Thieves' Guild 8

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Thieves' Guild 8 is a supplement published by Gamelords in 1983 for the fantasy role-playing game Thieves' Guild. It is the eighth of ten books in the series.

Contents[]

In the Thieves' Guild fantasy role-playing game, players take on the roles of thieves in an underworld of crime. In a series of supplements, Gamelords presented a number of adventures as well as extra rules. Thieves' Guild 8 contains expanded rules for ranged weapons, and further explanation and adventure hooks for

  • highwaymen
  • cat burglars
  • various types of armed robberies
  • temple looters and tomb robbers
  • pickpockets and cutpurses
  • assassins
  • pirates

Two adventures are included:

Publication history[]

Gamelords first published Thieves' Guild in 1980. Over the next four years, they released nine more supplements, including Thieves' Guild 8 in 1983, a 32-page softcover book written by Kerry Lloyd, , and , with artwork by Becky Harding, Denis Loubet, Wallace Miller, Larry Shade, Hannah M. G. Shapero, John Statema, and Janet Trautvetter.[2]

Reception[]

Chris Hunter reviewed both Thieves' Guild 8 and Thieves' Guild 9: Escape From the Ashwood Mines for Imagine magazine, and stated that "The scenarios are all very good though some need a little extra work to flesh them out."[1]

Reviews[]

References[]

  1. ^ a b Hunter, Chris (February 1985). "Game Reviews". Imagine (review). No. 23. TSR Hobbies (UK), Ltd. p. 42.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 222. ISBN 0-87975-653-5.
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