The Elder Scrolls Adventures: Redguard

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The Elder Scrolls Adventures: Redguard
Redguard.JPG
Developer(s)Bethesda Softworks
Publisher(s)Bethesda Softworks
Director(s)Todd Howard
Designer(s)Todd Howard
Michael Kirkbride
Kurt Kuhlmann
Programmer(s)Andrew Taylor
Artist(s)John Pearson
Writer(s)Todd Howard
Michael Kirkbride
Kurt Kuhlmann
Composer(s)Chip Ellinghaus
Grant Slawson
SeriesThe Elder Scrolls
EngineXnGine
Platform(s)MS-DOS
Release
Genre(s)Action-adventure
Mode(s)Single-player

The Elder Scrolls Adventures: Redguard is an action-adventure video game developed and published by Bethesda Softworks with a third-person style, set in the world of The Elder Scrolls.

Gameplay[]

Redguard is a free roaming action-adventure game played entirely in the third-person. It also features a protagonist with a set name, race and set of skills, whereas the other games allow the player to customize all of these elements.[2][3]

Plot[]

The game takes place in Tamriel in the year 864 of the Second Era, some 400 years prior to the events of Arena and the rest of the series. The story is about Cyrus, a young Redguard, who arrives on the island of Stros M'Kai in order to find his missing sister, Iszara, and subsequently finds himself in the middle of political intrigue.

At the time of the storyline beginning, Tiber Septim had begun his conquest of Hammerfell, with the help of the Forebears (Redguards who have sided with the empire) and his Imperial Legion conquered Hammerfell at the Battle of Hunding Bay and installed Admiral Richton as the governor. This began a reign of terror on the people of Hammerfell. Dram, a Dunmer ex-Morag Tong Assassin who wields the Bow of Shadow; N'Gasta, a Sload necromancer who had struck a deal with Clavicus Vile and placed the island under the influence of a Soul Trap; and Nafaalilargus, a dragon who serves Tiber Septim faithfully. All of them were instrumental in the defeat of the Hammerfell isles.

Cyrus was sent by Richton to retrieve N'Gasta's amulet in order to find his sister's whereabouts. There he learnt of his sister's cause of disappearance as she was part of a Redguard resistance movement called the Restless League. Cyrus' curiosity gets him thrown into the Catacombs but he escapes from captivity to the Restless League hideout. There he learns that if they could resurrect Prince A'tor, the people of Hammerfell may still have hope and defeat the Legion occupiers and force them to sign a more equal treaty. Cyrus first travels to the Isle of N'Gasta and uses the Flask of Lillandril to defend against N'Gasta's magic. There he learns that the Daedric Prince Clavicus Vile has his sister's soul. Cyrus outwits the Daedra to reclaim his sister's soul and learn of the Prince's Soul Gem's whereabouts, located at Nafaalilargus's den. There he slays the dragon and retrieves the Soul Gem, and attempts to resurrect the prince only to realize he has failed. However, the soul manifests itself into the Scimitar of Prince A'tor, becoming a self-aware artifact known as the Soul Sword, and Cyrus rallies them into a final attack as Cyrus personally takes on the Governor Richton and Dram, who were planning to flee on a Dwemer airship. As Cyrus defeats them in battle, Richton attempts to feign a surrender. However, the Soul Sword through the Prince's spirit delivers a fatal blow on Dram and Richton. With the Governor's defeat Hammerfell manages to secure more favorable terms with the Empire as Cyrus decides to explore Tamriel again.

Development and release[]

Redguard was the second of the three titles to be released, on November 14, 1998. With the inspiration of Tomb Raider, Prince of Persia, and the Ultima series, Bethesda was to create a new series of pure action-adventure games under The Elder Scrolls Adventures label. Players would talk to NPCs through keywords, use items to solve puzzles, and follow an "epic" storyline, while moving through dungeons, sword fights and chasms.[4]

With Redguard, the team focused its art time on achieving great detail in one particular area with the XnGine, creating the real-time 3D environments of the island and town of Stros M'Kai. Redguard did not offer the player the chance to create their own character. Instead, players would play the prefabricated "Cyrus the Redguard".[4]

Redguard runs in MS-DOS through the XnGine engine, but the CD-ROM shipped with the Windows-only InstallShield installation program,[5] and features a software renderer as well as a hardware accelerated Glide renderer. The game's manual also included a section called the Pocket Guide to the Empire, in which details were given on all the provinces of the Empire during that Era. This guide is written from the point of view of an Imperial, and has several handwritten notices in it written by an anti-imperial. Lastly, in some distributions of the game, the map that was provided in the box was partially burnt to provide an additional level of verisimilitude.[citation needed]

Early copies of Redguard also shipped with a comic book depicting the events that led up to Cyrus' adventure on Stros M'Kai. The comic is available for free download, via the official website. The main character Cyrus is referenced in The Elder Scrolls IV: Oblivion: in a song sung by the first mate of the ship, the Marie Elena.[6]

