WWE '13

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WWE '13
A picture of CM Punk is shown, with his arms in an X pose. The logo appears in the middle of him, all set on a black background with a large red X.
Cover artwork featuring CM Punk
Developer(s)Yuke's
Publisher(s)THQ (original versions)
2K Sports (later versions)
SeriesWWE 2K
Platform(s)PlayStation 3
Wii
Xbox 360
ReleaseTHQ
  • NA: October 30, 2012
  • AU: November 2, 2012
  • EU: November 2, 2012
2K Sports
Genre(s)Sports
Mode(s)Single-player, multiplayer

WWE '13 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 3, Xbox 360 and Wii. It is the second and last game in the WWE series and the 14th overall in the combined series. It is the sequel to WWE '12 and is succeeded by WWE 2K14. It was released on October 30, 2012, in North America and November 2, 2012, in United Kingdom.[1] It was the last WWE game to be published by THQ before the company's demise in January 2013, thus ending the WWE/THQ relationship after 14 years. After THQs liquidation, 2K Sports purchase the rights to the franchise.

The game focuses on the Attitude Era of WWE, replacing its Road to WrestleMania Mode with an Attitude Era Mode where the player plays through the Attitude Era in six different storylines. The game also brings back its modified "Predator Technology engine", adding in a new audio system called WWE Live. The game is said to be the second phase of a "Revolution" in WWE video games,[2] with cover athlete CM Punk taking charge. Following its release, the game received positive reviews from the critics and was nominated for the Spike Video Game Award for Best Individual Sports Game.[3] This is also the last WWE game to be released on the Wii and the last to be released on a Nintendo console until WWE 2K18.

Gameplay[]

Exhibition[]

WWE '13 runs on the engine called, "Predator Technology 2.0", which succeeds the first version from WWE '12.[4] The Predator Technology 1.0 game engine has been updated from the previous WWE games to allow for more fluid animations, with odd collisions and transitions having been fixed and updated, it also allows over 300 new moves. Past problems have been fixed with a better weight detection system, contextual animations and automatic attack homing, to ensure that the character always strikes towards the opponent(s). The contextual animation system has been refined to ensure that it dynamically swaps out moves to make sure that the game is using the appropriate move animations at any given time and state. The weight detection system makes it so that small superstars such as Rey Mysterio are unable to lift larger wrestlers such as the Big Show. Thus, the contextual animations ensure that more appropriate attacks are put in the superstar's normal moveset. The game's new homing system is designed that when doing high flying moves, a player will hit the intended target with better precision. The homing system also tracks tables so that they will be better detected when doing grapples on a ladder in TLC and Ladder matches.[5] This feature allows for environmental moves such as ring breaks, barricade breaks, announce table breaks, and catching (mid-air) finishers to be possible.[6] Another new feature is a different model for the giants in the game. Previously, a single body structure was used for all superstars. THQ has also claimed that the game has the most life like superstars. Another important aspect of the game is the new revamped audio system with remastered sound effects. The crowd reactions and commentary audio has directly been taken from live WWE events. Online servers have been enhanced to allow for players to test out creations before downloading them into the game. The "Special Referee" game mode has been added in since its last iteration on WWE SmackDown vs. Raw 2007. During online matches, AI will fill in for absent players when not enough players are available.[7]

Roster[]

WWE '13 marked the video game debuts of 10 superstars.

Story Modes[]

Attitude Era Mode[]

New to the series, and replacing the "Road to WrestleMania" mode, is the game's "Attitude Era" mode, which acts as a season mode of sorts for the game. Although the Monday Night Wars are present, WCW is minimally present. To ensure that players get the full experience of the Attitude Era, they are given 35 of the Attitude Era's top superstars and over 60 cutscenes detailing aspects of the Era. To fill in the gaps and storylines necessary to understand a feud or match's context, THQ worked with WWE editors to produce 20 video packages. Other major elements, for example WCW, will be given a few nods and mentions through the way of a ratings chart that follows the player through the mode as they progress and shows them changing the ratings. Due to this, during the Monday Night Wars, players will play through only the WWE's side of the Wars when the brand was losing to WCW in ratings and display how the WWE forced its way back up in ratings to become the sole juggernaut in wrestling entertainment.[8] Smaller details, such as entrances, arenas and television graphics from the Attitude Era too have been recreated.[9][10]

