Bejeweled 2
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Bejeweled 2 | |
---|---|
Developer(s) | PopCap Games Oberon Media (Xbox 360) Astraware (Windows Mobile) |
Publisher(s) | PopCap Games Sony Online Entertainment (PSN) Electronic Arts (Android) |
Designer(s) | Jason Kapalka[3] |
Composer(s) | Peter Hajba |
Series | Bejeweled |
Engine | PopCap Games Framework |
Platform(s) | Windows macOS Browser Flash PDA Palm OS Windows Mobile iOS Xbox 360 XBLA iPod PlayStation 2 PlayStation 3 PlayStation Network PSN PlayStation Portable WiiWare Symbian^3 Android BlackBerry PlayBook |
Release | show
November 5, 2004 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Bejeweled 2, also released as Bejeweled 2 Deluxe, is a tile-matching puzzle video game developed by PopCap Games, and the sequel to Bejeweled. It includes extra game modes and features. Bejeweled 2 Deluxe was released for the Xbox 360 as a downloadable Xbox Live Arcade game on November 22, 2005. The Xbox 360 version is playable on Xbox One and Xbox Series X and S as part of the backwards compatibility program. In 2007, the game was released on the PlayStation 2 alongside another PopCap game, AstroPop as a two-game compilation pack as PopCap Hits! Volume 1. PopCap also released a version for iOS in 2008. Bejeweled 2 was also released for PlayStation 3 on the PlayStation Network on January 29, 2009, on the Wii via WiiWare on June 14, 2010, and on PlayStation Portable on June 29, 2010, and for Android. As with the original Bejeweled, Bejeweled 2 is based on the Shariki game mechanic.
Gameplay[]
The objective of the game is to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When such a chain is created, the gems disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. This is called a cascade. There are several different modes of gameplay available, including various secret gameplay modes that can be accessed by beating levels of Classic, Puzzle, Endless, and Action modes.
- Classic
The player tries to match three to five of the same color gems together either horizontally or vertically. Every legitimate move awards points to the player, which is stated at the bottom of the screen in the score bar. A normal swap is three gems. Once swapped, three new gems come in. A match of four gems creates a power gem. Power gems explode gems so more points are added to the score bar. A match of five gems creates a hyper cube. When swapped, a hypercube destroys any of the gems of the same color gem it was swapped with. The game ends when no more moves can be made.
Eventually, by supplying hyper cubes (to prevent the player from running out of moves), the player's score goes over 2,147,483,647 (231) by around level 439 with continued play.
- Action
Action Mode is similar to Classic, except that in Action mode, the score bar starts halfway full, slowly begins to retract, and it starts draining faster after each level. As the player scores, the bar gets longer. The player's score is worth more on the bar since it is timed. If the bar completely runs out, the game is over. Unlike Classic mode, it is impossible to run out of moves.
- Puzzle
Puzzle Mode is made up of several different scenarios. Each scenario can be solved by clearing the level of gems by using a certain combination of moves. There are also several unique gems, including Bombs and Rocks. The player progresses by completing the puzzles on the planet. After four puzzles on the scenario are completed, the player can move on to the next scenario, or complete the current scenario by completing the last puzzle on the planet. The player can undo a move if it was a mistake. The player can also use hints to help them. Hints will also tell the player that they need to undo a few matches up to a point where the puzzle can be solved. Puzzle does not appear in the iOS and Android version of the game.
- Endless
Endless is an untimed and never ending version of Bejeweled 2. The player can make moves at whatever pace they wish, without the worry of running out of moves. The scores for various gem combinations stay constant, regardless of the level. This game is intended to be relaxing or for beginners.
At game level 281, Endless offers up an additional new mode called "Finity". Finity is not available in the iOS version of the game.
- Blitz
Bejeweled Blitz is released as an add-on for the iOS version of Bejeweled 2. It has features such as multipliers and extra special gems. Score results from this mode could be uploaded to Facebook. Coins earned during the game can be used to buy "Boosts" which give the player certain power-ups while playing. It also used to be available on Google+, but has been removed from the site.
Secret Modes[]
There are four modes at the start of the game, but secret modes can be discovered. If one secret mode is unlocked, an ? button will appear below the bottom on the warp ring on the main menu, and clicking on it will show the secret modes. The secret modes do not appear in the WiiWare and mobile versions.
- Twilight
If the player reaches Level 18 in Classic Mode, Twilight Mode will be unlocked. The mode acts like Classic Mode, but the pitch for all the sounds is lower, the speed is slowed down, and all the backdrops are darker and flipped over. The gravity of the gems alter every time a move is made.
- Hyper
This mode is unlocked after reaching Level 9 in Action mode. The mode plays the same, except that the game is sped up and the sounds are high pitched. If the player matches quickly they can get more score on their matches than they usually do.
- Finity
The player must reach level 281 in Endless Mode. The game acts like Action Mode, but the time bar decreases slower than Action and Hyper. The Rock (Coal) and Bomb gems from Puzzle Mode appear. Points are only awarded from explosions (explosion from Power or Bomb gems, or destruction from Hyper cubes), and the backdrops have their hue changed. The progress bar will only add up if special gems are used.
- Cognito
Unlocked by completing all 80 Puzzles in Puzzle mode. Acts like Puzzle Mode, but with a score. When a Puzzle is finished, the progress bar increases. When filled up completely, the player goes to the next level. The game ends when all 80 Puzzles are finished. If the player uses a hint, they will not be awarded any points from matching gems in that Puzzle, and the progress bar does not increase for that Puzzle, even if undo is used.
- Original
A secret mode found by hovering over the four game modes clockwise eight times on the menu. The gameplay is identical to Bejeweled, containing no power-up gems.
References[]
- ^ Bejeweled 2 Readme Archived June 1, 2010, at the Wayback Machine
- ^ Bejeweled 2 at PSN UK
- ^ Bejeweled 2 Readme: Credits Archived June 1, 2010, at the Wayback Machine
External links[]
- Bejeweled
- 2004 video games
- Android (operating system) games
- Flash games
- IPod games
- IOS games
- MacOS games
- PlayStation 2 games
- PlayStation 3 games
- PlayStation Network games
- PopCap games
- Puzzle video games
- Sony Interactive Entertainment games
- Symbian games
- Video games developed in the United States
- Video games scored by Peter Hajba
- Windows games
- Windows Mobile Standard games
- Windows Mobile Professional games
- WiiWare games
- Xbox 360 Live Arcade games
- Xbox 360 games
- Single-player video games