Tactics Ogre: Let Us Cling Together
Tactics Ogre: Let Us Cling Together | |
---|---|
![]() | |
Developer(s) | |
Publisher(s) | show
Quest |
Director(s) | |
Designer(s) | Yasumi Matsuno |
Artist(s) |
|
Writer(s) | Yasumi Matsuno |
Composer(s) | |
Series | Ogre Battle |
Platform(s) | |
Release | show
October 6, 1995 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player, multiplayer[c] |
Tactics Ogre: Let Us Cling Together[d] is a Japanese tactical role-playing game created by Quest. The game was released in 1995 on the Super Famicom in Japan as a sequel to Ogre Battle: The March of the Black Queen. Let Us Cling Together is the second entry released in the Ogre Battle franchise, featuring many dramatically different gameplay elements from its predecessor. While The March of the Black Queen has the player managing an army of squads free-roaming in semi-real time over larger areas of land, Tactics Ogre features turn-based battles and offers more control over individual characters. The game was re-released on the Sega Saturn in 1996 and the PlayStation in 1997.[1] A remake of the game developed by the original development team was released for the PlayStation Portable in February 2011. In Japan, the remake was retitled as Tactics Ogre: Wheel of Fortune.[e]
Gameplay[]
![](http://upload.wikimedia.org/wikipedia/en/0/09/SFC_Tactics_Ogre_-_Let_Us_Cling_Together.png)
The gameplay of Tactics Ogre is similar to the turn-based strategy style of tactical RPGs. It focuses on squad-level, turn-based, grid movement skirmishes. Like other tactical RPGs, the player builds up a team of several characters with changeable classes and fights battles on isometric grids.[2] The order of movement is determined by the speed of individual characters, in contrast to games in which each side moves its entire team at once. Each character is moved individually on the grid and the order of combat is calculated for each character individually.[2][3]
The gameplay is intermixed with expositional cutscenes revealing the plot, shown in the same isometric view as the battles. Movement and team management between battles are done through a map interface. Most human characters begin as either amazons or soldiers. By leveling up correctly, they can later progress to the other male or female classes, although most advanced classes are limited to certain alignments: lawful, neutral, or chaotic. Another feature is the "Warren Report", a type of database on the land, people, encounters and races of Valeria.[3][4]
The turn-based gameplay style introduced in Let Us Cling Together launched a sub-series within the Ogre Battle franchise with Tactics Ogre being used to distinguish the two forms of gameplay in later sequels, such as Tactics Ogre: The Knight of Lodis.
Plot[]
![](http://upload.wikimedia.org/wikipedia/en/thumb/c/c5/Tacticsogremap.jpg/256px-Tacticsogremap.jpg)
Setting[]
Chronologically, it is the seventh episode of the Ogre Saga. It directly follows the events presented in the fifth chapter, Ogre Battle: The March of the Black Queen, and runs concurrently to chapter six, Ogre Battle 64: Person of Lordly Caliber, although both games take place in different parts of the world. The events in the side story Tactics Ogre: The Knight of Lodis precede Let Us Cling Together, with one of the alternate endings in the former directly referencing the events at the beginning of the latter.[5] The story takes place in the Kingdom of Valeria, homeland of the peoples of Galgastan, Walister, and Bakram.
Story[]
For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. King Rodrick, aided by the forbidden powers of the "Palace of the Dead", is able to dominate the people of Valeria until Dorgalua of Bakram successfully leads his army to defeat Rodrick. Dorgalua then claimed the throne as his own, and was able to end the struggle between the ethnic groups. Under King Dorgalua, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dorgalua had no living heirs, the ethnic groups once again struggled for leadership: Abuna Brantyn of the royal court, Heirophant Balbatos of the Galgastani, and Duke Ronwey of the Walister all fought for control, but in the end, Balbatos and Brantyn stalemated. In order to preserve their power, the two men took separate measures: Heirophant Balbatos sought an ethnic cleansing policy and slaughtered thousands of innocent Walister and Galgastani, while Brantyn received aid from foreigners, the Dark Knights Loslorien of the Holy Lodis Empire.
