Cleric's Challenge II
Genre | Role-playing games |
---|---|
Publisher | TSR |
Publication date | 1995 |
Preceded by | Cleric's Challenge |
Cleric's Challenge II is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.
Plot summary[]
Cleric's Challenge II is an adventure for one cleric character between fourth and sixth level.[1] The player character is sent into a rural community of competing wineries. Years ago, the town's temple was razed, its priest went missing, and the wineries' rivalry turned sour. The character must go to the village and help the new priest, who is having a difficult time attracting worshippers to the rebuilt temple. The character discovers upon arrival that something is conducting a series of murders, and the character must interview the locals to find the source of the evil.[1]
Publication history[]
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Reception[]
Cliff Ramshaw reviewed Cleric's Challenge II for Arcane magazine, rating it a 7 out of 10 overall.[1] Ramshaw called the adventure "something of a who's-doing-it".[1] He said in conclusion: "Not high fantasy by any means, but Cleric's Challenge II is sufficiently intriguing and original to keep most players entertained for a night or two."[1]
References[]
- Dungeons & Dragons modules
- Dungeons & Dragons stubs