Secrets of the Luxor

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Secrets of the Luxor
Secrets of the Luxor cover.jpg
Developer(s)Mojave
Publisher(s)Ubi Soft
Platform(s)Macintosh, Windows, Windows 3.x
Release1996
Genre(s)Adventure

Secrets of the Luxor is a 1996 adventure video game developed by American studio Mojave and published by Ubi Soft for Macintosh, Windows, and Windows 3.x.

Plot and game-play[]

The player is an archaeologist who is exploring an ancient pyramid. Upon discovering a powerful artifact left behind by an ancient civilization, the player must prevent it from being taken by antagonists.

The game features a point-and-click interface and static 3D rendered graphics.

Production[]

The game was developed by Mojave, an offshoot of 3D-graphics architects Strata.[1] The hintbook was cowritten by Utah-born Tanya Rizzuti and Adrian Ropp.[2]

Luxor was one of two video game created by Mojave, the other being Sinkha.[3][4]

In 1998, there was a promotion where German iMac buyers could additionally purchase the Play Max iMac Edition 1 with various titles including Luxor.[5]

Critical reception[]

Adventure Gamers felt that the thrilling first third was let down by the remainder of the game.[7] Metzomagic described it as a 'bargain bin purchase'.[8] Tap Repeatedly wrote that while the game was well designed, some of the puzzles seemed to be mind bogglingly hard.[9] Gameboomers appreciated the subtle hits of humour.[10] MacHome liked the " rich plot and exceptional graphics".[11] Eblong wrote that the plot was "cheesy".[12] MacUser's biggest criticism was that "it's so challenging you progress too slowly".[13] The Daily Herald felt that while it was scant on story, its puzzles were too long.[14] Just Adventure described it as "one of the few games to rise above the now-derogatory label of Myst clone".[15] The Age praised the "wonderful 3D-images".[16] Mad Addict deemed it visually stunning.[17]

References[]

  1. ^ PEGORARO, ROB (July 31, 1996). "ANOTHER BARGAIN: FREE PLAY". The Washington Post.
  2. ^ "Biographies: Latter-day Saint and/or Utah Film Personalities: R". www.ldsfilm.com. Retrieved 2019-03-10.
  3. ^ "Interview with Secrets of the Luxor Designers". 2001-02-22. Archived from the original on 2001-02-22. Retrieved 2019-03-10.
  4. ^ "SVM n°138 mai 1996 – Page 66 – 67 – SVM n°138 mai 1996 – SVM – informatique grand public – informatique et réseaux – Sciences et Techniques – 1001mags – Magazines en PDF à 1 € et GRATUITS !". fr.1001mags.com. Retrieved 2019-03-10.
  5. ^ Müller, Peter (August 14, 1998). "iMac comes with additional software". Macwelt (in German). Retrieved 2019-03-10.
  6. ^ McFarland, Raven r. m. (November 1996). "Secrets of the Luxor". MacHome Journal. Archived from the original on November 29, 2001.
  7. ^ Ivey, Ray (May 19, 2002). "Secrets of Luxor review". Adventure Gamers. Retrieved 2019-03-10.
  8. ^ Aplin, Gordon (July 1999). "Secrets of the Luxor Review". Metzomagic. Retrieved 2019-03-10.
  9. ^ "Four Fat Chicks – Secrets of the Luxor Review". 2013-12-15. Archived from the original on 2013-12-15. Retrieved 2019-03-10.
  10. ^ "Secrets of the Luxor review". www.gameboomers.com. Retrieved 2019-03-10.
  11. ^ "Secrets of the Luxor". MacHome. February 15, 1998. Archived from the original on February 15, 1998. Retrieved 2019-03-10.
  12. ^ "Review: Secrets of the Luxor". www.eblong.com. Retrieved 2019-03-10.
  13. ^ MacUser October 1996. December 1996.
  14. ^ "The Daily Herald from Chicago, Illinois on November 18, 1996 · Page 170". Newspapers.com. Retrieved 2019-03-10.
  15. ^ Sluganski, Randy (May 8, 2001). "The 10 Best Adventure Games That (Almost) No One Has Ever Played". Just Adventure. Archived from the original on March 8, 2001. Retrieved 2019-03-10.
  16. ^ "The teenage software gap no one wants to fill". The Age. September 3, 1996. p. 41. Retrieved 2019-03-10.
  17. ^ MacAddict 001. September 1996.

External links[]

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