OpenMW

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OpenMW
Tes3Mod-logo-OpenMW.png
OpenMW with example suit 2.png
Initial release0.1.0 / June 1, 2008; 13 years ago (2008-06-01)
Stable release
0.46.0[1] / June 15, 2020; 14 months ago (2020-06-15)
Preview release
0.47.0[2] / June 12, 2021; 2 months ago (2021-06-12)
Repositorygitlab.com/OpenMW/openmw
Written inC++
PlatformCross-platform
TypeGame engine
LicenseGNU General Public License (version 3 or later)
Websiteopenmw.org
Screenshot of OpenMW with Example Suite content.

OpenMW is an open-source, free-software[3][4] game engine recreation that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game The Elder Scrolls III: Morrowind.[5][6]

Overview[]

The project aims to address issues with the original engine, as Morrowind has had no support or bug-fix updates for many years. The OpenMW engine is programmed in C++ and uses the Bullet physics engine, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The launcher and OpenMW-CS tool use Qt for their graphical user interfaces. All the quests and other character choices of Morrowind and its official expansions and add-ons are fully playable in OpenMW, as are many third-party mods.

As a game engine recreation, it therefore relies on but does not include the original assets of the game, such as art, textures, music, and other Bethesda-copyrighted material, meaning a copy of the original game (in any edition, including the Game of the Year Edition) is required to play Morrowind in OpenMW.[5] Side projects have been started to create free assets to accompany OpenMW,[7] and the OpenMW-CS content-development tool can also be used without the need for any third-party assets.[8]

Due to the engine being developed primarily for Morrowind, as a replacement for the outdated Gamebryo engine some have attempted to port other Bethesda games into the Open-Source engine with varying success. As of February 28, 2019, demo videos showcase Skyrim and Oblivion's game worlds being loaded successfully into the engine. This has been led by a single programmer known as cc9cii.[9]

History[]

The first public release of OpenMW was version 0.1.0 in June 2008,[10] initially using Ogre3D for rendering.[11] The original lead developer, Nicolay Korslund, left the project early on but passed his roles to Marc Zinnschlag.[12] In 2020, the team officially announced that Bret Curtis (also known as psi29a) took over the leadership role.[13]

With the release of version 0.37.0, Ogre3D was replaced with OpenSceneGraph due to concerns about the future direction of Ogre3D's development.[14][15] This switch brought significant performance improvements and fixed several long-standing issues in the engine.[16]

Since 2016, all of the quests, classes, races, and other character choices of Morrowind and its official expansions and add-ons are fully playable in OpenMW, though it remains in extended beta testing as of 2017. Most third-party mods that are not dependent on any MS Windows executables and which are free of serious scripting syntax errors are also compatible with OpenMW.[17]

TES3MP: multiplayer development[]

OpenMW is also the basis for , an attempt to develop a networked, multiplayer version of the game. It was in early alpha testing as of 2017.[18][19][20] In the middle of 2017, a major breakthrough was achieved and a first playable version was released.[21]

References[]

  1. ^ "OpenMW 0.46.0 Released!". OpenMW. 2020-06-15. Retrieved 2020-06-22.
  2. ^ "OpenMW 0.47.0 is now in RC-phase!". OpenMW. 2021-06-12. Retrieved 2021-08-28.
  3. ^ Smith, Graham (January 15, 2014). "OpenMW Brings Morrowind To Cross-Platform Engine". Rock, Paper, Shotgun.
  4. ^ azpe (September 5, 2016). "Así es OpenMW 0.40.0, el Morrowind de Código abierto" [This is OpenMW 0.40.0, the open-source Morrowind]. LinuxAdictos (in Spanish). Retrieved August 22, 2017.
  5. ^ Jump up to: a b Carlson, Patrick (June 3, 2014). "Morrowind getting an engine overhaul through OpenMW". PC Gamer.
  6. ^ Booker, Logan (July 20, 2014). "Morrowind Is Being Rewritten From Scratch (With Multiplayer A Possibility)". Kotaku Australia. Retrieved 8 July 2017.
  7. ^ OpenMW. "Ultima IX: Redemption for Morrowind, Libre Edition". Retrieved August 22, 2017.
  8. ^ "OpenMW CS User Manual — OpenMW 0.47.0 documentation". openmw.readthedocs.io. Retrieved 2021-05-22.
  9. ^ OpenMW. "OpenMW support for other games: Oblivion, Skyrim, Fallout and more". Retrieved 4 May 2021.
  10. ^ "Project History". OpenMW Wiki.
  11. ^ Stahie, Silviu (May 29, 2015). "OpenMW Linux Remake of The Elder Scrolls 3: Morrowind Gets Updated". Softpedia. Retrieved August 22, 2017.
  12. ^ "OpenMW | SCALE 12x". Southern California Linux Expo. February 21, 2014. Retrieved July 8, 2017.
  13. ^ "OpenMW 0.46.0 Released!". OpenMW. 2020-06-15. Retrieved 2020-08-03.
  14. ^ "Thoughts on Ogre 2.1 release". scrawl's Blog. February 12, 2015. Archived from the original on 1 August 2018. Retrieved July 8, 2017.
  15. ^ Booker, Logan (December 5, 2015). "Yes, That Open Source Rewrite Of Morrowind Is Still Going". kotaku.com. Retrieved August 22, 2017.
  16. ^ Larabel, Michael (December 1, 2015). "OpenMW 0.37 Released, Switches To OpenSceneGraph". Phoronix.
  17. ^ "features · Wiki · OpenMW / openmw". GitLab. Retrieved 2021-05-22.
  18. ^ Morrison, Angus (January 13, 2016). "Morrowind multiplayer makes progress". PC Gamer. Retrieved August 22, 2017.
  19. ^ Smith, Graham (January 13, 2016). "Watch Morrowind Multiplayer Take Its First Steps". Rock, Paper, Shotgun. Retrieved August 22, 2017.
  20. ^ Donnelly, Joe (January 14, 2016). "Morrowind multiplayer demos early co-op and combat". PCGamesN. Retrieved August 22, 2017.
  21. ^ O'Connor, Alice (July 31, 2017). "Morrowind gets multiplayer with OpenMW's TES3MP". Rock, Paper, Shotgun. Retrieved June 29, 2018.

External links[]

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