Zombie Tycoon
Developer(s) | Frima Studio |
---|---|
Publisher(s) | Sony |
Platform(s) | PlayStation Portable (PlayStation Network) |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Zombie Tycoon is a real-time strategy for the PlayStation Portable developed by Frima Studio and published by Sony Computer Entertainment, with the participation of Telefilm Canada. It was released on October 29, 2009.
Zombie Tycoon differs from most zombie games in the fact that the player is able to control and customize three squads of zombies rather than fighting them off. The game is not a tycoon game as the title suggests, with gameplay closer to being a real-time strategy game. Like Dead Head Fred, Zombie Tycoon uses the Vicious Engine.[1]
A sequel, Zombie Tycoon 2: Brainhov's Revenge, was released in 2013 for the PlayStation Vita, PlayStation 3, and Microsoft Windows.[2]
Plot[]
Zombie Tycoon's plot is told via voice-acted animated cutscenes as well as in-game text and dialogue. A mad scientist named Brainhov and his two subordinates have finished perfecting "formula Z", a formula that brings the dead back to life and transforms living humans into zombies. After unsuccessfully testing the formula on the hunchbacked subordinate Ernest he decides to test it on himself, turning into a zombie. The other (nameless) subordinate decides to utilize the formula to conquer the world by using the former Brainhov's invention.[3]
Gameplay[]
Zombie Tycoon plays like a real-time strategy game. Gameplay takes place in different cities, each level giving different objectives. Buildings are destructible, but enemies may attack from the building, throwing things such as Molotov cocktails. Special enemies such as bounty hunters may organize a resistance force and must be eliminated quickly.
The player controls three squads of zombies using a flying camera to dispense brains, which the zombies follow. Zombie squads may be equipped with several items to improve their offensive, defensive, or movement capabilities. Hospitals may be destroyed by zombies to increase their numbers, allowing up to 8 zombies for each squad. The game is lost when all zombie squads are eliminated.
Reception[]
Zombie Tycoon received mixed reviews from critics. On Metacritic, the game holds a score of 68/100 based on 5 reviews.[4]
IGN gave the game a 5.2/10, citing "Frustrating AI, an imprecise camera, and bad AI."[5] On the flipside, Pocket Gamer UK gave it 8/10, believing it was "fun, funny, and very original."[6]
References[]
- ^ Zombie Tycoon to use Vicious Engine
- ^ Reeves, Ben (March 25, 2013). "Matching Wits With The Undead In Zombie Tycoon 2". Game Informer. Retrieved April 4, 2021.
- ^ "Archived copy". Archived from the original on May 5, 2010. Retrieved October 19, 2010.
{{cite web}}
: CS1 maint: archived copy as title (link) Zombie Tycoon's story - ^ "Zombie Tycoon for PSP Reviews". Metacritic. Retrieved April 4, 2021.
- ^ http://psp.ign.com/articles/104/1040895p1.html IGN Zombie Tycoon Review
- ^ http://www.pocketgamer.co.uk/r/PSP/Zombie+Tycoon/review.asp?c=16524 Pocket Gamer UK Review
External links[]
- 2009 video games
- PlayStation Network games
- PlayStation Portable games
- PlayStation Portable-only games
- Video games developed in Canada
- Video games about zombies
- Frima Studio games
- Sony Interactive Entertainment games