Piglet's Big Game

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Piglet's Big Game
Piglet's Big Game Cover PS2.JPG
PAL region cover art for PlayStation 2
Developer(s)
Hulabee Entertainment (PC version)
Publisher(s)Gotham Games (GCN, PS2)
Disney Interactive (GBA NTSC, PC/Mac)
THQ (GBA PAL)
SeriesWinnie the Pooh
EngineRenderWare (GameCube, PS2)
Platform(s)Nintendo GameCube, PlayStation 2, Game Boy Advance, Microsoft Windows, Mac OS
ReleaseGameCube
PlayStation 2
  • NA: March 19, 2003
  • PAL: July 11, 2003
Game Boy Advance
  • NA: March 11, 2003[2]
  • PAL: December 3, 2003
Genre(s)Action-adventure
Mode(s)Single-player

Disney's Piglet's Big Game is a 2003 action-adventure video game by Gotham Games, Hulabee Entertainment, Disney Interactive Studios and French developer Doki Denki Studio. The game centers around Piglet and how he tries to show how he can help. The game is based on Piglet's Big Movie.

Playable characters[]

Piglet: The star of the game. Piglet can move much faster, and is able to intimidate a monster by making scary faces. If he gets scared by a Heffalump or Woozle, he can find a Christopher Robin balloon to comfort him.

Tigger: Tigger can sneak around to avoid detection by monsters, and must stay out of their flashlight beams, he can also bounce to go faster. Only playable in Roo's and Rabbit's dreams.

Winnie the Pooh: Pooh can walk slightly slow and must dodge Heffalumps and Woozles that he attracted with his rumbly tumbly. Only playable in Owl's and Tigger's dreams.

Plot[]

GameCube and PlayStation 2 versions[]

This game primarily features Piglet going into his friends' dreams and scaring "Heffalumps" & "Woozles" to help his friends collect valuable items.

The game starts with Piglet observing Pooh reaching for a bee hive, Roo reaching for a ball that is caught in a tree, Owl trying to remember where his memory book is, Rabbit planting his carrots, Eeyore having his usual gloomy days, and Tigger painting his house to look like him.

Piglet sees a shadowy monster called the Granosorus and is scared of it, but it disappears before his friends can see it. Even Christopher Robin does not believe him. Christopher tells Piglet to overcome his fears, but Piglet says that heroes are supposed to be big and brave, and since he is the opposite, he realizes that he will never be a hero. Piglet leaves the Hundred-Acre-Wood as his friends start to fall asleep doing what Piglet saw them doing. Piglet magically enters their dreams and begins to help them find their missing items. After helping them all, the Hundred Acre Wood get flooded and Piglet attempts to save his friends, who are trapped on islands with Heffalumps and Woozles. Once Piglet rescues everyone the Granosorus appears, but Piglet was able to scare it off. Christopher Robin comes and after learning of Piglet's bravery, he gives everybody a picnic to celebrate Piglet's bravery.

Game Boy Advance version[]

After having a nightmare involving a monster called the Granosorus, Piglet runs towards his friends warning them of the monster before Christopher Robin calms him down. He explains that the nightmares can teach him how to be brave, so Piglet leaves to find out how to do so while his friends begin to fall asleep, allowing him to enter their dreams and help them find their possessions. After helping everyone, a flood covers the woods, forcing Piglet to face his fears rescue his friends while dealing with many Heffalumps and Woozles. Once everyone is rescued, Christopher Robin arrives and after finding out that Piglet has faced his fears, he gives everyone a picnic to celebrate Piglet's bravery.

Microsoft Windows version[]

In the Windows version, Piglet pays a visit to Rabbit's house, where Rabbit is busy making soup for his friends. He decides to help collect the soup ingredients from his friends to help Rabbit finish it. Once the soup is finished and ready, everybody gathers at a picnic table to eat, where they thank Piglet for his help.

Reception[]

System GameSpot IGN
GameCube 7/10[3] 7/10[4]
PlayStation 2 7/10[3] 7/10[4]

The game received positive reviews. Ryan Davis, in a review for GameSpot, deemed the game very much superior to most children's games and movie tie-ins, and praised the voice acting, sound and art design (which features "surreal" imagery of the character's dream worlds). Davis also noted the game's gentle pace.[3] IGN's Chadd Chambers gave the GameCube version 7.0/10,[4] finding the gameplay simple but well-executed and easy to control and the battle system well-suited for the young target audience due to its lack of violence.[1] He compared the graphics positively to the look of the cartoon and praised the "quite enjoyable" art direction,[1] the real-time shadows, and the quality of the cut-scenes.[4]

Notes[]

  1. ^ a b c Chambers, Chadd (2003-03-14). "Piglet's Big Game Review (page 1)". IGN. Archived from the original on 2004-06-03. Retrieved 2015-08-26.
  2. ^ "Piglet's Big Game (GBA)". IGN. Archived from the original on 2004-12-17.
  3. ^ a b c Davis, Ryan (2003-05-02). "Piglet's Big Game Review". GameSpot. CBS Interactive, Inc. Retrieved 2009-06-03.
  4. ^ a b c d Chambers, Chadd (2003-03-14). "Piglet's Big Game Review (page 2)". IGN. Archived from the original on 2004-06-03.
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