Characters[]
Denam Pavel is the primary protagonist in Tactics Ogre. He is the son of Abuna Prancet, and after Prancet was taken away by the Dark Knights and his home town was massacred, Denam, his sister Catiua, and his friend Vyce plan a vendetta against the Dark Knights. He must lead the "Liberation Army" to bring freedom to the oppressed nation of Valeria.[6]
Development[]
Tactics Ogre had a long development cycle for its time, and was released 18 months after it was first announced.[7] This was the second game directed by Yasumi Matsuno, following Ogre Battle: The March of the Black Queen, which featured a considerably different game style. Conceived as the seventh episode in the Ogre Battle Saga, the game was originally titled Lancelot: Somebody to Love, and then Tactics Ogre: The Bequest of King Dorgalha, before the final title was settled upon. According to Matsuno, Japanese players were not used to the real-time strategy gameplay of Ogre Battle so he changed to a turn based grid system for Tactics Ogre. The isometric grid style came from how Solstice: The Quest for the Staff of Demnos was popular with the developers at the time, and they had been running tests to see if they could make a similar isometric action game, but when Ogre Battle became a huge hit, they used the work they had on the isometric system to make a strategy RPG instead.[8] Furthermore, he stated he felt the previous game "lacked reality", with too many gods and demons, and thus decided to switch to a more dark fantasy atmosphere with a Middle Ages/Roman Empire base for a more realistic setting.[9]
The game was innovative in its nonlinear branching plotline inspired by sound novels and gamebooks at the time.[9] Crucial decisions made in the game determine the path of the story, the members of player's army and the ending sequence. There are multiple endings with radically different outcomes. The game expanded the non-linear alignment system of its predecessor, with three types of alignments for each unit: Lawful, Neutral, and Chaos, none of which are portrayed as necessarily good or bad. The game gives players the freedom to choose their own destiny, with difficult moral decisions, such as whether to follow a Lawful path by upholding the oath of loyalty, even if it means slaughtering civilian non-player characters on the leader's command, or follow the chaotic path by following a personal sense of justice, even if it means rebelling.[2][3] Such factors affect the game's ending, which is also affected by decisions such as whether to obtain the most powerful class, which can only be acquired by making a tragic sacrifice.[3]
While the concept of branching storylines affected by Law/Neutral/Chaos alignments had already been explored before in the Megami Tensei series developed by Atlus, Tactics Ogre presented choices more grounded in reality, revolving around war crimes and political alliances, rather than supernatural elements.[10] A common misconception is that the story of the game is based on the Yugoslav wars, which Matsuno has personally refuted, saying that is it only one of many motifs. The story is not based on any one conflict, and is more about how a conflict between people of differing values goes down in history.[11]
The subtitle of Let Us Cling Together is a reference to the Queen song "Teo Torriatte (Let Us Cling Together)" from their album A Day at the Races. This is one of many references to Queen songs in the series, including Ogre Battle: The March of the Black Queen, which references "Ogre Battle" and "The March of the Black Queen" from the album Queen II.[12] There is also a character named "The Lone Mercury" in the Japanese version, but the name was changed in the English release.[13] The way chapter titles were named in the Japanese release was also based on the trend for song titles in Japan's music scene at the time.[13]
When asked about the possibility of a sequel in an interview in late 2020, Matsuno said that while he would like to answer the calls for one, as a business decision it would be up to Square-Enix entirely.[11]
Versions and ports[]
JP | NA | EU | |
---|---|---|---|
SNES | 1995 | N/A | N/A |
Sega Saturn | 1996 | N/A | N/A |
PlayStation | 1997 | 1998 | N/A |
Wii VC (SNES) | 2009 | N/A | N/A |
PSP | 2010 | 2011 | 2011 |
PlayStation Network | 2010 | 2011 | 2011 |
Wii U VC (SNES) | 2014 | N/A | N/A |
New 3DS VC (SNES) | 2016 | N/A | N/A |
Super Famicom[]
The original version of the game was released on October 6, 1995 and published by Quest for the Super Famicom (the Japanese counterpart of the Super NES).[7][14] A prerelease demo was made available for the add-on Satellaview. It consists of a battle in a preset map where the player has full control over two opposing teams, similar to the training mode in the full version of game.[15]
The Super Famicom version is one of the few releases for the system compatible with the accessory Turbo File. In 1998, it was made available through the Nintendo Power download service in Japan.[16] An unofficial translation patch containing the English script of the PlayStation version was released in 2010. This patch can be used with an original cartridge so the game can be played in English through the RetroN 5 console.[17]
In Japan, this version was also made available on three different occasions for the Virtual Console service. It was re-released for the Nintendo Wii in 2009, and for the Wii U and New Nintendo 3DS in 2014 and 2016, respectively. These digital re-releases are also only available in Japanese.
