Yasuhisa Yamamura

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Yasuhisa Yamamura
山村 康久
Born (1964-12-10) December 10, 1964 (age 57)[1]
NationalityJapanese
Other namesYamahem, Yamahen[1]
OccupationVideo game designer

Yasuhisa Yamamura (Japanese: 山村 康久, Hepburn: Yamamura Yasuhisa, born December 10, 1964 in Hyōgo Prefecture) is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series.[1][2][3] Speaking about his work on the action-adventure The Legend of Zelda: Link's Awakening, he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects".[4] A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname "Yamahem" or "Yamahen" (やまへむ, Yamahemu).[1] In 2006, his work on the map and level design of New Super Mario Bros. was nominated for the National Academy of Video Game Trade Reviewers Award in the category "Game Design".[5] The pigeon character Yamamura that debuted in the platform game Super Mario Maker is named after Yasuhisa Yamamura.[3]

Works[]

Year Title Platform Role
1985 Soccer NES [2]
1987 Zelda II: The Adventure of Link NES Director (credited as "Yamahen")[1]
1987 Yume Kōjō: Doki Doki Panic Disk System Course designer (credited as "Yamahem")[1]
1988 Super Mario Bros. 2 NES Course designer
1991 The Legend of Zelda: A Link to the Past Super NES Assistant director
1993 The Legend of Zelda: Link's Awakening Game Boy Dungeon designer
1995 Super Mario World 2: Yoshi's Island Super NES Course designer
1996 Super Mario 64 Nintendo 64 Course director
1997 Star Fox 64 Nintendo 64 Course designer
2001 Super Mario World: Super Mario Advance 2 Game Boy Advance Map director
2002 Yoshi's Island: Super Mario Advance 3 Game Boy Advance Map director
2003 Super Mario Advance 4: Super Mario Bros. 3 Game Boy Advance Map director
2005 Yoshi Touch & Go Nintendo DS Map and level designer[6]
2006 Yoshi's Island DS Nintendo DS Supervisor
2006 New Super Mario Bros. Nintendo DS Map and level designer
2009 New Super Mario Bros. Wii Wii Map and level designer
2012 New Super Mario Bros. U Wii U Level designer
2013 New Super Luigi U Wii U Level designer
2013 The Legend of Zelda: A Link Between Worlds Nintendo 3DS Field planner
2015 Super Mario Maker Wii U Artbook designer
2016 Super Mario Maker for Nintendo 3DS Nintendo 3DS Level design lead
2019 Super Mario Maker 2 Nintendo Switch Game designer

References[]

  1. ^ a b c d e f g "「ゼルダの伝説 夢をみる島」開発スタッフ名鑑". Nintendo Official Guide Book – The Legend of Zelda: Link's Awakening (in Japanese). Shogakukan. July 1993. pp. 120, 123. ISBN 978-4-09-102448-0.
  2. ^ a b Ronaghan, Neal (2013-11-07). "Linking to the Past: Where Are A Link to the Past Developers Now?". Nintendo World Report. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
  3. ^ a b Riendeau, Danielle (2016-11-30). "Yamamura the Edamame-Eating Pigeon is Nintendo's Best New Character". Vice. Archived from the original on 2019-08-14. Retrieved 2019-10-04.
  4. ^ 開発スタッフアンケート. ゲームボーイ&ゲームボーイカラー 任天堂公式ガイドブック ゼルダの伝説 夢を見る島DX (in Japanese). Shogakukan. 1999-02-20. pp. 108, 110. ISBN 978-4-09-102679-8.
  5. ^ Allen, Thomas (2015-01-06). "Honors: NAVGTR Awards". International Game Developers Association. Archived from the original on 2019-10-04. Retrieved 2019-10-04.
  6. ^ "Yoshi Touch & Go Instruction Booklet" (PDF). Nintendo. 2005. p. 30. Retrieved 2019-10-03.

External links[]

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