SCA armoured combat
SCA armoured combat,[1] or informally heavy combat, is a combat sport developed by the Society for Creative Anachronism (SCA) in which participants in protective body armour compete in mock combat, individual tournaments inspired by forms of historical combat, and tournament combat practiced in medieval Europe. Groups also compete, under supervision, in group battles which may approximate historically real combat, using SCA approved safe weapons. Combats are performed under the watch of marshals to maintain safety.[2] It is variously considered a combat sport, contact sport, or a form of martial art.
The slang term "heavy" is used to distinguish this from "light" combat, now almost exclusively referred to as rapier combat.
Participants use armour and weapons specified by SCA standards and rules. Weapons are made from rattan rather than steel for added safety.[3][4] All major vital points of the body must be covered by armour. The fighting is a full-speed, near full-force,[4] full-contact competition between two or more combatants, designed to resemble medieval combat dueling or melees of up to 2000 participants.[2][3]
While SCA heavy combat is relatively new compared to other more established martial activities, with the first tournaments held in 1966, it has now evolved into a large worldwide combat form with thousands of active participants in Poland, Canada, the United States,[4] Germany, Austria, Finland, Netherlands, Ireland, United Kingdom, Iceland, Japan[3] Spain, Belgium, Thailand, Sweden, South Africa, Australia[5] and New Zealand with new groups in Russia, Italy and China.
Weaponry[]
Participants may choose a wide range of weapons. Rattan is used for most striking weapons, staffs, poles, and handles because when damaged it forms flexible fibers rather than dangerous sharp splinters.[4][6] Leather, foam, and duct tape may also be used in their construction.[7] Non-striking surfaces (such as quillons and basket hilts) may be made of rigid materials like metal, rubber, or plastic.
Armour[]
All armour standards are codified, with slight variations between the different regional groups within the SCA. All vital points are covered by some hard rigid protection. Safety standards are high and generally well enforced, with few serious injuries in comparison to other sports.[7] Steel is generally used for armour (though aluminum, leather and even plastic or carpet may be used if they are covered over).[4] There are a number of armourers that supply the SCA and other living history groups,[5] but many make their own armour, while some participants may import armour from overseas.[3] Armour is generally encouraged to look like its historical counterpart,[4] though differences are often necessary to comply with safety requirements, and sometimes modern sport armour may be used[8] One of the most common examples is the face of a helmet: While many types of historical helm had no face protection, safety rules require full coverage of the head. As a result, there are many variations of helm used in the SCA that are otherwise historically accurate but have a steel grill added to cover the face. These grilled faceplates were also used for tournaments in Europe in the 14th and 15th Centuries, although probably not for actual warfare. Armour costs can vary greatly from DIY, donation, used armour, or spending up to thousands for museum quality armour,[3][8] and may weigh as much as 70 pounds.[4]
Rules[]
In SCA heavy combat, the validity of a blow received is judged on an honour system. The combatant receiving a blow from a SCA-approved weapon judges if they would have been uninjured, injured, or killed had it been a historically real weapon impacting a universal "imaginary" set of SCA specified armour that all combatants "wear". This set of default armour balances valid blow/hit levels and helps to eliminate differences created by the armour combatants are actually wearing.[4] This "imaginary" armour set consists of mail hauberk, an open-faced helmet with a nasal (nose protection), and boiled leather armour about the arms and legs. Blows with sufficient force are judged by combatants to have been deflected, defeated, or penetrated this style of armour, or if struck on an "unprotected" area of the body. Depending on these several variables a combatant judges the level of damage ranging from no damage to instant death and responds according to SCA norms and rules. Combatants varying from SCA combat norms and rules are normally frowned upon because they could potentially compromise safety, fun, and reflect badly on the honor of SCA combatants.[4]
The effect a blow has on a combatant is determined by a body part target location system. If the head, neck or torso are hit with significant force, the combatant is deemed dead. If a leg is hit with significant force to disable it, the combatant must fight on his or her knees thereafter. If an arm is hit, the combatant can no longer use it to hold a weapon or shield. Different weapons can have different effects, simulating the effect of the period weapon (e.g. a mace hit upon the shoulder has a more severe effect than a sword, to simulate the effect of the mace as a heavier weapon). The struck combatant either verbally acknowledges the validity of a blow or acts it out, depending on the type of bout. Some bouts request a defeated combatant die a dramatic death for good showmanship.[7]
Certain combat moves and styles are prohibited for safety reasons; even if they would have occurred in real historical combat because they could present major safety issues for modern SCA practitioners.[4]
Grades, in the form of Knighthoods, are awarded to those of sufficient prowess. Women are awarded knighthoods as well, and there are currently around 40 female knighthoods in the society.[9]
Competitions[]
SCA tournaments are held regularly in which two combatants fight each other,[10] using a number of advancement systems so that a single winning fighter is decided. A special case of this is the regular Crown Tournament in each SCA kingdom held to choose the king and queen who will "rule".
Melee tournaments can include a number of combatants taking to the field.[10] Especially at large events such as Pennsic War, combats may include wars, where large number of participants can take the field at once, and these may include archers, artillery and fortifications. Sometimes, novelty combat may occur, where for instance, the fighters take the form of chess pieces.[10]
Training[]
Most local SCA groups hold "fighter practices" where individual and group combat is practiced and informal instruction occurs, but in some regions there may be more formalized and structured training in a local style.[3] Typically several years of direct experience in heavy combat are needed to excel in tournaments. Experienced fighters often train less-experienced fighters in a Knight / squire relationship.[3]
Fighting styles[]
Unlike many other martial arts, there is no general formal style or codified system within SCA heavy combat, and individuals may fight whatever style and type of weapon that are permissible within the rules. Styles and strategies are often passed on within local groups based on either the individual style of a local trainer, who is normally an experienced fighter known as a "Knight" or a "Peer", the style of the local group as a whole, or the style of a particular household.[citation needed]
Criticism[]
This section needs additional citations for verification. (November 2019) |
There a number of issues where SCA armoured combat is sometimes criticized, including:
The "honour system"
- An identical blow thrown, with identical force, may be taken as valid by one fighter, but not another. This could be because the two fighters come from different regions, and therefore expectation regarding valid force. To mitigate this, it is typical to have fighters warm up before a formal bout by mutually exchanging hits and providing feedback, called "calibrating". However a fighter's perception of a hit is also affected by armour type and location, the normal variation in human perception to pressure and pain, fatigue, and battle focus.