In addition to this, playing through the mode and its historical objectives, a non-mandatory feature added to recreate several moments from the Attitude Era, allows the players to unlock over 100 unlockable items.[11] Commentary from the Attitude Era, which featured Jerry Lawler alongside Jim Ross, too will be present, with the Attitude Era Mode being the only mode in the entire game to feature Ross' commentary, though Lawler is present in Exhibition and Universe modes alongside Michael Cole.[12]

Through a season of 65 matches spread out over a 2-year season, the Attitude Era Mode allows players to play through a variety of storylines, in turn, the player will switch superstars as they complete storylines, hence the mode is divided into chapters of varying lengths. Within the chapters, players are given a chance to play through the eight different characters or entities of Stone Cold Steve Austin, The Rock, D-Generation X, The Undertaker, Mick Foley, Kane and Bret Hart. These chapters have been given the titles, the Rise of DX, Austin 3:16, the Brothers of Destruction, The Great One, Mankind, and WrestleMania XV. In sync with the game's video packages, the player will not play through every match in the Austin-Rock feud, but will understand why the two fought against each other.[13] The Off Script has a storyline focusing on the epilogue of WCW into the WWF/WWE Smackdown era, near 1999 to the official end to the Monday Night Wars. It features The Godfather, Vader, Chris Jericho (1999 appearance), Edge and Christian (1999 appearance), Lita (2000 appearance), Trish Stratus, Eddie Guerrero and The Acolytes (as The APA).

Universe Mode[]

Returning is the Universe Mode, a seasonal mode designed with assistance from Paul Heyman. The mode allows for more interaction than ever before, with the ability to use created arenas and stadiums on any given show. Each recurring show, divided into major and minor, SmackDown and WWE Superstars respectively, can have its theme, roster, belt and arenas adjusted. However, only "major" shows are allowed to have belts assigned to them. The option to create a pay-per-view has also returned, in addition, players get the option to choose which rosters are able to participate in the PPV and what theme or match type is consistent through the event. Players can also delete shows entirely, as well as add new shows or move shows around on any day of the week. Statistics and rankings are also once again included, the former of which divides ranks into tracking record holders, historical information, the period of time a title was held and the number of times a title was held. Titles are again divided into minor, major, tag-team and divas. Scenarios also play out differently, with the game giving the player options to lead out to a branching storyline based on decisions made within the match. This allows players to choose how to attack during cutscenes, whether or not to attack and gives the option to break up tag-teams and alliances. This allows for over 200 new storylines placed in the mode in unison with all previous existing storylines being carried over from the previous two iterations of the feature. The option to turn injuries on and off is also present along with a host of the other features. When a Universe Mode gets too "clunky", cumbersome or confusing, the option to reset it is present.[14]

Downloadable content[]

On October 3, THQ announced the downloadable content for WWE '13, with three packs to be released over the course of three months. Each superstar will be available for 80 Microsoft Points or $0.99 on the PlayStation Network to buy separately and with the Accelerator Boost, Championship Belt Pack and Moves Pack for 160 Microsoft Points or $1.99 on PSN each. Fan Axxess returns, where, all the packs are included at a one time cost of 1600 Microsoft Points or $19.99 on PSN. Players who get the Axxess will get Diamond Dallas Page and Goldust playable characters exclusively.[15]

Marketing and release[]

On May 28, 2012, on WWE Raw, during a segment featuring John Laurinaitis and CM Punk, Laurinaitis revealed the release date of the game would be October 30, 2012, while Punk revealed the official cover art for WWE '13.[17] On June 19, THQ then confirmed that Mike Tyson will be available in the pre-orders of WWE '13.[18] The full roster was revealed at SummerSlam Axxess.[19] Days later, a video detailing the Attitude Era Mode was revealed.[20]

