R4: Ridge Racer Type 4

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R4: Ridge Racer Type 4
Ridge Racer Type 4.jpg
North American cover art
Developer(s)Namco
Publisher(s)Namco
SCEE (Europe)
Producer(s)Shigeru Yokoyama
Programmer(s)Masatoshi Kobayashi
Artist(s)Kazutoki Kono
Composer(s)Kohta Takahashi
Hiroshi Okubo
Asuka Sakai
Tetsukazu Nakanishi
Koji Nakagawa
SeriesRidge Racer
Platform(s)PlayStation
Release
  • JP: 3 December 1998
  • EU: 16 April 1999
  • NA: 1 May 1999
Genre(s)Racing
Mode(s)Single-player, multiplayer

R4: Ridge Racer Type 4[a] (Ridge Racer Type 4 in Europe) is a racing video game developed and published by Namco for the PlayStation. It is the fourth title in the Ridge Racer series and the last to be released for the PlayStation. It was later re-released on the PlayStation Network in 2011 and pre-loaded on the PlayStation Classic which was released on December 3, 2018.[1] It is the first Ridge Racer series game on the PlayStation to use Gouraud shading on polygons.

Gameplay[]

A typical race in progress, taking place at the Helter Skelter circuit, featuring the player as the Terrazi Ambitious of Pac Racing Club attempting to overtake the Lizard Bonfire of Dig Racing Team.

R4: Ridge Racer Type 4 is an arcade-style racing game with a strong emphasis on powersliding around corners. Vehicles use one of two styles of powersliding depending on the make of car they select: Drift and Grip. Drift cars require players to tap the brake once while turning to break into a smooth powerslide while Grip cars requires players to alternate between brakes and gas while turning to powerslide.[2]

Vehicles are earned by playing through the game's Grand Prix mode. Players select one of four teams; R.C Micro Mouse Mappy (France), Pac Racing Club (Japan), Racing Team Solvalou (Italy), and Dig Racing Team (United States), who each have varying difficulties, and one of four manufacturers; Age Solo (France), Lizard (United States), Assoluto (Italy), and Terrazi (Japan), which determines the style of car and powerslide type the player will use. In each race, the player must attempt to reach a qualifying position, with later stages requiring players to place in higher positions to qualify. Depending on the qualifying position in each race, players will be awarded a new vehicle, or an upgrade to their current one, based on their team and manufacturer, with better cars earned for reaching consistently higher positions (i.e. the best cars are earned by placing 1st in each match while the least impressive cars are earned by just clearing the minimum qualifying positions). There are a total of 320 vehicles earned by racing with every combination of team, manufacturer and qualifying position. If the players unlock all 320 cars, they will unlock an additional one modelled after Pac-Man, for a total of 321 vehicles.[2]

The game also features Time Attack mode, in which players can attempt to get the fastest time on each course, and VS. Battle, a split-screen mode for two players (the first to appear in the home console series) and an undocumented PlayStation Link Cable mode, allowing four players to play simultaneously. Players can also create their own car decors and participate in Extra Trials against powerful prototype cars. The game is also compatible with the JogCon peripheral and the PocketStation device, which allows players to trade cars with friends.[2][3]

Release[]

A peripheral, the JogCon, was released alongside the game, packaged in special editions. The device features a steering wheel type device in the middle of the controller to provide accurate control.

Soundtrack[]

R4: Ridge Racer Type 4 Direct Audio is the soundtrack to the game, released in 1999 by Namco. It was the second game soundtrack to be released in the Ridge Racer series and was composed in 1998 by the Namco Sound Team (Kohta Takahashi, Hiroshi Okubo, Asuka Sakai, Tetsukazu Nakanishi, and Koji Nakagawa). The new team was a change from the usual rave music theme that were supplied by Namco's old sound team, Sampling Masters, who worked on the first three installments: Ridge Racer, Ridge Racer 2, and Rave Racer, although Okubo had previously worked on Ridge Racer Revolution and with Nakanishi on Rage Racer. R4 instead explored music styles encompassing funk, breakbeat, acid jazz, UK garage, progressive house, and neo-soul mixed with traditional Namco-styled synth melodies.