- Bouts are overseen by marshals, but they are prohibited from judging if a blow was valid from their perspective. They can however temporarily stop a bout to provide descriptive information of past hits to the combatants and reaffirm the concepts of the honour system before the bout is resumed. Such a pause can help restore a balance of judgement between combatants.
- Despite the above, it is possible for a fighter to "cheat" by not acknowledging a disabling hit in order to win a bout. However, if an individual fighter demonstrates a blatant hit judgement problem then they will acquire a reputation for being a dishonorable combatant, (a "rhinohide"), with the attendant social stigma - and may find that others will not fight them.
The mixture of periods
- Each fighter's persona and armour is chosen from a wide time period (circa 600–1600), and a wide geographic area, so combatants can seem wildly mismatched in terms of armour and style. As noted above, for the purposes of judging valid blows, participants are "deemed" to be wearing simple nasal helm and mail, so whatever the visible mismatch, it should have little effect on their respective competitiveness.
Authenticity
- In general, fighters use techniques and moves that work, rather than trying to replicate what we know of historical combat, or of what was taught about it at the time.
- Unlike real combat, fighters are not allowed to target certain areas, such as the hands, or the knees and below - or to use wrestling techniques or throws.
- However, SCA armour and weapon standards mean that combat can be safely full speed and target the head, including thrusts to the face, that would be used in real combat - but that many other combat/reenactment systems would not allow.
Biased rules that favor certain fighters
- Because the SCA's administrative power is primarily concentrated in successful armored fighters, those same fighters often are the ones that make major decisions on rule changes. In many instances, these rule changes were enacted to benefit the fighter making them, while falsely claiming they are being made for safety reasons. These rules have created a heavy slant towards fighters that are male, tall, and possess high upper body strength.
- The rules prohibiting striking the knees, shins and hands were created by several successful fighters who disliked being hit in those locations. These areas are relatively easy to land hits on, which is why they are common targets in historical fighting styles, but the established fighters considered it a "cheap shot" and so arranged for these hits to be banned. This rule made it more difficult for shorter fighters (many of whom are female) to succeed against taller fighters. While often cited as being for safety reasons, no empirical evidence was ever produced that blows to these areas cause greater injury since they are protected by the same armor as other legal target areas.
- The rules as written have no meaningful standard for the strength of a blow needed in order to count. This permits established fighters to maintain a higher-that-reasonable level of calibration for both giving and receiving blows, which favor individuals possessing brute strength instead of good technique, as well as leading to unrealistic fighting styles mentioned above.
- Most rules regarding ranged combat are falsely attributed to safety concerns, but in reality are in place for "gameplay balance" reasons. Because ranged weapons only require contact to "kill," they are disdained by established fighters, as they permit a less a physically powerful combatant to defeat otherwise highly successful opponents in melees. This led to numerous restrictions being placed on ranged weapons, such as the banning of firearms, cannons, slings and staff slings, and the complex requirements placed on combat archers and artillery weapons.
See also[]
Notes[]
- ^ http://welcome.sca.org/armored-combat/
- ^ Jump up to: a b John Clements. "Historical Re-Creational Combat". Renaissancemagazine.com. Retrieved 2010-02-17.
- ^ Jump up to: a b c d e f g Corkill, Eda "Urban warfare medieval style: Fighters take up arms the old European way" Japan Times, Sep 20, 2009
- ^ Jump up to: a b c d e f g h i j Martell, Chris, "Clad in armor and period dress, warriors attack full strength and decide wins by code of honor" By: Wisconsin State Journal, The (Madison, WI), Nov 27, 2011
- ^ Jump up to: a b Ruth Hartmann "Peter Kearins - Maker of medieval armour" Newcastle Herald, The (includes the Central Coast Herald), Jan 17, 2004
- ^ Gay, Gerald M "Creative anachronism at work" Creative anachronism at work By: ., Arizona Daily Star (Tucson, AZ), Jul 09, 2009
- ^ Jump up to: a b c Malloy, Michael T. "Zounds! Gadzooks! These wars engulf entire known world; hordes of Middle Ages fans gather for mock combat; but please, no pillaging" The Wall Street journal. Western edition [0193-2241] yr:1984 pg:1
- ^ Jump up to: a b "A nice knight to fight for fantasy", Daniella Miletic, Oct 10, 2004, The Age
- ^ Georgina Connery "Combatants put mettle to the test" Canberra Times Canberra Times, Nov 30, 2014, p8
- ^ Jump up to: a b c Camelot Lives. Time, 0040781X, 10/9/1972, Vol. 100, Issue 15
References[]
- The Known World Handbook (Second ed.). Milpitas California: Society for Creative Anachronism.
- The New SCA Fighters Handbook. Milpitas California: Society for Creative Anachronism. 1993.
External links[]
- "The differences/similarities between SCA fighting and Rebated steel fighting". Vikingsna.org. Retrieved 2010-02-17.
- Mock combat
- Medieval reenactment
- Society for Creative Anachronism
- Live-action role-playing games