Thieves' Guild 8
Thieves' Guild 8 is a supplement published by Gamelords in 1983 for the fantasy role-playing game Thieves' Guild. It is the eighth of ten books in the series.
Contents[]
In the Thieves' Guild fantasy role-playing game, players take on the roles of thieves in an underworld of crime. In a series of supplements, Gamelords presented a number of adventures as well as extra rules. Thieves' Guild 8 contains expanded rules for ranged weapons, and further explanation and adventure hooks for
- highwaymen
- cat burglars
- various types of armed robberies
- temple looters and tomb robbers
- pickpockets and cutpurses
- assassins
- pirates
Two adventures are included:
- the adventurers must rescue a kidnapped bride
- In Part 1 of "Secret of the Crystal Mountains", the players enter the haunted Eregin Forest, seeking a treasure of glowing crystals. (Continued in Thieves' Guild 9: Escape From the Ashwood Mines).[1]
Publication history[]
Gamelords first published Thieves' Guild in 1980. Over the next four years, they released nine more supplements, including Thieves' Guild 8 in 1983, a 32-page softcover book written by Kerry Lloyd, , and , with artwork by Becky Harding, Denis Loubet, Wallace Miller, Larry Shade, Hannah M. G. Shapero, John Statema, and Janet Trautvetter.[2]
Reception[]
Chris Hunter reviewed both Thieves' Guild 8 and Thieves' Guild 9: Escape From the Ashwood Mines for Imagine magazine, and stated that "The scenarios are all very good though some need a little extra work to flesh them out."[1]
Reviews[]
- Different Worlds #45 (March/April, 1987)
References[]
- Fantasy role-playing game supplements
- Thieves' Guild (role-playing game)