Sega Saturn[]
Tactics Ogre was ported to the Sega Saturn only in Japan and released on December 13, 1996. It was published by Riverhillsoft, the same company responsible for the Saturn port of Ogre Battle: The March of the Black Queen in Japan. Promotional items were made available on the game's release, such as metal figures of characters like Canopus and Deneb, as well as stickers for the Sega Saturn Backup Memory cartridge. This version has exclusive features not found in any other version, including voice acting in most of the important scenes and an art gallery. In addition, this version makes it is possible for the player to swap bodies with some normally restricted classes through one ability from the Ogre Blade item. In all of the other ports of Tactics Ogre, restrictions are made on which character can be controlled under this ability, but the Sega Saturn port does away with any restriction, significantly impacting gameplay if this feature is to be used by the players.[18][19][20]
PlayStation[]
The game was ported to the Sony PlayStation and released in Japan on September 25, 1997.[21] The game was released in 1998 for North America, with a full localization into the English language. It had been completed much earlier, but Atlus chose to delay the release both to minimize competition with Final Fantasy Tactics (which would otherwise have been released shortly after Tactics Ogre) and to target the large number of gamers which Final Fantasy Tactics would introduce to the tactical RPG genre.[22] The PlayStation version of the game has remixed Super Famicom music and thereby does not take full advantage of the system's audio capabilities. In Japan, this port was also reprinted as part of the Artdink Best Choice line of discounted re-releases.[23]
PlayStation Portable[]
Despite officially resigning from Square Enix before the completion of Final Fantasy XII, Matsuno returned for the re-development of Tactics Ogre: Let Us Cling Together for the PSP. Matsuno worked on the remake along with the game's original staff.[24] In the PSP version, "The World" system allows players to revisit key plot points and make different choices to see how the story unfolds differently.[25] It was released on November 11, 2010 in Japan,[26] on February 15, 2011 in North America,[27] and on February 25, 2011 in Australia and Europe. The remake was also made available digitally on Sony's PlayStation Network and can be downloaded and played both on PSP and PlayStation Vita.[28]
A "Premium Edition" was released in Europe, including a cardboard external case with embossed lettering, a copy of the game, a product registration card, a 53-page instruction manual, a 48-page hardcover gloss coated artbook entitled "The World of Tactics Ogre: Let Us Cling Together", a mini CD "Original Mini Soundtrack" with 6 tracks, and a PlayStation Store voucher for 50% discount on Vagrant Story.[29][30][31] A "Collector's Pack" was released in Japan containing a CD with the original soundtrack, a set of tarot cards, a copy of the game with the instruction manual, and an illustration signed by the artist Akihiko Yoshida. The tarot card set was also available as a pre-order bonus.[32] In Japan, the remake was also part of the Ultimate Hits budget series of re-releases by Square Enix.[33]
The PSP remake presents several changes compared to the previous releases. New characters and events are included, and the script has been re-translated. Most importantly, the remake severely downplays the effects of a character's death in battle, giving players extra opportunities to keep characters alive even if their hit points have been reduced to zero in battle. The previous releases permanently eliminated characters once their hit points had been reduced to zero in battle. The remake also adds a crafting system and completely revamps the experience system, giving experience to all the party members after a battle, instead of giving it to single party members after executing individual actions.[34]
Reception[]
Aggregator | Score |
---|---|
GameRankings | PS: 81%[35] PSP: 88%[36] |
Metacritic | PSP: 87/100[37] |
Publication | Score |
---|---|
1Up.com | PSP: A+[38] |
Consoles + | PS: 88%[39] SNES: 85%[40] |
EGM | PS: 33/40[42] PSP: 7/10[43] |
Eurogamer | PSP: 9/10[41] |
Famitsu | PS: 31/40[44] PSP: 36/40[45] SNES: 34/40[46] SSAT: 30/40[47] |
