Ridge Racer 6

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Ridge Racer 6
Ridge Racer 6.jpg
Developer(s)Namco
Publisher(s)Namco[a]
Designer(s)Hisashi Kawamura
Kazuo Yamamoto
Kenichi Shimada
SeriesRidge Racer
Platform(s)Xbox 360
Release
  • NA: 22 November 2005[2]
  • JP: 10 December 2005
  • EU: 20 January 2006
Genre(s)Racing
Mode(s)Single player, multiplayer

Ridge Racer 6 is a racing game by Namco released in 2005. It was the sixth console game in the Ridge Racer series but unlike the previous mainline entries, which were released for PlayStation consoles, this entry was released exclusively for the Xbox 360.

Gameplay[]

Like previous Ridge Racer titles, the focus of gameplay is on placing first out of 14 in numerous 3-lap races across several tracks and numerous cars. In most races, the player can earn up to three nitrous boosts by successfully drifting around corners without crashing, which can then be used to give the player a short burst of speed. Some races are labeled as "no-nitrous", which prevent the player from earning any nitrous during the race, though the player can optionally enable nitrous. If the player wins using this option, the race is considered complete, but noted for breaking the no-nitrous rule. Some races are also Duels between the player and a boss opponent, who is usually equipped with a much better car than the player can select from.

Ridge Racer 6 introduces a career-mode "World Xplorer", a branching-tree arrangement of races in which the player can only attempt races next to a race that has already been successfully completed. The layout of the races in the Xplorer is such that the position of a race will indicate what class of car can be used (horizontal position) and the difficulty of the course (vertical position). Rewards can be obtained by completing certain races or completing all races that enclose an area on the Xplorer, and usually offers new cars but also include additional variations of the tracks (mirroring and reverse) or new branches added to the tree. A player can also engage in quick races and time challenges for any track and car that has been unlocked.

There are thirty new circuits available including "Surfside Resort" and "Harborline 765". Also, there are around 130 cars (including 10 special). Online multiplayer is possible with up to 14 players racing against each other and downloadable content was available via Microsoft's Xbox Live service. Players can download another player's "ghost" replay from Xbox Live and attempt to beat it.

Like other Ridge Racer games, this iteration goes beyond cars to feature other outlandish vehicles as well, called "special machines" in the game. These include a hovercraft (Assoluto Pronzione), a tripod supercar (Himmel 490B) and an oversized SUV that can be very loud (Danver Bass Cruiser). The game, as with all games in the Ridge Racer series, contains copious numbers of references to other Namco games, such as Pac-Man, Soulcalibur, and Ace Combat.

The game also features a FMV opening, starring series mascot Reiko Nagase.

In Japan, Namco announced that it expected to sell 500,000 copies of Ridge Racer 6 for the Xbox 360, although far fewer copies were actually sold. Ridge Racer 7 for the PlayStation 3 is something of a "director's cut"/"final version" of Ridge Racer 6, but with major differences which include improved resolution and framerate, new circuits such as Bayside Freeway and Shadow Caves, and new vehicles that were not seen in Ridge Racer 6 such as the Sinseong Jujak from Sinseong Motors, a fictional South Korean brand.

There are 15 circuits available, each of which can also be raced in reverse, making a total of 30 circuits. The circuits are split into 5 groups of 3, where the 3 tracks in the same group will overlap.

Ridge Racer 6 Direct Audio[]

Ridge Racer 6 was the second game after Ridge Racer (PSP) that marked the rejoining of both old and new Namco sound teams —including Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, and Takayuki Aihara — who worked on the first three Ridge Racer games between 1993-1995 as well as those who worked on R4: Ridge Racer Type 4 (1998) under sound director, Hiroshi Okubo.

Due to high demand from fans, Ridge Racer 6 Direct Audio was released under SuperSweep Records on 14 January 2009. It contains the 16 songs listed above, as well as the ending song "Chasing All My Dreams" by Hiroshi Okubo and other tunes from the game.

