Peggle (series)

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Peggle
Peggle game logo.png
Genre(s)Puzzle
Developer(s)PopCap Games
Publisher(s)PopCap Games
Electronic Arts
Platform(s)Microsoft Windows
Mac OS X
Windows Mobile
Java ME
BREW
Nintendo DS
Xbox 360
PlayStation 3
iOS
Zeebo
Android
Xbox One
PlayStation 4
Web browser
First releasePeggle
February 27, 2007
Latest releasePeggle Blast HD
March 31, 2020

Peggle is an American series of casual puzzle video games created by PopCap Games. Peggle was released initially for desktop in 2007, followed by three sequels: Peggle Nights (2008), Peggle 2 (2013), and Peggle Blast (2014). In 2020, Blast was released to Pogo.com. Spin-off games include Peggle Extreme (2007) and Peggle World of Warcraft Edition (2009). The Peggle franchise has been downloaded more than 50 million times.[1]

Games[]

Main series
Spin-offs
  • Peggle Extreme (2007)
  • Peggle World of Warcraft Edition (2009)

Development[]

Peggle was originally envisioned by PopCap's studio director, Sukhbir Sidhu, who was inspired by pachinko machines.[2] However, he recognized that pachinko was mostly luck-based, and would not translate well into a video game. After seeing a 2D game engine created by PopCap programmer Brian Rothstein, Sidhu was able to realize his game, and worked with Rothstein for the first five months of its development before bringing in additional programmers. Initial designs focused on bringing together elements of pachinko with Breakout. The team initially incorporated a "rapid-fire" mechanic used in pachinko, along with numerous moving targets, but they found this made the levels either too fast-paced or too demanding of the player. They found over time that a static field of pegs provided a more enjoyable experience for the player; the path of the ball would be more predictable, leading to the gameplay mechanic of requiring only a random subset of orange pegs to be cleared. Once the team had established the core mechanics of the game, they brought on character artist Walter Wilson, background artist Marcia Broderick and an additional coder, Eric Tams, to help complete Peggle within its two-year development period. Even with their game established, Sidhu and Rothstein faced internal challenges at PopCap to increase the level of interactivity with the game, but the two defended their vision of the game.

References[]

  1. ^ Musgrove, Mike (2009-05-03). "Mike Musgrove - Peggle Finds A New Home". ISSN 0190-8286. Retrieved 2018-11-16.
  2. ^ "FEATURE: The Making ofâ - Edge Magazine". 2011-12-03. Archived from the original on 2011-12-03. Retrieved 2018-11-16.
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