On July 16, 2012, THQ announced that there would be a Collector's Edition of WWE '13, which is available by pre-order for the PlayStation 3 and Xbox 360 in North America, and Europe. Also, pre-orders for the PlayStation 3 in will include Disc 3 of "Stone Cold Steve Austin: The Bottom Line on the Most Popular Superstar of All Time". Pre-orders for the Xbox 360 will include Disc 4.[21][22]

During an interview with his friend Colt Cabana on the "Art of Wrestling" podcast released on October 24, 2012, CM Punk revealed that he was not WWE's choice to be on the cover of WWE '13 (according to Punk, Sheamus was WWE's choice for the cover) and that THQ had chosen him in spite of WWE's objection.[23] CM Punk described the situation as follows (transcribed from podcast):

The company [WWE] still has the guys that they want in the limelight that they want to kind of shove down people's throats. And I've obviously come to terms with the fact that I will never be that guy…They just kept throwing, you know, a certain somebody at them [THQ]. No, no, this is the guy that we want. Not Punk…not Punk.

— CM Punk[23]

Paul Heyman, who was involved in the development of the game, corroborated CM Punk's account in an interview with New York Post:

I've known since day one WWE does not consider CM Punk to be the poster boy for this company so this decision was made by THQ against WWE's wishes to put CM Punk on the cover.

— Paul Heyman[24]

Transfer to 2K Sports[]

In January 2013, THQ filed for bankruptcy and began to dissolve, thus ending their partnership with WWE. 2K Sports also stopped releases on the Wii. As of February 2013, Take-Two Interactive, which owns the 2K Sports brand, bought the rights to all future WWE games, and continues to support WWE today.[25]

Reception[]

WWE '13 received "generally favorable" reviews from critics, according to review aggregator Metacritic.

IGN gave the game an 8.4 out of 10, praising the Attitude Era Mode, but panning the commentary, stating that aside from a few moments in Attitude Era Mode, "WWE '13 feels like you're listening to a couple guys reading generic statements off of cue cards." They also dislike the new camera angles and audio samples of crowd sounds saying that "they ruin the feel of an entire match".[33]

Midlife Gamer gave the game 9/10, stating "The new Attitude Era is a welcome addition to the single-player campaign and the Universe mode is as good as always." and that "the sheer variety of wrestlers you are given to control during the entirety of the (Attitude Era) mode makes this a refreshing change to the series. They also stated that although WWE '13 has "the largest ever roster in a WWE game...a lot of the characters are various interpretations of the same person"[38]

On November 16, 2012, THQ announced that it had received a nomination for Best Individual Sports Game at the 2012 Spike Video Game Awards.[39] It lost to EA's SSX.

See also[]

References[]

