Thieves' Guild 9: Escape From the Ashwood Mines

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Thieves' Guild 9: Escape From the Ashwood Mines is a supplement published by Gamelords in 1983 for the fantasy role-playing game Thieves' Guild. It is the ninth of ten books in the series.

Contents[]

In the Thieves' Guild fantasy role-playing game, players take on the roles of thieves in an underworld of crime. In a series of supplements, Gamelords presented a number of adventures as well as extra rules. Thieves' Guild 9 is a sourcebook that contains two adventures:

  • the adventurers must rescue a foreign nobleman, who has been framed for murder and sentenced to the mines.
  • Part 2 of "Secret of the Crystal Mountains": the players continue to seek a treasure of glowing crystals. (Part 1 was in Thieves' Guild 8).[1]

Publication history[]

Gamelords first published Thieves' Guild in 1980. Over the next four years, they released nine more supplements, including 1983's Thieves' Guild 9: Escape From the Ashwood Mines, a 32-page softcover book, was written by , , , and Kerry Lloyd, with artwork by Becky Harding, Denis Loubet, Wallace Miller, Larry Shade, Hannah M. G. Shapero, John Statema, and Janet Trautvetter.[2]

Reception[]

Chris Hunter reviewed both Thieves' Guild 8 and Thieves' Guild 9 for Imagine magazine, and stated that "The scenarios are all very good though some need a little extra work to flesh them out."[1]

Reviews[]

References[]

  1. ^ a b Hunter, Chris (February 1985). "Game Reviews". Imagine (review). TSR Hobbies (UK), Ltd. (23): 42.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 222. ISBN 0-87975-653-5.
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