropolis, Sulley's apartment, the Himalayas, and more. In each level, the main goals might include picking up one or more special items, or finding the exit. Sulley has to make his way across platforms, ladders and conveyor belts by jumping, climbing, flipping switches and pushing crates around. To attack enemies, Sulley can use his tail to whip opponents. The game has no lives system, so levels can be attempted an unlimited number of times.[2]

Each level also includes a number of collectibles and special tasks. There are 100 discarded screams to pick up; finding a certain percentage of them unlocks mini-game bonus levels. There are also five scream canisters to find and a small challenge involving scaring five mice within a time limit. If both are completed, clips from the movie are unlocked.[2]

Reception[]

Media review aggregator website Metacritic scored the game at 52%, scoring the game at having "mixed or average reviews" based on 15 critic scores.[3] Douglass C. Perry from IGN gave the game a 2.9/10 rating, called the gameplay, "formulaic, obvious, and occasionally cute."[7] Game Informer magazine gave the PlayStation 2 version of the game a score of 5 out of 10, saying "It's tough to be impressed by a game based on a Pixar movie, when it's a given Pixar's CG is 2,000 times better than anything a current game system could offer."[4]

GameSpy's review of the game was scathing, saying "It's also not an overly difficult game, nor an overly long game, nor an overly attractive game, nor an overly fun game" before giving the game a 43% score.[6] GameSpot gave the game 55%, but also cited the game's issues saying "[It] will likely bore the older players and frustrate the young."[5]

References[]

  1. ^ "Finding Nemo / Monsters, Inc. (GBA) - GameFAQs". GameFAQs. Archived from the original on March 4, 2016. Retrieved January 14, 2016.
  2. ^ a b "Monsters, Inc. On MobyGames". MobyGames. Archived from the original on March 10, 2018. Retrieved March 9, 2018.
  3. ^ a b "Monsters, Inc. For PlayStation 2". Metacritic. Archived from the original on April 5, 2018. Retrieved March 9, 2018.
  4. ^ a b Reviews: Monsters, Inc.. Game Informer. Vol. XII. No. 4. Issue 108. Pg. 77. April 2002.
  5. ^ a b "GameSpot Reviews Monsters Inc". GameSpot. Archived from the original on June 8, 2002. Retrieved March 9, 2018.
  6. ^ a b "GameSpy reviews Monsters, Inc". GameSpy. Retrieved March 9, 2018.
  7. ^ a b Perry, Douglass C. (April 18, 2002). "Monsters, Inc". IGN. Archived from the original on June 30, 2013. Retrieved May 28, 2013.

External links[]

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