  1. ^ "Buy online at Play.com and read reviews. Free delivery to UK and Europe!". Play.com. Archived from the original on July 13, 2012. Retrieved July 16, 2012.
  2. ^ "WWE '13 Review - IGN".
  3. ^ "Paramount Network".
  4. ^ http://wwe.thq.com/go/article/view/259345/wwe-13-gets-really-real-with-wwe-live-and-predator-technology-20
  5. ^ "What's new in "WWE '13": an exclusive interview with Cory Ledesma, Creative Director, WWE Games". WWE.com. August 15, 2012. Retrieved September 9, 2012.
  6. ^ George, Richard. "IGN's Exclusive Debut of WWE '13". IGN.com.
  7. ^ "WWE '13: More Creative Suite and Online Details – IGN". Ca.ign.com. Retrieved November 9, 2012.
  8. ^ Robinson, Jon (August 23, 2012). "'WWE 13' goes all in on Attitude – Sports Technology, Gaming – Tech Blog – ESPN Playbook – ESPN". Espn.go.com. Retrieved September 9, 2012.
  9. ^ "WWE 13 Exclusive Interview with Game Director Cory Ledesma". Whatculture.com. August 8, 2012. Retrieved August 17, 2012.
  10. ^ "Confirmed of WWE 13 Attitude Era unlockables". In Entertainment. August 17, 2012. Archived from the original on August 19, 2012. Retrieved August 17, 2012.
  11. ^ "WWE '13 New Info on Attitude Era mode plus unlockables in Attitude era mode confirmed". WWEGaming.com. Retrieved September 9, 2012.
  12. ^ "WWE '13: Jim Ross in Attitude Era Mode ONLY". Ringside Gaming. August 8, 2012. Archived from the original on January 18, 2014. Retrieved September 9, 2012.
  13. ^ "WWE '13: Reliving the Attitude Era". IGN. Retrieved August 22, 2012.
  14. ^ "WWE '13: A Wrestling Legend Finds His Universe – IGN". Ca.ign.com. Retrieved November 9, 2012.
  15. ^ "WWE '13 DOWNLOADABLE CONTENT…REVEALED!". THQ. October 3, 2012. Retrieved October 3, 2012.
  16. ^ "WATCH THE NEWEST WWE '13 DLC BEFORE YOU CAN BUY IT!". THQ. Retrieved December 20, 2012.
  17. ^ "Official cover revealed for new "WWE '13" video game: Raw, May 28, 2012". WWE.com. Retrieved July 16, 2012.
  18. ^ Sitterson, Aubrey (June 19, 2012). "Mike Tyson returns to the ring in WWE '13!". THQ. Archived from the original on July 16, 2012. Retrieved July 19, 2012.
  19. ^ Artus, Matthew (August 18, 2012). ""WWE '13" roster revealed at SummerSlam Axxess". WWE.com. Retrieved September 9, 2012.
  20. ^ "WWE '13 Attitude Era Mode Revealed In Detailed Video". We Got This Covered. August 22, 2012. Retrieved September 9, 2012.
  21. ^ George, Richard. "Aust3:16 Comes To WWE '13". IGN.com.[dead link]
  22. ^ Sitterson, Aubrey (July 16, 2012). "WWE '13 "Austin 3:16" Collector's Edition to feature Stone Cold Steve Austin". THQ. Archived from the original on July 18, 2012. Retrieved July 19, 2012.
  23. ^ Jump up to: a b "AOW 118: Mike Hughes". Art Of Wrestling. Retrieved December 5, 2012.
  24. ^ Sulla-Heffinger, Anthony (October 26, 2012). "CM Punk, Paul Heyman talk WWE '13". New York Post. Retrieved December 5, 2012.
  25. ^ "WWE Video Game License to be Acquired by Take-Two". IGN. January 23, 2013. Retrieved January 26, 2013.
  26. ^ Carsillo, Ray (October 30, 2012). "EGM Review: WWE '13". Electronic Gaming Monthly. Retrieved November 4, 2012.
  27. ^ Baglioni, Emiliano (October 30, 2012). "WWE '13 PS3" (in Italian). Crave Online. Retrieved November 4, 2012.
  28. ^ Deesing, Jonathan. "WWE '13 Review for Xbox 360". G4tv. Retrieved November 5, 2012.
  29. ^ Rickett, Dan (October 29, 2012). "The Champ Is Here". Game Informer. Retrieved November 4, 2012.
  30. ^ "WWE '13". Game Informer. Retrieved November 4, 2012.
  31. ^ Tan, Nicholas (October 30, 2012). "WWE '13 Review". Game Revolution. Retrieved November 4, 2012.
  32. ^ "WWE '13 Review – Just Push Start". GameTrailers. October 31, 2012. Retrieved November 4, 2012.
  33. ^ Jump up to: a b George, Richard. "Though The Revolution Was Last Year, This Year The Attitude Returns". IGN. Retrieved October 29, 2012.
  34. ^ Rudden, Dave (October 29, 2012). "WWE '13 Review". Official Xbox Magazine. Retrieved November 4, 2012.
  35. ^ "Xbox 360 Review". Official Xbox Magazine. Retrieved November 4, 2012.
  36. ^ "WWE '13 Xbox 360 reviews". Metacritic. Retrieved November 4, 2012.
  37. ^ "WWE '13 Playstation 3 reviews". Metacritic. Retrieved December 4, 2016.
  38. ^ "WWE '13 Review". Midlife Gamer. November 7, 2012.
  39. ^ url=http://wwe.thq.com/go/article/view/260875/wwe-13-nominated-for-a-2012-video-game-award Archived November 19, 2012, at the Wayback Machine

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