Schubel & Son

From Wikipedia, the free encyclopedia
Schubel & Son
TypePlay-by-mail
FoundedOctober 4, 1974[1]
Headquarters
Sacramento, CA
Key people
George Valintine Schubel, Sr.
George Vernon Schubel, Jr.[1]
ProductsThe Tribes of Crane, Starmaster, Global Supremacy

Schubel & Son was a hobby and gaming company that published play-by-mail (PBM) games. The company began in 1974 and expanded to large-scale PBM games in August 1978. It also published the game The Tribes of Crane in 1978, followed by StarMaster in 1980 and Global Supremacy in 1982.

History[]

Schubel & Son opened for business on October 4, 1974 in Sacramento, California.[1] For the first few years, the company worked in science hobby supply.[2] They began in the PBM field in 1974[3] and began moderating large-scale PBM games in August 1978 with the game The Tribes of Crane.[4] The company stated that it proved very popular in the initial months of play and enrollment quickly expanded.[2] They later published StarMaster in 1980 and Global Supremacy in 1982. Both of these were human-moderated PBM games.[2] In 1990, the company stated that Global Supremacy III was their largest and most successful game.[4]

Various observers noted that Schubel & Son had a relatively high fee structure in the industry. Reviewer Bill Flad, in the November/December 1986 issue of Paper Mayhem magazine, stated that the game Company Commander had $3.50 fees for "everything", including special actions (required in critical situations) as well as being attacked by another unit.[4] He also indicated that coordinated attacks among multiple players could potentially bankrupt another player as a result.[4][a]

In the March–April 1993 issue of Paper Mayhem magazine, the company announced that they had concluded an agreement with Northwest Simulations for the sale of their games, license contracts and most office equipment.[6] The announcement noted that "George and Patty Schubel of Schubel & Son Inc. are planning to run one game of Global Supremacy in retirement in a license arrangement through Northwest Simulations."[6]

Published games[]

See also[]

Notes[]

  1. ^ Mark Hill of Wired Magazine, stated in June 2021 that, "gamers have hated pay-to-win mechanics since the 1970s, when serious players of Tribes of Crane dropped hundreds of dollars on turns".[5]

References[]

  1. ^ a b c "Public Notice". The Sacramento Bee. October 4, 1974 – via Newspapers.com.{{cite news}}: CS1 maint: url-status (link)
  2. ^ a b c d Schubel & Son 1990.
  3. ^ Paper Mayhem 1984. p. 18.
  4. ^ a b c d e Paper Mayhem 1990. p. 26.
  5. ^ Hill 2021.
  6. ^ a b Paper Mayhem 1993. p. 27.
  7. ^ a b c d e f g h i j k l m n o p q r Mostellar 2011.
  8. ^ Armintrout 1982. p. 2.

Bibliography[]

Further reading[]

Retrieved from ""