SketchFighter 4000 Alpha
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SketchFighter 4000 Alpha | |
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Developer(s) | Ambrosia Software |
Publisher(s) | Ambrosia Software |
Designer(s) | Lars Gäfvert |
Platform(s) | Mac OS X |
Release | 2006-12-01 |
Genre(s) | scrolling shooter |
Mode(s) | single and multiplayer modes |
SketchFighter 4000 Alpha is a scrolling shooter with a focus on exploration for Mac OS X. The game was created by together with Ambrosia Software. SketchFighter uses OpenGL and a custom game engine to create visuals for all elements of the game reminiscent of hand drawn sketches.
SketchFighter is distributed as shareware; specifically, crippleware as only a subset of the game is playable prior to registration.
In 2020, SketchFighter was re-released for the Mac App Store[1]
Gameplay[]
SketchFighter's game play consists of using the ship to explore different zones in the game. Players must fight a variety of enemies as they explore. Players acquire different power-up items in the game, such as different weapon types, different colors of weapons, improved shields, and faster and stronger engines. Some of these power-ups require defeating a boss; others are offered for exploring new areas of the map, including areas that can be unlocked by the player through the use of a newly acquired power-up.
The ship can navigate forward and backward and rotate. Strafing is not supported; the ship fires the direction it is facing (within a random margin of error).
SketchFighter offers two player cooperative and competitive modes, and it includes an Internet-based high score board.
SketchFighter also includes a custom level generator that the player can use to create their own levels.
References[]
External links[]
- Official Web Site
- MacWorld News: SketchFighter game evokes grade school doodling
- Inside Mac Games Preview: SketchFighter 4000 Alpha
- 2006 video games
- MacOS games
- MacOS-only games
- Classic Mac OS games
- Ambrosia Software games
- Video games developed in Sweden
- Macintosh software stubs
- Scrolling shooter video game stubs