Game Informer | PS: 8/10[48] PSP: 9/10[49] |
GamePro | PS: ![]() ![]() ![]() ![]() ![]() PSP: ![]() ![]() ![]() ![]() ![]() |
GameSpot | PS: 7.9/10[6] PSP: 9/10[52] |
GamesRadar+ | PSP: ![]() ![]() ![]() ![]() ![]() |
Hardcore Gamer | PSP: 4.5/5[53] |
IGN | PSP: 8.5/10[54] |
Joypad | PS: 7/10[55] |
M! Games | PSP: 92/100[56] |
Mega Fun | PS: 84/100[57] |
Nintendo Life | SNES: 10/10[58] |
OPM (UK) | PSP: 8/10[60] |
OPM (US) | PS: 3.5/5[59] |
PALGN | PSP: 8.5/10[61] |
PSM | PSP: 9/10[62] |
RPGamer | PSP: 4.5/5[63] |
RPGFan | PSP: 93/100[64] |
Super Game Power | SNES: 4.5/5[65] |
VideoGamer.com | PSP: 8/10[66] |
Gamers (Brazil) | SNES: 32/40[67] |
Next Level (Germany) | SSAT: ![]() ![]() ![]() ![]() ![]() |
Sega Saturn Magazine (Japan) | SSAT: 7.66/10[69] |
Super Power (France) | SNES: 86%[70] |
Publication | Award |
---|---|
Supergiant Games[71] | Game of the Year |
GameFan[72] | Best Import Strategy Game |
GamesRadar+[73] | Best PSP Exclusive |
GameSpot[74] | Best Remake |
Metacritic[75] | PSP Game of the Year |
Contemporary[]
The original release of Tactics Ogre for the Super Famicom received a score of 34 out of 40 from the Japanese magazine Weekly Famitsu,[46] while the Sega Saturn port received a score of 30 out of 40.[47] These releases remain exclusive to Japan, despite the Super Famicom version having been made available for the Virtual Console system for the Wii, Wii U and New Nintendo 3DS.
The PlayStation port of the game was the first to be released in other territories, and it was well-received in and outside of Japan, according to the review aggregator Game Rankings, with an average aggregate rating of 81%.[76] GameSpot deemed it "a blast from the past for just about everyone". Comparing it to Final Fantasy Tactics, GameSpot says "aesthetics aside, however, Tactics Ogre is purer and more playable than its hi-tech descendant and definitely worth a look from strategy/RPG enthusiasts".[6] Joypad noted that the game would give players hours of enjoyment, as it is a complex and large T-RPG, although they noted that the version had no additions from the original version, other than being in English and having loading screens.[55] In Japan, this port received a score of 31 out of 40 from Famitsu.[44]
Remake[]
Released fifteen years after the original game, the PSP remake received positive reviews, with an average aggregate rating of 88% at GameRankings,[36] 87 out of 100 at Metacritic.[37] Reviewers praised the gameplay, storyline, and changes to the leveling system as well as the World and Chariot systems.[56] Thomas Nickel of M! Games praised the PSP version as being far superior to the PSP port of Final Fantasy Tactics (which had excessive slowdown) and said that the remake preserves the best qualities of the original game, while the new features improve the game.[56] The remake received a score of 36 out of 40 from Famitsu, earning the platinum award from the publication.[45]
Sales[]
The original Super Famicom release sold over half a million units in Japan in 1995.[77][78] The Sega Saturn port was the 5th best-selling game for the system on the week of its release.[79]
From 2010 to 2011, the PSP remake of the game sold nearly 280,000 copies in Japan.[80][81] The remake was the best-selling PSP game in February 2011 in North America, though no official sales numbers have been revealed.[82][83]
The New Nintendo 3DS Virtual Console port of the game was the 18th most-downloaded Super Famicom game for the system in Japan.[84]
Sales | |||||||
---|---|---|---|---|---|---|---|
Console | Year | Version | Japan | USA | Europe | Total | Ref. |
SNES | 1995 | Original release | 515,311 | N/A | N/A | 515,311 | [80] |
SSAT | 1996 | Port | 78,993 | N/A | N/A | 78,993 | [85] |
PS | 1997 | Port | 13,963 | 16,940 | N/A | 30,903 | [80] |
PSP | 2010 | Remake | 273,492 | Unknown | Unknown | >273,492 | [80] |
PSP | 2011 | Ultimate Hits | 5,715 | N/A | N/A | 5,715 | [80] |
Total sales: >904,414 |
Accolades[]
The Super Famicom version of the game was awarded Best Import Strategy Game of 1995 by gaming magazine GameFan.[72] In March 2006, the Japanese Famitsu magazine readers voted on their 100 all-time favorite games, and Tactics Ogre was named number seven.[86] In December 2009, Game Informer published a list of the top 200 games of all time, and the PlayStation port of Let us Cling Together ranked 199th.[87]