Other soundtracks, including those from Ridge Racer (PSP) and R: Racing Evolution, were available for download through the Xbox Live Marketplace.

Reception[]

The game received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one eight, one nine, one eight, and one nine for a total of 34 out of 40.[7]

VideoGamer.com called it "the closest I've seen to an arcade racer on a home console, in both looks and playability".[18] GameSpy praised the game's "killer graphics" and "great presentation", though it took issue with its "stuttering framerate in split-screen multiplayer".[12] GameSpot called it "a slick, fast-moving racing game with interesting handling characteristics".[11] Conversely, Jolt Online Gaming said the game "offers neither the palm-moistening, heart-racing action of a really great arcade racer, nor the challenge and satisfying controls of a decent simulation".[19] X-Play said it was "the jalopy of the group. Gamers who go gaga for drifting will still show up in droves, but the majority of you will be much better off with Project Gotham 3's melding of replay and realism or Need For Speed: Most Wanted's frantic cop chases and customization".[20]

References[]

  1. ^ "Backcover of the German release". Retrieved 2020-07-12.
  2. ^ "Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles". Microsoft. November 14, 2005. Retrieved July 12, 2020.
  3. ^ Jump up to: a b "Ridge Racer 6 for Xbox 360 Reviews". Metacritic. Retrieved 30 March 2017.
  4. ^ Edge staff (January 2006). "Ridge Racer 6". Edge (158): 82.
  5. ^ EGM staff (January 2006). "Ridge Racer 6". Electronic Gaming Monthly (199).
  6. ^ Bramwell, Tom (10 January 2006). "Ridge Racer 6". Eurogamer. Retrieved 12 July 2020.
  7. ^ Jump up to: a b "Famitsu #887". NeoGAF. 30 November 2005. Retrieved 12 July 2020.
  8. ^ "Ridge Racer 6". Game Informer (153): 148. January 2006.
  9. ^ Funky Zealot (23 November 2005). "Ridge Racer 6 Review for Xbox 360 on GamePro.com". GamePro. Archived from the original on 26 November 2005. Retrieved 30 March 2017.
  10. ^ Ferris, Duke (16 December 2005). "Ridge Racer 6 Review". Game Revolution. Retrieved 12 July 2020.
  11. ^ Jump up to: a b Gerstmann, Jeff (22 November 2005). "Ridge Racer 6 Review". GameSpot. Retrieved 12 July 2020.
  12. ^ Jump up to: a b McGarvey, Sterling (22 November 2005). "GameSpy: Ridge Racer 6". GameSpy. Retrieved 12 July 2020.
  13. ^ "Ridge Racer 6 Review". GameTrailers. 14 December 2005. Archived from the original on 16 February 2007. Retrieved 30 March 2017.
  14. ^ Sandoval, Angelina (1 December 2005). "Ridge Racer 6 - 360 - Review". GameZone. Archived from the original on 24 January 2008. Retrieved 30 March 2017.
  15. ^ Miller, Jonathan (21 November 2005). "Ridge Racer 6". IGN. Retrieved 12 July 2020.
  16. ^ "Ridge Racer 6". Official Xbox Magazine: 74. January 2006.
  17. ^ "Ridge Racer 6". The Times. 21 January 2006. Retrieved 12 July 2020.(subscription required)
  18. ^ Young, Andy (19 January 2006). "Ridge Racer 6 Review". VideoGamer.com. Retrieved 12 July 2020.
  19. ^ Barnwell, Colin (11 April 2006). "Review: Ridge Racer 6". Jolt Online Gaming. Archived from the original on 17 April 2006. Retrieved 30 March 2017.
  20. ^ "Ridge Racer 6 Review". X-Play. 31 January 2006. Archived from the original on 1 January 2007. Retrieved 30 March 2017.
  1. ^ Published in Europe by Electronic Arts.[1]

External links[]

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