The track "Ridge Racer (One More Win)" features American singer Kimara Lovelace.

Reception[]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[4]

Jeff Gerstmann of GameSpot said: "If you've ever cared about any of the games in the Ridge Racer series, then R4 is definitely the racing game for you".[12] Next Generation called it "the best arcade-style racer yet seen on PSX: it's fast, fun, and highly addictive".[14] In Japan, Famitsu gave it a score of 35 out of 40.[8]

Sales[]

It was a commercial success in Japan, the United Kingdom,[17] and the United States.

The game sold 759,527 units in Japan[18] and 297,564 units in the United States,[19] for a total of 1,057,091 units sold in Japan and the United States.

Notes[]

  1. ^ Japanese: リッジレーサータイプ4, Hepburn: Rijji Rēsā Taipu Fō

References[]

  1. ^ "Announcing PlayStation Classic's Full Lineup of 20 Games". PlayStation.Blog.
  2. ^ Jump up to: a b c リッジレーサータイプ4オフィシャルガイドブーク (in Japanese). アスペクト. 7 January 1999. ISBN 9784757203075.
  3. ^ Namco Official Guide Book R4 (in Japanese). 3 December 1998. 4907892080072.
  4. ^ Jump up to: a b "R4: Ridge Racer Type 4 for PlayStation Reviews". Metacritic. CBS Interactive. Retrieved 24 March 2017.
  5. ^ Mark Kanarick. "R4: Ridge Racer Type 4 - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 25 March 2017.
  6. ^ Edge staff (February 1999). "R4 - Ridge Racer Type 4". Edge. No. 68. Future plc. pp. 74–75. Retrieved 3 June 2020.
  7. ^ "R4: Ridge Racer Type 4". Electronic Gaming Monthly. Ziff Davis. 1999.
  8. ^ Jump up to: a b "R4 -リッジレーサー タイプ4- [PS]". Famitsu (in Japanese). Enterbrain. Retrieved 3 June 2020.
  9. ^ "[R4] Ridge Racer Type 4". Game Informer. No. 73. FuncoLand. May 1999.
  10. ^ Dan Elektro (1999). "R4: Ridge Racer Type 4 Review for PlayStation on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 9 February 2005. Retrieved 25 March 2017.
  11. ^ Sean Johnson (June 1999). "R4: Ridge Racer Type 4 Review". GameRevolution. CraveOnline. Archived from the original on 9 September 2014. Retrieved 3 June 2020.
  12. ^ Jump up to: a b Jeff Gerstmann (17 December 1998). "Ridge Racer Type 4 Review". GameSpot. CBS Interactive. Retrieved 29 December 2015.
  13. ^ Craig Harris (5 May 1999). "R4: Ridge Racer Type 4". IGN. Ziff Davis. Retrieved 29 December 2015.
  14. ^ Jump up to: a b "[R4:] Ridge Racer Type 4". Next Generation. No. 55. Imagine Media. July 1999. pp. 90–91. Retrieved 3 June 2020.
  15. ^ Keith Stuart (May 1999). "Ridge Racer Type 4". Official UK PlayStation Magazine. No. 45. Future plc. pp. 80–84. Retrieved 2 June 2020.
  16. ^ Mark MacDonald (May 1999). "R4: Ridge Racer Type 4". Official U.S. PlayStation Magazine. Vol. 2 no. 8. Ziff Davis. pp. 80–81. Retrieved 3 June 2020.
  17. ^ "Game Charts". Official UK PlayStation Magazine. No. 46. Future plc. June 1999. p. 124. Retrieved 3 June 2020.
  18. ^ "PlayStation". Game Data Library. Famitsu. Retrieved 25 April 2020.
  19. ^ "PlayStation US Sales from 1995-2003". Game Pilgrimage. NPD Group. Retrieved 18 October 2020.

External links[]

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