The PSP release was considered by the staff of gaming website GameSpot the best remake of 2011.[74] It was also named PSP Game of the Year in 2011 by the staff of review aggregator website Metacritic.[75] That same year, the staff from website GamesRadar+ chose this port as the best PSP exclusive title, mentioning that the "PSP remake was impeccably executed".[73] In 2012, the website Eurogamer asked game developers to select their favorite games from 2011; representing Supergiant Games, Greg Kasavin, creative director and writer of Bastion and Hades, granted the PSP remake the title of Game of the Year.[71]
In 2017, IGN placed Tactics Ogre as the 20th best RPG of all time, citing the mature themes, multiple thread lines, and multiple endings.[88] In 2019, Famitsu conducted a poll of 7,158 of their readers to determine the best games of the Heisei era, with Tactics Ogre placing 15th.[89][90] In 2020, USgamer published a list of the top 25 RPGs of all time and ranked the PSP remake of the game at the 24th spot, considering it to be Matsuno's "most complete and defining work".[91]
Legacy[]
Tactics Ogre: Let Us Cling Together is widely considered to be the forefather tactical RPGs genre.[56] Kurt Kalata from Hardcore Gaming 101 stated that "Quest's Tactics Ogre shook up the strategy-RPG formula with its strong, politically oriented storytelling and complex tactical combat", and "together with Square's Front Mission, released earlier that year, essentially redefined a whole sliver of the subgenre".[92]
Although not the first isometric tactical role-playing game – CRW Metal Jacket and Front Mission preceded the release of Tactics Ogre – Let Us Cling Together helped the graphical style to become more popular and prominent in subsequent tactical RPGs, such as Final Fantasy Tactics and Vandal Hearts. Final Fantasy Tactics, in particular, was heavily influenced by Tactics Ogre, to the point it might be considered a spiritual sequel to the game.[93] The gameplay style of the game was also replicated in Tactics Ogre: The Knight of Lodis, while other sequels to the Ogre Battle saga – Ogre Battle 64: Person of Lordly Caliber and Ogre Battle Gaiden: Prince of Zenobia – retained the style introduced in Ogre Battle: The March of the Black Queen.
Final Fantasy XIV's writer, , claimed that the game's approach in reflecting real-world issues was inspired by Tactics Ogre, and that the game's story would have been different if he did not play that game.[94] Naoki Yoshida, the director and producer of Final Fantasy XIV also claimed Tactics Ogre was one of his favorite games and that it made such an impact on him that he built his career in such a way that he would have the opportunity to work with Yasumi Matsuno, the director of the game, which he did in the Stormblood and Shadowbringers expansion several decades later.[95]
Notes[]
References[]
- ^ "Retro Review of Tactics Ogre," Game Informer 174 (October 2007): 134.
- ^ Jump up to: a b c Parish, Jeremy. "PlayStation Tactics". 1UP.com. Archived from the original on June 29, 2011. Retrieved February 4, 2010.
- ^ Jump up to: a b c d Silverwolf X. "Tactics Ogre Review". RPGFan. Archived from the original on February 16, 2007. Retrieved December 5, 2006.
- ^ Jason Nimer. "Tactics Ogre: Let Us Cling Together - Review". The Gamers' Temple. Archived from the original on April 7, 2011. Retrieved April 2, 2011.
- ^ "Chronology - Tactics Ogre: Let Us Cling Together". GameFAQs. Retrieved March 13, 2021.
- ^ Jump up to: a b c Bartholow, Peter (May 14, 1998). "Tactics Ogre for PlayStation Review". GameSpot. Archived from the original on March 13, 2007. Retrieved December 5, 2006.
- ^ Jump up to: a b "Coming Attractions". GamePro. No. 87. IDG. December 1995. p. 202.
- ^ https://www.frontlinejp.net/2020/10/22/tactics-ogre-25th-anniversary-interview-part-1/
- ^ Jump up to: a b "Archived copy". Archived from the original on February 21, 2014. Retrieved February 8, 2014.CS1 maint: archived copy as title (link)
- ^ Jeremy Parish, Let Us Remember Together: A Tactics Ogre Retrospective (Page 2) Archived June 29, 2011, at the Wayback Machine, 1UP, February 8, 2011
- ^ Jump up to: a b https://www.frontlinejp.net/2020/10/28/tactics-ogre-25th-anniversary-interview-part-5/
- ^ Gudmundson, Carolyn. "5 reasons Tactics Ogre: Let Us Cling Together looks awesome". gamesradar. Archived from the original on July 13, 2017. Retrieved May 11, 2019.
