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Pepsi Invaders

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Pepsi Invaders
Pepsiinvaders.png
Developer(s)Atari, Inc.
Publisher(s)Coca-Cola
Programmer(s)Christopher Omarzu[1]
Platform(s)Atari 2600
Release1983
Genre(s)Fixed shooter
Mode(s)Single-player

Pepsi Invaders (erroneously identified as Coke Wins and Coke Invaders) is a non-commercially released 1983 fixed shooter video game developed by Atari, Inc. for the Atari 2600. A reskin of the system's version of Space Invaders, the player is tasked with shooting down a formation of letters spelling P E P S I which descend towards the surface that the player's weapon moves along.

Pepsi Invaders was commissioned by The Coca-Cola Company to be handed out to salespeople at their 1983 sales convention. Pepsi Invaders is one of the rarest games for the Atari 2600, with only 125 copies distributed.

Gameplay[]

The game is a modification of Space Invaders, with nearly identical gameplay, but with a number of tweaks. Instead of having limited lives and no time limit as in the original, Pepsi Invaders has unlimited lives and a three-minute time limit to complete as many levels as possible. If any invaders successful traverse the lowest row, instead of the formation dropping to the ground and ending the game, it merely moves left and right until all the lowest row invaders are destroyed. It is therefore impossible to lose the game.

Primary graphic changes affected the invaders, each row of which consists of the letters P E P S I followed by a single alien, instead of the original six aliens per row.[2] The letters move up and down as they march but do not otherwise animate. The UFO was changed to look like a flattened Pepsi logo in brand colors. A timer was added, displayed on the ground, which itself has been changed to a Coca-Cola like brown color.[3] An additional band of the same color frames the score at the top, with the word COKE prominently displayed to the left of the score. The player cannon now features two bands of the same brown color.

During the last 10 seconds, the timer and cannon limit indicators blink. When the time runs out, all invaders and UFOs disappear, the score changes to the word "WINS" (thus making the row read "COKE WINS!", and the player cannon and all texts and the player cannon flash rapidly. The player's final score can be seen in the attract mode after the game ends.

Development[]

It was commissioned by The Coca-Cola Company to be handed out to 125 executives at their 1983 sales convention with an Atari 2600 console. It was developed by Atari, Inc. as a modification of the original Space Invaders cartridge.[1][3] The game was packaged in a black cartridge without a label.[4]

Due to the original Space Invaders Atari 2600 developer Rick Maurer leaving Atari over payment issues, Atari tasked designer Christopher Omarzu with hacking the original.[5][1] The intent was to boost the morale of Coca-Cola's employees,[6] but most of the cartridges were discarded by their recipients.[7] Pepsi Invaders has been mistakenly labelled Coke Wins and Coke Invaders, to the confusion of Omarzu.[5][8][1]

Legacy[]

Writer Matthew S. Eastin notes it as an early example of an advergame–an advertisement game–and discussed how it was more an attack on a competitor than an advertisement by the company who had it made.[9] The Guardian included it in its list of the best product placement video games, similarly noting it as an early example of this and a "mischievous" marketing attempt.[10] PC Format felt the marketing was smart, comparing it to The Apprentice.[11] Retro Gamer was critical of Pepsi Invaders due to the letters not moving downward as the ships do in Space Invaders.[12]

The game is sought after by collectors, with copies selling for up to $1,825 on eBay.[7][13]

See also[]

References[]

  1. ^ a b c d "Coke Wins: The True Story!". Digital Press. No. 46. p. 4.
  2. ^ Carless, Simon (2007-05-13). "The Rarest Atari 2600 Games... Evah!". GameSetWatch. Archived from the original on January 13, 2019. Retrieved 2010-06-23.
  3. ^ a b Ian Bogost (2007). Persuasive Games: The Expressive Power of Videogames. MIT Press. pp. 276–277, 391. ISBN 978-0-262-02614-7.
  4. ^ "Early Advergames, part IV". Kotaku. 2007-11-16. Archived from the original on August 3, 2015. Retrieved 2010-06-23.
  5. ^ a b "Attack of the Space Mutants". Retro Gamer. No. 41. p. 26.
  6. ^ Lindsay Grace (2019). Doing Things with Games: Social Impact Through Play. CRC Press. p. 127. ISBN 978-0429771316. Retrieved August 22, 2019.
  7. ^ a b Reiner, Andrew (September 27, 2009). "A Fortune In Pixels!". Game Informer. Archived from the original on August 17, 2019. Retrieved August 22, 2019.
  8. ^ Atwood, Brett (March 30, 1996). "PC Users Gobble Up Pac-Man, Classic Games". Billboard. p. 124.
  9. ^ Eastin, Matthew S. (2010). Handbook of Research on Digital Media and Advertising: User Generated Content Consumption: User Generated Content Consumption. IGI Global. p. 438. ISBN 978-1605667935. Retrieved August 22, 2019.
  10. ^ Freeman, Will (July 13, 2014). "Six of the best product placements in video games". The Guardian. Archived from the original on August 17, 2019. Retrieved August 22, 2019.
  11. ^ Gera, Emily (August 22, 2010). "The many faces of in-game advertising". TechRadar. Archived from the original on August 17, 2019. Retrieved August 22, 2019.
  12. ^ Maris, Peter (January 20, 2011). "Pepsi Invaders". Retro Gamer. Archived from the original on August 3, 2015. Retrieved August 22, 2019.
  13. ^ Quilty, Conrad (2005-10-18). "Atari game sells for $2,000 on eBay". Joystiq. Archived from the original on October 14, 2012. Retrieved 2010-06-23.
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