Reception[]

Like its predecessor An Elder Scrolls Legend: Battlespire, Redguard was a commercial flop.[19][20] In retrospect, Todd Howard summarized that Redguard "didn't do well for the company", which contributed to Bethesda's financial downward spiral between 1996 and 2000.[19]

The game received favorable reviews according to the review aggregation website GameRankings.[7] Next Generation said that "Even with the faults [...] Redguard is an impressive addition to the Elder Scrolls series and deserves any true adventure fan's attention."[12]

The game was a finalist for Computer Gaming World's 1998 "Best Adventure" award, but lost it to Grim Fandango and Sanitarium (tie).[16] Likewise, GameSpot and PC Gamer US nominated the game as the year's best adventure title, but ultimately gave the distinction to Grim Fandango.[18][17] The staff of the latter publication wrote, "While it has a lot of action-style gameplay that may turn off the stodgier adventure fans, Redguard delivers the genre's staples of exploration and puzzle solving in a fresh and entertaining way."[17]

References[]

  1. ^ Gentry, Perry (November 6, 1998). "What's in Stores Next Week". Gamecenter. CNET. Archived from the original on August 17, 2000. Retrieved December 6, 2019.
  2. ^ Jump up to: a b Ryan, Michael E. (December 18, 1998). "The Elder Scrolls Adventures: Redguard Review [date mislabeled as "May 5, 2000"]". GameSpot. CBS Interactive. Archived from the original on January 30, 2005. Retrieved April 18, 2021.
  3. ^ Jump up to: a b Bates, Jason (December 10, 1998). "Redguard". IGN. Ziff Davis. Retrieved April 18, 2021.
  4. ^ Jump up to: a b "Redguard - Behind the Scenes". The Elder Scrolls 10th Anniversary. Bethesda Softworks. 2004. Archived from the original on May 19, 2007. Retrieved June 13, 2007.
  5. ^ "Playing DOS Installments under DOSBox: Redguard". The Unofficial Elder Scrolls Pages. February 27, 2011. Retrieved April 18, 2021.
  6. ^ "Oblivion:First Mate Malvulis". The Unofficial Elder Scrolls Pages. February 4, 2001. Retrieved April 18, 2021.
  7. ^ Jump up to: a b "The Elder Scrolls Adventures: Redguard for PC". GameRankings. CBS Interactive. Archived from the original on April 16, 2019. Retrieved April 18, 2021.
  8. ^ Roberts, Joshua (October 6, 2002). "Redguard". Adventure Gamers. Archived from the original on October 27, 2002. Retrieved April 19, 2021.
  9. ^ Roberts, Joshua. "The Elder Scrolls Adventures: Redguard - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved April 19, 2021.
  10. ^ Meyer, Bill (December 3, 1998). "Redguard". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved April 19, 2021.
  11. ^ Nguyen, Thierry (March 1999). "Prince of Daggerfall (Redguard Review)" (PDF). Computer Gaming World. No. 176. Ziff Davis. pp. 170–71. Retrieved April 18, 2021.
  12. ^ Jump up to: a b "The Elder Scrolls Adventures: Redguard". Next Generation. No. 50. Imagine Media. February 1999. p. 105. Retrieved April 18, 2021.
  13. ^ Smith, Rob (January 1999). "Redguard". PC Accelerator. No. 5. Imagine Media. pp. 92–93. Retrieved April 18, 2021.
  14. ^ Atherton, Ross (April 1999). "Redguard". PC Gamer UK. No. 68. Future Publishing. Archived from the original on January 11, 2001.
  15. ^ Williamson, Colin (March 1999). "Redguard". PC Gamer. Vol. 6 no. 3. Imagine Media. Archived from the original on January 18, 2000.
  16. ^ Jump up to: a b CGW staff (April 1999). "Computer Gaming World's 1999 Premier Awards (Best Adventure)" (PDF). Computer Gaming World. No. 177. Ziff Davis. p. 96. Retrieved April 18, 2021.
  17. ^ Jump up to: a b c PC Gamer staff (March 1999). "The Fifth Annual PC Gamer Awards". PC Gamer. Vol. 6 no. 3. Imagine Media. pp. 64, 67, 70–73, 76–78, 84, 86–87.
  18. ^ Jump up to: a b GameSpot staff. "Best and Worst of 1998 (Adventure Game of the Year - Nominees)". GameSpot. Ziff Davis. Archived from the original on August 29, 2000. Retrieved April 18, 2021.
  19. ^ Jump up to: a b Neltz, András (June 6, 2014). "Bethesda Might Have Gone Out Of Business If Not For Morrowind". Kotaku. Archived from the original on July 10, 2014.
  20. ^ Janicki, Stephan (February 2001). "Bethesda's Piratey Gamble" (PDF). Computer Gaming World. No. 199. Ziff Davis. p. 127. Retrieved April 18, 2021.

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