- ^ Jump up to: a b https://www.frontlinejp.net/2020/10/26/tactics-ogre-25th-anniversary-interview-part-3/
- ^ "タクティクスオウガ [スーパーファミコン] / ファミ通.com". famitsu.com. Archived from the original on March 11, 2014. Retrieved November 22, 2018.
- ^ "2020 Was A Rough Year, But It's Almost Ogre". superfamicom.org. Retrieved March 1, 2021.
- ^ "Tactics Ogre - Let Us Cling Together (SNES)". superfamicom.org. Retrieved March 1, 2021.
- ^ "RetroN 5 Update". retron5.in. Retrieved March 1, 2021.
- ^ "Sega of Japan Saturn Third Party Master of List for 1996". Archived from the original on March 12, 2009. Retrieved September 14, 2011.
- ^ "タクティクスオウガ [セガサターン] / ファミ通.com". famitsu.com. Archived from the original on November 22, 2018. Retrieved November 22, 2018.
- ^ Sega Retro Japanese flyer
- ^ "タクティクスオウガ [PS] / ファミ通.com". famitsu.com. Archived from the original on May 30, 2016. Retrieved November 22, 2018.
- ^ "Tactics Ogre". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 60.
- ^ "Tactics Ogre: Let Us Cling Together (Artdink Best Choice)". psxdatacenter.com. Retrieved March 3, 2021.
- ^ Cunningham, Michael (July 21, 2010). "Tactics Ogre Remake Revives Matsuno". Archived from the original on July 24, 2010. Retrieved July 22, 2010.
- ^ Jump up to: a b Tactics Ogre: Let Us Cling Together Archived March 13, 2016, at the Wayback Machine, GamesRadar, February 15, 2011
- ^ "タクティクスオウガ 運命の輪 [PSP] / ファミ通.com". famitsu.com. Archived from the original on September 14, 2016. Retrieved November 22, 2018.
- ^ "Tactics Ogre: Let Us Cling Together Hits PSP February 15th - PlayStation Blog". Archived from the original on November 21, 2010. Retrieved November 19, 2010.
- ^ "Playstation Portable RPG Site". RPG Site. February 13, 2011. Retrieved March 1, 2021.
- ^ "Tactics Ogre: Let Us Cling Together Premium Edition". Esperino. March 15, 2011. Archived from the original on July 13, 2016. Retrieved May 28, 2018.
- ^ "The 3rd Birthday And Tactics Ogre European Limited Editions Leaked - Siliconera". Siliconera. December 21, 2010. Archived from the original on November 14, 2018. Retrieved May 28, 2018.
- ^ "Inside Tactics Ogre's Premium Edition". Eurogamer.net. Archived from the original on May 28, 2018. Retrieved May 28, 2018.
- ^ "The Tactics Ogre: Let Us Cling Together Collector's Pack - Siliconera". Siliconera. September 30, 2010. Archived from the original on May 28, 2018. Retrieved May 28, 2018.
- ^ "アルティメット ヒッツ タクティクスオウガ 運命の輪:スクウェア・エニックス e-STORE". store.jp.square-enix.com. Archived from the original on January 3, 2013. Retrieved March 3, 2021.
- ^ "List of differences between TO and the PSP remake". tapatalk.com. Retrieved March 1, 2021.
- ^ "Tactics Ogre for PlayStation". GameRankings. CBS Interactive. Archived from the original on October 17, 2014. Retrieved November 1, 2014.
- ^ Jump up to: a b Tactics Ogre: Let Us Cling Together Archived February 16, 2011, at the Wayback Machine, GameRankings. Retrieved February 18, 2011
- ^ Jump up to: a b Tactics Ogre: Let Us Cling Together Archived February 21, 2011, at the Wayback Machine, Metacritic. Retrieved February 18, 2011
- ^ Tactics Ogre: Let Us Cling Together Review, 1UP, February 9, 2011 (archived from the original). Retrieved March 17, 2018
- ^ "Test PlayStation". Consoles + (in French). Vol. 78. July 1998. p. 134.
- ^ "Super Famicom Review". Consoles + (in French). Vol. 52. March 1996.
- ^ Tactics Ogre: Let Us Cling Together - Page 2 Archived March 30, 2017, at the Wayback Machine, Eurogamer. Retrieved February 19, 2019
- ^ Electronic Gaming Monthly, issue 105, April 1998, page 102
- ^ Electronic Gaming Monthly, issue 245, March 2011, page 75
- ^ Jump up to: a b "タクティクスオウガ [PS] / ファミ通.com". famitsu.com. Archived from the original on May 30, 2016. Retrieved May 10, 2019.
- ^ Jump up to: a b "タクティクスオウガ 運命の輪 [PSP] / ファミ通.com". famitsu.com. Archived from the original on September 14, 2016. Retrieved May 10, 2019.
- ^ Jump up to: a b "タクティクスオウガ [スーパーファミコン] / ファミ通.com". famitsu.com. Archived from the original on March 11, 2014. Retrieved May 10, 2019.
- ^ Jump up to: a b "タクティクスオウガ [セガサターン] / ファミ通.com". famitsu.com. Archived from the original on November 22, 2018. Retrieved May 10, 2019.
- ^ Tactics Ogre: Let Us Cling Together, Game Informer, April 1998
- ^ Tactics Ogre: Let Us Cling Together Archived February 11, 2011, at the Wayback Machine, Game Informer, February 8, 2011
- ^ GamePro, issue 114, March 1998, page 110
- ^ Heidi Kemps, Tactics Ogre: Let Us Cling Together, GamePro, February 15, 2011
- ^ Tactics Ogre: Let Us Cling Together Review Archived February 15, 2011, at the Wayback Machine, GameSpot, February 12, 2011
- ^ "Hardcore Gamer Magazine Online". Hardcore Gamer. Archived from the original on April 19, 2011. Retrieved February 28, 2021.
- ^ Tactics Ogre: Let Us Cling Together Review - Let us cling to this game Archived February 11, 2011, at the Wayback Machine, IGN, February 7, 2011
- ^ Jump up to: a b "Zoom - Zapping Japon/USA". Joypad (in French). No. 77. France. July–August 1998. p. 112.
- ^ Jump up to: a b c d Nickel, Thomas (March 30, 2011). "Tactics Ogre: Let Us Cling Together - im Test (PSP)". MANIAC.de (in German). Retrieved May 11, 2019.
- ^ "Spieletest: Tactics Ogre". Mega Fun (in German). July 1998. p. 88.
- ^ Tactics Ogre: Let Us Cling Together Review (SNES) Archived September 10, 2017, at the Wayback Machine, Nintendo Life. Retrieved February 19, 2019
- ^ Official U.S. PlayStation Magazine Archived July 30, 2014, at the Wayback Machine, Game Rankings. Retrieved February 28, 2021
- ^ "Review PSP". PlayStation Official Magazine – UK. Vol. 55. February 2011. p. 108.
- ^ Tactics Ogre: Let Us Cling Together Review - Sony PSP Archived May 5, 2013, at the Wayback Machine, PALGN. Retrieved February 28, 2021
- ^ Tactics Ogre: Let Us Cling Together - Reviews Archived February 17, 2011, at the Wayback Machine, GameRankings. Retrieved February 15, 2011
- ^ Zach Welhouse. "RPGamer Staff Review Tactics Ogre: Let Us Cling Together". RPGamer. Retrieved February 27, 2021.
- ^ Bryan Grosnick (May 10, 2011). "Tactics Ogre: Let Us Cling Together (PSP)". RPGFan. Retrieved February 27, 2021.
- ^ "Tactics Ogre". SuperGamePower (in Portuguese). Vol. 29. August 1996. p. 36.
- ^ "Tactics Ogre: Let Us Cling Together Review for PSP". VideoGamer.com. Archived from the original on September 15, 2012. Retrieved February 28, 2021.
- ^ "Flash Game". Gamers (in Portuguese). Vol. 19. 1997. p. 47.
- ^ "32-Bit-Rollenspiele". Next Level (in German). Vol. 5/1997. May 1997. pp. 14, 17.
- ^ "Sega Saturn Soft Review". Sega Saturn Magazine (JP) (in Japanese). Vol. 21. Japan: Softbank. December 13, 1996. p. 273.
- ^ "Tactics Ogre". Super Game (in French). Vol. 38. December 1995. p. 102.
- ^ Jump up to: a b "Developers' Games of 2011". Eurogamer. January 2, 2012. Archived from the original on January 7, 2012. Retrieved January 7, 2012.
- ^ Jump up to: a b "GameFan's 4th Annual 1995 Megawards". GameFan. Vol. 4 no. 1. January 1996. p. 106.
- ^ Jump up to: a b "The Platinum Chalice Awards 2011". GamesRadar+. December 17, 2011. Retrieved February 28, 2021.
- ^ Jump up to: a b "GameSpot's Best of 2011 Special Achievements". GameSpot. December 30, 2011. Archived from the original on February 10, 2012. Retrieved December 31, 2011.
- ^ Jump up to: a b Dietz, Jason (December 23, 2011). "The Best Videogames of 2011 (PC)". Metacritic. Archived from the original on December 18, 2012. Retrieved January 10, 2012.
- ^ "Tactics Ogre for PlayStation - GameRankings". gamerankings.com. Archived from the original on May 1, 2019. Retrieved May 10, 2019.
- ^ Entame Data SFC Archived June 9, 2017, at the Wayback Machine (in Japanese). Retrieved February 24, 2019
- ^ Supernova SFC Archived February 24, 2019, at the Wayback Machine (in Japanese). Retrieved February 23, 2019
- ^ Sega Saturn Magazine issue 157, page 32 (in Japanese). Retrieved October 31, 2019.
- ^ Jump up to: a b c d e Famitsu sales Archived March 6, 2019, at the Wayback Machine (in Italian and English). Retrieved March 1, 2019.
- ^ Entame Data PSP (in Japanese). Retrieved February 24, 2019
- ^ Destructoid Archived March 9, 2013, at the Wayback Machine. Retrieved February 24, 2019
- ^ Siliconera Archived October 19, 2015, at the Wayback Machine. Retrieved February 24, 2019
- ^ Japan’s top 25 best-selling Super Famicom games on the 3DS Virtual Console Nintendo Everything. Retrieved October 31, 2019.
- ^ Sega Saturn Magazine Archived February 28, 2019, at the Wayback Machine, issue 159, page 40 (in Japanese). Retrieved February 27, 2018.
- ^ Campbell, Colin (March 3, 2006). "Japan Votes on All Time Top 100". Next Generation. Archived from the original on October 15, 2011. Retrieved December 5, 2005.
- ^ Game Informer's Top 200 games of all time Retromags Community. Retrieved October 17, 2019.
- ^ Top 100 RPGs of All Time, archived from the original on May 12, 2019, retrieved May 16, 2019
- ^ "Here Are The Top-20 Games of the Heisei Era As Voted By Famitsu Readers". Siliconera. April 24, 2019. Archived from the original on April 27, 2019. Retrieved May 10, 2019.
- ^ Khan, Imran. "Chrono Trigger Voted Best Video Game Of Outgoing Era in Japan". Game Informer. Archived from the original on May 10, 2019. Retrieved May 10, 2019.
- ^ "The Top 25 RPGs of All Time #24: Tactics Ogre: Let Us Cling Together". USgamer.net. Retrieved June 28, 2020.
- ^ Tactics Ogre - Hardcore Gaming 101 Archived February 21, 2019, at the Wayback Machine. Retrieved February 20, 2019
- ^ Top 10: Spiritual Successors Archived February 16, 2019, at the Wayback Machine, Game Informer. Retrieved February 20, 2019.
- ^ "Final Fantasy XIV Interview: Sitting down with Naoki Yoshida and Banri Oda | RPG Site". www.rpgsite.net. Retrieved May 23, 2020.
- ^ Khan, Imad (June 14, 2019). "'FF XIV' Director Talks 'Shadowbringers,' 'Game of Thrones,' Panda Express". Variety. Retrieved May 23, 2020.
External links[]
- 1995 video games
- Ogre Battle
- PlayStation (console) games
- PlayStation Portable games
- Sega Saturn games
- Square Enix games
- Super Nintendo Entertainment System games
- Tactical role-playing video games
- Video games about revenge
- Video games developed in Japan
- Video games with alternate endings
- Video games with isometric graphics
- Video games scored by Hitoshi Sakimoto
- Video games scored by Masaharu Iwata
- Virtual Console games for Nintendo 3DS
- Virtual Console games for Wii
- Virtual Console games for Wii U